transitions overlay graphics physical effects computer generated effects

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Page 1: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects
Page 2: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

Transitions Overlay Graphics Physical Effects Computer Generated Effects

Page 3: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

Changes from one shot to another Dissolves

Mixing of two shots Wipes

Pushing or peeling of two images Fades

Dipping to or from black

Page 4: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

Graphics Lower thirds Upper thirds Over the shoulder

Full Screen

Page 5: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

Depth of Field Man in the hand

Low Angles Create Speed Taller and Thinner

High Angles Shorter and Wider

Page 6: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

Building Boats Cars

Page 7: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

Controlled explosions Can be real Can be computer created

Page 8: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

Blue Screen

Green Screen

Page 9: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

Computer Generated Imagery Animation

Toy Story Becoming more realistic

Beowulf

Page 10: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

1982: First completely computer-generated sequence (the "Genesis sequence" in Star Trek II: The Wrath of Khan)

1985: First completely computer-generated character, the "stained glass man" in Young Sherlock Holmes

1988: First morphing sequence, in Willow 1989: First computer-generated 3-D character, the

pseudopod in The Abyss 1991: First partially computer-generated main

character, the T-1000 in Terminator 2: Judgment Day 1992: First time the texture of human skin was

computer generated, in Death Becomes Her 1993: First time digital technology used to create a

complete and detailed living creature, the dinosaurs in Jurassic Park, which earned ILM its thirteenth Oscar

Page 11: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects

1994: The cartoon-like effects in The Mask 1995: The first fully synthetic speaking computer-generated

character, with a distinct personality and emotion, to take a leading role in Casper

1995: First computer-generated photo-realistic hair and fur (used for the digital lion and monkeys) in Jumanji

1996: First completely computer-generated main character, Draco in Dragonheart

1999: Used motion capture to create the undead form of the character, Imhotep in The Mummy.

1999: Second completely computer-generated main character, Jar Jar Binks in Star Wars Episode I: The Phantom Menace

2002: First feature film completely shot and exhibited in digital HD video in Star Wars Episode II: Attack of the Clones

2003: Used most extensive projects and animation techniques yet to create a large, human-like, green monster in Hulk

2006: Develops "iMocap" system, which uses computer vision techniques to track live-action performers on set. Used in the creation of Davy Jones and ship's crew in the film Pirates of the Caribbean: Dead Man's Chest

Page 12: Transitions  Overlay Graphics  Physical Effects  Computer Generated Effects