˝ ˝ ˚ tuesday 11 july ¡˚ ˇ˙ ˝˙ ˚ˇ ˝˛ ˚ˇ...driving success: lessons learned from...
TRANSCRIPT
11 July 2017
Tuesday 11 July
R
International
TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
Media Partners Organised byIn partnership
More Information at www.developconference.com/2017-programme
A big thanks to all our sponsors and partners
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
09.30 - 10.15 (Room 2)
A Life in Games John Romero, Romero Games
Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games
10:15 - 11:00
11:00 - 11:15 Coffee Break
11.15 - 12:00
11.00FREE: What the Bleep Am I Doing? – Being a Gamedev
Without a Clue Steve Crouse, Pixel Maniacs
11.30FREE: How to Delay Your Indie Game! The Common Mistakes
of an Independent Micro Studio Simon Roth, Machine Studios
12.00FREE: Indie Game PR is Dead -
But Here's How We Can Survive Lewis Denby, Game If You Are
12.30 FREE: 5 Key Components of
Discoverability for Indies Haley Uyrus, Failbetter Games
13.15FREE: The Incredible
Playable ShowAlistair Aitcheson
Examining 20 Challenges of Developing VR
Content Oliver Kibblewhite,
REWIND
Can Micro Studios Triumph in F2P? Leanne Bayley,
We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide
Innovative Thinking in Mobile Gaming with esports and Beyond
Tony Yang, Space Ape Games
Perfectionism and Plateaus: Finding
Balance in a Competitive Industry
Adriana Pucciano, Creative Assembly
Getting Physical in VR - Techniques for a
Believable World John Campbell, Triangular Pixels
12:00 - 12:15 Break
12:15 - 13:00
Working with Streamers Marcella de Bie, Nysria
& Tim Mines, Spamfish
AAA Design Done Small: Designing The Flame in
the Flood Forrest Dowling, The
Molasses Flood
Joining Up The Dots - Creating Games With
An Integrated Art Style, Ethos & Identity
Rex Crowle, Foam Sword
Indie Opportunities in AR/VR/MR
Simon Barratt, Cooperative Innovations
Making a Hacking Game Hackable: An
Approach to Modding in Unity
Harry Rose, Semaeopus
13:00 - 14:00 Lunch
14:00-14:45
FREE: Amazon Lumberyard:Saving Time & Effort With Slices
Peter Chapman, Amazon Lumberyard
Interview with Gary Penn
Chair: Jonathan Smith, Traveller’s Tales
Gary Penn, Denki
Shifting Perspectives - Art for the VR
Dimension Doug Gilmore, Atomhawk
& Andrew Robinson, CCP Games
Feeling the Heat: Gaming and the End of
Moore’s Law Boyd Multerer
Making Dough: Tips to Maximise Your Game's
Long TailRichardo Rego, Bossa Studios
Funding Your Development Journey
Tanguy Dewavrin, Atom Republic
14.45 - 15.00 Break
15.00 - 15:45
FREE: Publisher's PitchHarvey Elliott, PlayStack
David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games
Tears of Joy in Star Wars VR: Creating Battlefront's
X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games
Business Affairs for Early Stage Games
Businesses: What to Do and What Not to Do
Mark Phillips, Harbottle & Lewis
Unravel - Finding Beauty in the Ordinary
Martin Sahlin, Coldwood
Influencing The Influencers: Uncovering
The Secrets Of How To Get Your Games
Covered on YouTube and Twitch Rich Keith &
Mark Turpin, Yogscast
Programming Social Features with No Money
Claire Blackshaw, Sony Interactive Entertainment
15.45 - 16:00 Coffee Break
16:00-16:45
FREE: Wearer of All the Hats: Marketing for Indie Developers
Jess Hider, Unreal Engine
From Courtroom Trials to the Trials and Tribulations of a Game
Producer... Gemma Foster,
Dlala Studios
Capturing, Analysing and Imitating Emergent Playstyles in a Leading
Mobile Card Game Sam Devlin,
Digital Creativity Labs
5 Ways I Screwed Up Sol Trader’s Launch
Chris Parsons, Revelation Games
A Nation Of Shopkeepers:
Wonderful Shopping Experiences In Your
Game Mark Sorrell,
Rovio London
No Budget? No Problem.
Free Strategies to Effectively Promote
Your Game Alex Moyet,
Curve Digital
16:45-17:00 Break
17:00-1745
FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games
(Room 2)A Visit to Future Reality
Ken Perlin, NYU
(Searching for) the Perfect Cut Dave Gomes,
Guerrilla Games
To: 30 Years of Secret Sauce: The Journey to
Predictable QualityMike Simpson,
Creative Assembly
Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,
Journalist,Christian West,
Playsport Games
17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
9:45-10:30
(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games
10.00 - 10.15 Audio Day Welcome
& Introduction John Broomhall,
Composer and Audio Track Chair
10.15 - 11.00 Taking Game Audio
to New Heights Michael Jessup,
Dolby Labs
10:30-11:00
(Room 2) Product Management The Zynga Way
Nai Chang, Zynga/NaturalMotion
11:00-11:15 Coffee Break
11.15 - 12.00
11.00FREE: Bears Can’t
Drift!? The Pitfalls of Game Development
Arran Langmead, Indie
11.30FREE: Our 5-Year
Journey from a Forum to an Established Studio
Josh Bishop, Brightrock Games
Pitch. Win. Drop the Mic. The Ultimate Pitching
Masterclass Jon Torrens,
Comms Consultant & Stephen Hey, HeyStephenHey
Story in Games (and Other Optional Extras)
Dan Abnettt, Novelist & Writer
The Game Dev Tools of Horizon: Zero Dawn
Dan Sumaili & Sander van der Steen,
Guerrilla Games
Designing a Game that Markets Itself
Tim Wicksteed, Twice Circled
Mass Effect: Andromeda Audio Retrospective
Michael Kent, Mass:Effect Andromeda
12:00-12:15 Lunch
12:15-13:00
FREE: Discover the British Games Institute
Chair: Rick Gibson, Games Investor
Consulting
Better World, Better Play: Narrative Design Tools to Enhance Gameplay
Experiences Mata Haggis, NHTV Uni
How To Sell Out With Integrity -
Commercialising Your Creativity
Colin Guilfoyle, Nebula Interactive
Evolution of the Environment Artist Mathew O’Halloran
& Karen Stanley, Ubisoft
Christoffer Radsby
Trial By Fire: How Starbound Survived
Early AccessMolly Carroll, Chucklefish
How Audio Pre-Production Can Boost Project
Productivity Loic Couthier,
Sony Interactive Entertainment
13:00-14:00 Break
14:00-14:45
FREE: How to Master Your Mocap
Tim Doubleday, Vicon Motion Systems
Taking Control: When a Game Designer Starts
A Game StudioJack Attridge,FlavourWorks
Urban Design and the Creation of Videogame
Cities Konstantinos Dimopoulos, Rural & Surveying Engineer
The Perils of Google Cardboard
Lukas Roper, VR Developer
Snake Physics – The Making of Snaking Sebastiaan Liese,
Sumo Digital
How To Not Screw Up Your Dialogue Project Hugh Edwards,
High Score Productions
14.45 - 15:00 Break
15.00 - 15.45
FREE: Challenging the Player: Tackling Difficult Topics in
GamesChair: Toni Brasting,
Wellcome
Are You Sitting Comfortably? Practical
Steps for Developing Sickness Free VR
John Foster, Dream Reality VR
A Look into How Games Can be Exploited, and How to Protect Your
Artefacts Nicolas Sheehan, Uni of Greenwich
Jumping to Conclusions - How to Teach a Player Something They Think
They Already Know Chris Wilson,
Cardboard Sword
BAFTA Masterclass: Bridging the Gap
Between Film & GamesChair: Melissa Phillips,
BAFTA
The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn
From It)Matthew Florianz,
Frontier Developments
15.45-16.00 Break
16.00 - 16.45
FREE: Tips and Tricks to get an Internship in the Games Industry
Jeroen Janssen, Happy Volcano
Challenging Conventions In Search of a Better
Game Liam de Valmency,
Media Molecule
Making the Underground - A Case Study Focusing on Innovative Procedural
AAA Game Dev Jose Paredes &
Manny Diaz, Reflections
Breaking The Chain: How Good Production Management Helps Get
Your Indie Game to Market Benjamin Hill,
ADVECT Productions
Introducing Subscriptions into an Existing Free-to-Play
Game: A Fallen London Case Study
Adam Myers, Failbetter Games
Interactive Music Masterclass: Designing
A Contextual & Scripted Music System
Jeremie Voillot, Bioware
15.45-16.00 Coffee Break
17.00 - 18.00
(Room 4) Indie Showcase and Game Jam Winners Announced
The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales
Beers sponsored by
Taking the Sound of Star Wars: Battlefront to VR
Jay Steen, Criterion Games
Open Mic 2017 Chair: John Broomhall
Room Room 4 Room 5
09.30 - 10.15
(Room 4) Into the Future
Graeme Devine, Magic Leap
10.15 - 10.30 Coffee Break
10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”
Ben Kidd, CuriscopeAlexa Everywhere
David Low, Amazon’s Alexa Skills Kit
11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences
Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms
Simon Sunden, G:loot
12.00 - 12.15 Break
12.15 - 13.00 The Impact of User Behaviour on Social VR
Clemens Wangerin, vTime
The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure
Stephanie Alys, MysteryVibe
13.00 - 14.00 Lunch
14.00 - 14.45 PANEL: Accessibility - Where to Next?
