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Project Management

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Page 1: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Project Management

Page 2: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Managing Projects

• Projects are usually infrequent or one-time.– No two projects are the same.

• Projects are usually fairly long.– Several months to many years

• Involve different people in different phases– Most people are only involved with a

part of the project

Page 3: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Projects

• The three main goals of project management are…

1. Complete the project on time or earlier.

2. Complete the project on budget or

under.

3. Meet the specifications to the

satisfaction of the customer.

Page 4: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Project Scope & Objectives

• Defining a project’s scope, time frame, allocated resources and objective, is essential.– A Project Objective Statement provides

the objectives and essence of the project.– A Specific time frame should be

designated for starting and ending the project.

– Necessary resources must be defined, either in dollar terms or in personnel allocation.

Page 5: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Project Structure

• Functional Structure:– The team is housed in a specific functional area.

Assistance from other areas must be negotiated.

• Pure Project: – Team members work exclusively for the project

manager, which is best for large projects.

• Matrix Structure: – A compromise between the functional and project

structures. Members remain in various functional areas and the project manager coordinates across functional areas. Dual authority can cause problems.

Page 6: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Software Project Management

Aimed to ensure that the software is delivered on time, within budget and schedule constraints, and satisfies the requirements of the client

Management of software projects is different from other types of management because: Software is not tangible Software processes are relatively new and still

“under trial” Larger software projects are usually “one-off”

projects Computer technology evolves very rapidly

Page 7: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

10

Project Scheduling……

Software managers: Divide the project in activities/tasks Estimate time and resources needed to

finish the project Allocate resources to tasks Try to employ efficiently all the project

personnel Minimize dependencies between tasks

and teams Prepare contingency plans Rely on experience and intuition

Page 8: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

PERT • CPM • GERT

Three project management techniques

1. Program Evaluation and Review Technique

2. Critical Path Method

– PERT & CPM were originally distinctive, but today the differences are minor and are often jointly referred to as PERT/CPM

– PERT (Program Evaluation and Review Technique) was utilized when activity times involved risk.

– CPM (Critical Path Method) was used when activity times were certain.

3.Graphic Evaluation and Review Technique

Page 9: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Project Management Steps1. Describe the Project (Defining all the

tasks that must be completed, and in what sequence.)

2. Develop the Model (Graphically diagram the network showing task relationships)

3. Developing the Schedule (Insert the time estimates for each task)

4. Analyzing cost-time trade-offs (Insert the cost of each task.)

5. Assess Risks (Probability analysis)

Page 10: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Step 1Describe the project

• What is the project?• When does the project start and end?• What activities make up the project?

– Activities are defined as the smallest units of work that a project manager is expected to schedule and control.

“...a manager’s project description should reflect only the level of detail that he or she needs in order to make scheduling and resource allocation decisions.”

• Task Ownership: Each activity must have an owner who is responsible for seeing that the work is accomplished.

Page 11: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Relationshipsbetween Activities

• A project is a sequence of activities.– Large projects have interrelated

sequences.• Except for the first activity, every activity

in a project has one or more activities that must be done immediately prior.

• These are called Precedent activities– They must be defined before the project

begins.• EG: In order to bury a body you must

first dig a hole.

Page 12: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Step 2 Develop a Network Model

• A Network Diagram visually displays the interrelated activities using nodes (circles) and arcs (arrows) that depict the relationships between activities.

• It is a graphical diagram.– For very large projects it may only be a numerical

arrangement of activities rather than graphical.

• Two types of Graphical Network Models – Activity On Arc (AOA)– Activity On Node (AON) (We will use AON in the

following examples)

• In AON, activities and their relationships are depicted by lines and circles (nodes).

Page 13: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Two Types of Network Models

Activity-on-Arc (AOA)

Activity-on-Node (AON)

Time Time

Activity E

Activity Activity

Link

We will use this!D E

Page 14: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

What AON Nodes look like.

Early Start

Early Finish

Late Finish

Late Start

Activity

Activity Duration

Slack

The earliest you can complete an activity--determined by adding the activity time (duration) to the early start time.

This is the latest you can finish an activity without delaying project completion. It is the same as the Latest Start time of the next activity. If there are two or more subsequent activities, this time is the same as the earliest of those “Latest Start” times.

