components of continuity editing avoid jump cuts: a shot of a person sitting—cut to the same shot...

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Components of Cont inuity Editing Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump in time Preserving screen direction at cuts (180 degree rule) Intercutting The Cutting Edge on Vimeo

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Page 1: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Components of Continuity Editing Avoid jump cuts: A shot of a person sitting—

cut to the same shot of the person standing creates a noticeable jump in time

Preserving screen direction at cuts (180 degree rule)

Intercutting The Cutting Edge on Vimeo

Page 2: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Cut tight – The best editing approach is to cut tight scenes without becoming too “cutty”. This means taking out unnecessary pauses between actors’ delivery of dialogue lines. Sometimes it means tightening the gaps within dialogue sentences through the use of carefully placed cutaways. It may also mean losing redundant lines of dialogue, after the director has reviewed your cut.

Page 3: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

No Dragnet edits – The original Dragnet television series used a certain approach to cutting dialogue scenes. Audio and video edits tended to be made as straight cuts between the actors without any overlaps as they delivered their lines. It followed this formula: cut to actor A – deliver the line; cut to actor B – deliver the line; cut back to actor A and so on. Our brains seem to react better to edits where the change in picture and sound is not always together. These are called split edits, L-cuts or J-cuts.

Page 4: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

J CUT

Page 5: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

L CUT

Page 6: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Matching action

Matching action – Matching actors’ hand positions, use of props, eyeline and stage position from one cut to another fall into the technical category of how to make a proper edit.

The greatest weight is given to whether that cut drives the emotion of the scene or moves the story along.

The audience will often ignore many minor continuity differences from one shot to the next if they stay totally engrossed in the story. Your job as the editor is to cut in such as way that they do.

Page 7: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Don’t cut back to the exact same angle

– If you have a choice of several camera angles, don’t automatically cut back to the same camera angle or take that you just used in the previous shot.

if the director shot different takes with different framing, try to use a little of all of them.

Don’t get stuck in a cutting rut, like master/single/reverse, master/single/reverse, etc. Mix it up.

Page 8: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

B-roll shots in threes

If your interview footage is your A-Roll, then most everything else is relegated to B-Roll duty. But B-Roll is what makes up the bulk of the visuals in a video, so despite the inferior name, B-Roll is a big deal.

When the scene calls for cutaway inserts, it feels right to use three on a row. Not a single shot, not two, but three.

These should be at least 1.5-2 seconds long (or longer). An example might be when a character enters the room and looks around.

The POV inserts work nicely in triplets and give the audience a good idea of the landscape that the character encounters. It mimics our real-world experience of moving our head around and seeing different aspects of the same surroundings.

Page 9: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Cut for the eyes

Actors that do well on TV and in films (as compared with the stage) are all very expressive with their face, but most importantly, their eyes.

When I’m cutting an intense dialogue scene, I’m looking at how the actors’ eyes play in the scene. Do they convey the proper emotion? What is the reaction of the other actors in the scene?

What the actors are or aren’t doing facially determines my cutting. It drives my decision to stick with the principal actor delivering the dialogue or whether I briefly cut away to see reactions from the others.

Page 10: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Pull the air out of actors’ performances

Recognize that many actors will overact. They will milk a scene for more than is appropriate. They will accentuate pauses, add more stumbles and stammers (where scripted) and give lengthy glances. Sometimes this works, but your job as the editor is to dial these back as you cut. Take these pauses out by cutting away and then back. Cut out redundant actions and line deliveries. Make it real, so it doesn’t feel like ACTING.

Page 11: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Non-Linear Editing

Allows access to any clip without scrubbing through entire clips

Film was the first nonlinear editing system

Page 12: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Workflow

Page 13: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Editing Software

Is only making references to clips on your hard drive. The clips are not actually there in the software program. That means that if you move your clips around or delete them off of your hard drive—you will offline your media.

Page 14: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Cache: A cache (pronounced CASH) is a place

to store something temporarily in a computing environment.

In computing, active data is often cached to shorten data access times

Premiere Pro and Cache Files

Page 15: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

You can pretty much throw anything on the Premiere

Pro Timeline and it will just work When you import your camera native files (say

some .MTS files) Premiere will start to ‘conform’ those files getting them ready to play back.

creates a cache of all those conformed previews in a folder on your boot drive where it ends up taking up a lot of disk space

You can move the media cache folder to your media storage drive

Premiere Pro and Cache Files

Page 16: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Audio Waveform in Premiere

Page 17: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

WavelengthThe distance between any point on a wave and the equivalent point on

the next phase. Literally, the length of the wave.

Page 18: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Amplitude: The strength or power of a wave signal. The "height" of a wave when viewed as a graph.

Higher amplitudes are interpreted as a higher volume, hence the name "amplifier" for a device that increases amplitude.

Page 19: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Frequency: The number of times the wavelength occurs in one second. Measured in kilohertz (Khz), or cycles per second. The faster

the sound source vibrates, the higher the frequency.

Higher frequencies are interpreted as a higher pitch. For example, when you sing in a high-pitched voice you are forcing your vocal chords to vibrate quickly.

Page 20: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Sound Levels

On old analog recorders 0 dB was 14 decibels higher than it is on many professional audio recorders

on magnetic tape and could push the recording level past the 0dB setting on a regular basis without any serious consequences.

Page 21: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Digital audio has a hard ceiling that is measured as 0dB

When you push the audio level beyond that point, digital clipping occurs.

This produces nasty distortion that effectively ruins your recording during the clipping.

To avoid digital clipping, it's good practice to keep your recording levels well below the ceiling. A common setting is -10dBFS. This gives you some headroom for inevitable peaks and still keeps the signal loud enough to avoid noise.

Many devices also include a signal limiter of some kind.

Page 22: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Audio Levels on Premiere

“The key is, you never want to exceed zero, because your audio will get distorted.”

“Now some of you might be delivering to a broadcast station, and they might have specific requirements for your audio mix level. It may be minus 18 or minus 20. The best rule of thumb is ask before you start editing and you won't have to go back and fix it”

Page 23: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Levels

Total audio mix level: -3 dB to -6 dB Principle speaker (SOT) audio: -6 dB to -12 dB Sound effects audio: -12 dB to -18 dB Music when its an underscore: -18 dB

Page 25: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Diegetic vs. Non-Diegetic

Part of the story world of the film

The Most Dangerous Game Diner Scene Diner Scene 2

Page 26: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Offscreen Sound: Paranormal Activity 1 and Paranormal Activity 2

http://www.youtube.com/watch?v=rS1C7kzn-FA

http://www.youtube.com/watch?v=HDq1_2s9oyI

Page 27: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Cutting Dialogue Tracks

Sometimes words have to be separated Avoid clipping (up-cutting a word) A two-frame crossfade can help make an

awkward cut sound natural

Page 28: Components of Continuity Editing  Avoid jump cuts: A shot of a person sitting—cut to the same shot of the person standing creates a noticeable jump

Narration or Voiceover

Narration works best when woven in with sync sound from a scene

Be careful that background sounds do not become distracting

Ideally, final narration should be recorded in a sound booth to get high-quality clean sound

Tips and Tricks from -- Digital Films a blog by Oliver Peters

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