Chair: Jo Twist, OBE, Ukie
Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun
14.45 - 15.00 Break
15.00 - 15.45 The Bushido Guide to esports: What We Learned Making
Japan's Top esports Title Dewi Tanner, Cygames
In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds
Rob Whitehead, Improbable
15.45 - 16.00 Coffee Break
16.00 - 16.45 Developing Critical and Moral Thinking in Games
Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable
The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial
16.45 - 17.00 Break
17.00 - 17.45 (Room 4)
Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch
Wednesday 12 July Thursday 13 JulyTuesday 11 July
TracksEvolve Indie Design Business CodingAudio Art
FREE WiFi access for all delegates!
• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion
@developconf #developconf Facebook.com/DevelopConference
R
International
TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
Media Partners Organised byIn partnership
More Information at www.developconference.com/2017-programme
A big thanks to all our sponsors and partners
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
09.30 - 10.15 (Room 2)
A Life in Games John Romero, Romero Games
Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games
10:15 - 11:00
11:00 - 11:15 Coffee Break
11.15 - 12:00
11.00FREE: What the Bleep Am I Doing? – Being a Gamedev
Without a Clue Steve Crouse, Pixel Maniacs
11.30FREE: How to Delay Your Indie Game! The Common Mistakes
of an Independent Micro Studio Simon Roth, Machine Studios
12.00FREE: Indie Game PR is Dead -
But Here's How We Can Survive Lewis Denby, Game If You Are
12.30 FREE: 5 Key Components of
Discoverability for Indies Haley Uyrus, Failbetter Games
13.15FREE: The Incredible
Playable ShowAlistair Aitcheson
Examining 20 Challenges of Developing VR
Content Oliver Kibblewhite,
REWIND
Can Micro Studios Triumph in F2P? Leanne Bayley,
We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide
Innovative Thinking in Mobile Gaming with esports and Beyond
Tony Yang, Space Ape Games
Perfectionism and Plateaus: Finding
Balance in a Competitive Industry
Adriana Pucciano, Creative Assembly
Getting Physical in VR - Techniques for a
Believable World John Campbell, Triangular Pixels
12:00 - 12:15 Break
12:15 - 13:00
Working with Streamers Marcella de Bie, Nysria
& Tim Mines, Spamfish
AAA Design Done Small: Designing The Flame in
the Flood Forrest Dowling, The
Molasses Flood
Joining Up The Dots - Creating Games With
An Integrated Art Style, Ethos & Identity
Rex Crowle, Foam Sword
Indie Opportunities in AR/VR/MR
Simon Barratt, Cooperative Innovations
Making a Hacking Game Hackable: An
Approach to Modding in Unity
Harry Rose, Semaeopus
13:00 - 14:00 Lunch
14:00-14:45
FREE: Amazon Lumberyard:Saving Time & Effort With Slices
Peter Chapman, Amazon Lumberyard
Interview with Gary Penn
Chair: Jonathan Smith, Traveller’s Tales
Gary Penn, Denki
Shifting Perspectives - Art for the VR
Dimension Doug Gilmore, Atomhawk
& Andrew Robinson, CCP Games
Feeling the Heat: Gaming and the End of
Moore’s Law Boyd Multerer
Making Dough: Tips to Maximise Your Game's
Long TailRichardo Rego, Bossa Studios
Funding Your Development Journey
Tanguy Dewavrin, Atom Republic
14.45 - 15.00 Break
15.00 - 15:45
FREE: Publisher's PitchHarvey Elliott, PlayStack
David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games
Tears of Joy in Star Wars VR: Creating Battlefront's
X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games
Business Affairs for Early Stage Games
Businesses: What to Do and What Not to Do
Mark Phillips, Harbottle & Lewis
Unravel - Finding Beauty in the Ordinary
Martin Sahlin, Coldwood
Influencing The Influencers: Uncovering
The Secrets Of How To Get Your Games
Covered on YouTube and Twitch Rich Keith &
Mark Turpin, Yogscast
Programming Social Features with No Money
Claire Blackshaw, Sony Interactive Entertainment
15.45 - 16:00 Coffee Break
16:00-16:45
FREE: Wearer of All the Hats: Marketing for Indie Developers
Jess Hider, Unreal Engine
From Courtroom Trials to the Trials and Tribulations of a Game
Producer... Gemma Foster,
Dlala Studios
Capturing, Analysing and Imitating Emergent Playstyles in a Leading
Mobile Card Game Sam Devlin,
Digital Creativity Labs
5 Ways I Screwed Up Sol Trader’s Launch
Chris Parsons, Revelation Games
A Nation Of Shopkeepers:
Wonderful Shopping Experiences In Your
Game Mark Sorrell,
Rovio London
No Budget? No Problem.