The is the earliest you can start an activity. It is determined by the earliest finish time of the precedent activity. If there are two or more precedent activities, this time is the same as precedent activity with the latest “Early Finish” time.

This is the Latest Finish time minus the activity duration.

Slack (S) is the difference, if any, between the earliest start (ES) and latest start times (LS) or the early finish (EF) and late finish (EF) times.

S = LS - ES or S = LF - EF

Page 15: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Example: A homework Assignment

Early Start

Early Finish

Late Finish

Late Start

Home-work #2

1 hour

Slack

If it takes one hour, the earliest you can complete this assignment is one hour after class ends.

One hour after your late start time.

The earliest you can start this assignment it is immediately after this class ends.

You can wait until one hour before the class in which it is due to start it; in this case one week from now.

The slack in this case would be one week, expressed in hours, since that is the unit of time used for the activities. It would be how long you could delay doing the assignment.

Page 16: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Precedence Relationships

Precedence relationships determine a sequence for accomplishing activities. They specify that any given activity cannot start until its preceding activity or activities have been completed.

In our AON approach, the nodes (circles) represent activities, and the arcs represent the precedence relationships between them.

AON

S T U

Activity On Node approach

“S” precedes “T” which precedes “U”

Nodes are simplified in the following examples.

Page 17: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Activity Relationships

T

U

S

T & U cannot begin until S has been completed.

S

T

U

S & T must be completed before U can be started.

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Activity Relationships

S

T

U

V

U & V can’t begin until S & T have been completed.

S

T

U

V

U cannot begin until S & T have been completed. V cannot begin until T has been completed.

Page 19: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Activity Relationships

S T V

U

T & U cannot begin until S has been completed; V cannot begin until both T & U have been completed.

Page 20: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Logic Errors

S V

U

This is a logic error. “S” cannot be an immediate predecessor of both “U” &”V” if “U” is also an immediate predecessor.

Logic errors are hard to identify except on the network diagrams. If you see a triangle, then it is a logic error. Eliminate the short cut.

Page 21: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Hospital Upgrade(A sample project)

ImmediateActivity Description Predecessor(s) Responsibility

A Select administrative and medical staff.B Select site and do site survey.C Select equipment.D Prepare final construction plans and layout.E Bring utilities to the site.F Interview applicants and fill positions in

nursing, support staff, maintenance, and security.

G Purchase and take delivery of equipment.H Construct the hospital.I Develop an information system.J Install the equipment.K Train nurses and support staff.

Page 22: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

A Select administrative and medical staff. — JohnsonB Select site and do site survey. — TaylorC Select equipment. A AdamsD Prepare final construction plans & layout. B TaylorE Bring utilities to the site. B BurtonF Interview applicants and fill positions in A Johnson

nursing, support staff, maintenance, and security.

G Purchase and take delivery of equipment. C AdamsH Construct the hospital. D TaylorI Develop an information system. A SimmonsJ Install the equipment. E,G,H AdamsK Train nurses and support staff. F,I,J Johnson

Hospital Upgrade(A sample project)

ImmediateActivity Description Predecessor(s) *Responsibility

*We won’t be using the “Responsibility” data, but it is important.

Page 23: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Hospital Upgrade Diagramming the Network

FinishStart

A

B

C

D

E

F

G

H

I

J

K

Immediate Predecessors

A – 12

B – 9

C A 10

D B 10

E B 24

F A 10

G C 35

H D 40

I A 15

J E,G,H 4

K F,I,J 6

Activity Times (wks)

Page 24: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Hospital Upgrade

FinishStart

A

B

C

D

E

F

G

H

I

J

K

Path Time (wks)

A-I-K 33A-F-K 28A-C-G-J-K 67B-D-H-J-K 69B-E-J-K 43

Paths are sequences of activities between a project’s start and finish.

Page 25: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Hospital Upgrade

FinishStart

A

B

C

D

E

F

G

H

I

J

KPath Time (wks)

A-I-K 33A-F-K 28A-C-G-J-K 67B-D-H-J-K 69B-E-J-K 43

Project Expected Time is 69 wks.

The longest path is the critical path

Page 26: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

3. Develop the schedule

• Now we insert the time estimates.

– This is where we distinguish between PERT & CPM.

• CPM is used when activity times are Certain.

• Decision making under Certainty

• You are certain of the time each activity will require to complete.

