00-persuasion-the game!.doc

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“PERSUASION” (A FUN Persuasive Game for In-class active learning! – By Patricia Souza "##$% Using the persuasive strategies &e 'ave learne a)out in out te*t)oo+ ,ic+ five volunteers to ma+e a one-t& minute s,eec' to t'e rest of t'e class Here is an envelope of money I found around my house .'e ,erson &'o is t'e most ,ersuasive gets to +e all t'e money Instrution to the volunteer! /ou 'ave one to t&o minutes a,,ro*imately to convince t'e class t'at you s'ou get all t'e money in t'is )ag /ou must use t'e means of ,ersuasion s'o&n on t'e Persuasion 0ar you ra& (et'os ,at'os or logos% to convince t'e class to give you t'is money Instrutions to the lass!  1emem)er t'at ,ersuasive evises are not al&ays true an t'at ,romises are not al&ays +e,t /our 2o) is to c'oose t'e ,erson &'o convinces you most t'at t'ey s'oul get t'e money .'in+ of t'e ,ersuasive tools t'ey use as &e &ill )e iscussing t'em after t'is activity "ame Piees! .&o envelo,es of money 3 several consolation ,rizes 4 Persuasion 0ars 4 5onroe6s 5otivate Se7uence 0ars an 4 sets of 8ogical Fallacies 0ars HO# $O P%A&! '() *hoose a +udge( .'e 2uge &ill facilitate t'e game an )rea+ any ties .'is s'oul )e t'e teac'er in most cases ,() “Persuasion” ards -Ethos. %ogos or Pathos)!  Fan t'e cars out face o&n so t'at only t'e &or 9,ersuas is visi)le to t'e volunteer s,ea+er an 'ave eac' volunteer c'ose one car :ac' volunteer 'as to use t'e met'o of ,ersuasion s'o&n on t'e face of t'eir ,ersuasion car /() 0onroe1s 0otivated Se2uene! Give eac' volunteer s,ea+er a 5onroe6s 5otivate Se7uence car S,ea+ must use t'is se7uence in t'eir ,ersuasion to get t'e money A s,ea+er &'o )rea+s out of se7uence from 5onroe6s 5otivate Se7uence loses one ,oint for eac' se7uence t'ey get caug't oing out of orer 3() %ogial 4allaies *ards! ;ivie t'e auience u, into five grou,s :ac' grou, is a su,,ort system for only o of t'e volunteer s,ea+ers :ac' s,ea+er &ill ,ic+ mem)ers for t'eir o&n su,,ort grou, ,rior to t'e start of t'e game an t'is su,,ort grou, &ill 'el, t'at s,ea+er evise a ,ersuasive argument .'e grou, &ill go over t'e ifferent ty,es of logical fallacies so t'ey &ill )e reay to ,ounce on some ,oor s,ea+er &'o tries to use a logi fallacy an< 1.) Su,,ort grou, tries to fin fallacies in arguments mae from s,ea+ers ot'er t'an t'e s,ea+er t'ey su,,ort= 2.) S,ea+er tries to ma+e t'e argument &it'out using any of > logical fallacies escri)e on t'e cars 3.) S,ea+er loses one ,oint for every logical fallacy s,ea+er is 0AUG?. ma+ing 5() Evidene!  Fan evience s'eets out face o&n :ac' s,ea+er ,ic+s @ ,ieces of evience From t'ose @ ,iec of evience t'e s,ea+er can only use one to use as )ac+u, to t'eir ,ersuasive claim ()ecause t'is is only a on t&o minute ,resentation S$RA$E"IES $O #IN! -Eah spea6er starts 7ith 5 points eah) 1.) 0atc' t'e o,,osing s,ea+er em,loying logical fallacies 3 using 5onroe6s 5otivate Se7uence out of se7uence= 2.) Stay organize using 5onroe6s 5otivate Se7uence an on6t use logical fallacies= an 3.) Be res,ectful to t'e 2uge If a tie occurs &inning is at t'e 2uge6s iscretion (2uge must not )e )ias – must 2uge )y t'e merit 7uality of content an elivery of t'e s,ea+er6s argument% AN8 $HE #INNER "E$S< % S,ea+er< :nvelo,e of money! "% Su,,ort Grou,< ;oor ,rize eac' (a cany )ar eac' or somet'ing li+e t'at% @% 8osers< 0onsolation ,rize eac' (may)e a ,e,,ermint or somet'ing% 8E9RIE4IN"! 1.)  Persuasion ;efine (,g @>%< 0an any)oy tell me &'at it means to ,ersuae accoring to our te*tC (.' ,rocess of attem,ting to c'ange or reinforce attitues )eliefs values or )e'aviors% 2.) 5onroe6s 5otivate Se7uence (,g @>$%< is a five-ste, ,attern t'at integrates a ,ro)lem-solution a,,roac' 0an any)oy tell me &'at t'ose five ste,s areC 3.) Strategies for 5otivating /our Auience< D'at i you learn a)out t'e strategies of motivation an auienc (et'os logos 3 ,at'os%C 4.) 8ogical Fallacies (,g @>#%< D'at are t'e ifferent logical fallacies t'at avertisers an s,ea+ers often utiliz an &'at o t'ey meanC (0ausal Ban&agon :it'er-or ?asty Generalization Personal Attac+ 1e ?erring A,,eal to 5is,lace Aut'ority Non-se7uitur% 5.) S,ea+er6s ,ersuasive met'os (,g @E%< D'at o you t'in+ of t'e s,ea+ers6 met'osC 8et6s tal+ a)out t' one at a time a 5et'o useC ) Use effectivelyC c D'at i you li+e most a)out t'at s,ea+erC