Free Strategies to Effectively Promote
Your Game Alex Moyet,
Curve Digital
16:45-17:00 Break
17:00-1745
FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games
(Room 2)A Visit to Future Reality
Ken Perlin, NYU
(Searching for) the Perfect Cut Dave Gomes,
Guerrilla Games
To: 30 Years of Secret Sauce: The Journey to
Predictable QualityMike Simpson,
Creative Assembly
Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,
Journalist,Christian West,
Playsport Games
17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
9:45-10:30
(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games
10.00 - 10.15 Audio Day Welcome
& Introduction John Broomhall,
Composer and Audio Track Chair
10.15 - 11.00 Taking Game Audio
to New Heights Michael Jessup,
Dolby Labs
10:30-11:00
(Room 2) Product Management The Zynga Way
Nai Chang, Zynga/NaturalMotion
11:00-11:15 Coffee Break
11.15 - 12.00
11.00FREE: Bears Can’t
Drift!? The Pitfalls of Game Development
Arran Langmead, Indie
11.30FREE: Our 5-Year
Journey from a Forum to an Established Studio
Josh Bishop, Brightrock Games
Pitch. Win. Drop the Mic. The Ultimate Pitching
Masterclass Jon Torrens,
Comms Consultant & Stephen Hey, HeyStephenHey
Story in Games (and Other Optional Extras)
Dan Abnettt, Novelist & Writer
The Game Dev Tools of Horizon: Zero Dawn
Dan Sumaili & Sander van der Steen,
Guerrilla Games
Designing a Game that Markets Itself
Tim Wicksteed, Twice Circled
Mass Effect: Andromeda Audio Retrospective
Michael Kent, Mass:Effect Andromeda
12:00-12:15 Lunch
12:15-13:00
FREE: Discover the British Games Institute
Chair: Rick Gibson, Games Investor
Consulting
Better World, Better Play: Narrative Design Tools to Enhance Gameplay
Experiences Mata Haggis, NHTV Uni
How To Sell Out With Integrity -
Commercialising Your Creativity
Colin Guilfoyle, Nebula Interactive
Evolution of the Environment Artist Mathew O’Halloran
& Karen Stanley, Ubisoft
Christoffer Radsby
Trial By Fire: How Starbound Survived
Early AccessMolly Carroll, Chucklefish
How Audio Pre-Production Can Boost Project
Productivity Loic Couthier,
Sony Interactive Entertainment
13:00-14:00 Break
14:00-14:45
FREE: How to Master Your Mocap
Tim Doubleday, Vicon Motion Systems
Taking Control: When a Game Designer Starts
A Game StudioJack Attridge,FlavourWorks
Urban Design and the Creation of Videogame
Cities Konstantinos Dimopoulos, Rural & Surveying Engineer
The Perils of Google Cardboard
Lukas Roper, VR Developer
Snake Physics – The Making of Snaking Sebastiaan Liese,
Sumo Digital
How To Not Screw Up Your Dialogue Project Hugh Edwards,
High Score Productions
14.45 - 15:00 Break
15.00 - 15.45
FREE: Challenging the Player: Tackling Difficult Topics in
GamesChair: Toni Brasting,
Wellcome
Are You Sitting Comfortably? Practical
Steps for Developing Sickness Free VR
John Foster, Dream Reality VR
A Look into How Games Can be Exploited, and How to Protect Your
Artefacts Nicolas Sheehan, Uni of Greenwich
Jumping to Conclusions - How to Teach a Player Something They Think
They Already Know Chris Wilson,
Cardboard Sword
BAFTA Masterclass: Bridging the Gap
Between Film & GamesChair: Melissa Phillips,
BAFTA
The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn
From It)Matthew Florianz,
Frontier Developments
15.45-16.00 Break
16.00 - 16.45
FREE: Tips and Tricks to get an Internship in the Games Industry
Jeroen Janssen, Happy Volcano
Challenging Conventions In Search of a Better
Game Liam de Valmency,
Media Molecule
Making the Underground - A Case Study Focusing on Innovative Procedural
AAA Game Dev Jose Paredes &
Manny Diaz, Reflections
Breaking The Chain: How Good Production Management Helps Get
Your Indie Game to Market Benjamin Hill,
ADVECT Productions
Introducing Subscriptions into an Existing Free-to-Play
Game: A Fallen London Case Study
Adam Myers, Failbetter Games
Interactive Music Masterclass: Designing
A Contextual & Scripted Music System
Jeremie Voillot, Bioware
15.45-16.00 Coffee Break
17.00 - 18.00
(Room 4) Indie Showcase and Game Jam Winners Announced
The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales
Beers sponsored by
Taking the Sound of Star Wars: Battlefront to VR
Jay Steen, Criterion Games
Open Mic 2017 Chair: John Broomhall
Room Room 4 Room 5
09.30 - 10.15
(Room 4) Into the Future
Graeme Devine, Magic Leap
10.15 - 10.30 Coffee Break
10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”
Ben Kidd, CuriscopeAlexa Everywhere
David Low, Amazon’s Alexa Skills Kit
11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences
Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms
Simon Sunden, G:loot
12.00 - 12.15 Break
12.15 - 13.00 The Impact of User Behaviour on Social VR
Clemens Wangerin, vTime
The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure
Stephanie Alys, MysteryVibe
13.00 - 14.00 Lunch
14.00 - 14.45 PANEL: Accessibility - Where to Next?
Chair: Jo Twist, OBE, Ukie
Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun
14.45 - 15.00 Break
15.00 - 15.45 The Bushido Guide to esports: What We Learned Making
Japan's Top esports Title Dewi Tanner, Cygames
In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds
Rob Whitehead, Improbable
15.45 - 16.00 Coffee Break
16.00 - 16.45 Developing Critical and Moral Thinking in Games
Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable
The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial
16.45 - 17.00 Break
17.00 - 17.45 (Room 4)
Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch
Wednesday 12 July Thursday 13 JulyTuesday 11 July
TracksEvolve Indie Design Business CodingAudio Art
FREE WiFi access for all delegates!
• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion
@developconf #developconf Facebook.com/DevelopConference
More Information at www.developconference.com/2017-programme
Partners
R
International
TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
Media Partners Organised byIn partnership
More Information at www.developconference.com/2017-programme
A big thanks to all our sponsors and partners
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
09.30 - 10.15 (Room 2)
A Life in Games John Romero, Romero Games
Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games
10:15 - 11:00
11:00 - 11:15 Coffee Break
11.15 - 12:00
11.00FREE: What the Bleep Am I Doing? – Being a Gamedev
Without a Clue Steve Crouse, Pixel Maniacs
11.30FREE: How to Delay Your Indie Game! The Common Mistakes
of an Independent Micro Studio Simon Roth, Machine Studios
12.00FREE: Indie Game PR is Dead -
But Here's How We Can Survive Lewis Denby, Game If You Are
12.30 FREE: 5 Key Components of
Discoverability for Indies Haley Uyrus, Failbetter Games
13.15FREE: The Incredible
Playable ShowAlistair Aitcheson
Examining 20 Challenges of Developing VR
Content Oliver Kibblewhite,
REWIND
Can Micro Studios Triumph in F2P? Leanne Bayley,
We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide
Innovative Thinking in Mobile Gaming with esports and Beyond
Tony Yang, Space Ape Games
Perfectionism and Plateaus: Finding
Balance in a Competitive Industry
Adriana Pucciano, Creative Assembly
Getting Physical in VR - Techniques for a
Believable World John Campbell, Triangular Pixels
12:00 - 12:15 Break
12:15 - 13:00
Working with Streamers Marcella de Bie, Nysria
& Tim Mines, Spamfish
AAA Design Done Small: Designing The Flame in
the Flood Forrest Dowling, The
Molasses Flood
Joining Up The Dots - Creating Games With
An Integrated Art Style, Ethos & Identity
Rex Crowle, Foam Sword
Indie Opportunities in AR/VR/MR
Simon Barratt, Cooperative Innovations
Making a Hacking Game Hackable: An
Approach to Modding in Unity
Harry Rose, Semaeopus
13:00 - 14:00 Lunch
14:00-14:45
FREE: Amazon Lumberyard:Saving Time & Effort With Slices
Peter Chapman, Amazon Lumberyard
Interview with Gary Penn
Chair: Jonathan Smith, Traveller’s Tales
Gary Penn, Denki
Shifting Perspectives - Art for the VR
Dimension Doug Gilmore, Atomhawk
& Andrew Robinson, CCP Games
Feeling the Heat: Gaming and the End of
Moore’s Law Boyd Multerer
Making Dough: Tips to Maximise Your Game's
Long TailRichardo Rego, Bossa Studios
Funding Your Development Journey
Tanguy Dewavrin, Atom Republic
14.45 - 15.00 Break
15.00 - 15:45
FREE: Publisher's PitchHarvey Elliott, PlayStack
David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games
Tears of Joy in Star Wars VR: Creating Battlefront's
X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games
Business Affairs for Early Stage Games
Businesses: What to Do and What Not to Do
Mark Phillips, Harbottle & Lewis
Unravel - Finding Beauty in the Ordinary
Martin Sahlin, Coldwood
Influencing The Influencers: Uncovering
The Secrets Of How To Get Your Games
Covered on YouTube and Twitch Rich Keith &
Mark Turpin, Yogscast
Programming Social Features with No Money
Claire Blackshaw, Sony Interactive Entertainment
15.45 - 16:00 Coffee Break
16:00-16:45
FREE: Wearer of All the Hats: Marketing for Indie Developers
Jess Hider, Unreal Engine
From Courtroom Trials to the Trials and Tribulations of a Game
Producer... Gemma Foster,
Dlala Studios
Capturing, Analysing and Imitating Emergent Playstyles in a Leading
Mobile Card Game Sam Devlin,
Digital Creativity Labs
5 Ways I Screwed Up Sol Trader’s Launch
Chris Parsons, Revelation Games
A Nation Of Shopkeepers:
Wonderful Shopping Experiences In Your
Game Mark Sorrell,
Rovio London
No Budget? No Problem.
