1 cpe/csc 581: knowledge management dr. franz j. kurfess computer science department cal poly
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2
Usability Assessment and
Evaluation
Dr. Franz J. KurfessComputer Science Department
Cal Poly
4© Franz J. Kurfess
Overview Usability of Knowledge
❖ Introduction usability of tools and systems vs. usability of
knowledge
❖Usability Evaluations
❖Usability Frameworks
❖Usability Considerations for Knowledge-Intensive Computer Systems
❖ Important Concepts and Terms
❖Chapter Summary
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Usability EvaluationsUsability Evaluations
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Usability Evaluations
❖ formative evaluation done at different stages of development influences the design of the system as it is being
developed relies on quick feedback from users
or other ways to obtain feedback
❖summative evaluation assesses the quality of a finished product no influence during design and development users can evaluate the actual product
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Four evaluation paradigms
❖ ‘quick and dirty’
❖usability testing
❖field studies
❖predictive evaluation
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Quick and dirty
❖ ‘quick & dirty’ evaluation describes a common practice designers informally get feedback from users or
consultants to confirm that their ideas are in-line with users’ needs and are liked.
❖Quick & dirty evaluations can be done any time
❖The emphasis is on fast input to the design process rather than carefully documented findings.
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Usability Testing
❖ recording the performance of typical users on typical tasks in controlled settings field observations may also be used
❖ users are watched recorded on video their activities are logged
mouse movements, key presses
❖ evaluation calculation of performance times identification of errors explanation why the users did what they did
❖ user satisfaction questionnaires and interviews are used to elicit the opinions of users
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Field Studies
❖done in natural settings
❖ to understand what users do naturally and how technology impacts them
❖ in product design field studies can be used to- identify opportunities for new technology- determine design requirements - decide how best to introduce new technology- evaluate technology in use
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Predictive Evaluation
❖experts apply their knowledge of typical users to predict usability problems often guided by heuristics
❖another approach involves theoretical models
❖users need not be present
❖ relatively quick & inexpensive
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DECIDE: A framework to guide
evaluationDetermine the goals the evaluation addresses.Explore the specific questions to be answered.Choose the evaluation paradigm and techniques to
answer the questions. Identify the practical issues.Decide how to deal with the ethical issues.Evaluate, interpret and present the data.
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Determine the Goals
❖ high-level goals of the evaluation
❖ stakeholders in the overall system for the specific evaluation
❖ selection of the usability evaluation paradigm probably influenced by the goals
❖ examples of goals Identify the best presentation method for knowledge. Check to ensure that different access methods are consistent. Investigate how technology affects the usage of knowledge. Improve the usability of an existing product, work flow, or
common practice.
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Explore the Questions
❖questions to be asked during usability evaluations hypothesis (“research question”) questions can be used to clarify aspects of the goals may include questions used during interactions with
evaluation participants
❖examples for questions related to knowledge Why do users need/want to know this? How do users act on this knowledge? What happens if they do their task without this
knowledge? What is the source of this knowledge? Who is
responsible for veracity, maintenance, access control?
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Choose the Evaluation Paradigm & Techniques
❖ Four evaluation paradigms ‘quick and dirty’ usability testing field studies predictive evaluation
❖ Techniques observing users asking users about their opinions asking experts about their opinions testing the performance of users modeling the task performance of users
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Identify Practical Issues
❖ selection of users types of users size of participant pool
❖ budget
❖ schedule
❖ evaluators internal/external
❖ facilities and equipment usability lab recording equipment
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Decide on Ethical Issues
❖ informed consent form
❖participants have a right to know the goals of the study what will happen to the findings privacy of personal information not to be quoted without their agreement leave when they wish be treated politely
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Evaluate, Interpret and Present Data
❖may depend on the paradigm and techniques used
❖evaluation aspects Reliability: can the study be replicated? Validity: is it measuring what you thought? Biases: is the process creating biases? Scope: can the findings be generalized? Ecological validity: is the environment of the
study influencing it e.g. Hawthorn effect
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Usability Considerations for Knowledge-Intensive
Systems❖knowledge-intensive tasks and activities
acquisition, organization, manipulation, retrieval, presentation of knowledge
❖knowledge-centric interaction methods text-based, visual, auditory
❖ tools for knowledge management generic categories, specific tools as examples
❖usability measures for knowledge-intensive tasks qualitative / quantitative subjective / objective
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Activity: Knowledge Usability in Student
Research❖Scenario: A student (team) needs to do
investigate a topic, e.g. to prepare a research paper, or to work on a project.
