˝ ˝ ˚ tuesday 11 july ¡˚ ˇ˙ ˝˙ ˚ˇ ˝˛ ˚ˇ...driving success: lessons learned from...

3
11 July 2017 Tuesday 11 July Room Room 4 Room 5 09.30 - 10.15 (Room 4) Into the Future Graeme Devine, Magic Leap 10.15 - 10.30 Coffee Break 10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do” Ben Kidd, Curiscope Alexa Everywhere David Low, Amazon’s Alexa Skills Kit 11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences Edward Miller, Scape Technologies esports for Everyone: The Future of esports is Accessibility, Not Platforms Simon Sunden, G:loot 12.00 - 12.15 Break 12.15 - 13.00 The Impact of User Behaviour on Social VR  Clemens Wangerin, vTime The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure Stephanie Alys, MysteryVibe 13.00 - 14.00 Lunch 14.00 - 14.45 PANEL: Accessibility - Where to Next? Chair: Jo Twist, OBE, Ukie Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun 14.45 - 15.00 Break 15.00 - 15.45 The Bushido Guide to esports: What We Learned Making Japan's Top esports Title Dewi Tanner, Cygames In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds Rob Whitehead, Improbable 15.45 - 16.00 Coffee Break 16.00 - 16.45 Developing Critical and Moral Thinking in Games Nick Button-Brown, Sensible Object Oliver Lewis, Improbable The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial 16.45 - 17.00 Break 17.00 - 17.45 (Room 4) Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch FREE WiFi access for all delegates! • Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion @developconf #developconf Facebook.com/DevelopConference More Information at www.developconference.com/2017-programme Partners

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11 July 2017

Tuesday 11 July

R

International

TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

Media Partners Organised byIn partnership

More Information at www.developconference.com/2017-programme

A big thanks to all our sponsors and partners

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

09.30 - 10.15 (Room 2)

A Life in Games John Romero, Romero Games

Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games

10:15 - 11:00

11:00 - 11:15 Coffee Break

11.15 - 12:00

11.00FREE: What the Bleep Am I Doing? – Being a Gamedev

Without a Clue  Steve Crouse, Pixel Maniacs

11.30FREE: How to Delay Your Indie Game! The Common Mistakes

of an Independent Micro Studio Simon Roth, Machine Studios

12.00FREE: Indie Game PR is Dead -

But Here's How We Can Survive Lewis Denby, Game If You Are

12.30 FREE: 5 Key Components of

Discoverability for Indies  Haley Uyrus, Failbetter Games

13.15FREE: The Incredible

Playable ShowAlistair Aitcheson

Examining 20 Challenges of Developing VR

Content Oliver Kibblewhite,

REWIND

Can Micro Studios Triumph in F2P?  Leanne Bayley,

We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide

Innovative Thinking in Mobile Gaming with esports and Beyond

Tony Yang, Space Ape Games

 

Perfectionism and Plateaus: Finding

Balance in a Competitive Industry

Adriana Pucciano, Creative Assembly

Getting Physical in VR - Techniques for a

Believable World John Campbell, Triangular Pixels

12:00 - 12:15 Break

12:15 - 13:00

Working with Streamers Marcella de Bie, Nysria

& Tim Mines, Spamfish

AAA Design Done Small: Designing The Flame in

the Flood Forrest Dowling, The

Molasses Flood

Joining Up The Dots - Creating Games With

An Integrated Art Style, Ethos & Identity

Rex Crowle, Foam Sword

Indie Opportunities in AR/VR/MR

Simon Barratt, Cooperative Innovations

Making a Hacking Game Hackable: An

Approach to Modding in Unity

Harry Rose, Semaeopus 

13:00 - 14:00 Lunch

14:00-14:45

FREE: Amazon Lumberyard:Saving Time & Effort With Slices

Peter Chapman, Amazon Lumberyard

Interview with Gary Penn

Chair: Jonathan Smith, Traveller’s Tales

Gary Penn, Denki

Shifting Perspectives - Art for the VR

Dimension Doug Gilmore, Atomhawk

& Andrew Robinson, CCP Games

 

Feeling the Heat: Gaming and the End of

Moore’s Law Boyd Multerer

Making Dough: Tips to Maximise Your Game's

Long TailRichardo Rego, Bossa Studios

Funding Your Development Journey

Tanguy Dewavrin, Atom Republic

14.45 - 15.00 Break

15.00 - 15:45

FREE: Publisher's PitchHarvey Elliott, PlayStack

David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games

Tears of Joy in Star Wars VR: Creating Battlefront's

X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games

Business Affairs for Early Stage Games

Businesses: What to Do and What Not to Do

Mark Phillips, Harbottle & Lewis

Unravel - Finding Beauty in the Ordinary

Martin Sahlin, Coldwood

Influencing The Influencers: Uncovering

The Secrets Of How To Get Your Games

Covered on YouTube and Twitch Rich Keith &

Mark Turpin, Yogscast

Programming Social Features with No Money

Claire Blackshaw, Sony Interactive Entertainment

15.45 - 16:00 Coffee Break

16:00-16:45

FREE: Wearer of All the Hats: Marketing for Indie Developers

Jess Hider, Unreal Engine

From Courtroom Trials to the Trials and Tribulations of a Game

Producer... Gemma Foster,

Dlala Studios

Capturing, Analysing and Imitating Emergent Playstyles in a Leading

Mobile Card Game Sam Devlin,

Digital Creativity Labs

5 Ways I Screwed Up Sol Trader’s Launch

Chris Parsons, Revelation Games

A Nation Of Shopkeepers:

Wonderful Shopping Experiences In Your

Game Mark Sorrell,

Rovio London

No Budget? No Problem.

Free Strategies to Effectively Promote

Your Game Alex Moyet,

Curve Digital

16:45-17:00 Break

17:00-1745

FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games

(Room 2)A Visit to Future Reality

Ken Perlin, NYU

(Searching for) the Perfect Cut Dave Gomes,

Guerrilla Games

To: 30 Years of Secret Sauce: The Journey to

Predictable QualityMike Simpson,

Creative Assembly

Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,

Journalist,Christian West,

Playsport Games

17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

9:45-10:30

(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games

10.00 - 10.15 Audio Day Welcome

& Introduction John Broomhall,

Composer and Audio Track Chair

10.15 - 11.00 Taking Game Audio

to New Heights Michael Jessup,

Dolby Labs

10:30-11:00

(Room 2) Product Management The Zynga Way

Nai Chang, Zynga/NaturalMotion

11:00-11:15 Coffee Break

11.15 - 12.00

11.00FREE: Bears Can’t

Drift!? The Pitfalls of Game Development

Arran Langmead, Indie

11.30FREE: Our 5-Year

Journey from a Forum to an Established Studio

Josh Bishop, Brightrock Games

Pitch. Win. Drop the Mic. The Ultimate Pitching

Masterclass Jon Torrens,

Comms Consultant & Stephen Hey, HeyStephenHey

 Story in Games (and Other Optional Extras)

Dan Abnettt, Novelist & Writer

The Game Dev Tools of Horizon: Zero Dawn

Dan Sumaili & Sander van der Steen,

Guerrilla Games

Designing a Game that Markets Itself

Tim Wicksteed, Twice Circled

Mass Effect: Andromeda Audio Retrospective

Michael Kent, Mass:Effect Andromeda

12:00-12:15 Lunch

12:15-13:00

FREE: Discover the British Games Institute 

Chair: Rick Gibson, Games Investor

Consulting

Better World, Better Play: Narrative Design Tools to Enhance Gameplay

Experiences Mata Haggis, NHTV Uni

How To Sell Out With Integrity -

Commercialising Your Creativity

Colin Guilfoyle, Nebula Interactive

 

