#04-2020-1003-107 lecture3 multimedia technology i · 2020. 10. 1. · the involvement of...
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01.10.20 11:49
CSCI 101 Connecting with Computer Science Lecture 3: Multimedia Technology I
Jetic Gū2020 Fall Semester (S3)
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Overview• Focus: Digital Media
• Architecture: von Neumann
• Readings: 2, 3
• Core Ideas:
1. Concepts
2. Digital as Medium
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Digital Multimedia
Summary
P1 Media Concept
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What is Media & Medium?
Concep
t
P1 Media Concept
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What is Media & Medium?
• Media
Concep
t
P1 Media Concept
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What is Media & Medium?
• Media
• Means of Mass communication
Concep
t
P1 Media Concept
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What is Media & Medium?
• Media
• Means of Mass communication
• Plural of Medium
Concep
t
P1 Media Concept
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What is Media & Medium?
• Media
• Means of Mass communication
• Plural of Medium
• Multimedia
Concep
t
P1 Media Concept
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What is Media & Medium?
• Media
• Means of Mass communication
• Plural of Medium
• Multimedia
• Using more than one medium of expression or communication
Concep
t
P1 Media Concept
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What Are These Media?
Concep
t
P1 Media Concept
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What Are These Media?• Music
Concep
t
P1 Media Concept
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What Are These Media?• Music
• Paintings
Concep
t
P1 Media Concept
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What Are These Media?• Music
• Paintings
• Book
Concep
t
P1 Media Concept
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What Are These Media?• Music
• Paintings
• Book
• Mass printed books, Newspapers
Concep
t
P1 Media Concept
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What Are These Media?• Music
• Paintings
• Book
• Mass printed books, Newspapers
• Photographs, Motion pictures
Concep
t
P1 Media Concept
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What Are These Media?• Music
• Paintings
• Book
• Mass printed books, Newspapers
• Photographs, Motion pictures
• Internet Media
Concep
t
P1 Media Concept
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What Are These Media?• Music
• Paintings
• Book
• Mass printed books, Newspapers
• Photographs, Motion pictures
• Internet Media
• Future: VR, AR, and all those other weird things
Concep
t
P1 Media Concept
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The Involvement of Technology
Concep
t
P1 Media Concept
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The Involvement of Technology• For content creation
Concep
t
P1 Media Concept
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The Involvement of Technology• For content creation
• Pen/Pencil, Printing press
Concep
t
P1 Media Concept
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The Involvement of Technology• For content creation
• Pen/Pencil, Printing press
• Analogue / Digital Photography + Motion Pictures
Concep
t
P1 Media Concept
![Page 22: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/22.jpg)
The Involvement of Technology• For content creation
• Pen/Pencil, Printing press
• Analogue / Digital Photography + Motion Pictures
• etc.
Concep
t
P1 Media Concept
![Page 23: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/23.jpg)
The Involvement of Technology• For content creation
• Pen/Pencil, Printing press
• Analogue / Digital Photography + Motion Pictures
• etc.
• For content distribution
Concep
t
P1 Media Concept
![Page 24: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/24.jpg)
The Involvement of Technology• For content creation
• Pen/Pencil, Printing press
• Analogue / Digital Photography + Motion Pictures
• etc.
• For content distribution
• Vinyl, CD/DVD, Internet
Concep
t
P1 Media Concept
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The Involvement of Technology• For content creation
• Pen/Pencil, Printing press
• Analogue / Digital Photography + Motion Pictures
• etc.