❖Task: Identify activities, methods, tools, and usability measures for this scenario.
❖Deliverable: A document created with a tool of your choice that presents the knowledge your team collected about knowledge usability to be posted on Blackboard AI Discussion Board
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Activity Worksheet :Knowledge Usability
❖ Scenario description: describe the sample scenario that serves as the basis for your
investigation
❖ Tasks and Activities: what are the critical tasks and activities related to dealing with
knowledge
❖ Interaction Methods: how doe you interact with the computer to deal with the
knowledge
❖ KM Tools: what are the tools you’re using
❖ Usability Measures how do you measure the usability of the tools and methods
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Activity Worksheet:Knowledge Usability
❖ Scenario description:
❖ Tasks and Activities:
❖ Interaction Methods:
❖ KM Tools:
❖ Usability Measures
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Activity Lecture Preparation:
Knowledge Usability ❖ Scenario description:
an instructor needs to prepare a lecture for a Computer Science class the material will be presented to class in a face-to-face session with computer-based presentation tools
❖ Tasks and Activities: determination of the topic
based on course catalog description, extended course outline, textbook, related courses identification of essential concepts and terms acquisition of knowledge about concepts and terms
possibly recursive until the desired level of detail is reached creation of a framework for the arrangement of the concepts
relationship between concepts, in particular dependencies presentation of the knowledge
sequence, method (natural language in spoken or written form, grapic, demo, simulation)
❖ Interaction Methods: search for related material (documents) organization of knowledge (hierarchical and graph-based frameworks)
❖ KM Tools: search (Google, Google Scholar, CiteSeer, IEEE Digital Library, PolyCat, Spotlight) knowledge collection utility (Google Notebook, Zotero, Scrapbook, DevonThink) knowledge organization tools (outliner, concept mapping, ontology editor)
❖ Usability Measures ratio of useful/irrelevant documents (precision, recall) effort to perform an activity or task (time, basic actions, cost, utilization of resources) user satisfaction “pleasantness”
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Key points
❖An evaluation paradigm is an approach that is influenced by particular theories and philosophies.
❖Five categories of techniques were identified: observing users, asking users, asking experts, user testing, modeling users.
❖An evaluation framework like DECIDE offers some guidance for the practical aspects of usability evaluations
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Activity: DECIDE Framework
❖ apply the DECIDE framework to your team project in this class specifically to the usability of knowledge distinguish between usability of the tool or system, and
usability of the knowledge the system deals with
Determine the goals the evaluation addresses. Explore the specific questions to be answered. Choose the evaluation paradigm and techniques to answer the
questions. Identify the practical issues. Decide how to deal with the ethical issues. Evaluate, interpret and present the data.
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Knowledge UtilizationKnowledge Utilization
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What is Knowledge Utilization?