Evolution of the Environment Artist Mathew O’Halloran

& Karen Stanley, Ubisoft

Christoffer Radsby

Trial By Fire: How Starbound Survived

Early AccessMolly Carroll, Chucklefish

How Audio Pre-Production Can Boost Project

Productivity Loic Couthier,

Sony Interactive Entertainment

13:00-14:00 Break

14:00-14:45

FREE: How to Master Your Mocap

Tim Doubleday, Vicon Motion Systems

Taking Control: When a Game Designer Starts

A Game StudioJack Attridge,FlavourWorks

Urban Design and the Creation of Videogame

Cities Konstantinos Dimopoulos, Rural & Surveying Engineer

The Perils of Google Cardboard

Lukas Roper, VR Developer

Snake Physics – The Making of Snaking Sebastiaan Liese,

Sumo Digital

How To Not Screw Up Your Dialogue Project Hugh Edwards,

High Score Productions

14.45 - 15:00 Break

15.00 - 15.45

FREE: Challenging the Player: Tackling Difficult Topics in

GamesChair: Toni Brasting,

Wellcome

Are You Sitting Comfortably? Practical

Steps for Developing Sickness Free VR

John Foster, Dream Reality VR

A Look into How Games Can be Exploited, and How to Protect Your

Artefacts Nicolas Sheehan, Uni of Greenwich

Jumping to Conclusions - How to Teach a Player Something They Think

They Already Know Chris Wilson,

Cardboard Sword

BAFTA Masterclass: Bridging the Gap

Between Film & GamesChair: Melissa Phillips,

BAFTA

The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn

From It)Matthew Florianz,

Frontier Developments

15.45-16.00 Break

16.00 - 16.45

FREE: Tips and Tricks to get an Internship in the Games Industry

Jeroen Janssen, Happy Volcano

Challenging Conventions In Search of a Better

Game Liam de Valmency,

Media Molecule

Making the Underground - A Case Study Focusing on Innovative Procedural

AAA Game Dev Jose Paredes &

Manny Diaz, Reflections

Breaking The Chain: How Good Production Management Helps Get

Your Indie Game to Market Benjamin Hill,

ADVECT Productions

Introducing Subscriptions into an Existing Free-to-Play

Game: A Fallen London Case Study

Adam Myers, Failbetter Games

Interactive Music Masterclass: Designing

A Contextual & Scripted Music System

Jeremie Voillot, Bioware

15.45-16.00 Coffee Break

17.00 - 18.00

(Room 4) Indie Showcase and Game Jam Winners Announced

The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales

Beers sponsored by

Taking the Sound of Star Wars: Battlefront to VR

Jay Steen, Criterion Games

Open Mic 2017 Chair: John Broomhall

Room Room 4 Room 5

09.30 - 10.15

(Room 4) Into the Future

Graeme Devine, Magic Leap

10.15 - 10.30 Coffee Break

10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”

Ben Kidd, CuriscopeAlexa Everywhere

David Low, Amazon’s Alexa Skills Kit

11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences

Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms

Simon Sunden, G:loot

12.00 - 12.15 Break

12.15 - 13.00 The Impact of User Behaviour on Social VR  

Clemens Wangerin, vTime

The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure

Stephanie Alys, MysteryVibe

13.00 - 14.00 Lunch

14.00 - 14.45 PANEL: Accessibility - Where to Next?

Chair: Jo Twist, OBE, Ukie

Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun

14.45 - 15.00 Break

15.00 - 15.45 The Bushido Guide to esports: What We Learned Making

Japan's Top esports Title Dewi Tanner, Cygames

In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds

Rob Whitehead, Improbable

15.45 - 16.00 Coffee Break

16.00 - 16.45 Developing Critical and Moral Thinking in Games

Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable

The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial

16.45 - 17.00 Break

17.00 - 17.45 (Room 4)

Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch

Wednesday 12 July Thursday 13 JulyTuesday 11 July

TracksEvolve Indie Design Business CodingAudio Art

FREE WiFi access for all delegates!

• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion

@developconf #developconf Facebook.com/DevelopConference

R

International

TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

Media Partners Organised byIn partnership

More Information at www.developconference.com/2017-programme

A big thanks to all our sponsors and partners

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

09.30 - 10.15 (Room 2)

A Life in Games John Romero, Romero Games

Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games

10:15 - 11:00

11:00 - 11:15 Coffee Break

11.15 - 12:00

11.00FREE: What the Bleep Am I Doing? – Being a Gamedev

Without a Clue  Steve Crouse, Pixel Maniacs

11.30FREE: How to Delay Your Indie Game! The Common Mistakes

of an Independent Micro Studio Simon Roth, Machine Studios

12.00FREE: Indie Game PR is Dead -

But Here's How We Can Survive Lewis Denby, Game If You Are

12.30 FREE: 5 Key Components of

Discoverability for Indies  Haley Uyrus, Failbetter Games

13.15FREE: The Incredible

Playable ShowAlistair Aitcheson

Examining 20 Challenges of Developing VR

Content Oliver Kibblewhite,

REWIND

Can Micro Studios Triumph in F2P?  Leanne Bayley,

We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide

Innovative Thinking in Mobile Gaming with esports and Beyond

Tony Yang, Space Ape Games

 

Perfectionism and Plateaus: Finding

Balance in a Competitive Industry

Adriana Pucciano, Creative Assembly

Getting Physical in VR - Techniques for a

Believable World John Campbell, Triangular Pixels

12:00 - 12:15 Break

12:15 - 13:00

Working with Streamers Marcella de Bie, Nysria

& Tim Mines, Spamfish

AAA Design Done Small: Designing The Flame in

the Flood Forrest Dowling, The

Molasses Flood

Joining Up The Dots - Creating Games With

An Integrated Art Style, Ethos & Identity

Rex Crowle, Foam Sword

Indie Opportunities in AR/VR/MR

Simon Barratt, Cooperative Innovations

Making a Hacking Game Hackable: An

Approach to Modding in Unity

Harry Rose, Semaeopus 

13:00 - 14:00 Lunch

14:00-14:45

FREE: Amazon Lumberyard:Saving Time & Effort With Slices

Peter Chapman, Amazon Lumberyard

Interview with Gary Penn

Chair: Jonathan Smith, Traveller’s Tales

Gary Penn, Denki

Shifting Perspectives - Art for the VR

Dimension Doug Gilmore, Atomhawk

& Andrew Robinson, CCP Games

 

Feeling the Heat: Gaming and the End of

Moore’s Law Boyd Multerer

Making Dough: Tips to Maximise Your Game's

Long TailRichardo Rego, Bossa Studios

Funding Your Development Journey

Tanguy Dewavrin, Atom Republic

14.45 - 15.00 Break

15.00 - 15:45

FREE: Publisher's PitchHarvey Elliott, PlayStack

David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games

Tears of Joy in Star Wars VR: Creating Battlefront's

X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games

Business Affairs for Early Stage Games

Businesses: What to Do and What Not to Do

Mark Phillips, Harbottle & Lewis

Unravel - Finding Beauty in the Ordinary

Martin Sahlin, Coldwood

Influencing The Influencers: Uncovering

The Secrets Of How To Get Your Games

Covered on YouTube and Twitch Rich Keith &

Mark Turpin, Yogscast

Programming Social Features with No Money

Claire Blackshaw, Sony Interactive Entertainment

15.45 - 16:00 Coffee Break

16:00-16:45

FREE: Wearer of All the Hats: Marketing for Indie Developers

Jess Hider, Unreal Engine

From Courtroom Trials to the Trials and Tribulations of a Game

Producer... Gemma Foster,

Dlala Studios

Capturing, Analysing and Imitating Emergent Playstyles in a Leading

Mobile Card Game Sam Devlin,

Digital Creativity Labs

5 Ways I Screwed Up Sol Trader’s Launch

Chris Parsons, Revelation Games

A Nation Of Shopkeepers:

Wonderful Shopping Experiences In Your

Game Mark Sorrell,

Rovio London

No Budget? No Problem.

