1 pointers. variable memory snapshot 2 int nrate = 10; the variable is stored at specific memory...
TRANSCRIPT
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Pointers
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Variable Memory Snapshot
2
• int nrate = 10;• The variable is stored at specific memory address• A variable is nothing more than a convenient
name for a memory location
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Address Operator A variable can be referenced using the
address operator &example:
scanf(“%f”, &x);
This statement specifies that the value read is to be stored at the address of x
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Pointer Variables A pointer is a variable that holds the address
of a memory location If a variable p holds the address of another
variable q, then p is said to point to q If q is a variable at location 100 in memory,
then p would have the value 100 (q’s address)
100
pq
100 200
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How to declare a pointer variable pointer variables are declared using an asterisk ( * ) The
asterisk is called the indirection operator or the de-referencing operator).
example: int a, b, *ptr;
ptr is a pointer to an integer when a pointer is defined, the type of variable to which
it will point must be specified. (i.e. a pointer defined to point to an integer cannot also point to a floating point variable.)
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Example
int *iPtr;
double* dPtr;
the variable iPtr is declared to point to an int the variable dPtr is declared to point to a double neither variable has not been initialized in the above
example declaring a pointer creates a variable capable of
holding an address
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Why Pointers?
They allow you to refer to large data structures in a compact way
They facilitate sharing between different parts of programs
They make it possible to get new memory dynamically as your program is running
They make it easy to represent relationships between data items
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Example
?
?
?
iPtr
s
dPtr
int a, *iPtr;char* s;double *dPtr;
?a
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More about declaring pointers
When using the formint* p, q;
the * operator does not distribute. In the above example p is declared to
be a pointer to int. q is declared to be an int.
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Assigning values to a pointer
the assignment operator (=) is defined for pointers
the right operand can be any expression that evaluates to the same type as the left
the operator & in front of an ordinary variable produces the address of that variable.
The operator * in front of a pointer variable returns the contents stored at that address
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Example
int i=6, j;
int *iPtr;
iPtr = &i;
j = *iPtr;
6
6
i
jiPtr
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Exercise
int a, b;int *c, *d;a = 5;c = &a;d = &b;*d = 9;print c, *c, &cprint a, b
?
?
?
?
memory
0
1
2
3
4
a
b
c
addressname
c=1 *c=5 &c=4
a=5 b=9
5
1
d 2
9
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ExerciseGive a memory snapshot after each set of assignment statements
int a=1, b=2, *ptr;ptr = &b;
int a=1, b=2, *ptr=&b;a = *ptr;
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NULL pointer A pointer can be assigned or compared to the integer
zero, or, equivalently, to the symbolic constant NULL, which is defined in <stdio.h>.
A pointer variable whose value is NULL is not pointing to anything that can be accessed
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Example
iPtr
s
dPtr
int *iPtr=0;char *s=0;double *dPtr=NULL;
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Pointer AssignmentsA pointer can point to only one location at a time, but several pointers can point to the same location.
/* Declare and initialize variables. */int x=-5, y = 8, *ptr1, *ptr2;/* Assign both pointers to point to x. */ptr1 = &x;ptr2 = ptr1;
The memory snapshot after these statements are executed is
ptr1 ptr2
x y-5 8
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Pointer Arithmetic Four arithmetic operations are supported
+, -, ++, -- only integers may be used in these operations
Arithmetic is performed relative to the variable type being pointed to
Example: p++; if p is defined as int *p, p will be incremented by 4 (system
dependent) if p is defined as double *p, p will be incremented by 8(system
dependent when applied to pointers, ++ means increment pointer to point to
next value in memory
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Comparing Pointers You may compare pointers using relational operators Common comparisons are:
check for null pointer (p == NULL) check if two pointers are pointing to the same object
� (p == q) Is this equivalent to � (*p == *q)
compare two pointers that are pointing to a common object such as an array.
