03_lectureoutline week 2 [compatibility mode]
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ec ors n ys cs
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. All physical quantities encountered in this
text will be either a scalar or a vector
A vector quantity has both magnitude
A scalar is completely specified by only a
magnitude (size)
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en an wr tten, use an arrow:
When rinted will be in bold rint with anr
arrow:
Ar
vector in print, an italic letter will be used:
Italics will also be used to represent scalars
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Equality of Two Vectors
Two vectors are e ual if the have the samemagnitude and the same direction
Any vector can be moved parallel to itselfw ou e ng a ec e
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egat ve ectors
Two vectors are negative if they have thesame magnitude but are 180apart (oppositedirections) r r r r
Resultant Vector
;= + =
The resultant vector is the sum of a given set
of vectors
= +R A Br r r
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Adding Vectors Geometrically
(Triangle or Polygon Method) oose a sca e
Draw the first vector with the appropriate lengthan n t e rect on spec e , w t respect to acoordinate system
raw e nex vec or us ng e same sca e wthe appropriate length and in the direction,
whose origin is the end of vector and parallelAr
r
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Graphically Adding Vectors,
cont. on nue raw ng e vec ors p- o- a
The resultant is drawn from the origin of to the end of
Measure the length of and its angle Use the scale factor to convert length to actual magnitude
Ar
Rr
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3-1 Scalars Versus Vectors
Scalar: number with units
Vector: quantity with magnitude and direction
How to et to the librar : need to know how far andwhich way
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3-2 The Com onents of a Vector
Even though you know how far and in which
y , y u y
to walk there in a straight line:
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3-2 The Com onents of a VectorCan resolve vector into perpendicular components using a two-dimensional coordinate system:
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3-2 The Components of a Vector
Length, angle,and componentscan becalculated fromeach other usin
trigonometry:
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3-2 The Components of a Vector
Signs of vector components:
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3-3 Addin and Subtractin Vectors
Adding Vectors Using Components:1. Find the components of each vector to be
added.
2. Add the x- and y-components separately.
3. Find the resultant vector.
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3-3 Addin and Subtractin Vectors
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3-3 Addin and Subtractin Vectors
Subtracting Vectors: The negative of a vector is
a vector of the same magnitude pointing in the
opposite direction. Here, .D= A B
r r
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3-4 Unit Vectorsii
Unit vectors are dimensionless vectors of unit
.
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$i, j, k$ $
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3-4 Unit Vectors
Multiplying unit vectors by scalars: the multiplier
changes the length, and the sign indicates the
direction.
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Right hand r le cross
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Right hand rule cross
pro uct
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S f Ch t 3
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Summar of Cha ter 3
Vector: quantity with magnitude and direction Vector components: Ax= A cos , By= B sin
agn tu e: A = Ax
+ Ay
= -1
Graphical vector addition: Place tail of secondat ea o rst; sum po nts rom ta o rst tohead of last
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