• For content distribution
• Vinyl, CD/DVD, Internet
• Computer has revolutionised BOTH content creation and distribution
Concep
t
P1 Media Concept
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Digital as Medium
Summary
P2 Medium
For content representation and distribution
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Medium
Concep
t
P2 Medium
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Medium• JPEG/JPEG 2000
Concep
t
P2 Medium
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Medium• JPEG/JPEG 2000
• MPEG-1/2/4 H.264/265/HEVC 4K; UHD 3D/freeview
Concep
t
P2 Medium
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Medium• JPEG/JPEG 2000
• MPEG-1/2/4 H.264/265/HEVC 4K; UHD 3D/freeview
• 3G/4G/5G mobile communications
Concep
t
P2 Medium
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Medium• JPEG/JPEG 2000
• MPEG-1/2/4 H.264/265/HEVC 4K; UHD 3D/freeview
• 3G/4G/5G mobile communications
• Multimedia-enabled smartphone, tablets
Concep
t
P2 Medium
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Medium• JPEG/JPEG 2000
• MPEG-1/2/4 H.264/265/HEVC 4K; UHD 3D/freeview
• 3G/4G/5G mobile communications
• Multimedia-enabled smartphone, tablets
• Social media, Cloud media, Crowd media
Concep
t
P2 Medium
![Page 33: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/33.jpg)
Medium• JPEG/JPEG 2000
• MPEG-1/2/4 H.264/265/HEVC 4K; UHD 3D/freeview
• 3G/4G/5G mobile communications
• Multimedia-enabled smartphone, tablets
• Social media, Cloud media, Crowd media
• Online gaming
Concep
t
P2 Medium
![Page 34: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/34.jpg)
Medium
Concep
t
P2 Medium
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Medium• Main Content
Concep
t
P2 Medium
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Medium• Main Content
• Text
Concep
t
P2 Medium
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Medium• Main Content
• Text
• Graphics
Concep
t
P2 Medium
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Medium• Main Content
• Text
• Graphics
• Sound
Concep
t
P2 Medium
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Medium• Main Content
• Text
• Graphics
• Sound
• Multimedia: combinations of above
Concep
t
P2 Medium
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Medium• Main Content
• Text
• Graphics
• Sound
• Multimedia: combinations of above
• Interactive: combinations of above, plus user involvement
Concep
t
P2 Medium
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Case Study: Digital Text
Tech
nical
P2 Medium
• How are text represented in computers?
• Methods: character by character encoding
• ASCII
• UTF
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Case Study: Digital Text
Tech
nical
P2 Medium
• How are text represented in computers?
• Methods: character by character encoding
• ASCII: each character is represented as 8-bit binary code
• American Standard Code for Information Interchange
• Assign each character with a 8-bit binary code (e.g. '0'-'9', 'A'-'Z', 'a'-'z')
• UTF
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Case Study: Digital Text
1. https://3.bp.blogspot.com/-EmmXIc6wNRI/WauyBOCusUI/AAAAAAAAAk8/Wodt0iDmaQowu3XuaHcIGCVes-75E7URgCLcBGAs/s1600/ASCII%2Bcode.png
'0' = 48'A' = 65
Demo
'a' = 970-31: control chars
P2 Medium
![Page 44: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/44.jpg)
Case Study: Digital Text
• Content of 1.txt on your hard disk (if encoded with ASCII)
• Text: Hello
• Hex: 4865 6C6C 6F0A // 0A is the end of file symbol
• Bin: 01001000 01100101 01101100 01101100 01101111 00001100
Demo
P2 Medium
![Page 45: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/45.jpg)
UTF8
Demo
• Unicode Transformation Format
• Extends ASCII with more characters, including accented letters (e.g. ’Ä’, 'Ö', 'Ü'), most languages (e.g. Chinese), and emoji
• Variable width character encoding (8bit to 32bit)
• First 128 characters of Unicode exactly the same as ASCII
• valid ASCII text is valid UTF-8-encoded Unicode
P2 Medium
![Page 46: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/46.jpg)
UTF8Number of bytes
Bits for code point
First code point
Last code point Byte 1 Byte 2 Byte 3 Byte 4
1 7 U+0000 U+007F 0xxxxxxx
2 11 U+0080 U+07FF 110xxxxx 10xxxxxx
3 16 U+0800 U+FFFF 1110xxxx 10xxxxxx 10xxxxxx
4 21 U+10000 U+10FFFF 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
Demo
P2 Medium
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Case Study: Digital Imagery
Tech
nical
P2 Medium
• How are Pictures represented in computers?
• RGB!