• PERT is used when activity times are not certain. (Decision making under risk)

Page 27: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

PERT

• PERT is used when activity times are uncertain.– Decision making under risk (“P” for probabilistic)– Three time estimates are required for each activity.

• OPTIMISTIC TIME: Best time if everything goes perfectly

• REALISTIC TIME: Most likely time• PESSIMISTIC TIME: A worst-case situation

Expected Time = (B + 4M + P)/6

In this example, the most likely time is given a weight of 4, and the other two times (pessimistic and optimistic) are each given weights of 1. Software allows you to change these as needed, but the denominator must be the total of the weights given.

Page 28: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

• If the activity times are risky, the project team must make three time estimates for each activity and use PERT.

• Risky activity times enable the use of a probability distribution and risk assessment. – For this example the times will be certain.

(CPM)

• Activity slack is the maximum length of time that an activity can be delayed without delaying the entire project. (The difference between the earliest we can start an activity and the latest we can start it without delaying the project.)

– For the hospital we can’t go beyond 69 weeks since that is the project length.

Hospital UpgradeDeveloping the schedule

Page 29: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

• Earliest Start Time (ES) for an activity is the earliest finish time of the immediately preceding activity.

• Earliest Finish Time (EF) for an activity is its earliest start time plus how long it takes to do it (estimated duration).

• Latest Start Time (LS) is the latest you can finish the activity minus the activity’s estimated duration.

• Latest Finish Time (LF) is the latest start time of the activity that immediately follows it. (Latest start and finish times for each activity are computed starting at the project’s last activity completion time and working forward.)

• For simplicity, all projects start at time zero.

Hospital UpgradeDeveloping the schedule

Page 30: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Earliest Start and Earliest Finish Times

K

6

C

10

G

35

J

4

H

40

B

9

D

10

E

24

I

15

FinishStart

A

12

F

10

0

Earliest start time

12

Earliest finish time

0 9

9 33

9 19 19 59

22 5712 22

59 63

12 27

12 22 63 69

Page 31: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Earliest Start and Earliest Finish Times

Critical Path

The Critical Path takes 69 weeks

K

6

C

10

G

35

J

4

H

40

B

9

D

10

E

24

I

15

FinishStart

A

12

F

10

0 9

9 33

9 19 19 59

22 5712 22

59 63

12 27

12 22 63 690 12

Path (wks) TimeA-I-K 33A-F-K 28A-C-G-J-K 67B-D-H-J-K 69B-E-J-K 43

Page 32: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

K

6

C

10

G

35

J

4

H

40

B

9

D

10

E

24

I

15

FinishStart

A

12

F

10

0 9

9 33

9 19 19 59

22 5712 22

59 63

12 27

12 22 63 690 12

Latest Start and Latest Finish Times(Working from the last activity toward the first activity)

48 63

53 63

59 63

24 59

19 59

35 59

14 24

9 19

2 14

0 9

Latestfinishtime

63 69

Lateststarttime

Page 33: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

K

6

C

10

G

35

J

4

H

40

B

9

D

10

E

24

I

15

FinishStart

A

12

F

10

0 9

9 33

9 19 19 59

22 5712 22

59 63

12 27

12 22 63 690 12

48 63

53 63

59 63

24 59

19 59

35 59

14 24

9 19

2 14

0 9

63 69

Earliest start time Earliest finish time

Latest start time Latest finish time

Slack for activity “I” is 36 weeks (27-63) or (12-48)

Page 34: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

• A Gantt Chart is a project schedule, usually created by the project manager using computer software, that superimposes project activities, with their precedence relationships and estimated duration times, on a time line.– Activity slack is useful because it highlights activities that need close

attention.• Slack is the amount of time an activity can be delayed without

delaying the earliest start time of any activity that immediately follows.– All activities on the critical path have zero slack and thus cannot be

delayed without delaying the project completion.

Page 35: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Activity Slack Analysis

K

6

C

10

G

35

J

4

H

40

B

9

D

10

E

24

I

15

FinishStart

A

12

F

10

0 9

9 33

9 19 19 59

22 5712 22

59 63

12 27

12 22 63 690 12

48 63

53 63

59 63

24 59

19 59

35 59

14 24

9 19

2 14

0 9

63 69

Slack is the difference between LS and ES or the EF and LF.