Free Strategies to Effectively Promote

Your Game Alex Moyet,

Curve Digital

16:45-17:00 Break

17:00-1745

FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games

(Room 2)A Visit to Future Reality

Ken Perlin, NYU

(Searching for) the Perfect Cut Dave Gomes,

Guerrilla Games

To: 30 Years of Secret Sauce: The Journey to

Predictable QualityMike Simpson,

Creative Assembly

Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,

Journalist,Christian West,

Playsport Games

17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

9:45-10:30

(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games

10.00 - 10.15 Audio Day Welcome

& Introduction John Broomhall,

Composer and Audio Track Chair

10.15 - 11.00 Taking Game Audio

to New Heights Michael Jessup,

Dolby Labs

10:30-11:00

(Room 2) Product Management The Zynga Way

Nai Chang, Zynga/NaturalMotion

11:00-11:15 Coffee Break

11.15 - 12.00

11.00FREE: Bears Can’t

Drift!? The Pitfalls of Game Development

Arran Langmead, Indie

11.30FREE: Our 5-Year

Journey from a Forum to an Established Studio

Josh Bishop, Brightrock Games

Pitch. Win. Drop the Mic. The Ultimate Pitching

Masterclass Jon Torrens,

Comms Consultant & Stephen Hey, HeyStephenHey

 Story in Games (and Other Optional Extras)

Dan Abnettt, Novelist & Writer

The Game Dev Tools of Horizon: Zero Dawn

Dan Sumaili & Sander van der Steen,

Guerrilla Games

Designing a Game that Markets Itself

Tim Wicksteed, Twice Circled

Mass Effect: Andromeda Audio Retrospective

Michael Kent, Mass:Effect Andromeda

12:00-12:15 Lunch

12:15-13:00

FREE: Discover the British Games Institute 

Chair: Rick Gibson, Games Investor

Consulting

Better World, Better Play: Narrative Design Tools to Enhance Gameplay

Experiences Mata Haggis, NHTV Uni

How To Sell Out With Integrity -

Commercialising Your Creativity

Colin Guilfoyle, Nebula Interactive

 

Evolution of the Environment Artist Mathew O’Halloran

& Karen Stanley, Ubisoft

Christoffer Radsby

Trial By Fire: How Starbound Survived

Early AccessMolly Carroll, Chucklefish

How Audio Pre-Production Can Boost Project

Productivity Loic Couthier,

Sony Interactive Entertainment

13:00-14:00 Break

14:00-14:45

FREE: How to Master Your Mocap

Tim Doubleday, Vicon Motion Systems

Taking Control: When a Game Designer Starts

A Game StudioJack Attridge,FlavourWorks

Urban Design and the Creation of Videogame

Cities Konstantinos Dimopoulos, Rural & Surveying Engineer

The Perils of Google Cardboard

Lukas Roper, VR Developer

Snake Physics – The Making of Snaking Sebastiaan Liese,

Sumo Digital

How To Not Screw Up Your Dialogue Project Hugh Edwards,

High Score Productions

14.45 - 15:00 Break

15.00 - 15.45

FREE: Challenging the Player: Tackling Difficult Topics in

GamesChair: Toni Brasting,

Wellcome

Are You Sitting Comfortably? Practical

Steps for Developing Sickness Free VR

John Foster, Dream Reality VR

A Look into How Games Can be Exploited, and How to Protect Your

Artefacts Nicolas Sheehan, Uni of Greenwich

Jumping to Conclusions - How to Teach a Player Something They Think

They Already Know Chris Wilson,

Cardboard Sword

BAFTA Masterclass: Bridging the Gap

Between Film & GamesChair: Melissa Phillips,

BAFTA

The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn

From It)Matthew Florianz,

Frontier Developments

15.45-16.00 Break

16.00 - 16.45

FREE: Tips and Tricks to get an Internship in the Games Industry

Jeroen Janssen, Happy Volcano

Challenging Conventions In Search of a Better

Game Liam de Valmency,

Media Molecule

Making the Underground - A Case Study Focusing on Innovative Procedural

AAA Game Dev Jose Paredes &

Manny Diaz, Reflections

Breaking The Chain: How Good Production Management Helps Get

Your Indie Game to Market Benjamin Hill,

ADVECT Productions

Introducing Subscriptions into an Existing Free-to-Play

Game: A Fallen London Case Study

Adam Myers, Failbetter Games

Interactive Music Masterclass: Designing

A Contextual & Scripted Music System

Jeremie Voillot, Bioware

15.45-16.00 Coffee Break

17.00 - 18.00

(Room 4) Indie Showcase and Game Jam Winners Announced

The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales

Beers sponsored by

Taking the Sound of Star Wars: Battlefront to VR

Jay Steen, Criterion Games

Open Mic 2017 Chair: John Broomhall

Room Room 4 Room 5

09.30 - 10.15

(Room 4) Into the Future

Graeme Devine, Magic Leap

10.15 - 10.30 Coffee Break

10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”

Ben Kidd, CuriscopeAlexa Everywhere

David Low, Amazon’s Alexa Skills Kit

11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences

Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms

Simon Sunden, G:loot

12.00 - 12.15 Break

12.15 - 13.00 The Impact of User Behaviour on Social VR  

Clemens Wangerin, vTime

The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure

Stephanie Alys, MysteryVibe

13.00 - 14.00 Lunch

14.00 - 14.45 PANEL: Accessibility - Where to Next?

Chair: Jo Twist, OBE, Ukie

Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun

14.45 - 15.00 Break

15.00 - 15.45 The Bushido Guide to esports: What We Learned Making

Japan's Top esports Title Dewi Tanner, Cygames

In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds

Rob Whitehead, Improbable

15.45 - 16.00 Coffee Break

16.00 - 16.45 Developing Critical and Moral Thinking in Games

Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable

The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial

16.45 - 17.00 Break

17.00 - 17.45 (Room 4)

Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch

Wednesday 12 July Thursday 13 JulyTuesday 11 July

TracksEvolve Indie Design Business CodingAudio Art

FREE WiFi access for all delegates!

• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion

@developconf #developconf Facebook.com/DevelopConference

More Information at www.developconference.com/2017-programme

Partners

R

International

TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

Media Partners Organised byIn partnership

More Information at www.developconference.com/2017-programme

A big thanks to all our sponsors and partners

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

09.30 - 10.15 (Room 2)

A Life in Games John Romero, Romero Games

Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games

10:15 - 11:00

11:00 - 11:15 Coffee Break

11.15 - 12:00

11.00FREE: What the Bleep Am I Doing? – Being a Gamedev

Without a Clue  Steve Crouse, Pixel Maniacs

11.30FREE: How to Delay Your Indie Game! The Common Mistakes

of an Independent Micro Studio Simon Roth, Machine Studios

12.00FREE: Indie Game PR is Dead -

But Here's How We Can Survive Lewis Denby, Game If You Are

12.30 FREE: 5 Key Components of

Discoverability for Indies  Haley Uyrus, Failbetter Games

13.15FREE: The Incredible

Playable ShowAlistair Aitcheson

Examining 20 Challenges of Developing VR

Content Oliver Kibblewhite,

REWIND

Can Micro Studios Triumph in F2P?  Leanne Bayley,

We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide

Innovative Thinking in Mobile Gaming with esports and Beyond

Tony Yang, Space Ape Games

 

