001 mercenary party
TRANSCRIPT
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7/25/2019 001 Mercenary Party
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Combat Tracker
Encounter Name Difficulty
XP Value Location
Monster
Challenge XP Type
Race Size
ATTACKS & SPELLCASTING
ATTACK ATK BONUS DAMAGE/TYPE
STR DEX CON
INT WIS CHA
ACINITIATIVE SPEED
FEATURES & SKILLS
HIT POINTS
1
HIT POINTS
2
HIT POINTS
3
HIT POINTS
4
HIT POINTS
5
HIT P
Notes
25
24
23
22
21
20
19
18
17
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0
-1
-2
-3
-4
-5
INITIATIVE
Monster
Challenge XP Type
Race Size
ATTACKS & SPELLCASTING
ATTACK ATK BONUS DAMAGE/TYPE
STR DEX CON
INT WIS CHA
ACINITIATIVE SPEED
FEATURES & SKILLS
HIT POINTS
1
HIT POINTS
2
HIT POINTS
3
HIT POINTS
4
HIT POINTS
5
HIT P
Monster
Challenge XP Type
Race Size
ATTACKS & SPELLCASTING
ATTACK ATK BONUS DAMAGE/TYPE
STR DEX CON
INT WIS CHA
ACINITIATIVE SPEED
FEATURES & SKILLS
HIT POINTS
1
HIT POINTS
2
HIT POINTS
3
HIT POINTS
4
HIT POINTS
5
HIT P
Mercenary Party Medium
600 XP Rats' Piss
Urtz, Mercenary Captain2 (HD: 10d8+20) 450 XP each Chaotic Neutral
Humanoid (Human) Medium
15
+2
16
+3
14
+2
14
+2
11
+0
14
+2
+3 30ft
Scimitar +5 1d6+3 S
Dagger +5 1d4+3 P
Multiattack. The captain makes three melee attacks: two with its scimitar and one with itsdagger. Or the captain makes two ranged attacks with its daggers.
Saving Throws: Str +4, D+5, Wis +2Skills: Athletics +4, Dece+4Senses: Perception 10Languages: Common, ElvParry. The captain adds 2 AC against one melee attathat would hit it. To do socaptain must see the attacand be wielding a meleeweapon.
15 76
Mercenaries1/8 (HD: 2d8+2) 25 XP each Chaotic Neutral
Humanoid (Human/Ha;f-Elf) Medium
+0
11
+1
12 12
+1
+0
10
+0
10
+0
10
Scimitar +3 1d6+1 S
L. Crossbow +3 1d8+1 P
Senses: Perception 1Languages: Common
+1 30ft 12 12 13 16 11 14 1