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Exercise
int x=2, y=3, temp;int *ptr1, *ptr2, *ptr3;
// make ptr1 point to x ptr1 = &x;
// make ptr2 point to y ptr2 = &y;
Show the memory snapshot after the following operations
2
x
5
y
?
temp
ptr1 ptr2 ptr3
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Exercise
// swap the contents of
// ptr1 and ptr2
ptr3 = ptr1;
ptr1 = ptr2;
ptr2 = ptr3;
Show the memory snapshot after the following operations
2
x
5
y
?
temp
ptr1 ptr2 ptr3
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Exercise
// swap the values pointed
// by ptr1 and ptr2
temp = *ptr1;
*ptr1 = *ptr2;
*ptr2 = temp;
Show the memory snapshot after the following operations
5
x
2
y
5
temp
ptr1 ptr2 ptr3
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Two Dimensional Arrays•A two-dimensional array is stored in sequential memory locations, in row order.
Array definition: int s[2][3] = {{2,4,6}, {1,5,3}}, *sptr=&s; Memory allocation:
s[0][0] 2 s[0][1] 4s[0][2] 6s[1][0] 1s[1][1] 5s[1][2] 3
A pointer reference to s[0][1] would be *(sptr+1)A pointer reference to s[1][1] would be *(sptr+4)
row offset * number of columns + column offset
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Pointers in Function References
In C, function references are call-by-value except when an array name is is used as an argument.
An array name is the address of the first element Values in an array can be modified by statements
within a function To modify a function argument, a pointer to
the argument must be passed The actual parameter that corresponds to a
pointer argument must be an address or pointer.
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Call by Valuevoid swap(int a, int b){ int temp;
temp = a; a = b; b = temp; return;}
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Call by Value
int x = 2, y = 3;
printf("X = %d Y = %d\n",x,y);
swap(x,y);
printf("X = %d Y = %d\n",x,y);
Changes made in function swap are lost when the function execution is over
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Call by referencevoid swap2(int *aptr, int *bptr){ int temp;
temp = *aptr; *aptr = *bptr; *bptr = temp;
return;}
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Call by referenceint x = 2, y = 3;int *ptr1, *ptr2;
ptr1 = &x;ptr2 = &y;
swap2(ptr1,ptr2);printf("X = %d Y = %d\n",*ptr1,*ptr2);
x = 2; y = 3;swap2(&x,&y);printf("X = %d Y = %d\n",x,y);
Version 1
Version 2
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Exercise Write a function to compute the roots of quadratic
equation ax^2+bx+c=0.
void comproots(int a,int b,int c,double *dptr1, double *dptr2)
{
*dptr1 = (-b - sqrt(b*b-4*a*c))/(2.0*a);
*dptr2 = (-b + sqrt(b*b-4*a*c))/(2.0*a);
return;
}
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Exerciseint a,b,c;double root1,root2;
printf("Enter Coefficients:\n");scanf("%d%d%d",&a,&b,&c);
computeroots(a,b,c,&root1,&root2);
printf("First Root = %lf\n",root1);printf("Second Root = %lf\n",root2);
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Exercise Implement a function increaseanddouble(…)
which takes 2 integers and increases the value of first by 1 and doubles the value of the second
x=3;y=5;…printf(“x=%d y=%d\n“,x,y);increaseanddouble(…);printf(“x=%d y=%d\n“,x,y);
x=3 y=5x=4 y=10
OUTPUT
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Exercise
void function3(int a, int b){ int temp;
temp = a; a = b; b = temp;
printf("A = %d, B = %d\n",a,b); return;}
a b
1
temp
2
Function 3variables
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Exercise
int x = 1, y = 2;
printf("X = %d, Y = %d\n",x,y);function3(x,y);printf("X = %d, Y = %d\n",x,y);
1 2
x y
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Exercise
void function4(int *pa, int *pb){ int temp;
temp = *pa; *pa = *pb; *pb = temp;
printf("PA = %d, PB = %d\n",*pa,*pb); return;}
pb
1
pa
temp
Function 4variables
2
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Exercise
int x = 1, y = 2;int *px = &x, *py = &y;
x = 1; y = 2;printf("PX = %d, PY = %d\n",*px,*py);function4(px,py);printf("PX = %d, PY = %d\n",*px,*py);
1 2
x y
px py
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Exercise
void function1(int a, int *pb){ int temp;
temp = a; a = *pb; *pb = temp; printf("A = %d, PB = %d\n",a,*pb);
return;}