Perfectionism and Plateaus: Finding

Balance in a Competitive Industry

Adriana Pucciano, Creative Assembly

Getting Physical in VR - Techniques for a

Believable World John Campbell, Triangular Pixels

12:00 - 12:15 Break

12:15 - 13:00

Working with Streamers Marcella de Bie, Nysria

& Tim Mines, Spamfish

AAA Design Done Small: Designing The Flame in

the Flood Forrest Dowling, The

Molasses Flood

Joining Up The Dots - Creating Games With

An Integrated Art Style, Ethos & Identity

Rex Crowle, Foam Sword

Indie Opportunities in AR/VR/MR

Simon Barratt, Cooperative Innovations

Making a Hacking Game Hackable: An

Approach to Modding in Unity

Harry Rose, Semaeopus 

13:00 - 14:00 Lunch

14:00-14:45

FREE: Amazon Lumberyard:Saving Time & Effort With Slices

Peter Chapman, Amazon Lumberyard

Interview with Gary Penn

Chair: Jonathan Smith, Traveller’s Tales

Gary Penn, Denki

Shifting Perspectives - Art for the VR

Dimension Doug Gilmore, Atomhawk

& Andrew Robinson, CCP Games

 

Feeling the Heat: Gaming and the End of

Moore’s Law Boyd Multerer

Making Dough: Tips to Maximise Your Game's

Long TailRichardo Rego, Bossa Studios

Funding Your Development Journey

Tanguy Dewavrin, Atom Republic

14.45 - 15.00 Break

15.00 - 15:45

FREE: Publisher's PitchHarvey Elliott, PlayStack

David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games

Tears of Joy in Star Wars VR: Creating Battlefront's

X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games

Business Affairs for Early Stage Games

Businesses: What to Do and What Not to Do

Mark Phillips, Harbottle & Lewis

Unravel - Finding Beauty in the Ordinary

Martin Sahlin, Coldwood

Influencing The Influencers: Uncovering

The Secrets Of How To Get Your Games

Covered on YouTube and Twitch Rich Keith &

Mark Turpin, Yogscast

Programming Social Features with No Money

Claire Blackshaw, Sony Interactive Entertainment

15.45 - 16:00 Coffee Break

16:00-16:45

FREE: Wearer of All the Hats: Marketing for Indie Developers

Jess Hider, Unreal Engine

From Courtroom Trials to the Trials and Tribulations of a Game

Producer... Gemma Foster,

Dlala Studios

Capturing, Analysing and Imitating Emergent Playstyles in a Leading

Mobile Card Game Sam Devlin,

Digital Creativity Labs

5 Ways I Screwed Up Sol Trader’s Launch

Chris Parsons, Revelation Games

A Nation Of Shopkeepers:

Wonderful Shopping Experiences In Your

Game Mark Sorrell,

Rovio London

No Budget? No Problem.

Free Strategies to Effectively Promote

Your Game Alex Moyet,

Curve Digital

16:45-17:00 Break

17:00-1745

FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games

(Room 2)A Visit to Future Reality

Ken Perlin, NYU

(Searching for) the Perfect Cut Dave Gomes,

Guerrilla Games

To: 30 Years of Secret Sauce: The Journey to

Predictable QualityMike Simpson,

Creative Assembly

Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,

Journalist,Christian West,

Playsport Games

17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

9:45-10:30

(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games

10.00 - 10.15 Audio Day Welcome

& Introduction John Broomhall,

Composer and Audio Track Chair

10.15 - 11.00 Taking Game Audio

to New Heights Michael Jessup,

Dolby Labs

10:30-11:00

(Room 2) Product Management The Zynga Way

Nai Chang, Zynga/NaturalMotion

11:00-11:15 Coffee Break

11.15 - 12.00

11.00FREE: Bears Can’t

Drift!? The Pitfalls of Game Development

Arran Langmead, Indie

11.30FREE: Our 5-Year

Journey from a Forum to an Established Studio

Josh Bishop, Brightrock Games

Pitch. Win. Drop the Mic. The Ultimate Pitching

Masterclass Jon Torrens,

Comms Consultant & Stephen Hey, HeyStephenHey

 Story in Games (and Other Optional Extras)

Dan Abnettt, Novelist & Writer

The Game Dev Tools of Horizon: Zero Dawn

Dan Sumaili & Sander van der Steen,

Guerrilla Games

Designing a Game that Markets Itself

Tim Wicksteed, Twice Circled

Mass Effect: Andromeda Audio Retrospective

Michael Kent, Mass:Effect Andromeda

12:00-12:15 Lunch

12:15-13:00

FREE: Discover the British Games Institute 

Chair: Rick Gibson, Games Investor

Consulting

Better World, Better Play: Narrative Design Tools to Enhance Gameplay

Experiences Mata Haggis, NHTV Uni

How To Sell Out With Integrity -

Commercialising Your Creativity

Colin Guilfoyle, Nebula Interactive

 

Evolution of the Environment Artist Mathew O’Halloran

& Karen Stanley, Ubisoft

Christoffer Radsby

Trial By Fire: How Starbound Survived

Early AccessMolly Carroll, Chucklefish

How Audio Pre-Production Can Boost Project

Productivity Loic Couthier,

Sony Interactive Entertainment

13:00-14:00 Break

14:00-14:45

FREE: How to Master Your Mocap

Tim Doubleday, Vicon Motion Systems

Taking Control: When a Game Designer Starts

A Game StudioJack Attridge,FlavourWorks

Urban Design and the Creation of Videogame

Cities Konstantinos Dimopoulos, Rural & Surveying Engineer

The Perils of Google Cardboard

Lukas Roper, VR Developer

Snake Physics – The Making of Snaking Sebastiaan Liese,

Sumo Digital

How To Not Screw Up Your Dialogue Project Hugh Edwards,

High Score Productions

14.45 - 15:00 Break

15.00 - 15.45

FREE: Challenging the Player: Tackling Difficult Topics in

GamesChair: Toni Brasting,

Wellcome

Are You Sitting Comfortably? Practical

Steps for Developing Sickness Free VR

John Foster, Dream Reality VR

A Look into How Games Can be Exploited, and How to Protect Your

Artefacts Nicolas Sheehan, Uni of Greenwich

Jumping to Conclusions - How to Teach a Player Something They Think

They Already Know Chris Wilson,

Cardboard Sword

BAFTA Masterclass: Bridging the Gap

Between Film & GamesChair: Melissa Phillips,

BAFTA

The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn

From It)Matthew Florianz,

Frontier Developments

15.45-16.00 Break

16.00 - 16.45

FREE: Tips and Tricks to get an Internship in the Games Industry

Jeroen Janssen, Happy Volcano

Challenging Conventions In Search of a Better

Game Liam de Valmency,

Media Molecule

Making the Underground - A Case Study Focusing on Innovative Procedural

AAA Game Dev Jose Paredes &

Manny Diaz, Reflections

Breaking The Chain: How Good Production Management Helps Get

Your Indie Game to Market Benjamin Hill,

ADVECT Productions

Introducing Subscriptions into an Existing Free-to-Play

Game: A Fallen London Case Study

Adam Myers, Failbetter Games

Interactive Music Masterclass: Designing

A Contextual & Scripted Music System

Jeremie Voillot, Bioware

15.45-16.00 Coffee Break

17.00 - 18.00

(Room 4) Indie Showcase and Game Jam Winners Announced

The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales

Beers sponsored by

Taking the Sound of Star Wars: Battlefront to VR

Jay Steen, Criterion Games

Open Mic 2017 Chair: John Broomhall

Room Room 4 Room 5

09.30 - 10.15

(Room 4) Into the Future

Graeme Devine, Magic Leap

10.15 - 10.30 Coffee Break

10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”

Ben Kidd, CuriscopeAlexa Everywhere

David Low, Amazon’s Alexa Skills Kit

11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences

Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms

Simon Sunden, G:loot

12.00 - 12.15 Break

12.15 - 13.00 The Impact of User Behaviour on Social VR  

Clemens Wangerin, vTime

The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure

Stephanie Alys, MysteryVibe

13.00 - 14.00 Lunch

14.00 - 14.45 PANEL: Accessibility - Where to Next?