Node

Duration

ES LS Slack

A 12 0 2 2

B 9 0 0 0

C 10 12 14 2

D 10 9 9 0

E 24 9 35 26

F 10 12 53 41

G 35 22 24 2

H 40 19 19 0

I 15 12 48 36

J 4 59 59 0

K 6 63 63 0

Page 36: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Analyzing Cost-Time Trade-Offs.

• There are always cost-time trade-offs in project management.– You can completing a project early by hiring

more workers or running extra shifts.– There are often penalties if projects

extends beyond some specific date, and a bonus may be provided for early completion.

• Crashing a project means expediting one or more activities to reduce overall project completion time and total project costs.– Not all activities can be shortened.

Page 37: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Project Costs

Total Project Costs = direct costs + indirect costs + penalty costs

• Direct costs include labor, materials, and any other costs directly related to project activities.

• Indirect costs include administration, depreciation, financial, and other variable overhead costs. – These can be reduced by reducing total project time.

– The shorter the duration of the project, the lower the indirect costs will be.

• Penalty costs are essentially late fees.

Page 38: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

• The objective of cost analysis is to determine the project schedule that minimizes total project costs.

• When crashing an activity or project, extra money is spent on direct costs, but money is saved on indirect costs and possible penalties.

• A minimum-cost schedule is determined by starting with the normal time schedule and shortening activities along the critical path in such a way that the costs of crashing (direct costs) do not exceed the savings in indirect costs and penalty costs.

Hospital UpgradeMinimizing Costs

Page 39: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

a. Determine the project’s critical path(s).

b. Find the activity or activities on the critical path(s) with the lowest cost of crashing (shortening) per week.

c. Reduce the time for this activity until…a. it cannot be further reduced, or

b. another path becomes critical, or

c. the increase in direct costs exceed the savings that result from shortening the project. (shortening lowers indirect costs)

d. Repeat this procedure until the total project costs are no longer decreased. Sophisticated project management software

will do this.

Hospital UpgradeMinimum Cost Schedule

Page 40: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

K

6

C

10

G

35

J

4

H

40

B

9

D

10

E

24

I

15

FinishStart

A

12

F

10

0 9

9 33

9 19 19 59

22 5712 22

59 63

12 27

12 22 63 690 12

48 63

53 63

59 63

24 59

19 59

35 59

14 24

9 19

2 14

0 9

63 69

Of the five critical-path activities, the contractor says D and H cannot be shortened. J is the least costly to shorten at $1000 a week. Contractor says it can be shortened to 1 week.

Page 41: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

5. Assessing Risks

• Risk is a measure of the probability (and consequences) of not reaching completing a project on time.

• A major responsibility of the project manager at the start of a project is to develop a risk-management plan.

• A Risk-Management Plan identifies the key risks to a project’s success and prescribes ways to circumvent them.

Page 42: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Types of Project Risk

1. Service/Product Risks: If the project involves new service or product, several risks can arise.– Market risk comes from competitors.– Technological risk can arise from advances

made once the project has started, rendering obsolete the technology chosen for service or product.

– Legal risk from liability suits or other legal action.

2. Project Team Problems: Poor member selections and inexperience, lack of cooperation, etc.

3. Operations Risk: Information inaccuracy, miss-communications, bad project timing, weather…

Page 43: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

ANALYZING PROBABILITIES

• What is the probability that our sample

project will finish in 69 weeks as

scheduled?

If the answer is “100%” the only answer for

“Why” is:

– Because we used CPM!

• (This means we were certain of all of our

activity times.)

– If we weren’t certain, we should have used

PERT

• You can’t do risk analysis if you use CPM

Page 44: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

PERT and PROBABILITIES

• With PERT’s three time-estimates, we get a mean (average) time and a variance for each activity and each path.

– We also get a project mean time and variance.

• In order to compute probabilities (assuming a normal distribution) all we need are the activity means and variances.– most computer packages calculate this for you.

Page 45: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Probability of Project Completion

• The probability of a project being completed by a given date is a function of the mean activity times and variances along the critical path(s).

• The probability of any specific activity being completed by a given date is a function of the mean activity times and variances along the longest path leading up to that activity.

• If you have more than one critical path, focus on the path with the greatest variance.– A near-critical path may also be a problem,

depending on the mean and variance of it’s activities.