Free Strategies to Effectively Promote
Your Game Alex Moyet,
Curve Digital
16:45-17:00 Break
17:00-1745
FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games
(Room 2)A Visit to Future Reality
Ken Perlin, NYU
(Searching for) the Perfect Cut Dave Gomes,
Guerrilla Games
To: 30 Years of Secret Sauce: The Journey to
Predictable QualityMike Simpson,
Creative Assembly
Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,
Journalist,Christian West,
Playsport Games
17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
9:45-10:30
(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games
10.00 - 10.15 Audio Day Welcome
& Introduction John Broomhall,
Composer and Audio Track Chair
10.15 - 11.00 Taking Game Audio
to New Heights Michael Jessup,
Dolby Labs
10:30-11:00
(Room 2) Product Management The Zynga Way
Nai Chang, Zynga/NaturalMotion
11:00-11:15 Coffee Break
11.15 - 12.00
11.00FREE: Bears Can’t
Drift!? The Pitfalls of Game Development
Arran Langmead, Indie
11.30FREE: Our 5-Year
Journey from a Forum to an Established Studio
Josh Bishop, Brightrock Games
Pitch. Win. Drop the Mic. The Ultimate Pitching
Masterclass Jon Torrens,
Comms Consultant & Stephen Hey, HeyStephenHey
Story in Games (and Other Optional Extras)
Dan Abnettt, Novelist & Writer
The Game Dev Tools of Horizon: Zero Dawn
Dan Sumaili & Sander van der Steen,
Guerrilla Games
Designing a Game that Markets Itself
Tim Wicksteed, Twice Circled
Mass Effect: Andromeda Audio Retrospective
Michael Kent, Mass:Effect Andromeda
12:00-12:15 Lunch
12:15-13:00
FREE: Discover the British Games Institute
Chair: Rick Gibson, Games Investor
Consulting
Better World, Better Play: Narrative Design Tools to Enhance Gameplay
Experiences Mata Haggis, NHTV Uni
How To Sell Out With Integrity -
Commercialising Your Creativity
Colin Guilfoyle, Nebula Interactive
Evolution of the Environment Artist Mathew O’Halloran
& Karen Stanley, Ubisoft
Christoffer Radsby
Trial By Fire: How Starbound Survived
Early AccessMolly Carroll, Chucklefish
How Audio Pre-Production Can Boost Project
Productivity Loic Couthier,
Sony Interactive Entertainment
13:00-14:00 Break
14:00-14:45
FREE: How to Master Your Mocap
Tim Doubleday, Vicon Motion Systems
Taking Control: When a Game Designer Starts
A Game StudioJack Attridge,FlavourWorks
Urban Design and the Creation of Videogame
Cities Konstantinos Dimopoulos, Rural & Surveying Engineer
The Perils of Google Cardboard
Lukas Roper, VR Developer
Snake Physics – The Making of Snaking Sebastiaan Liese,
Sumo Digital
How To Not Screw Up Your Dialogue Project Hugh Edwards,
High Score Productions
14.45 - 15:00 Break
15.00 - 15.45
FREE: Challenging the Player: Tackling Difficult Topics in
GamesChair: Toni Brasting,
Wellcome
Are You Sitting Comfortably? Practical
Steps for Developing Sickness Free VR
John Foster, Dream Reality VR
A Look into How Games Can be Exploited, and How to Protect Your
Artefacts Nicolas Sheehan, Uni of Greenwich
Jumping to Conclusions - How to Teach a Player Something They Think
They Already Know Chris Wilson,
Cardboard Sword
BAFTA Masterclass: Bridging the Gap
Between Film & GamesChair: Melissa Phillips,
BAFTA
The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn
From It)Matthew Florianz,
Frontier Developments
15.45-16.00 Break
16.00 - 16.45
FREE: Tips and Tricks to get an Internship in the Games Industry
Jeroen Janssen, Happy Volcano
Challenging Conventions In Search of a Better
Game Liam de Valmency,
Media Molecule
Making the Underground - A Case Study Focusing on Innovative Procedural
AAA Game Dev Jose Paredes &
Manny Diaz, Reflections
Breaking The Chain: How Good Production Management Helps Get
Your Indie Game to Market Benjamin Hill,
ADVECT Productions
Introducing Subscriptions into an Existing Free-to-Play
Game: A Fallen London Case Study
Adam Myers, Failbetter Games
Interactive Music Masterclass: Designing
A Contextual & Scripted Music System
Jeremie Voillot, Bioware
15.45-16.00 Coffee Break
17.00 - 18.00
(Room 4) Indie Showcase and Game Jam Winners Announced
The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales
Beers sponsored by
Taking the Sound of Star Wars: Battlefront to VR
Jay Steen, Criterion Games
Open Mic 2017 Chair: John Broomhall
Room Room 4 Room 5
09.30 - 10.15
(Room 4) Into the Future
Graeme Devine, Magic Leap
10.15 - 10.30 Coffee Break
10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”
Ben Kidd, CuriscopeAlexa Everywhere
David Low, Amazon’s Alexa Skills Kit
11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences
Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms
Simon Sunden, G:loot
12.00 - 12.15 Break
12.15 - 13.00 The Impact of User Behaviour on Social VR
Clemens Wangerin, vTime
The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure
Stephanie Alys, MysteryVibe
13.00 - 14.00 Lunch
14.00 - 14.45 PANEL: Accessibility - Where to Next?
Chair: Jo Twist, OBE, Ukie
Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun
14.45 - 15.00 Break
15.00 - 15.45 The Bushido Guide to esports: What We Learned Making
Japan's Top esports Title Dewi Tanner, Cygames
In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds
Rob Whitehead, Improbable
15.45 - 16.00 Coffee Break
16.00 - 16.45 Developing Critical and Moral Thinking in Games
Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable
The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial
16.45 - 17.00 Break
17.00 - 17.45 (Room 4)
Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch
Wednesday 12 July Thursday 13 JulyTuesday 11 July
TracksEvolve Indie Design Business CodingAudio Art
FREE WiFi access for all delegates!
• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion
@developconf #developconf Facebook.com/DevelopConference
Wednesday 12 July
R
International
TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
Media Partners Organised byIn partnership
More Information at www.developconference.com/2017-programme
A big thanks to all our sponsors and partners
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
09.30 - 10.15 (Room 2)
A Life in Games John Romero, Romero Games
Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games
10:15 - 11:00
11:00 - 11:15 Coffee Break
11.15 - 12:00
11.00FREE: What the Bleep Am I Doing? – Being a Gamedev
Without a Clue Steve Crouse, Pixel Maniacs
11.30FREE: How to Delay Your Indie Game! The Common Mistakes
of an Independent Micro Studio Simon Roth, Machine Studios
12.00FREE: Indie Game PR is Dead -
But Here's How We Can Survive Lewis Denby, Game If You Are
12.30 FREE: 5 Key Components of
Discoverability for Indies Haley Uyrus, Failbetter Games
13.15FREE: The Incredible
Playable ShowAlistair Aitcheson
Examining 20 Challenges of Developing VR
Content Oliver Kibblewhite,
REWIND
Can Micro Studios Triumph in F2P? Leanne Bayley,
We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide
Innovative Thinking in Mobile Gaming with esports and Beyond
Tony Yang, Space Ape Games
Perfectionism and Plateaus: Finding
Balance in a Competitive Industry
Adriana Pucciano, Creative Assembly
Getting Physical in VR - Techniques for a
Believable World John Campbell, Triangular Pixels
12:00 - 12:15 Break
12:15 - 13:00
Working with Streamers Marcella de Bie, Nysria
& Tim Mines, Spamfish
AAA Design Done Small: Designing The Flame in
the Flood Forrest Dowling, The
Molasses Flood
Joining Up The Dots - Creating Games With
An Integrated Art Style, Ethos & Identity
Rex Crowle, Foam Sword
Indie Opportunities in AR/VR/MR
Simon Barratt, Cooperative Innovations
Making a Hacking Game Hackable: An
Approach to Modding in Unity
Harry Rose, Semaeopus
13:00 - 14:00 Lunch
14:00-14:45
FREE: Amazon Lumberyard:Saving Time & Effort With Slices
Peter Chapman, Amazon Lumberyard
Interview with Gary Penn
Chair: Jonathan Smith, Traveller’s Tales
Gary Penn, Denki
Shifting Perspectives - Art for the VR
Dimension Doug Gilmore, Atomhawk
& Andrew Robinson, CCP Games
Feeling the Heat: Gaming and the End of
Moore’s Law Boyd Multerer
Making Dough: Tips to Maximise Your Game's
Long TailRichardo Rego, Bossa Studios
Funding Your Development Journey
Tanguy Dewavrin, Atom Republic
14.45 - 15.00 Break
15.00 - 15:45
FREE: Publisher's PitchHarvey Elliott, PlayStack
David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games
Tears of Joy in Star Wars VR: Creating Battlefront's
X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games
Business Affairs for Early Stage Games
Businesses: What to Do and What Not to Do
Mark Phillips, Harbottle & Lewis
Unravel - Finding Beauty in the Ordinary
Martin Sahlin, Coldwood
Influencing The Influencers: Uncovering
The Secrets Of How To Get Your Games
Covered on YouTube and Twitch Rich Keith &
Mark Turpin, Yogscast
Programming Social Features with No Money
Claire Blackshaw, Sony Interactive Entertainment
15.45 - 16:00 Coffee Break
16:00-16:45
FREE: Wearer of All the Hats: Marketing for Indie Developers
Jess Hider, Unreal Engine
From Courtroom Trials to the Trials and Tribulations of a Game
Producer... Gemma Foster,
Dlala Studios
Capturing, Analysing and Imitating Emergent Playstyles in a Leading
Mobile Card Game Sam Devlin,
Digital Creativity Labs
5 Ways I Screwed Up Sol Trader’s Launch
Chris Parsons, Revelation Games
A Nation Of Shopkeepers:
Wonderful Shopping Experiences In Your
Game Mark Sorrell,
Rovio London
No Budget? No Problem.
Free Strategies to Effectively Promote
Your Game Alex Moyet,
Curve Digital
16:45-17:00 Break
17:00-1745
FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games
(Room 2)A Visit to Future Reality
Ken Perlin, NYU
(Searching for) the Perfect Cut Dave Gomes,
Guerrilla Games
To: 30 Years of Secret Sauce: The Journey to
Predictable QualityMike Simpson,
Creative Assembly
Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,
Journalist,Christian West,
Playsport Games
17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
9:45-10:30
(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games
10.00 - 10.15 Audio Day Welcome
& Introduction John Broomhall,
Composer and Audio Track Chair
10.15 - 11.00 Taking Game Audio
to New Heights Michael Jessup,
Dolby Labs
10:30-11:00
(Room 2) Product Management The Zynga Way
Nai Chang, Zynga/NaturalMotion
11:00-11:15 Coffee Break
11.15 - 12.00
11.00FREE: Bears Can’t
Drift!? The Pitfalls of Game Development
Arran Langmead, Indie
11.30FREE: Our 5-Year
Journey from a Forum to an Established Studio
Josh Bishop, Brightrock Games
Pitch. Win. Drop the Mic. The Ultimate Pitching
Masterclass Jon Torrens,
Comms Consultant & Stephen Hey, HeyStephenHey
Story in Games (and Other Optional Extras)
Dan Abnettt, Novelist & Writer
The Game Dev Tools of Horizon: Zero Dawn
Dan Sumaili & Sander van der Steen,
Guerrilla Games
Designing a Game that Markets Itself
Tim Wicksteed, Twice Circled
Mass Effect: Andromeda Audio Retrospective
Michael Kent, Mass:Effect Andromeda
12:00-12:15 Lunch
12:15-13:00
FREE: Discover the British Games Institute
Chair: Rick Gibson, Games Investor
Consulting
Better World, Better Play: Narrative Design Tools to Enhance Gameplay
Experiences Mata Haggis, NHTV Uni
How To Sell Out With Integrity -
Commercialising Your Creativity
Colin Guilfoyle, Nebula Interactive
Evolution of the Environment Artist Mathew O’Halloran
& Karen Stanley, Ubisoft
Christoffer Radsby
Trial By Fire: How Starbound Survived
Early AccessMolly Carroll, Chucklefish
How Audio Pre-Production Can Boost Project
Productivity Loic Couthier,
Sony Interactive Entertainment
13:00-14:00 Break
14:00-14:45
FREE: How to Master Your Mocap
Tim Doubleday, Vicon Motion Systems
Taking Control: When a Game Designer Starts
A Game StudioJack Attridge,FlavourWorks
Urban Design and the Creation of Videogame
Cities Konstantinos Dimopoulos, Rural & Surveying Engineer
The Perils of Google Cardboard
Lukas Roper, VR Developer
Snake Physics – The Making of Snaking Sebastiaan Liese,
Sumo Digital
How To Not Screw Up Your Dialogue Project Hugh Edwards,
High Score Productions
14.45 - 15:00 Break
15.00 - 15.45
FREE: Challenging the Player: Tackling Difficult Topics in
GamesChair: Toni Brasting,
Wellcome
Are You Sitting Comfortably? Practical
Steps for Developing Sickness Free VR
John Foster, Dream Reality VR
A Look into How Games Can be Exploited, and How to Protect Your
Artefacts Nicolas Sheehan, Uni of Greenwich
Jumping to Conclusions - How to Teach a Player Something They Think
They Already Know Chris Wilson,
Cardboard Sword
BAFTA Masterclass: Bridging the Gap
Between Film & GamesChair: Melissa Phillips,
BAFTA
The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn
From It)Matthew Florianz,
Frontier Developments
15.45-16.00 Break
16.00 - 16.45
FREE: Tips and Tricks to get an Internship in the Games Industry
Jeroen Janssen, Happy Volcano
Challenging Conventions In Search of a Better
Game Liam de Valmency,
Media Molecule
Making the Underground - A Case Study Focusing on Innovative Procedural
AAA Game Dev Jose Paredes &
Manny Diaz, Reflections
Breaking The Chain: How Good Production Management Helps Get
Your Indie Game to Market Benjamin Hill,
ADVECT Productions
Introducing Subscriptions into an Existing Free-to-Play
Game: A Fallen London Case Study
Adam Myers, Failbetter Games
Interactive Music Masterclass: Designing
A Contextual & Scripted Music System
Jeremie Voillot, Bioware
15.45-16.00 Coffee Break
17.00 - 18.00
(Room 4) Indie Showcase and Game Jam Winners Announced
The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales
Beers sponsored by
Taking the Sound of Star Wars: Battlefront to VR
Jay Steen, Criterion Games
Open Mic 2017 Chair: John Broomhall
Room Room 4 Room 5
09.30 - 10.15
(Room 4) Into the Future
Graeme Devine, Magic Leap
10.15 - 10.30 Coffee Break
10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”
Ben Kidd, CuriscopeAlexa Everywhere
David Low, Amazon’s Alexa Skills Kit
11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences
Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms
Simon Sunden, G:loot
12.00 - 12.15 Break
12.15 - 13.00 The Impact of User Behaviour on Social VR
Clemens Wangerin, vTime
The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure
Stephanie Alys, MysteryVibe
13.00 - 14.00 Lunch
14.00 - 14.45 PANEL: Accessibility - Where to Next?