Chair: Jo Twist, OBE, Ukie

Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun

14.45 - 15.00 Break

15.00 - 15.45 The Bushido Guide to esports: What We Learned Making

Japan's Top esports Title Dewi Tanner, Cygames

In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds

Rob Whitehead, Improbable

15.45 - 16.00 Coffee Break

16.00 - 16.45 Developing Critical and Moral Thinking in Games

Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable

The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial

16.45 - 17.00 Break

17.00 - 17.45 (Room 4)

Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch

Wednesday 12 July Thursday 13 JulyTuesday 11 July

TracksEvolve Indie Design Business CodingAudio Art

FREE WiFi access for all delegates!

• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion

@developconf #developconf Facebook.com/DevelopConference

Wednesday 12 July

R

International

TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

Media Partners Organised byIn partnership

More Information at www.developconference.com/2017-programme

A big thanks to all our sponsors and partners

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

09.30 - 10.15 (Room 2)

A Life in Games John Romero, Romero Games

Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games

10:15 - 11:00

11:00 - 11:15 Coffee Break

11.15 - 12:00

11.00FREE: What the Bleep Am I Doing? – Being a Gamedev

Without a Clue  Steve Crouse, Pixel Maniacs

11.30FREE: How to Delay Your Indie Game! The Common Mistakes

of an Independent Micro Studio Simon Roth, Machine Studios

12.00FREE: Indie Game PR is Dead -

But Here's How We Can Survive Lewis Denby, Game If You Are

12.30 FREE: 5 Key Components of

Discoverability for Indies  Haley Uyrus, Failbetter Games

13.15FREE: The Incredible

Playable ShowAlistair Aitcheson

Examining 20 Challenges of Developing VR

Content Oliver Kibblewhite,

REWIND

Can Micro Studios Triumph in F2P?  Leanne Bayley,

We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide

Innovative Thinking in Mobile Gaming with esports and Beyond

Tony Yang, Space Ape Games

 

Perfectionism and Plateaus: Finding

Balance in a Competitive Industry

Adriana Pucciano, Creative Assembly

Getting Physical in VR - Techniques for a

Believable World John Campbell, Triangular Pixels

12:00 - 12:15 Break

12:15 - 13:00

Working with Streamers Marcella de Bie, Nysria

& Tim Mines, Spamfish

AAA Design Done Small: Designing The Flame in

the Flood Forrest Dowling, The

Molasses Flood

Joining Up The Dots - Creating Games With

An Integrated Art Style, Ethos & Identity

Rex Crowle, Foam Sword

Indie Opportunities in AR/VR/MR

Simon Barratt, Cooperative Innovations

Making a Hacking Game Hackable: An

Approach to Modding in Unity

Harry Rose, Semaeopus 

13:00 - 14:00 Lunch

14:00-14:45

FREE: Amazon Lumberyard:Saving Time & Effort With Slices

Peter Chapman, Amazon Lumberyard

Interview with Gary Penn

Chair: Jonathan Smith, Traveller’s Tales

Gary Penn, Denki

Shifting Perspectives - Art for the VR

Dimension Doug Gilmore, Atomhawk

& Andrew Robinson, CCP Games

 

Feeling the Heat: Gaming and the End of

Moore’s Law Boyd Multerer

Making Dough: Tips to Maximise Your Game's

Long TailRichardo Rego, Bossa Studios

Funding Your Development Journey

Tanguy Dewavrin, Atom Republic

14.45 - 15.00 Break

15.00 - 15:45

FREE: Publisher's PitchHarvey Elliott, PlayStack

David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games

Tears of Joy in Star Wars VR: Creating Battlefront's

X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games

Business Affairs for Early Stage Games

Businesses: What to Do and What Not to Do

Mark Phillips, Harbottle & Lewis

Unravel - Finding Beauty in the Ordinary

Martin Sahlin, Coldwood

Influencing The Influencers: Uncovering

The Secrets Of How To Get Your Games

Covered on YouTube and Twitch Rich Keith &

Mark Turpin, Yogscast

Programming Social Features with No Money

Claire Blackshaw, Sony Interactive Entertainment

15.45 - 16:00 Coffee Break

16:00-16:45

FREE: Wearer of All the Hats: Marketing for Indie Developers

Jess Hider, Unreal Engine

From Courtroom Trials to the Trials and Tribulations of a Game

Producer... Gemma Foster,

Dlala Studios

Capturing, Analysing and Imitating Emergent Playstyles in a Leading

Mobile Card Game Sam Devlin,

Digital Creativity Labs

5 Ways I Screwed Up Sol Trader’s Launch

Chris Parsons, Revelation Games

A Nation Of Shopkeepers:

Wonderful Shopping Experiences In Your

Game Mark Sorrell,

Rovio London

No Budget? No Problem.

Free Strategies to Effectively Promote

Your Game Alex Moyet,

Curve Digital

16:45-17:00 Break

17:00-1745

FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games

(Room 2)A Visit to Future Reality

Ken Perlin, NYU

(Searching for) the Perfect Cut Dave Gomes,

Guerrilla Games

To: 30 Years of Secret Sauce: The Journey to

Predictable QualityMike Simpson,

Creative Assembly

Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,

Journalist,Christian West,

Playsport Games

17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

9:45-10:30

(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games

10.00 - 10.15 Audio Day Welcome

& Introduction John Broomhall,

Composer and Audio Track Chair

10.15 - 11.00 Taking Game Audio

to New Heights Michael Jessup,

Dolby Labs

10:30-11:00

(Room 2) Product Management The Zynga Way

Nai Chang, Zynga/NaturalMotion

11:00-11:15 Coffee Break

11.15 - 12.00

11.00FREE: Bears Can’t

Drift!? The Pitfalls of Game Development

Arran Langmead, Indie

11.30FREE: Our 5-Year

Journey from a Forum to an Established Studio

Josh Bishop, Brightrock Games

Pitch. Win. Drop the Mic. The Ultimate Pitching

Masterclass Jon Torrens,

Comms Consultant & Stephen Hey, HeyStephenHey

 Story in Games (and Other Optional Extras)

Dan Abnettt, Novelist & Writer

The Game Dev Tools of Horizon: Zero Dawn

Dan Sumaili & Sander van der Steen,

Guerrilla Games

Designing a Game that Markets Itself

Tim Wicksteed, Twice Circled

Mass Effect: Andromeda Audio Retrospective

Michael Kent, Mass:Effect Andromeda

12:00-12:15 Lunch

12:15-13:00

FREE: Discover the British Games Institute 

Chair: Rick Gibson, Games Investor

Consulting

Better World, Better Play: Narrative Design Tools to Enhance Gameplay

Experiences Mata Haggis, NHTV Uni

How To Sell Out With Integrity -

Commercialising Your Creativity

Colin Guilfoyle, Nebula Interactive

 