❖no clear definition
❖often used interchangeably with knowledge dissemination knowledge transfer knowledge usage
❖usually assume two aspects distribution of knowledge, information, or products incorporation of conceptual or instrumental use of
knowledge into relevant activities
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Knowledge Dissemination and
Utilization❖due to a number of factors, existing knowledge is
not used effectively driven by the dissemination side (researchers), rather
than the knowledge use side (practitioners)finding practical applications of knowledge is often left to
potential users lack of coordinated knowledge utilization activities
ad hoc dissemination models, very few attempts at systematic approaches to utilization
cumbersome accessibilityfinding and accessing knowledge has been the domain of
specialists (librarians, consultants)
[NCDDR 1996]
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Dissemination Types
❖ spread one-way diffusion or distribution of knowledge and
information
❖ choice users actively seek and acquire knowledge from established
or alternative sources users learn about their options
❖ exchange interactions between people multi-directional flow of knowledge and information
❖ implementation technical assistance, training, interpersonal activities
[NCDDR 1996]
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Extension Model of Knowledge Use
❖ rational, linear conception of the process of knowledge utilization knowledge is packaged and moved from one place to
anotherbased on the assumption that knowledge can be
arranged into definable, useable units that can be transmitted easily
“getting the word out” based on the hope that potential users will hear about
it, and be willing and capable to utilize it does not reflect the use of knowledge in many
situations
[NCDDR 1996]
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Complex Model of Knowledge Use
❖ the process usually is not rational nor linear complex
multiple sources, multiple media and paths of delivery interdependencies between individual knowledge items context may be critical
transactional may involve transactions between source (expert) and user
dependent on the background of potential users pre-existing knowledge, beliefs, experiences
❖ the user is involved in the usage process problem-solver constructor of a personal knowledge base
[NCDDR 1996]
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Knowledge Usage
❖conceptual use changes in levels of knowledge, understanding, or
attitude
❖ instrumental use changes in behavior and practice
❖strategic use manipulation of knowledge to attain specific goals
power, profit, political gain
[NCDDR 1996]
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Knowledge Usage Metaphors
❖“tabula rasa” the learner’s mind is an empty slate upon which people
“in the know” impress knowledge
❖ learner as a sponge soaking up knowledge, largely without filtering or
processing
❖brain as a computer processes information in a systematic fashion as it is
received from outside sources
[NCDDR 1996]
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Knowledge Use as Learning Process
❖ role of knowledge dynamic set of understandings influenced by its
originators and its users
❖ role of the learner actively filters and shapes knowledge
integration into existing knowledge constructs models of the the environment
explanations to make sense of the world pre-existing (mis-)understandings may have to be
changedthey result in discrepancies of the mental model
[NCDDR 1996]
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Dimensions of Knowledge Utilization
❖ dissemination source originator of information initiator of dissemination
❖ content new knowledge supporting information
❖ dissemination medium packaging and transmission of knowledge
❖ user person or organization to receive and apply the
knowledge[NCDDR 1996]
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Knowledge Life CycleKnowledge Life Cycle
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Knowledge Life Span
[Kaplan 1997]
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Knowledge Life Cycle
[Kaplan 1997]
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Utilization of Knowledge Assets
[Konno 2000]
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Knowledge Usage Issues
❖selection of knowledge
❖composition of knowledge
❖merging of knowledge items
❖modification of knowledge
❖modification of system aspects
❖preservation of consistency
❖user motivation
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Knowledge Usage Template
[Skyrme 1999]
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KM Benefits Tree
[Skyrme 1999]
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Digital LibrariesDigital Libraries
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[Griffin 2000]