![Page 48: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/48.jpg)
Case Study: Digital Imagery
Tech
nical
P2 Medium
• Pixel
• stands for Picture Element
• My monitor is 4k, 3840 x 2160 pixels
• Each pixel on a modern LED panel has 3 coloursRed, Green, Blue (RGB)
![Page 49: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/49.jpg)
Case Study: Digital Imagery
Tech
nical
P2 Medium
• Pixel
• stands for Picture Element
• My monitor is 4k, 3840 x 2160 pixels
• Each pixel on a modern LED panel has 3 coloursRed, Green, Blue (RGB)
![Page 50: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/50.jpg)
Case Study: Digital Imagery
Tech
nical
1. This is a complicated concept
P2 Medium
• ! There are different colour systems for different uses
• Grey-scales: monochrome imagery
• RGB: for displaying colour
• CMYK: for image compression, convert RGB to CMYK, then compress to retain more detail1
![Page 51: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/51.jpg)
Case Study: Digital Imagery
Tech
nical
1. This is a complicated concept
P2 Medium
• RGB colour
• Each colour is represented with 8-bit binary (0-255)
• Red: 255, 0, 0; Green: 0, 255, 0; BLUE: 0, 0, 255;
• Yellow: 255, 255, 0; Orange: 255, 128, 0; Purple: 255, 0, 255;
• Also referred to as 24bit colour (3 bytes per pixel)
![Page 52: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/52.jpg)
Case Study: Digital Imagery
Tech
nical
P2 Medium
• 1056 x 1478 pixels in TIFF (no compression)
• 4,683,436 bytes
• 1056 x 1478 x 3 = 4,682,304 bytes
• 1132 bytes for meta information
![Page 53: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/53.jpg)
Case Study: Digital Imagery
Tech
nical
P2 Medium
• 1056 x 1478 pixels in TIFF (no compression)
• 4,683,436 bytes
• 1056 x 1478 x 3 = 4,682,304 bytes
• 1132 bytes for meta information
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Case Study: Digital Imagery
Tech
nical
P2 Medium
• Mov format: essentially RGB, but 3 bytes per pixel, 23-60 fps!
![Page 55: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/55.jpg)
Case Study: Audio Signal Representation
Tech
nical
P2 Medium
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Case Study: Audio Signal Representation
Tech
nical
P2 Medium
![Page 57: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/57.jpg)
Case Study: Audio Signal Representation
Tech
nical
P2 Medium
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Case Study: Audio Signal Representation
Tech
nical
P2 Medium
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Case Study: Audio Signal Representation
Tech
nical440 Hz = 440 cycles per sec
One cycle
P2 Medium
![Page 60: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/60.jpg)
Case Study: Audio Signal Representation
Tech
nical
010101010 010100101
440 Hz = 440 cycles per sec
P2 Medium
![Page 61: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/61.jpg)
Tech
nical
Case Study: Audio Signal Representation
440 Hz = 440 cycles per sec, Sample rate 36 x 440 = 15,840 = 16kps
P2 Medium
![Page 62: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/62.jpg)
Tech
nical
Case Study: Audio Signal Representation
440 Hz = 440 cycles per sec, Sample rate 36 x 440 = 15,840 = 16kps
P2 Medium
![Page 63: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/63.jpg)
Tech
nical
Case Study: Audio Signal Representation
440 Hz = 440 cycles per sec, Sample rate 36 x 440 = 15,840 = 16kps
P2 Medium
![Page 64: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/64.jpg)
Tech
nical
Case Study: Audio Signal Representation
440 Hz = 440 cycles per sec, Sample rate 64 x 440 = 31,680 = 32kps
P2 Medium
![Page 65: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/65.jpg)
Tech
nical
Case Study: Audio Signal Representation
440 Hz = 440 cycles per sec, Sample rate 36 x 440 = 15,840 = 16kps
P2 Medium
![Page 66: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/66.jpg)
Tech
nical
Case Study: Audio Signal Representation
440 Hz = 440 cycles per sec, Sample rate 36 x 440 = 15,840 = 16kps
-200m
P2 Medium
