to add vectors you place the base of the second vector on the tip of the first vector you make a...

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Vector Addition

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Page 1: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

Vector Addition

Page 2: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

Adding Multiple Vectors by Drawing

To add vectors you place the base of the second vector on the tip of the first vector

You make a path out of the arrows like you’re drawing a treasure map

The answer vector (called the resultant) is the vector that connects the start of the path to the end of the path.

Measure the resultant with a ruler to find the magnitude.

Page 3: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

Add These Vectors by Drawing

3 cm @ 90° + 6 cm @ 0° = ?

resultant (answer vector)

Page 4: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

Tip-to-Tail

This method of adding vectors is called the “Tip-to-tail method” since you put the tail of the second vector on the tip of the first vector

resultant (answer vector)

Page 5: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

Adding Vectors Mathematically When adding perpendicular vectors

you use the Pythagorean Theorem

a

bc

Page 6: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

Finding the Direction

When adding vectors by drawing you use a protractor and measure the angle of the resultant.

When adding vectors mathematically you use Trigonometry to find the direction of the resultant.

Page 7: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

Trig Functions

Sine (sin) Cosine (cos) Tangent (tan) Each function uses two sides of a

right triangle The angle we are using is labeled with

the Greek letter “theta” or “θ”

Page 8: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

SOH-CAH-TOA

θ

hypotenuse

op

posi

te

adjacent

Page 9: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

Angles

Angles are measured from the +x-axis

Quadrant 1: 0°-90°Quadrant 2: 90°-180°

Quadrant 3: 180°-270° Quadrant 4: 270°-360°

Your calculator will give you the angle

to the closest part of the x-axis. You need to add or subtract to adjust the angle to the ranges shown.

y

x

Page 10: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

Example: MagnitudeA hiker hikes 22 km East, then 11 km North. Determine the magnitude and direction of the hiker’s displacement.

θ

22 km

11 kmresultant

Page 11: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure

Example: DirectionA hiker hikes 11 km East, then 22 km North. Determine the magnitude and direction of the hiker’s displacement.

θ

22 km

11 kmresultant

Your calculator must be in degrees mode!

Page 12: To add vectors you place the base of the second vector on the tip of the first vector  You make a path out of the arrows like you’re drawing a treasure