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Technology vs. Usage
Today’s Technology Centered Systems
User and Usage Centered
Query
Task Context
Organize
ThinkSelect
Evaluate
Output
Collaborate
BrowseTransfer into Search
Gather
Store
Create
Plan
[Griffin 2000]
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Carnegie Mellon University: Digital Video Libraries• speech, image and natural language
technologies integration
Univ of Michigan: Intelligent Agent Architectures• software agents; resource federation;
artificial service market economies; educational impact
Stanford Univ: Uniform Access• interoperability; protocols & standards;
distributed object architectures; interface design for distributed information retrieval
full-content search and retrieval of video segments
general access, extensibility for heterogeneous distributed resources
new DL cross-disciplinary capabilities, intellectual perspectives and linkages
Project/Research Focus research goal
Digital Libraries Initiative (DLI)Phase 1 Projects
[Griffin 2000]
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Project/Research Focus
Univ of California, Santa Barbara: Geographic Information Systems
• spatially-indexed data; content-based retrieval; image-compression; metadata
Univ of Illinois: Intelligent Search and the Net• large-scale information retrieval across
knowledge domains; semantic search; SGML; user/usage studies
Univ of California, Berkeley: Media Integration and Access
• new models of “documents”; natural language processing; content-based image retrieval; innovative interface design
resources for geosciences research and education communities
new models and services for multi-media information management in a networked world
semantic retrieval across the net; alternatives for publishers of scientific journals
research goal
Digital Libraries Initiative (DLI)Phase 1 Projects
[Griffin 2000]
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Computer & Communications CompaniesDigital Equipment CorpXerox CorpXerox PARCIntel CorpApple CorporationBellcoreEastman Kodak CoIBMLockheedInterconnect Tech CorpEnterprise Integration (EIT)BellcoreIntervalMicrosoft CorpBell Atlantic Network ServicesAT&THewlett PackardUnited TechnologiesSoftquadBRS/DatawareSpyglassHitachi
Professional SocietiesAmerican Math Society (AMA)ACMIEEEAmerican Institute of Aeronautics and Astronautics (AIAA)American Physical SocietyAmerican Institute of PhysicsNCGIAAssociation of Research Libraries
Government Agencies and LabsDMA/CIOU S NavyUSGSNASA/ARCRes Agcy of CaliforniaSan Diego Assn of Govts
LibrariesProject Site Univ LibsUSGS LibraryLibrary of CongressCalifornia State LibrarySonoma County LibrarySt. Louis Public LibraryNew York Public Libs
Other UniversitiesSUNY BuffaloUniv of MaineUniv of ArizonaOpen University, U.K.Univ of WisconsinUniv of ColoradoMITCornell Univ
Publishers/Content ProvidersElsevier Science GroupEncyclopedia BritannicaMcGraw-Hill PublishersDialog Information ServicesO'ReillyWAIS IncQED CommunicationsJohn Wiley & SonsU.S. News & World ReportM&T PublishingTribune CompanyUMI
-- DLI Lead Institutions --Carnegie Mellon University of California, Berkeley University of IllinoisStanford University University of Michigan Univ of California, Santa Barbara
Other/Non-ProfitsCNRIEnvironmental Systems Res InstMellon FoundationKellogg FoundationGetty Foundation
Primary & Secondary SchoolsProject-local comm schoolsFairfax County Public SchoolsWinchester-Thurston SchoolAnn Arbor Public SchoolsStuyvesant High School, NYCShasta County Ofc of Edu
Flow of Resources, Technologies, Knowledge, Intellectual Products
International OrgsERCIM
DLI Collaboration and Partnering
[Griffin 2000]
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PharmaceuticalDesign
StructuralBiology
ChemicalDynamics
Com
pu
ter
Sp
eed
in B
illi
on o
f O
per
atio
ns
per
Sec
ond
1970 1980 1990 2000
0.1
1
10
100
1000
Airfoil
48 Hour Weather
2D PlasmaModeling
72 HourWeather
3D Plasma
Modeling
Vehicle Signature
Climate ModelingFluid TurbulenceHuman Genome
Ocean CirculationQuantum ChromdynamicsSemiconductor ModelingSuperconductor ModelingViscous Fluid Dynamics
Vision and Cognition
Estimate of HiggsBoson Mass
Grand Challenge Requirements
[Griffin 2000]
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Traffic Requirements for Bandwidth
100
101
102
103
104
105
106
107
108
109
1010
Steady Bursty
CompositeImaging
InteractiveVisualization
VideoTeleconf
TextFile
Transfer
CollaborationTechnology
DistributedComputing
ImageTransfer
Multi-MediaDatabaseAccess
Multi-MediaMail
Electronic Mail
CharacterData Transfer
Ban
dw
idth
Pea
k R
ate
Application Requirements
[Griffin 2000]
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Computing Capability (FLOPS)
Network Capability(bandwidth)
Two Dimensional Thinking,
Early 1990s...
