1 interaccion 2008, ix congreso de interacción persona-ordenador, albacete, 9-12 june 2008 ecool:...
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3 Interaccion 2008, IX Congreso de Interacción Persona-Ordenador, Albacete, 9-12 June 2008 Agenda Introduction & motivations ECOOL Architecture ECOOL metamodel ECOOL on different platforms ConclusionTRANSCRIPT
1 Interaccion 2008, IX Congreso de Interacción Persona-Ordenador, Albacete, 9-12 June 2008
ECOOL: Generation of CollaborativeMultiplatform Scenarios withInteractive Learning Objects
Francisco Javier Martínez Ruiz1, Juan Manuel González Calleros1,Josefina Guerrero García1, Jaime Muñoz Arteaga2, Jean Vanderdonckt1
1Université catholique de Louvain (UCL)Louvain School of Management (LSM) - Information Systems Unit (ISYS)
Belgian Laboratory of Computer-Human Interaction (BCHI)http://www.isys.ucl.ac.be/bchi
2Universidad Autónoma de Aguascalientes, Dpto. de Sistemas de Información, Av. Universidad #940 – 20100 Aguascalientes (México)
2 Interaccion 2008, IX Congreso de Interacción Persona-Ordenador, Albacete, 9-12 June 2008
Agenda
Introduction & motivations ECOOL Architecture ECOOL metamodel ECOOL on different platforms Conclusion
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Agenda
Introduction & motivations ECOOL Architecture ECOOL metamodel ECOOL on different platforms Conclusion
4 Interaccion 2008, IX Congreso de Interacción Persona-Ordenador, Albacete, 9-12 June 2008
VLE or LMS
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ICampus on SmartPhones
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ICampus on Pocket PC
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Multiplicity of contexts of use
Location Role Device Experience
Sporting Multimedia Travel programme
Working Travel booking sitePowerful interface for complex operations
Travelling Booking notificationEverywhere connectivity for simple data exchange
Family TV is multi-media family device #1
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UI #12UI #11UI #10UI #9Application 3
UI #8UI #7UI #6UI #5Application 2
UI #4UI #3UI #2UI #1Application 1
Platform #4Platform #3Platform #2Platform #1
Application 1
Application 2
Application 3
UI model #1
UI model #2
UI model #3
Platform #1
Platform #2
Platform #3
Platform #4
Platform model #1
Platform model #2
Platform model #3
Platform model #4
Consequence
• Proliferation of developments
[Abrams et al.,2001]
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Technical Aspects
•The LMSs impose a series of challenges in different areas:
•Software engineering aspects– It takes time to develop a user interface with a new device, a
new interaction technique– It takes more time to develop a toolkit– It takes even more time to rely on a model-driven approach
•Usability engineering aspects– New user interfaces are shipped with usability problems because
• Little or no experience• No past, no empirical evidence
– Empirical experiments require a lot of resource if done carefully
10 Interaccion 2008, IX Congreso de Interacción Persona-Ordenador, Albacete, 9-12 June 2008
The proposal: ECOOL
• ECOOL: supporting the dEsign of COllaborative Objects for Learning
• ECOOL is a LMS architecture conceived to support the design of learning content on a collaborative context.
ECOOL relies on the existing characteristics of a VLE system, Claroline which are:
Users’ manager. Courses’ manager, Search for courses, Visualize the content of a course, What’s new section,Agenda, Announcements, Documents and links. Exercises. Learning path Assignments, Forums, Groups and Chat.
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Agenda
Introduction & motivations ECOOL Architecture ECOOL metamodel ECOOL on different platforms Conclusion
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ECOOL Architecture (1/6)
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Agenda
Introduction & motivations ECOOL Architecture ECOOL metamodel ECOOL on different platforms Conclusion
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ECOOL metamodel
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ECOOL metamodel
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Environment T
Final userInterface T
Concrete userInterface T
Task and Domain T
Abstract userInterface T
T=Target context of use
Concrete userInterface S
Final userInterface S
Task and Domain S
Abstract userInterface S
S=Source context of use
Reification
Abstraction
Reflexion
Translation
UsiXMLunsupported
model
UsiXMLsupported
model
User S Platform S Environment S Platform TUser T
UsiXML
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In practice
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In practice
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In practice
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In practice
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One description- Many representations
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Agenda
Introduction & motivations ECOOL Architecture ECOOL metamodel ECOOL on different platforms Conclusion
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Heterogeneousness of platforms
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ECOOL on Mobile Phones
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Plastic User interface
• Property of plasticity = adaptation to the context of use while satisfying predefined usability properties of interest
[Grolaux et al.,2002]
[Florins,2006]
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Agenda
Introduction & motivations ECOOL Architecture ECOOL metamodel ECOOL example Learning paths revised ECOOL on different platforms Conclusion
27 Interaccion 2008, IX Congreso de Interacción Persona-Ordenador, Albacete, 9-12 June 2008
Conclusion
In this paper we have presented:1. An alternative method for the automatic generation of
Collaborative Multiplatform Scenarios with Interactive Learning Objects. Note:This implies: a change in the current paradigm from eLearning to mLearning (Mobile Learning) to mpLearning (Multiplatform learning)
2. The overall learning process is seen as a workflow.
3. This approach introduces a flow control that allows tackling at the same time, the problem of divergence in individual learning and the definition of the learning process in terms of collaboration agents and processes.
4. The introduction of a meta-description (in UsiXML) that is going to aid in the process of generation of multiple Uis.
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Thank you very much for your attention
For more information and downloading,http://www.isys.ucl.ac.be/bchi
http://www.usixml.orgUser Interface eXtensible Markup Language
http://www.similar.ccEuropean network on Multimodal UIs
Special thanks to all members of the team!