Chair: Jo Twist, OBE, Ukie
Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun
14.45 - 15.00 Break
15.00 - 15.45 The Bushido Guide to esports: What We Learned Making
Japan's Top esports Title Dewi Tanner, Cygames
In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds
Rob Whitehead, Improbable
15.45 - 16.00 Coffee Break
16.00 - 16.45 Developing Critical and Moral Thinking in Games
Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable
The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial
16.45 - 17.00 Break
17.00 - 17.45 (Room 4)
Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch
Wednesday 12 July Thursday 13 JulyTuesday 11 July
TracksEvolve Indie Design Business CodingAudio Art
FREE WiFi access for all delegates!
• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion
@developconf #developconf Facebook.com/DevelopConference
More Information at www.developconference.com/2017-programme
Partners
R
International
TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
Media Partners Organised byIn partnership
More Information at www.developconference.com/2017-programme
A big thanks to all our sponsors and partners
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
09.30 - 10.15 (Room 2)
A Life in Games John Romero, Romero Games
Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games
10:15 - 11:00
11:00 - 11:15 Coffee Break
11.15 - 12:00
11.00FREE: What the Bleep Am I Doing? – Being a Gamedev
Without a Clue Steve Crouse, Pixel Maniacs
11.30FREE: How to Delay Your Indie Game! The Common Mistakes
of an Independent Micro Studio Simon Roth, Machine Studios
12.00FREE: Indie Game PR is Dead -
But Here's How We Can Survive Lewis Denby, Game If You Are
12.30 FREE: 5 Key Components of
Discoverability for Indies Haley Uyrus, Failbetter Games
13.15FREE: The Incredible
Playable ShowAlistair Aitcheson
Examining 20 Challenges of Developing VR
Content Oliver Kibblewhite,
REWIND
Can Micro Studios Triumph in F2P? Leanne Bayley,
We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide
Innovative Thinking in Mobile Gaming with esports and Beyond
Tony Yang, Space Ape Games
Perfectionism and Plateaus: Finding
Balance in a Competitive Industry
Adriana Pucciano, Creative Assembly
Getting Physical in VR - Techniques for a
Believable World John Campbell, Triangular Pixels
12:00 - 12:15 Break
12:15 - 13:00
Working with Streamers Marcella de Bie, Nysria
& Tim Mines, Spamfish
AAA Design Done Small: Designing The Flame in
the Flood Forrest Dowling, The
Molasses Flood
Joining Up The Dots - Creating Games With
An Integrated Art Style, Ethos & Identity
Rex Crowle, Foam Sword
Indie Opportunities in AR/VR/MR
Simon Barratt, Cooperative Innovations
Making a Hacking Game Hackable: An
Approach to Modding in Unity
Harry Rose, Semaeopus
13:00 - 14:00 Lunch
14:00-14:45
FREE: Amazon Lumberyard:Saving Time & Effort With Slices
Peter Chapman, Amazon Lumberyard
Interview with Gary Penn
Chair: Jonathan Smith, Traveller’s Tales
Gary Penn, Denki
Shifting Perspectives - Art for the VR
Dimension Doug Gilmore, Atomhawk
& Andrew Robinson, CCP Games
Feeling the Heat: Gaming and the End of
Moore’s Law Boyd Multerer
Making Dough: Tips to Maximise Your Game's
Long TailRichardo Rego, Bossa Studios
Funding Your Development Journey
Tanguy Dewavrin, Atom Republic
14.45 - 15.00 Break
15.00 - 15:45
FREE: Publisher's PitchHarvey Elliott, PlayStack
David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games
Tears of Joy in Star Wars VR: Creating Battlefront's
X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games
Business Affairs for Early Stage Games
Businesses: What to Do and What Not to Do
Mark Phillips, Harbottle & Lewis
Unravel - Finding Beauty in the Ordinary
Martin Sahlin, Coldwood
Influencing The Influencers: Uncovering
The Secrets Of How To Get Your Games
Covered on YouTube and Twitch Rich Keith &
Mark Turpin, Yogscast
Programming Social Features with No Money
Claire Blackshaw, Sony Interactive Entertainment
15.45 - 16:00 Coffee Break
16:00-16:45
FREE: Wearer of All the Hats: Marketing for Indie Developers
Jess Hider, Unreal Engine
From Courtroom Trials to the Trials and Tribulations of a Game
Producer... Gemma Foster,
Dlala Studios
Capturing, Analysing and Imitating Emergent Playstyles in a Leading
Mobile Card Game Sam Devlin,
Digital Creativity Labs
5 Ways I Screwed Up Sol Trader’s Launch
Chris Parsons, Revelation Games
A Nation Of Shopkeepers:
Wonderful Shopping Experiences In Your
Game Mark Sorrell,
Rovio London
No Budget? No Problem.
Free Strategies to Effectively Promote
Your Game Alex Moyet,
Curve Digital
16:45-17:00 Break
17:00-1745
FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games
(Room 2)A Visit to Future Reality
Ken Perlin, NYU
(Searching for) the Perfect Cut Dave Gomes,
Guerrilla Games
To: 30 Years of Secret Sauce: The Journey to
Predictable QualityMike Simpson,
Creative Assembly
Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,
Journalist,Christian West,
Playsport Games
17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
9:45-10:30
(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games
10.00 - 10.15 Audio Day Welcome
& Introduction John Broomhall,
Composer and Audio Track Chair
10.15 - 11.00 Taking Game Audio
to New Heights Michael Jessup,
Dolby Labs
10:30-11:00
(Room 2) Product Management The Zynga Way
Nai Chang, Zynga/NaturalMotion
11:00-11:15 Coffee Break
11.15 - 12.00
11.00FREE: Bears Can’t
Drift!? The Pitfalls of Game Development
Arran Langmead, Indie
11.30FREE: Our 5-Year
Journey from a Forum to an Established Studio
Josh Bishop, Brightrock Games
Pitch. Win. Drop the Mic. The Ultimate Pitching
Masterclass Jon Torrens,
Comms Consultant & Stephen Hey, HeyStephenHey
Story in Games (and Other Optional Extras)
Dan Abnettt, Novelist & Writer
The Game Dev Tools of Horizon: Zero Dawn
Dan Sumaili & Sander van der Steen,
Guerrilla Games
Designing a Game that Markets Itself
Tim Wicksteed, Twice Circled
Mass Effect: Andromeda Audio Retrospective
Michael Kent, Mass:Effect Andromeda
12:00-12:15 Lunch
12:15-13:00
FREE: Discover the British Games Institute
Chair: Rick Gibson, Games Investor
Consulting
Better World, Better Play: Narrative Design Tools to Enhance Gameplay
Experiences Mata Haggis, NHTV Uni
How To Sell Out With Integrity -
Commercialising Your Creativity
Colin Guilfoyle, Nebula Interactive
Evolution of the Environment Artist Mathew O’Halloran
& Karen Stanley, Ubisoft
Christoffer Radsby
Trial By Fire: How Starbound Survived
Early AccessMolly Carroll, Chucklefish
How Audio Pre-Production Can Boost Project
Productivity Loic Couthier,
Sony Interactive Entertainment
13:00-14:00 Break
14:00-14:45
FREE: How to Master Your Mocap
Tim Doubleday, Vicon Motion Systems
Taking Control: When a Game Designer Starts
A Game StudioJack Attridge,FlavourWorks
Urban Design and the Creation of Videogame
Cities Konstantinos Dimopoulos, Rural & Surveying Engineer
The Perils of Google Cardboard
Lukas Roper, VR Developer
Snake Physics – The Making of Snaking Sebastiaan Liese,
