(lecture24.ppt) - students.cs.ubc.ca
TRANSCRIPT
light
source
eye
position
depth map Z = A
fragment’s
light Z = B
depth map image plane
eye view image plane,
a.k.a. the frame buffer
light
source
eye
position
depth map Z = A
fragment’s
light Z = B
depth map image plane
eye view image plane,
a.k.a. the frame buffer