![Page 67: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/67.jpg)
Tech
nical
Case Study: Audio Signal Representation
440 Hz = 440 cycles per sec, Sample rate 36 x 440 = 15,840 = 16kps
=(-11001000)2-200m
P2 Medium
![Page 68: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/68.jpg)
Tech
nical
Case Study: Audio Signal Representation
440 Hz = 440 cycles per sec, Sample rate 36 x 440 = 15,840 = 16kps
=(-11001000)2-200m
Signed 16bit: '1000000011001000'
P2 Medium
![Page 69: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/69.jpg)
Tech
nical
Case Study: Audio Signal Representation
440 Hz = 440 cycles per sec, Sample rate 36 x 440 = 15,840 = 16kps
=(-11001000)2-200m
Signed 16bit: '1000000011001000'
Bitrate: 16kps x 16bit = 256Kbps (= 32KBps)
P2 Medium
![Page 70: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/70.jpg)
Tech
nical
Case Study: Audio Signal Representation
• Standard Mp3 audio file
• Sampling rate: 44,100
• Bitrate: 256 kBit/s (Kbps)
• 4 min audio file size? > 4 × 60 × 256 ÷ 8 = 7680KB
P2 Medium
![Page 71: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/71.jpg)
Research Topics
• History of Printing Press
• Digital Photography vs Analogue Photography
• How analogue motion pictures where edited
• Reading Report: Amusing Ourselves to Death
Resea
rch
P2 Medium
![Page 72: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/72.jpg)
Research Topics
• History of Printing Press
• Digital Photography vs Analogue Photography
• How analogue motion pictures where edited
• Reading Report: Amusing Ourselves to Death
Resea
rch
1. https://www.youtube.com/watch?v=PgWoAUb7vO0
P2 Medium
![Page 73: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/73.jpg)
Research Topics
• History of Printing Press
• Digital Photography vs Analogue Photography
• How analogue motion pictures where edited
• Reading Report: Amusing Ourselves to Death
Resea
rch
1. https://www.youtube.com/watch?v=PgWoAUb7vO0
P2 Medium
![Page 74: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/74.jpg)
Research Topics
• History of Printing Press
• Digital Photography vs Analogue Photography
• How analogue motion pictures where edited
• Reading Report: Amusing Ourselves to Death
Resea
rch
1. https://www.youtube.com/watch?v=aPQ7OPy8T2w
P2 Medium
![Page 75: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/75.jpg)
Research Topics
• History of Printing Press
• Digital Photography vs Analogue Photography
• How analogue motion pictures where edited
• Reading Report: Amusing Ourselves to Death
Resea
rch
1. https://www.youtube.com/watch?v=aPQ7OPy8T2w
P2 Medium
![Page 76: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/76.jpg)
Research Topics
• History of Printing Press
• Digital Photography vs Analogue Photography
• How analogue motion pictures where edited
• Reading Report: Amusing Ourselves to Death
Resea
rch
1. https://www.youtube.com/watch?v=aPQ7OPy8T2w
P2 Medium
![Page 77: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/77.jpg)
Research Topics
• History of Printing Press
• Digital Photography vs Analogue Photography
• How analogue motion pictures where edited
• Reading Report: Amusing Ourselves to Death
Resea
rch
1. https://www.youtube.com/watch?v=aPQ7OPy8T2w
P2 Medium
![Page 78: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/78.jpg)
Research Topics
• History of Printing Press
• Digital Photography vs Analogue Photography
• How analogue motion pictures where edited
• Reading Report: Amusing Ourselves to Death
Resea
rch
1. https://www.youtube.com/watch?v=aPQ7OPy8T2w
P2 Medium
![Page 79: #04-2020-1003-107 Lecture3 Multimedia Technology I · 2020. 10. 1. · The Involvement of Technology • For content creation • Pen/Pencil, Printing press • Analogue / Digital](https://reader034.vdocument.in/reader034/viewer/2022051607/6030efe5e8293c05c6649a81/html5/thumbnails/79.jpg)
Research Topics
• History of Printing Press
• Digital Photography vs Analogue Photography
• How analogue motion pictures where edited
• Reading Report: Amusing Ourselves to Death
Resea
rch
1. https://www.youtube.com/watch?v=aPQ7OPy8T2w
P2 Medium