001 mercenary party

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  • 7/25/2019 001 Mercenary Party

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    Combat Tracker

    Encounter Name Difficulty

    XP Value Location

    Monster

    Challenge XP Type

    Race Size

    ATTACKS & SPELLCASTING

    ATTACK ATK BONUS DAMAGE/TYPE

    STR DEX CON

    INT WIS CHA

    ACINITIATIVE SPEED

    FEATURES & SKILLS

    HIT POINTS

    1

    HIT POINTS

    2

    HIT POINTS

    3

    HIT POINTS

    4

    HIT POINTS

    5

    HIT P

    Notes

    25

    24

    23

    22

    21

    20

    19

    18

    17

    16

    15

    14

    13

    12

    11

    10

    9

    8

    7

    6

    5

    4

    3

    2

    1

    0

    -1

    -2

    -3

    -4

    -5

    INITIATIVE

    Monster

    Challenge XP Type

    Race Size

    ATTACKS & SPELLCASTING

    ATTACK ATK BONUS DAMAGE/TYPE

    STR DEX CON

    INT WIS CHA

    ACINITIATIVE SPEED

    FEATURES & SKILLS

    HIT POINTS

    1

    HIT POINTS

    2

    HIT POINTS

    3

    HIT POINTS

    4

    HIT POINTS

    5

    HIT P

    Monster

    Challenge XP Type

    Race Size

    ATTACKS & SPELLCASTING

    ATTACK ATK BONUS DAMAGE/TYPE

    STR DEX CON

    INT WIS CHA

    ACINITIATIVE SPEED

    FEATURES & SKILLS

    HIT POINTS

    1

    HIT POINTS

    2

    HIT POINTS

    3

    HIT POINTS

    4

    HIT POINTS

    5

    HIT P

    Mercenary Party Medium

    600 XP Rats' Piss

    Urtz, Mercenary Captain2 (HD: 10d8+20) 450 XP each Chaotic Neutral

    Humanoid (Human) Medium

    15

    +2

    16

    +3

    14

    +2

    14

    +2

    11

    +0

    14

    +2

    +3 30ft

    Scimitar +5 1d6+3 S

    Dagger +5 1d4+3 P

    Multiattack. The captain makes three melee attacks: two with its scimitar and one with itsdagger. Or the captain makes two ranged attacks with its daggers.

    Saving Throws: Str +4, D+5, Wis +2Skills: Athletics +4, Dece+4Senses: Perception 10Languages: Common, ElvParry. The captain adds 2 AC against one melee attathat would hit it. To do socaptain must see the attacand be wielding a meleeweapon.

    15 76

    Mercenaries1/8 (HD: 2d8+2) 25 XP each Chaotic Neutral

    Humanoid (Human/Ha;f-Elf) Medium

    +0

    11

    +1

    12 12

    +1

    +0

    10

    +0

    10

    +0

    10

    Scimitar +3 1d6+1 S

    L. Crossbow +3 1d8+1 P

    Senses: Perception 1Languages: Common

    +1 30ft 12 12 13 16 11 14 1