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Persuasive In class activity:

PERSUASION(A FUN Persuasive Game for In-class active learning! By Patricia Souza, 2004)Using the persuasive strategies we have learned about in out textbook, pick five volunteers to make a one-two minute speech to the rest of the class.

Here is an envelope of money I found around my house. The person who is the most persuasive gets to keep all the money.

Instruction to the volunteer: You have one to two minutes approximately to convince the class that you should get all the money in this bag. You must use the means of persuasion shown on the Persuasion Card you draw (ethos, pathos or logos), to convince the class to give you this money.

Instructions to the class: Remember that persuasive devises are not always true and that promises are not always kept. Your job is to choose the person who convinces you most that they should get the money. Think of the persuasive tools they use as we will be discussing them after this activity.

Game Pieces: Two envelopes of money & several consolation prizes, 5 Persuasion Cards, 5 Monroes Motivated Sequence Cards, and 5 sets of Logical Fallacies Cards.

How to Play:

1.) Choose a Judge. The judge will facilitate the game and break any ties. This should be the teacher in most cases.

2.) Persuasion cards (Ethos, Logos or Pathos): Fan the cards out face down so that only the word persuasion is visible to the volunteer speaker, and have each volunteer chose one card. Each volunteer has to use the method of persuasion shown on the face of their persuasion card.

3.) Monroes Motivated Sequence: Give each volunteer speaker a Monroes Motivated Sequence card. Speakers must use this sequence in their persuasion to get the money. A speaker who breaks out of sequence from Monroes Motivated Sequence, loses one point for each sequence they get caught doing out of order.4.) Logical Fallacies Cards: Divide the audience up into five groups. Each group is a support system for only one of the volunteer speakers. Each speaker will pick members for their own support group prior to the start of the game and this support group will help that speaker devise a persuasive argument. The group will go over the different types of logical fallacies so they will be ready to pounce on some poor speaker who tries to use a logical fallacy, and:1.) Support group tries to find fallacies in arguments made from speakers other than the speaker they support;

2.) Speaker tries to make the argument without using any of 8 logical fallacies described on the cards3.) Speaker loses one point for every logical fallacy speaker is CAUGHT making5.) Evidence: Fan evidence sheets out, face down. Each speaker picks 3 pieces of evidence. From those 3 pieces of evidence the speaker can only use one to use as backup to their persuasive claim (because this is only a one-two minute presentation.Strategies to Win: (Each speaker starts with 5 points each)1.) Catch the opposing speaker employing logical fallacies & using Monroes Motivated Sequence out of sequence;2.) Stay organized using Monroes Motivated Sequence and dont use logical fallacies; and3.) Be respectful to the judge. If a tie occurs, winning is at the judges discretion (judge must not be bias must judge by the merit, quality of content and delivery of the speakers argument).AND THE WINNER GETS:

1.) Speaker: Envelope of money!

2.) Support Group: Door prize each (a candy bar each, or something like that).3.) Losers: Consolation prize each (maybe a peppermint or something).DEBRIEFING:1.) Persuasion Defined (pg 368): Can anybody tell me what it means to persuade according to our text? (The process of attempting to change or reinforce attitudes, beliefs, values or behaviors).

2.) Monroes Motivated Sequence (pg 384): is a five-step pattern that integrates a problem-solution approach. Can anybody tell me what those five steps are?3.) Strategies for Motivating Your Audience: What did you learn about the strategies of motivation an audience (ethos, logos & pathos)?4.) Logical Fallacies (pg 380): What are the different logical fallacies that advertisers and speakers often utilize and what do they mean? (Causal, Bandwagon, Either-or, Hasty Generalization, Personal Attack, Red Herring, Appeal to Misplaced Authority, Non-sequitur.)5.) Speakers persuasive methods (pg 376): What do you think of the speakers methods? Lets talk about them one at a time.a. Method used?b. Used effectively?c. What did you like most about that speaker?