Sumo Digital
How To Not Screw Up Your Dialogue Project Hugh Edwards,
High Score Productions
14.45 - 15:00 Break
15.00 - 15.45
FREE: Challenging the Player: Tackling Difficult Topics in
GamesChair: Toni Brasting,
Wellcome
Are You Sitting Comfortably? Practical
Steps for Developing Sickness Free VR
John Foster, Dream Reality VR
A Look into How Games Can be Exploited, and How to Protect Your
Artefacts Nicolas Sheehan, Uni of Greenwich
Jumping to Conclusions - How to Teach a Player Something They Think
They Already Know Chris Wilson,
Cardboard Sword
BAFTA Masterclass: Bridging the Gap
Between Film & GamesChair: Melissa Phillips,
BAFTA
The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn
From It)Matthew Florianz,
Frontier Developments
15.45-16.00 Break
16.00 - 16.45
FREE: Tips and Tricks to get an Internship in the Games Industry
Jeroen Janssen, Happy Volcano
Challenging Conventions In Search of a Better
Game Liam de Valmency,
Media Molecule
Making the Underground - A Case Study Focusing on Innovative Procedural
AAA Game Dev Jose Paredes &
Manny Diaz, Reflections
Breaking The Chain: How Good Production Management Helps Get
Your Indie Game to Market Benjamin Hill,
ADVECT Productions
Introducing Subscriptions into an Existing Free-to-Play
Game: A Fallen London Case Study
Adam Myers, Failbetter Games
Interactive Music Masterclass: Designing
A Contextual & Scripted Music System
Jeremie Voillot, Bioware
15.45-16.00 Coffee Break
17.00 - 18.00
(Room 4) Indie Showcase and Game Jam Winners Announced
The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales
Beers sponsored by
Taking the Sound of Star Wars: Battlefront to VR
Jay Steen, Criterion Games
Open Mic 2017 Chair: John Broomhall
Room Room 4 Room 5
09.30 - 10.15
(Room 4) Into the Future
Graeme Devine, Magic Leap
10.15 - 10.30 Coffee Break
10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”
Ben Kidd, CuriscopeAlexa Everywhere
David Low, Amazon’s Alexa Skills Kit
11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences
Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms
Simon Sunden, G:loot
12.00 - 12.15 Break
12.15 - 13.00 The Impact of User Behaviour on Social VR
Clemens Wangerin, vTime
The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure
Stephanie Alys, MysteryVibe
13.00 - 14.00 Lunch
14.00 - 14.45 PANEL: Accessibility - Where to Next?
Chair: Jo Twist, OBE, Ukie
Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun
14.45 - 15.00 Break
15.00 - 15.45 The Bushido Guide to esports: What We Learned Making
Japan's Top esports Title Dewi Tanner, Cygames
In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds
Rob Whitehead, Improbable
15.45 - 16.00 Coffee Break
16.00 - 16.45 Developing Critical and Moral Thinking in Games
Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable
The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial
16.45 - 17.00 Break
17.00 - 17.45 (Room 4)
Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch
Wednesday 12 July Thursday 13 JulyTuesday 11 July
TracksEvolve Indie Design Business CodingAudio Art
FREE WiFi access for all delegates!
• Choose BT Openzone Network • Open Browser • Click on Wifi Access Code • Type Password: develop Join the conversion
@developconf #developconf Facebook.com/DevelopConference
Thursday 13 July
R
International
TECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
InternationalTECHNOLOGY AND TRENDS FOR THE PRO-AUDIO PROFESSIONAL
Media Partners Organised byIn partnership
More Information at www.developconference.com/2017-programme
A big thanks to all our sponsors and partners
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
09.30 - 10.15 (Room 2)
A Life in Games John Romero, Romero Games
Stay: How to Not Burn Out and Thrive in the Game Industry Brenda Romero, Romero Games
10:15 - 11:00
11:00 - 11:15 Coffee Break
11.15 - 12:00
11.00FREE: What the Bleep Am I Doing? – Being a Gamedev
Without a Clue Steve Crouse, Pixel Maniacs
11.30FREE: How to Delay Your Indie Game! The Common Mistakes
of an Independent Micro Studio Simon Roth, Machine Studios
12.00FREE: Indie Game PR is Dead -
But Here's How We Can Survive Lewis Denby, Game If You Are
12.30 FREE: 5 Key Components of
Discoverability for Indies Haley Uyrus, Failbetter Games
13.15FREE: The Incredible
Playable ShowAlistair Aitcheson
Examining 20 Challenges of Developing VR
Content Oliver Kibblewhite,
REWIND
Can Micro Studios Triumph in F2P? Leanne Bayley,
We Heart Dragons & Shintaro Kanaoya, Chorus Worldwide
Innovative Thinking in Mobile Gaming with esports and Beyond
Tony Yang, Space Ape Games
Perfectionism and Plateaus: Finding
Balance in a Competitive Industry
Adriana Pucciano, Creative Assembly
Getting Physical in VR - Techniques for a
Believable World John Campbell, Triangular Pixels
12:00 - 12:15 Break
12:15 - 13:00
Working with Streamers Marcella de Bie, Nysria
& Tim Mines, Spamfish
AAA Design Done Small: Designing The Flame in
the Flood Forrest Dowling, The
Molasses Flood
Joining Up The Dots - Creating Games With
An Integrated Art Style, Ethos & Identity
Rex Crowle, Foam Sword
Indie Opportunities in AR/VR/MR
Simon Barratt, Cooperative Innovations
Making a Hacking Game Hackable: An
Approach to Modding in Unity
Harry Rose, Semaeopus
13:00 - 14:00 Lunch
14:00-14:45
FREE: Amazon Lumberyard:Saving Time & Effort With Slices
Peter Chapman, Amazon Lumberyard
Interview with Gary Penn
Chair: Jonathan Smith, Traveller’s Tales
Gary Penn, Denki
Shifting Perspectives - Art for the VR
Dimension Doug Gilmore, Atomhawk
& Andrew Robinson, CCP Games
Feeling the Heat: Gaming and the End of
Moore’s Law Boyd Multerer
Making Dough: Tips to Maximise Your Game's
Long TailRichardo Rego, Bossa Studios
Funding Your Development Journey
Tanguy Dewavrin, Atom Republic
14.45 - 15.00 Break
15.00 - 15:45
FREE: Publisher's PitchHarvey Elliott, PlayStack
David Banner, Wales InteractiveSimon Byron, Curve DigitalRob Hewson, Huey Games
Tears of Joy in Star Wars VR: Creating Battlefront's
X-wing VR Mission James Svensson & Kieran Crimmins, Criterion Games
Business Affairs for Early Stage Games
Businesses: What to Do and What Not to Do
Mark Phillips, Harbottle & Lewis
Unravel - Finding Beauty in the Ordinary
Martin Sahlin, Coldwood
Influencing The Influencers: Uncovering
The Secrets Of How To Get Your Games
Covered on YouTube and Twitch Rich Keith &
Mark Turpin, Yogscast
Programming Social Features with No Money
Claire Blackshaw, Sony Interactive Entertainment
15.45 - 16:00 Coffee Break
16:00-16:45
FREE: Wearer of All the Hats: Marketing for Indie Developers
Jess Hider, Unreal Engine
From Courtroom Trials to the Trials and Tribulations of a Game
Producer... Gemma Foster,
Dlala Studios
Capturing, Analysing and Imitating Emergent Playstyles in a Leading
Mobile Card Game Sam Devlin,
Digital Creativity Labs
5 Ways I Screwed Up Sol Trader’s Launch
Chris Parsons, Revelation Games
A Nation Of Shopkeepers:
Wonderful Shopping Experiences In Your
Game Mark Sorrell,
Rovio London
No Budget? No Problem.