[Griffin 2000]
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Computing (flops)Digital content
Com
munic
ati
ons
(ban
dw
idth
, co
nnect
ivit
y)
Digital Libraries technologytrajectory: intellectualaccess to globally distributed information
less more
Three Dimensional Thinking, Mid-90s...
[Griffin 2000]
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metadatametadata
Today: Context and Structure
[Griffin 2000]
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Data 01001001100011111100
Information
Knowledge μσ
Understanding The universe is expanding!
cont
ext
anal
ysis
stru
ctur
e
Infe
renc
e
Evolution of Understanding
[Griffin 2000]
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LifeSciences
2000
PhysicalSciences
Engineering
Life Sciences
Information Sciences
PhysicalSciences
Engineering
2010
Information Sciences
Social Sciences,Humanities
Social Sciences,Humanities
A Vision of Disciplinarity in 2010
[Griffin 2000]
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FY 1999 Competition Data ~50 proposals requesting $25M ~30 countries Formal Program with UK/JISC (Circular 15/98)
International Digital Libraries Collaborative
Research Program
[Griffin 2000]
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http://www.euromktg.com/globstats/
April 1999
English 107.2M 56.5%non-English 82.7M 43.5% European 54.9M 30.0%
By end of year 2000
English 160Mnon-English 167M
Languages and the Internet
[Griffin 2000]
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Stanford InfoBus: CORBA distributed object technology
IC IC
PM
PM
IS
LS LS LSPM
PM
ISIS
IPS
PM
IPS
PM: Protocol Machine
LS: Library Service
IC: Interface Client
IS: Information Source
IPS: Information Processing Service
* objects, collections, services, platforms….
KM Infrastructure
[Griffin 2000]
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Traditional KM Stress: Service Selection, Organization, Structure for
Access Centralization, Standards Physical objects & standard genres
Contemporary Technological Capabilities (e.g. WWW) Stress:
Flexibility, Openness Rapid Evolution Decentralization (geographic,
administrative) Digital objects, old + new genres
Design Space for KM Systems
& Beyond
Merging Intellectual Perspectives
[Griffin 2000]
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Audio Level
Key Words
Word Relevance
Camera Motion
Scene Changes
Histogram Scene Analysis
© Carnegie Mellon University 2/96
Application of Integrated Technologies
[Griffin 2000]
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UC Berkeley Digital Library Testbed
Building Large Collections of Diverse
Information
[Griffin 2000]
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New Conceptualizations
[Griffin 2000]
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Goals
❖gather information and build collections conversion of existing collections creation of new collections from scratch integration of collections
❖create new communities communication evaluation collaboration
❖make technology disappear from our awareness and experience
[Griffin 2000]
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Usage Aspects
❖collection and evaluation of usage information single items vs. sets of items individuals vs. groups temporal relationships info-space relationships
❖examples relevance feedback, user profiles, citation analysis,
hypertext links, collaborative filtering
❖problems technical aspects, quantity of data privacy
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Post-Test
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References❖ [Griffin 2000] Stephen M. Griffin, Digital Libraries Initiative, National Science
Foundation, www.dli2.nsf.gov, 2000
❖ [Kaplan 1997] R.M. Kaplan, Knowledge Management - Access to an Untapped Resource, October 1997.
❖ [Konno 2000] Noburu Konno, Knowledge Strategy and “Ba” - The Practice of Knowledge-Based Management. Column, Inc., 2000.
❖ [NCDDR 1996] A Review of the Literature on Dissemination and Knowledge Utilization. National Center for the Dissemination of Disability Research (NCDDR), www.ncddr.org, 1996
❖ [Skyrme 1999].David Skyrme. Knowledge Usage Template. David Skyrme Associates, www.skyrme.com, 1999.
[Gil 2000]