Evolution of the Environment Artist Mathew O’Halloran

& Karen Stanley, Ubisoft

Christoffer Radsby

Trial By Fire: How Starbound Survived

Early AccessMolly Carroll, Chucklefish

How Audio Pre-Production Can Boost Project

Productivity Loic Couthier,

Sony Interactive Entertainment

13:00-14:00 Break

14:00-14:45

FREE: How to Master Your Mocap

Tim Doubleday, Vicon Motion Systems

Taking Control: When a Game Designer Starts

A Game StudioJack Attridge,FlavourWorks

Urban Design and the Creation of Videogame

Cities Konstantinos Dimopoulos, Rural & Surveying Engineer

The Perils of Google Cardboard

Lukas Roper, VR Developer

Snake Physics – The Making of Snaking Sebastiaan Liese,

Sumo Digital

How To Not Screw Up Your Dialogue Project Hugh Edwards,

High Score Productions

14.45 - 15:00 Break

15.00 - 15.45

FREE: Challenging the Player: Tackling Difficult Topics in

GamesChair: Toni Brasting,

Wellcome

Are You Sitting Comfortably? Practical

Steps for Developing Sickness Free VR

John Foster, Dream Reality VR

A Look into How Games Can be Exploited, and How to Protect Your

Artefacts Nicolas Sheehan, Uni of Greenwich

Jumping to Conclusions - How to Teach a Player Something They Think

They Already Know Chris Wilson,

Cardboard Sword

BAFTA Masterclass: Bridging the Gap

Between Film & GamesChair: Melissa Phillips,

BAFTA

The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn

From It)Matthew Florianz,

Frontier Developments

15.45-16.00 Break

16.00 - 16.45

FREE: Tips and Tricks to get an Internship in the Games Industry

Jeroen Janssen, Happy Volcano

Challenging Conventions In Search of a Better

Game Liam de Valmency,

Media Molecule

Making the Underground - A Case Study Focusing on Innovative Procedural

AAA Game Dev Jose Paredes &

Manny Diaz, Reflections

Breaking The Chain: How Good Production Management Helps Get

Your Indie Game to Market Benjamin Hill,

ADVECT Productions

Introducing Subscriptions into an Existing Free-to-Play

Game: A Fallen London Case Study

Adam Myers, Failbetter Games

Interactive Music Masterclass: Designing

A Contextual & Scripted Music System

Jeremie Voillot, Bioware

15.45-16.00 Coffee Break

17.00 - 18.00

(Room 4) Indie Showcase and Game Jam Winners Announced

The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales

Beers sponsored by

Taking the Sound of Star Wars: Battlefront to VR

Jay Steen, Criterion Games

Open Mic 2017 Chair: John Broomhall

Room Room 4 Room 5

09.30 - 10.15

(Room 4) Into the Future

Graeme Devine, Magic Leap

10.15 - 10.30 Coffee Break

10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”

Ben Kidd, CuriscopeAlexa Everywhere

David Low, Amazon’s Alexa Skills Kit

11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences

Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms

Simon Sunden, G:loot

12.00 - 12.15 Break

12.15 - 13.00 The Impact of User Behaviour on Social VR  

Clemens Wangerin, vTime

The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure

Stephanie Alys, MysteryVibe

13.00 - 14.00 Lunch

14.00 - 14.45 PANEL: Accessibility - Where to Next?

Chair: Jo Twist, OBE, Ukie

Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun

14.45 - 15.00 Break

15.00 - 15.45 The Bushido Guide to esports: What We Learned Making

Japan's Top esports Title Dewi Tanner, Cygames

In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds

Rob Whitehead, Improbable

15.45 - 16.00 Coffee Break

16.00 - 16.45 Developing Critical and Moral Thinking in Games

Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable

The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial

16.45 - 17.00 Break

17.00 - 17.45 (Room 4)

Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch

Wednesday 12 July Thursday 13 JulyTuesday 11 July

TracksEvolve Indie Design Business CodingAudio Art

FREE WiFi access for all delegates!

• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion

@developconf #developconf Facebook.com/DevelopConference

More Information at www.developconference.com/2017-programme

Partners

R

International

TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

Media Partners Organised byIn partnership

More Information at www.developconference.com/2017-programme

A big thanks to all our sponsors and partners

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

09.30 - 10.15 (Room 2)

A Life in Games John Romero, Romero Games

Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games

10:15 - 11:00

11:00 - 11:15 Coffee Break

11.15 - 12:00

11.00FREE: What the Bleep Am I Doing? – Being a Gamedev

Without a Clue  Steve Crouse, Pixel Maniacs

11.30FREE: How to Delay Your Indie Game! The Common Mistakes

of an Independent Micro Studio Simon Roth, Machine Studios

12.00FREE: Indie Game PR is Dead -

But Here's How We Can Survive Lewis Denby, Game If You Are

12.30 FREE: 5 Key Components of

Discoverability for Indies  Haley Uyrus, Failbetter Games

13.15FREE: The Incredible

Playable ShowAlistair Aitcheson

Examining 20 Challenges of Developing VR

Content Oliver Kibblewhite,

REWIND

Can Micro Studios Triumph in F2P?  Leanne Bayley,

We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide

Innovative Thinking in Mobile Gaming with esports and Beyond

Tony Yang, Space Ape Games

 

Perfectionism and Plateaus: Finding

Balance in a Competitive Industry

Adriana Pucciano, Creative Assembly

Getting Physical in VR - Techniques for a

Believable World John Campbell, Triangular Pixels

12:00 - 12:15 Break

12:15 - 13:00

Working with Streamers Marcella de Bie, Nysria

& Tim Mines, Spamfish

AAA Design Done Small: Designing The Flame in

the Flood Forrest Dowling, The

Molasses Flood

Joining Up The Dots - Creating Games With

An Integrated Art Style, Ethos & Identity

Rex Crowle, Foam Sword

Indie Opportunities in AR/VR/MR

Simon Barratt, Cooperative Innovations

Making a Hacking Game Hackable: An

Approach to Modding in Unity

Harry Rose, Semaeopus 

13:00 - 14:00 Lunch

14:00-14:45

FREE: Amazon Lumberyard:Saving Time & Effort With Slices

Peter Chapman, Amazon Lumberyard

Interview with Gary Penn

Chair: Jonathan Smith, Traveller’s Tales

Gary Penn, Denki

Shifting Perspectives - Art for the VR

Dimension Doug Gilmore, Atomhawk

& Andrew Robinson, CCP Games

 

Feeling the Heat: Gaming and the End of

Moore’s Law Boyd Multerer

Making Dough: Tips to Maximise Your Game's

Long TailRichardo Rego, Bossa Studios

Funding Your Development Journey

Tanguy Dewavrin, Atom Republic

14.45 - 15.00 Break

15.00 - 15:45

FREE: Publisher's PitchHarvey Elliott, PlayStack

David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games

Tears of Joy in Star Wars VR: Creating Battlefront's

X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games

Business Affairs for Early Stage Games

Businesses: What to Do and What Not to Do

Mark Phillips, Harbottle & Lewis

Unravel - Finding Beauty in the Ordinary

Martin Sahlin, Coldwood

Influencing The Influencers: Uncovering

The Secrets Of How To Get Your Games

Covered on YouTube and Twitch Rich Keith &

Mark Turpin, Yogscast

Programming Social Features with No Money

Claire Blackshaw, Sony Interactive Entertainment

15.45 - 16:00 Coffee Break

16:00-16:45

FREE: Wearer of All the Hats: Marketing for Indie Developers

Jess Hider, Unreal Engine

From Courtroom Trials to the Trials and Tribulations of a Game

Producer... Gemma Foster,

Dlala Studios

Capturing, Analysing and Imitating Emergent Playstyles in a Leading

Mobile Card Game Sam Devlin,

Digital Creativity Labs

5 Ways I Screwed Up Sol Trader’s Launch

Chris Parsons, Revelation Games

A Nation Of Shopkeepers:

Wonderful Shopping Experiences In Your

Game Mark Sorrell,

Rovio London

No Budget? No Problem.

