1 foxtrot, by bill amend 10/31/02. usability testing amy thurston userworks, inc. 20 november 2002

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Page 1: 1 Foxtrot, by Bill Amend 10/31/02. Usability Testing Amy Thurston UserWorks, Inc. 20 November 2002

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Foxtrot, by Bill Amend 10/31/02

Page 2: 1 Foxtrot, by Bill Amend 10/31/02. Usability Testing Amy Thurston UserWorks, Inc. 20 November 2002

Usability Testing

Amy Thurston

UserWorks, Inc.

20 November 2002

Page 3: 1 Foxtrot, by Bill Amend 10/31/02. Usability Testing Amy Thurston UserWorks, Inc. 20 November 2002

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What is usability? An effective, efficient, satisfying relationship

among: a system or product its users what the user wants to accomplish

Considering both initial ease of use (intuitiveness, ease of learning) operational ease of use (productivity, ease of

retention)

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What is the goal of usability?

To improve aspects of the product with which users come into contact

To make user interfaces logical, intuitive and clear to people who use them

Includes the entire user experience physical design (dimensions, layout, packaging) look and feel (displays, controls) procedures (the steps to complete a task) environment (physical, geographic) availability/usefulness of support (online help,

training, documentation, help line support)

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Types of usability testing Testing with users Heuristic / expert evaluation Online survey Click-path monitoring Concept evaluations

Considerations These techniques can be complimentary Ideally, one would use groups of these as you go

through an iterative design process

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Categories of usability testing

Formative - Evaluations based on observing representative users completing important and frequent tasks with a prototype of the product. Errors, accuracy, speed of performance, and analyze user comments to recommend design changes

Summative / Acceptance - Usability engineering specialists observe and record performance and user comments at the end of a design cycle

Benchmarking - Establishes a level of product usability for future testing and measurement

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______________

/ / Visual Design User Testing Takes: 2days-2weeks

/ Surface / Look and Feel Heuristic Evaluation Lasts: 2weeks - 2mos

/_____________/

______________

/ / Interface Design User Testing Takes: 2days-2weeks

/ Skeleton / Heuristic Evaluation Lasts: 2weeks - 2mos

/_____________/ Participatory Design

______________

/ / Interaction Design Card sorting Takes: 2days-2weeks

/ Structure / Prototype Testing Lasts: 1mo - 6mos

/_____________/

______________

/ / User Modeling User Interviews Takes: 2weeks - 2months

/ Scope / Project Objectives Personas/Scenarios Lasts: 3mos - 1year

/_____________/ Mental Models

______________

/ / Deep User Research Ethnography Takes: 6weeks - 6months

/ Strategy / Business Goals Contextual Research Lasts: 1year - 5years

/_____________/

--Peter Merholz, peterme.com, based on a structure by Jesse James Garrett, jjg.net

Page 10: 1 Foxtrot, by Bill Amend 10/31/02. Usability Testing Amy Thurston UserWorks, Inc. 20 November 2002

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Objectives of usability testing

Plan Prepare Collect data Analyze Report the data

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What’s not on the list? Taking action on the findings

Many times, implementation is left to another group

Findings need to be balanced with business decisions

What’s best for the user might not be best for the product

Decision makers often have a broad array of reports which inform their actions; usability is only one of these

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Planning What are the goals of testing?

Is the product in development and is there a need for guidance?

Is the product about to be deployed and is there only time for “tweaking”

What if there are show-stoppers? Note that the final results will only be as

good as the procedures are appropriate Select the best usability testing technique

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Planning Who are the users?

Are there multiple user groups? How many users should be tested?

Do we need to test users from all groups? What type of test is this? (i.e,, do we need

quantitative, random sampling based data? Do we need to turn around the results in two days?)

What or who determines if the product is usable?

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Planning What should be tested?

What are the users typically trying to do? Are there some basic functions that have to

be right? Are there some functions that seem

confusing or problematic? Do anticipated environmental situations affect

usability?

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Planning Who will receive the report? What happens to the information that will

be generated? Will changes be made to the product

based on the data?

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What if you don’t know the users?

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Types of user needs and task analysis activities Interviews / focus groups Competitive / comparative analysis Contextual inquiry Walkthrough / talkthrough Link analysis

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Interviews / focus groups

Interview users / conduct focus groups to probe for user needs on specific design features or preferences

Example: Interviewer: “This product has the

capability to do a three-way conference call. Would that be sufficient?”

User: “No; sometimes we have 4 to 5 locations that need to be involved.”

