1 / 31 reionization of universe: 3d radiative transfer simulations t. nakamoto (univ. of tsukuba) 1....
TRANSCRIPT
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Reionization of Universe:
3D Radiative Transfer Simulations
T. Nakamoto (Univ. of Tsukuba)
1. Why Reionization ?
2. TsuCube Project
3. Toward a New Code
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1. Why Reionization ?
-Radiation Feedback ---- Effects for Following Generation- Photoionization- Photodissociation- Photo Heating
-Observation ---- Probe for First Generation
- Emissions- Absorptions
1. Why Reionization ?
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3D Reionization Calculations
・ Photon Conservation Method (+ Tree Method) Abel et al. 1999, Abel & Wandelt 2001, Razoumov et al. 2002
・ Direct Incident Radiation Ciardi et al. 2001, Susa & Umemura
・ Local Optical Depth Approx. Gnedin 2000
・ Optically Thin Variable Eddington Tensor Formalism Gnedin & Abel 2001
・ Full 3D Radiative Transfer Nakamoto, Umemura, & Susa 2001
w/ HD +Stellar source
w/o HD +QSO source
4 / 31(Abel & Wandelt 2002)Adaptive Ray Tracing
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Razoumov et al. 2002
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Ciardi et al. 2001
Monte Carlo
HD+ RT (post processing)
7 / 313D RHD: Cosmic Reionization (Gnedin 2000)
Tngas
XHI
z = 9
Cosmological HD ~1010-12 Msun
RT (Local Optical Depth Approx.)
Star Formation
H, He
H2 form/dest
8 / 31Optically Thin Variable Eddington Tensor (Gnedin & Abel 2001)
LOD OTVET
XHI
9 / 31N3 = 1283 in (8Mpc) 3, Nangle = 1282
Radiative Transfer
Ionization Equilibrium
Isotropic background UV: I21 =0.1Zel’dovich approximation: z = 15An Example:Evolution ofIonization State
Nakamoto, Umemura, & Susa 20011. Why Reionization ?
Neutral Fraction:
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XHI =nHI
nH
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Z=9
Z=5Z=7
Z=15
I21=0.1
Reionization History of an Inhomogeneous Universe
1. Why Reionization ?
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Shadowing Effect
Inhomogeneous Homogeneous
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3D Reionization Calculations
・ Photon Conservation Method (+ Tree Method) Abel et al. 1999, Abel & Wandelt 2001, Razoumov et al. 2002
・ Direct Incident Radiation Ciardi et al. 2001, Susa & Umemura
・ Local Optical Depth Approx. Gnedin 2000
・ Optically Thin Variable Eddington Tensor Formalism Gnedin & Abel 2001
・ Full 3D Radiative Transfer Nakamoto, Umemura, & Susa 2001
w/ HD +Stellar source
w/o HD +QSO source
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2. TsuCube Project Comparisons of 3D RT codes
Common Test Problem(s)
Groups/Codes:
* CRASH (Ferrara, Ciardi, Maselli)* CORAL (Iliev)* OVTET (Gnedin, Abel)* Cen* Razoumov* Tsukuba (Nakamoto, Umemura, Hiroi)
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• • I-front propagation (Time Dependence)• UV intensity @ each grid point• computation speed
Test Problem 1:
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nH =10−3cm−3
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˙ N γ =1048s−1 at 13.6 eV
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L = 6.6 kpc
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Nc =128
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T =104 K
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χe =10−3 (collisional)
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L = 6.6 kpc
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Nc =128
Input
Output
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nH − R plot
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nH =10−3cm−3
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T =104 K
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χe =10−3 (collisional)
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˙ N γ =1048s−1 at 13.6 eV
no dynamics
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åıåπÇ©ÇÁÇÃãóó£1283Å~1282
Radia
tion E
nerg
y D
ensi
ty
Distance
Tsukuba's Current Code: Short Characteristics Method
max: 1283 x 1282
Not good for a point source(Better for diffuse radiation)
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Improvement of Our Code: ART (Accurate RT)
• Time Dependence
• Accuracy
• (Speed)
3. Toward a New Code
17 / 31Time Dependece
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dnHI
dt=−nHI
σIhν
dΩdν∫∫ +nenpα
€
1c∂I∂t
+n⋅∇I =−nHIσI +η
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dnHI
dt=−
−∇⋅F + 4πηhν
dν∫ +nenpα
Current Status: 1D: OK 2D: now struggling 3D: next step
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Nx Ny Nz N NNν
Cost
〜
Ray = Group of Segments
Suitable for large simulation, though its accuracy is limited.
Short Characteristics Method (Kunasz&Auer 1988)
Good - # of Operation = Small- Simple
Bad - Numerical Diffusion
Accuracy & Speed
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Numerical Diffusion
Long Char. Short Char.
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ART (Accurate/Accelerated Ray Tracing) Method
Nx NyNz N NNνCost 〜
This has good points of both the Long Char. & the Short Char.
Radiation - On a radiation meshQuantities on Hydro Mesh -
Interpolated from valueson the radiation mesh.
Good - # of Operation = Small- Small Numerical Diff.
Bad - Complicated
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ART
Accuracy of ART ~ Long Char.
Quite smallnumerical diffusion
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Computational Time
If…Space = N2
Angle = 1Frequency = 1
Long Char. ~ N3
Short Char. ~ N2
ART ~ N2
Theoretical Predictedtiming (2D-Plane case)
1 0- 4
1 0- 3
1 0- 2
1 0- 1
1 00
1 01
1 01
1 02
N3
N2
Measured Time (WS)
Tim
e [s
ec]
Space Grid Size = N
Long Char.
ART
Short Char.
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r
Ene
rgy
Den
sity
SC (2D: 322 x 1024)
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€
E (x,y)×C ×r
SC (2D: 322 x 1024)
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2D N×N mesh
Y
N
N X
Nangle
O
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r
Ene
rgy
Den
sity
ART (2D: 322 x 1024)
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32 x 256
Source (emitting toward One quadrant)VacuumGrids: Space = 32x32, Angle = 256 (= 64 x 4)
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€
E (x,y)×C ×r
ART (2D: 322 x 1024)
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€
E (x,y)×C ×r
ART (2D: 322 x 64)
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€
E (x,y)×C ×r
SC (2D: 322 x 64)
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4. Summary
* Reionization Simulations
* TsuCube Project: Comparison of 3D RT Codes
* Developement of a New Code3DTime DependeceAccuracySpeed