Free Strategies to Effectively Promote

Your Game Alex Moyet,

Curve Digital

16:45-17:00 Break

17:00-1745

FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games

(Room 2)A Visit to Future Reality

Ken Perlin, NYU

(Searching for) the Perfect Cut Dave Gomes,

Guerrilla Games

To: 30 Years of Secret Sauce: The Journey to

Predictable QualityMike Simpson,

Creative Assembly

Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,

Journalist,Christian West,

Playsport Games

17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

9:45-10:30

(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games

10.00 - 10.15 Audio Day Welcome

& Introduction John Broomhall,

Composer and Audio Track Chair

10.15 - 11.00 Taking Game Audio

to New Heights Michael Jessup,

Dolby Labs

10:30-11:00

(Room 2) Product Management The Zynga Way

Nai Chang, Zynga/NaturalMotion

11:00-11:15 Coffee Break

11.15 - 12.00

11.00FREE: Bears Can’t

Drift!? The Pitfalls of Game Development

Arran Langmead, Indie

11.30FREE: Our 5-Year

Journey from a Forum to an Established Studio

Josh Bishop, Brightrock Games

Pitch. Win. Drop the Mic. The Ultimate Pitching

Masterclass Jon Torrens,

Comms Consultant & Stephen Hey, HeyStephenHey

 Story in Games (and Other Optional Extras)

Dan Abnettt, Novelist & Writer

The Game Dev Tools of Horizon: Zero Dawn

Dan Sumaili & Sander van der Steen,

Guerrilla Games

Designing a Game that Markets Itself

Tim Wicksteed, Twice Circled

Mass Effect: Andromeda Audio Retrospective

Michael Kent, Mass:Effect Andromeda

12:00-12:15 Lunch

12:15-13:00

FREE: Discover the British Games Institute 

Chair: Rick Gibson, Games Investor

Consulting

Better World, Better Play: Narrative Design Tools to Enhance Gameplay

Experiences Mata Haggis, NHTV Uni

How To Sell Out With Integrity -

Commercialising Your Creativity

Colin Guilfoyle, Nebula Interactive

 

Evolution of the Environment Artist Mathew O’Halloran

& Karen Stanley, Ubisoft

Christoffer Radsby

Trial By Fire: How Starbound Survived

Early AccessMolly Carroll, Chucklefish

How Audio Pre-Production Can Boost Project

Productivity Loic Couthier,

Sony Interactive Entertainment

13:00-14:00 Break

14:00-14:45

FREE: How to Master Your Mocap

Tim Doubleday, Vicon Motion Systems

Taking Control: When a Game Designer Starts

A Game StudioJack Attridge,FlavourWorks

Urban Design and the Creation of Videogame

Cities Konstantinos Dimopoulos, Rural & Surveying Engineer

The Perils of Google Cardboard

Lukas Roper, VR Developer

Snake Physics – The Making of Snaking Sebastiaan Liese,

Sumo Digital

How To Not Screw Up Your Dialogue Project Hugh Edwards,

High Score Productions

14.45 - 15:00 Break

15.00 - 15.45

FREE: Challenging the Player: Tackling Difficult Topics in

GamesChair: Toni Brasting,

Wellcome

Are You Sitting Comfortably? Practical

Steps for Developing Sickness Free VR

John Foster, Dream Reality VR

A Look into How Games Can be Exploited, and How to Protect Your

Artefacts Nicolas Sheehan, Uni of Greenwich

Jumping to Conclusions - How to Teach a Player Something They Think

They Already Know Chris Wilson,

Cardboard Sword

BAFTA Masterclass: Bridging the Gap

Between Film & GamesChair: Melissa Phillips,

BAFTA

The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn

From It)Matthew Florianz,

Frontier Developments

15.45-16.00 Break

16.00 - 16.45

FREE: Tips and Tricks to get an Internship in the Games Industry

Jeroen Janssen, Happy Volcano

Challenging Conventions In Search of a Better

Game Liam de Valmency,

Media Molecule

Making the Underground - A Case Study Focusing on Innovative Procedural

AAA Game Dev Jose Paredes &

Manny Diaz, Reflections

Breaking The Chain: How Good Production Management Helps Get

Your Indie Game to Market Benjamin Hill,

ADVECT Productions

Introducing Subscriptions into an Existing Free-to-Play

Game: A Fallen London Case Study

Adam Myers, Failbetter Games

Interactive Music Masterclass: Designing

A Contextual & Scripted Music System

Jeremie Voillot, Bioware

15.45-16.00 Coffee Break

17.00 - 18.00

(Room 4) Indie Showcase and Game Jam Winners Announced

The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales

Beers sponsored by

Taking the Sound of Star Wars: Battlefront to VR

Jay Steen, Criterion Games

Open Mic 2017 Chair: John Broomhall

Room Room 4 Room 5

09.30 - 10.15

(Room 4) Into the Future

Graeme Devine, Magic Leap

10.15 - 10.30 Coffee Break

10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”

Ben Kidd, CuriscopeAlexa Everywhere

David Low, Amazon’s Alexa Skills Kit

11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences

Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms

Simon Sunden, G:loot

12.00 - 12.15 Break

12.15 - 13.00 The Impact of User Behaviour on Social VR  

Clemens Wangerin, vTime

The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure

Stephanie Alys, MysteryVibe

13.00 - 14.00 Lunch

14.00 - 14.45 PANEL: Accessibility - Where to Next?

Chair: Jo Twist, OBE, Ukie

Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun

14.45 - 15.00 Break

15.00 - 15.45 The Bushido Guide to esports: What We Learned Making

Japan's Top esports Title Dewi Tanner, Cygames

In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds

Rob Whitehead, Improbable

15.45 - 16.00 Coffee Break

16.00 - 16.45 Developing Critical and Moral Thinking in Games

Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable

The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial

16.45 - 17.00 Break

17.00 - 17.45 (Room 4)

Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch

Wednesday 12 July Thursday 13 JulyTuesday 11 July

TracksEvolve Indie Design Business CodingAudio Art

FREE WiFi access for all delegates!

• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion

@developconf #developconf Facebook.com/DevelopConference

Thursday 13 July

R

International

TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL

Media Partners Organised byIn partnership

More Information at www.developconference.com/2017-programme

A big thanks to all our sponsors and partners

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

09.30 - 10.15 (Room 2)

A Life in Games John Romero, Romero Games

Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games

10:15 - 11:00

11:00 - 11:15 Coffee Break

11.15 - 12:00

11.00FREE: What the Bleep Am I Doing? – Being a Gamedev

Without a Clue  Steve Crouse, Pixel Maniacs

11.30FREE: How to Delay Your Indie Game! The Common Mistakes

of an Independent Micro Studio Simon Roth, Machine Studios

12.00FREE: Indie Game PR is Dead -

But Here's How We Can Survive Lewis Denby, Game If You Are

12.30 FREE: 5 Key Components of

Discoverability for Indies  Haley Uyrus, Failbetter Games

13.15FREE: The Incredible

Playable ShowAlistair Aitcheson

Examining 20 Challenges of Developing VR

Content Oliver Kibblewhite,

REWIND

Can Micro Studios Triumph in F2P?  Leanne Bayley,

We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide

Innovative Thinking in Mobile Gaming with esports and Beyond

Tony Yang, Space Ape Games

 

Perfectionism and Plateaus: Finding

Balance in a Competitive Industry

Adriana Pucciano, Creative Assembly

Getting Physical in VR - Techniques for a

Believable World John Campbell, Triangular Pixels

12:00 - 12:15 Break

12:15 - 13:00

Working with Streamers Marcella de Bie, Nysria

& Tim Mines, Spamfish

AAA Design Done Small: Designing The Flame in

the Flood Forrest Dowling, The

Molasses Flood

Joining Up The Dots - Creating Games With

An Integrated Art Style, Ethos & Identity

Rex Crowle, Foam Sword

Indie Opportunities in AR/VR/MR

Simon Barratt, Cooperative Innovations

Making a Hacking Game Hackable: An

Approach to Modding in Unity

Harry Rose, Semaeopus 

13:00 - 14:00 Lunch

14:00-14:45

FREE: Amazon Lumberyard:Saving Time & Effort With Slices

Peter Chapman, Amazon Lumberyard

Interview with Gary Penn

Chair: Jonathan Smith, Traveller’s Tales

Gary Penn, Denki

Shifting Perspectives - Art for the VR

Dimension Doug Gilmore, Atomhawk

& Andrew Robinson, CCP Games

 

