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  As a short warm-up activities.  When there is time left at the end of a lesson.  At all stages of the lesson.  To execute review exercises.  To help learners recall material. When to Use Games

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Page 1: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide
Page 2: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide

Language learning is a hard task.

They constant effort is required to undesrtand language.

Well-chosen ESL games are very useful.

Games provide meaningful and useful language in real

contexts.

Games are hightly motivating.

They encourage and increase cooperation.

Why Use Games to Teach ESL?

Page 3: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide

As a short warm-up activities.

When there is time left at the end of a lesson.

At all stages of the lesson.

To execute review exercises.

To help learners recall material.

When to Use Games

Page 4: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide

GAMES SHOULD: Be more than just fun. Involve freandly competition. Need all students involved and interested. Keep the students focus on the use of language. Help students learn, practices, review lagauge

material.

How to Choose Games

Page 5: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide

“Games are widely used as educational tools, not just for pilots, soldiers and surgeons, but also in schools and businesses….

Games require players to construct hypotheses, solve problems, develop strategies, learn the rules of the in-game world through trial and error.

Gamers must also be able to juggle several different tasks, evaluate risks and make quick decisions….

Playing games is, thus, an ideal form of preparation for the workplace of the 21st century, as some forward-thinking firms are already starting to realise.”

– The Economist, August 4, 2005

Page 6: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide

A UK studies concluded that simulation and adventure games -

such as Sim City and RollerCoaster Tycoon, where players create societies or build theme parks, developed children's strategic thinking and planning skills. (BBC News, March 2002)

Researchers found that doctors who spent at least three hours a week playing video games made about 37 percent fewer mistakes in laparoscopic surgery and performed the task 27 percent faster than their counterparts who did not play video games. (MSNBC News, April 2004)

Some research on the use of video games in education

Page 7: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide

Discourse on games & education…

PositiveGames can teach/train

valuable cognitive and fine motor skills

Games can be used to practice teamwork/cooperation (eg. Military training)

Online games can be a positive social experience

Games can reinforce certain world views

NegativeGames can reinforce

certain world views! E.g. Violence, Sexism,

Racism, HeterosexismAddictionEscapismIsolationAnti-Social

behaviour

Page 8: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide
Page 9: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide

Negative perception of video games as

‘just toys’, perpetuating negative ideas and as a waste of time.

Need to strike a balance between learning and ‘fun’.

Hardware divide (graphics cards, internet connections).

Skills divide (technology is constructed as a masculine domain, slower typists may not be able to keep up with discussions).

Potential problems with using video games in education

Page 10: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide

Makes learning more ‘fun’, a motivator

Artifact that reflects culture (basis for discussion and

analysis)

Simulations

Virtual classrooms (distance learning etc)

Why use video games in higher education?

(Guerra, J. & Gutierrez, J 2012)

Page 11: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide
Page 12: Language learning is a hard task.  They constant effort is required to undesrtand language.  Well-chosen ESL games are very useful.  Games provide

As technology advances further, we will have more

opportunities and ways to use video games for teaching and learning.

Educational games provide unstructured environments and structured environments can serve different teaching/learning purposes.

Video games should be valued and perceived as a technology/medium that can go far beyond its entertainment roots.

Conclusions