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Competitive / comparative analysis

Examine other similar products Determine typical user scenarios and

evaluate products List features, noting their design and, if

possible, their effectiveness

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Contextual inquiry Understand procedure Develop training criteria Determine information needs

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Walkthrough / talkthrough Walkthrough only of use where there are

well-established procedures and existing products

May pick up more dynamic problems than a static task analysis Enough time to accomplish? Physical distance between needed

information

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Link analysis

Task analysis focusing on: Communication links Physical access

Emphasis on frequency of contact Often used for:

Workplace design Task allocation Determining instrumentation requirements

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Preparation Materials needed for testing and test

plan Screener to “qualify” participants Video consent form Tasks for participants (enough to fill the

time, and a little more) Pre-test and post-test questionnaires Test plan

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Preparation: Screener

Based on a description of user group(s) Determine which characteristics are

important for choosing participants Some important characteristics are used to

determine group membership (i.e., profession, experience, location)

Other characteristics should be balanced within the group (i.e., gender and age are frequently balanced)

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Preparation: Screener

Use the screener to verify participant is willing to be video taped, if appropriate

After the potential participant successfully completes the screener, use the opportunity to schedule the participant

Participants who are “no-shows” are costly Give incentives Make reminder calls

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Preparation: Consent Form

Is it legally necessary to receive written permission from a participant to video or audio tape them? Note that testing can still go forward if they agree but

that data will be without back-up verification You need the participant’s agreement to use their

image Some clients need written non-disclosure

statements from participants

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Preparation: Tasks Tasks should be written

Basic parts of the product (i.e., the critical functions or paths)

Parts of particular interest to the client Parts that

Are known to cause confusion and problems You anticipate will cause confusion and problems

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Preparation: Tasks Tasks should be pilot tested with

someone unfamiliar with the product To assure that the task wording is clear To determine how long it takes to accomplish

the tasks To determine if the tasks are “do-able” To find if there are alternate “correct” paths

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Preparation: Pre-test and Post-test Questionnaires Questionnaires can be of many types

Specifically designed for the particular test General questionnaires designed by others

(e.g., QUIS from U MD) Validated questionnaires such as SUS (by

John Brooke at Redhatch for DEC, free), or SUMI and WAMMI (from Jurek K. at University College Cork, not free)

Marketing questionnaires Benchmarking, baseline measures

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Preparation: Post-task Questionnaires

Purpose is to determine from the participant’s point of view Satisfaction Efficiency Ease of learning Ease of use If feel in control If like system or not

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Preparation: Test Plan

A script for the administrator Gives place for checklist of what to say Can give precise wording if study needs to adhere

to more precision Gives the anticipated “correct” path for ease of the

administrator to follow Introduction should be delivered in person

even if test is a non-interference test

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Testing Testing team can be one or more persons Participant fills out preliminary forms Start the tape! Use test guide to direct the “production”

Introduce test Have user do task(s) Note usability issues, comments (by hand or software) Have user answer questions, questionnaire(s)

Debrief, thank, and compensate

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Testing Materials to have participant complete

before test Demographic, consent forms

Use the test guide during the test Materials to have been completed by

end of test Questionnaires, forms for usability Data log and/or other notes

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Analysis: the Basics

Usability heuristics Constantine and Lockwood (see

http://www.foruse.com/) Jakob Nielsen (see

http://www.useit.com/papers/heuristic/heuristic_list.html and http://www.useit.com/alertbox/9710a.html)

Expert opinions (see references) Industry best practices Experience

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Report Usability tests must be documented

To have the appropriate effect To allow the powers-that-be to make

appropriate decisions To serve the in the historical context of a

project

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Report

Helpful to know these answers before starting the report Who is the report for? How will it be used? How much time after testing is allowed for

analysis and reporting? What will be the most effective (or acceptable)

format?

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Report Basic information about participants and test Test based data Analysis of the data--prioritize problem severity

High--cannot complete the task or causes data loss Medium--likely to cost user time or difficulty Low--not substantial but worth considering

Recommendations (if appropriate for the type of test) including further testing if problems are severe or complicated

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Report Formats Written reports

Top line report (1 p) Brief report (5-7pp) Systematic scientific (academic style) report PowerPoint reports Common Industry Format for software analysis reports (but there is no

place for recommendations) Briefings

Formal with presentation Telephone based

Highlights tape Collection of clips of participants using the product with voice over

comments or introductory titles

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Sample results from a usability test

Overall, 4 of 5 users liked the product 3 of 5 users had some difficulty completing Task 3.

The average rating for completing this task was 5.3 on a 9 point scale. The three users that had difficulty selected the blue button instead of the red button because the names are ambiguous and confusing. It is recommended that one or both of these names change to reflect their opposing effects.

5 of 5 users completed Task 6. Users commented that they liked this feature and found it easy to complete the task. Average rating was 8.7 on a 9 point scale.

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Usability resources

Online: Usability.gov - National Cancer Institute Useit.com - Jakob Nielsen Usableweb.com - Keith Instone UPAssoc.org - Usability Professionals’

Association UIE.com - User Interface Engineering

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Good Luck in Your Own Usability Testing

Amy Thurston

[email protected]

UserWorks, Inc

1738 Elton Rd., Suite 138

Silver Spring, MD 20903

Phone 301-431-0500

FAX 301-431-4834