Page 46: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Distributions & Probability

• A Beta distribution is often used for the three estimates of each activity– This allows skewed distributions.

Optimistic------Most likely -----------------------Pessimistic

(3 ------------- 5 ---------------------------------- 11)

• Normal distributions are needed for probabilities.

• A distribution of activity-means is a normal distribution, even though each activity time may be a beta distribution.

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Beta Distribution

Mean

ma b Time

Pro

babi

lity

PessimisticOptimistic

Each activity may have its three time estimates skewed (Beta Distribution), but the path along which this activities lie has a normal distribution and thus a mean and variance.

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Figuring Probabilities

• Assume a PERT project critical path takes 40 days, and that the variance of this path is 2.147– You wish to know the probability of the project going over

42 days.

• Compute the standard deviation of the critical path. (Take the square root of the variance of 2.147.) Std. Dev. = 1.465– POM/QM software gives you the variance of the critical

path.

• Compute the Z value: Z = (absolute time difference) / Std. Dev.

In this example, Z = (42 days - 40 days) / 1.465 = 1.365• Look up the Z value of 1.365 in a Normal Distribution

table to get the probability of the project taking 42 days. • Subtract it from 100% to get the probability of going

over 42.

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Look up the Z value (1.365) in the table of normal distribution.(In this case you need to interpolate between the Z values of .9313 and .9147)

.9139 or 91.39% is the probability of the project taking up to 42 days.

Going over 42 days is thus 100 - 91.39 = 8.61%

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Project duration (weeks)

40 42

Probability of meeting the schedule in 42 weeks is 91.39%

Length of critical path is 40 weeks

Normal distribution: Sum of Variances along critical path = 2.147Std. Dev. = 1.465 weeks

Probability of exceeding 42 weeks is 8.61%

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2 = (variances of activities along critical path) z = T – C

2

2 = 1.78 + 1.78 + 2.78 + 5.44 + 0.11 = 11.89

z =72 – 69

11.89

What is the Probability of it taking 72 weeks?

Critical Path = B - D - H - J – K = 69 weeks

T = 72 weeks C = 69 weeks

Hospital UpgradeA 69-week Project

Look up Z value in normal distribution tablePz = .8078 or 80.78%

(Probability of it taking 72 weeks)Z = 0.870

Critical Path Variance

Page 52: Projects are usually infrequent or one- time.  No two projects are the same.  Projects are usually fairly long.  Several months to many years  Involve

Look up the Z value (0.870) in the table of normal distribution.

.8078 or 80.78% is the probability of the project taking up to 72 wks.

Going over 72 weeks would be 100 – 80.78 = 19.22%

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Project duration (weeks)

69 72

Probability of taking 72 weeks is 0.8078 or 80.78%

Length of critical path is 69 weeks

Normal distribution: Mean = 69 weeks; = 3.45 weeks

Probability of exceeding 72 weeks is 0.1922 or 19.22%

Hospital UpgradeProbability of Completing Project On Time

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Resource-Related Problems

• Excessive Activity Duration Estimates: Many time-estimates come with a built-in cushion that management may not realize.

• Latest Date Mentality: The tendency for employees to procrastinate until the last moment before starting.

• Failure to Deliver Early, even if the work is completed before the latest finish date.

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• Path Mergers occur when two or more activity paths combine at a particular node. Both paths must be completed up to this point, which will eliminate any built-up slack.

• Multitasking is the performance of multiple project activities at the same time. Work on some activities is often delayed for other work.

• Loss of Focus by a manager can happen if the critical path changes frequently.

Resource-Related Problems

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PERT / CPM ADVANTAGES

• Enables Resource Management &

Allocation

– You can move slack resources to

critical points

• Focuses on your critical activities

• Visualize relationships (The big

picture)

• Enables Cost analysis

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PERT / CPM PITFALLS

• Can be complex to set up

relationships in large project

• Time estimates are often biased.

• Near critical paths are easily

overlooked.

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GERT(Graphical Evaluation and Review

Technique)

• Gives more flexibility to project planning than PERT/CPM

• Allows any individual activity to either be completed or not completed (Succeed or fail)

• PERT & CPM both require all activities be successfully completed. GERT does not require this.

• GERT Allows looping back (redoing an activity) or skipping an activity entirely.

• There are computerized GERT packages.