Free Strategies to Effectively Promote
Your Game Alex Moyet,
Curve Digital
16:45-17:00 Break
17:00-1745
FREE: Better Together? Or Show me the Money?Chair: Ella Romanos, Rocket Lolly Games
(Room 2)A Visit to Future Reality
Ken Perlin, NYU
(Searching for) the Perfect Cut Dave Gomes,
Guerrilla Games
To: 30 Years of Secret Sauce: The Journey to
Predictable QualityMike Simpson,
Creative Assembly
Driving Success: Lessons Learned From Motorsport ManagerChair: Will Freeman,
Journalist,Christian West,
Playsport Games
17.00 - 18.00 From 17.00 Expo Booth Crawl sponsored by
Room Room 1 Room 2 Room 3 Room 4 Room 5 Room 6
9:45-10:30
(Room 2) Tetsuya Mizuguchi: Beautiful Dream Chair: Nathan Brown, Edge Magazine Tetsuya Mizuguchi, Enhance Games
10.00 - 10.15 Audio Day Welcome
& Introduction John Broomhall,
Composer and Audio Track Chair
10.15 - 11.00 Taking Game Audio
to New Heights Michael Jessup,
Dolby Labs
10:30-11:00
(Room 2) Product Management The Zynga Way
Nai Chang, Zynga/NaturalMotion
11:00-11:15 Coffee Break
11.15 - 12.00
11.00FREE: Bears Can’t
Drift!? The Pitfalls of Game Development
Arran Langmead, Indie
11.30FREE: Our 5-Year
Journey from a Forum to an Established Studio
Josh Bishop, Brightrock Games
Pitch. Win. Drop the Mic. The Ultimate Pitching
Masterclass Jon Torrens,
Comms Consultant & Stephen Hey, HeyStephenHey
Story in Games (and Other Optional Extras)
Dan Abnettt, Novelist & Writer
The Game Dev Tools of Horizon: Zero Dawn
Dan Sumaili & Sander van der Steen,
Guerrilla Games
Designing a Game that Markets Itself
Tim Wicksteed, Twice Circled
Mass Effect: Andromeda Audio Retrospective
Michael Kent, Mass:Effect Andromeda
12:00-12:15 Lunch
12:15-13:00
FREE: Discover the British Games Institute
Chair: Rick Gibson, Games Investor
Consulting
Better World, Better Play: Narrative Design Tools to Enhance Gameplay
Experiences Mata Haggis, NHTV Uni
How To Sell Out With Integrity -
Commercialising Your Creativity
Colin Guilfoyle, Nebula Interactive
Evolution of the Environment Artist Mathew O’Halloran
& Karen Stanley, Ubisoft
Christoffer Radsby
Trial By Fire: How Starbound Survived
Early AccessMolly Carroll, Chucklefish
How Audio Pre-Production Can Boost Project
Productivity Loic Couthier,
Sony Interactive Entertainment
13:00-14:00 Break
14:00-14:45
FREE: How to Master Your Mocap
Tim Doubleday, Vicon Motion Systems
Taking Control: When a Game Designer Starts
A Game StudioJack Attridge,FlavourWorks
Urban Design and the Creation of Videogame
Cities Konstantinos Dimopoulos, Rural & Surveying Engineer
The Perils of Google Cardboard
Lukas Roper, VR Developer
Snake Physics – The Making of Snaking Sebastiaan Liese,
Sumo Digital
How To Not Screw Up Your Dialogue Project Hugh Edwards,
High Score Productions
14.45 - 15:00 Break
15.00 - 15.45
FREE: Challenging the Player: Tackling Difficult Topics in
GamesChair: Toni Brasting,
Wellcome
Are You Sitting Comfortably? Practical
Steps for Developing Sickness Free VR
John Foster, Dream Reality VR
A Look into How Games Can be Exploited, and How to Protect Your
Artefacts Nicolas Sheehan, Uni of Greenwich
Jumping to Conclusions - How to Teach a Player Something They Think
They Already Know Chris Wilson,
Cardboard Sword
BAFTA Masterclass: Bridging the Gap
Between Film & GamesChair: Melissa Phillips,
BAFTA
The Challenge Of Creating Audio For Planet Coaster (And What You Can Learn
From It)Matthew Florianz,
Frontier Developments
15.45-16.00 Break
16.00 - 16.45
FREE: Tips and Tricks to get an Internship in the Games Industry
Jeroen Janssen, Happy Volcano
Challenging Conventions In Search of a Better
Game Liam de Valmency,
Media Molecule
Making the Underground - A Case Study Focusing on Innovative Procedural
AAA Game Dev Jose Paredes &
Manny Diaz, Reflections
Breaking The Chain: How Good Production Management Helps Get
Your Indie Game to Market Benjamin Hill,
ADVECT Productions
Introducing Subscriptions into an Existing Free-to-Play
Game: A Fallen London Case Study
Adam Myers, Failbetter Games
Interactive Music Masterclass: Designing
A Contextual & Scripted Music System
Jeremie Voillot, Bioware
15.45-16.00 Coffee Break
17.00 - 18.00
(Room 4) Indie Showcase and Game Jam Winners Announced
The Great British Develop Games Gameshow Chairs: Simon Byron, Curve Studios and Jonathan Smith, Traveller’s Tales
Beers sponsored by
Taking the Sound of Star Wars: Battlefront to VR
Jay Steen, Criterion Games
Open Mic 2017 Chair: John Broomhall
Room Room 4 Room 5
09.30 - 10.15
(Room 4) Into the Future
Graeme Devine, Magic Leap
10.15 - 10.30 Coffee Break
10.30 - 11.15 Emergence in VR - Empowering Players to “Be” Rather Than “Do”
Ben Kidd, CuriscopeAlexa Everywhere
David Low, Amazon’s Alexa Skills Kit
11.15 - 12.00 Creating Large-Scale Location-Based AR Experiences
Edward Miller, Scape Technologiesesports for Everyone: The Future of esports is Accessibility, Not Platforms
Simon Sunden, G:loot
12.00 - 12.15 Break
12.15 - 13.00 The Impact of User Behaviour on Social VR
Clemens Wangerin, vTime
The Future of Fornication: How the Growing Sextech Industry Will Redefine Pleasure
Stephanie Alys, MysteryVibe
13.00 - 14.00 Lunch
14.00 - 14.45 PANEL: Accessibility - Where to Next?
Chair: Jo Twist, OBE, Ukie
Tin Hearts: The Quest for “Long-Form VR” and Lessons Learned Along the Way Kostas Zarifis, Rogue Sun
14.45 - 15.00 Break
15.00 - 15.45 The Bushido Guide to esports: What We Learned Making
Japan's Top esports Title Dewi Tanner, Cygames
In Vivo Veritas: The Hidden Technical Challenges and Choices of Creating Massive, Cloud-based Worlds
Rob Whitehead, Improbable
15.45 - 16.00 Coffee Break
16.00 - 16.45 Developing Critical and Moral Thinking in Games
Nick Button-Brown, Sensible ObjectOliver Lewis, Improbable
The Beautiful Game – What esports Can Learn from the World of Football George Osborn, Go Editorial
16.45 - 17.00 Break
17.00 - 17.45 (Room 4)
Your Game as Community: Learnings from the Intersection of Viewing, Playing and Buying Ethan Evans, Twitch
Wednesday 12 July Thursday 13 JulyTuesday 11 July
TracksEvolve Indie Design Business CodingAudio Art
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