Feeling the Heat: Gaming and the End of

Moore’s Law Boyd Multerer

Making Dough: Tips to Maximise Your Game's

Long TailRichardo Rego, Bossa Studios

Funding Your Development Journey

Tanguy Dewavrin, Atom Republic

14.45 - 15.00 Break

15.00 - 15:45

FREE: Publisher's PitchHarvey Elliott, PlayStack

David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games

Tears of Joy in Star Wars VR: Creating Battlefront's

X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games

Business Affairs for Early Stage Games

Businesses: What to Do and What Not to Do

Mark Phillips, Harbottle & Lewis

Unravel - Finding Beauty in the Ordinary

Martin Sahlin, Coldwood

Influencing The Influencers: Uncovering

The Secrets Of How To Get Your Games

Covered on YouTube and Twitch Rich Keith &

Mark Turpin, Yogscast

Programming Social Features with No Money

Claire Blackshaw, Sony Interactive Entertainment

15.45 - 16:00 Coffee Break

16:00-16:45

FREE: Wearer of All the Hats: Marketing for Indie Developers

Jess Hider, Unreal Engine

From Courtroom Trials to the Trials and Tribulations of a Game

Producer... Gemma Foster,

Dlala Studios

Capturing, Analysing and Imitating Emergent Playstyles in a Leading

Mobile Card Game Sam Devlin,

Digital Creativity Labs

5 Ways I Screwed Up Sol Trader’s Launch

Chris Parsons, Revelation Games

A Nation Of Shopkeepers:

Wonderful Shopping Experiences In Your

Game Mark Sorrell,

Rovio London

No Budget? No Problem.

Free Strategies to Effectively Promote

Your Game Alex Moyet,

Curve Digital

16:45-17:00 Break

17:00-1745

FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games

(Room 2)A Visit to Future Reality

Ken Perlin, NYU

(Searching for) the Perfect Cut Dave Gomes,

Guerrilla Games

To: 30 Years of Secret Sauce: The Journey to

Predictable QualityMike Simpson,

Creative Assembly

Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,

Journalist,Christian West,

Playsport Games

17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by

Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6

9:45-10:30

(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games

10.00 - 10.15 Audio Day Welcome

& Introduction John Broomhall,

Composer and Audio Track Chair

10.15 - 11.00 Taking Game Audio

to New Heights Michael Jessup,

Dolby Labs

10:30-11:00

(Room 2) Product Management The Zynga Way

Nai Chang, Zynga/NaturalMotion

11:00-11:15 Coffee Break

11.15 - 12.00

11.00FREE: Bears Can’t

Drift!? The Pitfalls of Game Development

Arran Langmead, Indie

11.30FREE: Our 5-Year

Journey from a Forum to an Established Studio

Josh Bishop, Brightrock Games

Pitch. Win. Drop the Mic. The Ultimate Pitching

Masterclass Jon Torrens,

Comms Consultant & Stephen Hey, HeyStephenHey

 Story in Games (and Other Optional Extras)

Dan Abnettt, Novelist & Writer

The Game Dev Tools of Horizon: Zero Dawn

Dan Sumaili & Sander van der Steen,

Guerrilla Games

Designing a Game that Markets Itself

Tim Wicksteed, Twice Circled

Mass Effect: Andromeda Audio Retrospective

Michael Kent, Mass:Effect Andromeda

12:00-12:15 Lunch

12:15-13:00

FREE: Discover the British Games Institute 

Chair: Rick Gibson, Games Investor

Consulting

Better World, Better Play: Narrative Design Tools to Enhance Gameplay

Experiences Mata Haggis, NHTV Uni

How To Sell Out With Integrity -

Commercialising Your Creativity

Colin Guilfoyle, Nebula Interactive

 

Evolution of the Environment Artist Mathew O’Halloran

& Karen Stanley, Ubisoft

Christoffer Radsby

Trial By Fire: How Starbound Survived

Early AccessMolly Carroll, Chucklefish

How Audio Pre-Production Can Boost Project

Productivity Loic Couthier,

Sony Interactive Entertainment

13:00-14:00 Break

14:00-14:45

FREE: How to Master Your Mocap

Tim Doubleday, Vicon Motion Systems

Taking Control: When a Game Designer Starts

A Game StudioJack Attridge,FlavourWorks

Urban Design and the Creation of Videogame

Cities Konstantinos Dimopoulos, Rural & Surveying Engineer

The Perils of Google Cardboard

Lukas Roper, VR Developer

Snake Physics – The Making of Snaking Sebastiaan Liese,

Sumo Digital

How To Not Screw Up Your Dialogue Project Hugh Edwards,

High Score Productions

14.45 - 15:00 Break

15.00 - 15.45

FREE: Challenging the Player: Tackling Difficult Topics in

GamesChair: Toni Brasting,

Wellcome

Are You Sitting Comfortably? Practical

Steps for Developing Sickness Free VR

John Foster, Dream Reality VR

A Look into How Games Can be Exploited, and How to Protect Your

Artefacts Nicolas Sheehan, Uni of Greenwich

Jumping to Conclusions - How to Teach a Player Something They Think

They Already Know Chris Wilson,

Cardboard Sword

BAFTA Masterclass: Bridging the Gap

Between Film & GamesChair: Melissa Phillips,

BAFTA

The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn

From It)Matthew Florianz,

Frontier Developments

15.45-16.00 Break

16.00 - 16.45

FREE: Tips and Tricks to get an Internship in the Games Industry

Jeroen Janssen, Happy Volcano

Challenging Conventions In Search of a Better

Game Liam de Valmency,

Media Molecule

Making the Underground - A Case Study Focusing on Innovative Procedural

AAA Game Dev Jose Paredes &

Manny Diaz, Reflections

Breaking The Chain: How Good Production Management Helps Get

Your Indie Game to Market Benjamin Hill,

ADVECT Productions

Introducing Subscriptions into an Existing Free-to-Play

Game: A Fallen London Case Study

Adam Myers, Failbetter Games

Interactive Music Masterclass: Designing

A Contextual & Scripted Music System

Jeremie Voillot, Bioware

15.45-16.00 Coffee Break

17.00 - 18.00

(Room 4) Indie Showcase and Game Jam Winners Announced

The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales

Beers sponsored by

Taking the Sound of Star Wars: Battlefront to VR

Jay Steen, Criterion Games

Open Mic 2017 Chair: John Broomhall

Room Room 4 Room 5

09.30 - 10.15

(Room 4) Into the Future

Graeme Devine, Magic Leap

10.15 - 10.30 Coffee Break

10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”

Ben Kidd, CuriscopeAlexa Everywhere

David Low, Amazon’s Alexa Skills Kit

11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences

Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms

Simon Sunden, G:loot

12.00 - 12.15 Break

12.15 - 13.00 The Impact of User Behaviour on Social VR  

Clemens Wangerin, vTime

The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure

Stephanie Alys, MysteryVibe

13.00 - 14.00 Lunch

14.00 - 14.45 PANEL: Accessibility - Where to Next?

Chair: Jo Twist, OBE, Ukie

Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun

14.45 - 15.00 Break

15.00 - 15.45 The Bushido Guide to esports: What We Learned Making

Japan's Top esports Title Dewi Tanner, Cygames

In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds

Rob Whitehead, Improbable

15.45 - 16.00 Coffee Break

16.00 - 16.45 Developing Critical and Moral Thinking in Games

Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable

The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial

16.45 - 17.00 Break

17.00 - 17.45 (Room 4)

Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch

Wednesday 12 July Thursday 13 JulyTuesday 11 July

TracksEvolve Indie Design Business CodingAudio Art

FREE WiFi access for all delegates!

• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion

@developconf #developconf Facebook.com/DevelopConference

More Information at www.developconference.com/2017-programme

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