a
2
pb
1
temp
Function 1variables
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Exercise
int x = 1, y = 2;
int *px = &x, *py = &y;
printf("X = %d, PY = %d\n",x,*py);
function1(x,py);
printf("X = %d, PY = %d\n",x,*py);
1 2
x y
px py
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Exercise
void function2(int *pa, int b){ int temp;
temp = *pa; *pa = b; b = temp; printf("PA = %d, B = %d\n",*pa,b);
return;}
b
1
pa
2
temp
Function 2variables
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Exercise
int x = 1, y = 2;int *px = &x, *py = &y;
x = 1; y = 2;printf("PX = %d, Y = %d\n",*px,y);function2(px,y);printf("PX = %d, PY = %d\n",*px,y);
1 2
x y
px py
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Pointers and Arrays The name of an array is the address of the first elements (i.e. a
pointer to the first element) The array name is a constant that always points to the first
element of the array and its value can not be changed. Array names and pointers may often be used interchangeably.
Exampleint num[4] = {1,2,3,4}, *p;p = num;/* above assignment is the same as p = &num[0]; */printf(“%i”, *p);p++;printf(“%i”, *p);
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More Pointers and Arrays You can also index a pointer using array notation
Example:char string[] = “This is a string”;
char *str;
int i;
str = string;
for(i =0; str[i]; i++) //look for null
printf(“%c”, str[i]);
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Dynamic Memory Allocation
Dynamically allocated memory is determined at runtime
A program may create as many or as few variables as required, offering greater flexibility
Dynamic allocation is often used to support data structures such as stacks, queues, linked lists and binary trees.
Dynamic memory is finite Dynamically allocated memory may be freed during
execution
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Dynamic Memory Allocation
Memory is allocated using the: malloc function (memory allocation) calloc function (cleared memory allocation)
Memory is released using the: free function
The size of memory requested by malloc or calloc can be changed using the: realloc function
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malloc and calloc•Both functions return a pointer to the newly allocated memory
•If memory can not be allocated, the value returned will be a NULL value
•The pointer returned by these functions is declared to be a void pointer
•A cast operator should be used with the returned pointer value to coerce it to the proper pointer type
• #include <stlib.h> to use these functions
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Example of mallocint n = 6, m = 4;double *x;int *p;
/* Allocate memory for 6 doubles. */x = (double *)malloc(n*sizeof(double));
To free the space allocated use free()free(x);
X
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calloc (allocate memory for arrays)
int m = 4;int *p;
/* Allocate memory for 4 integers. */p = (int *)calloc(m,sizeof(int));
p[0]=2;p[1]=3;
To free the space allocated use free()free(x);
p
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Realloc (change size of memory)
int m = 4;int *p;
/* Allocate memory for 4 integers. */p = (int *)calloc(m,sizeof(int));
/* change the size of memory block pointed by p */q = realloc(p,2*m*sizeof(int));
To free the space allocated use free()free(x);
p
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Dynamic Data Structures Grow and shrink during the execution of a
program. Memory is allocated and freed as neded. Pointers are used to connect the data. Examples:
Linked list Doubly Linked List Queue Binary Tree
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Linked List Group of nodes connected by pointers A node consists of
Data Pointer to next node
10 14 21 35Head Null
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Insertion into a Linked List Insert 18 in sorted order
10 14 21 35Head Null
18
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Deletion from a Linked List
Delete 21 from the list
10 14 21 35Head Null
18
Free this space
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Declaration of a nodestruct node{
int data;struct node *link;
}
10 14 21 35Head Null
![Page 52: 1 Pointers. Variable Memory Snapshot 2 int nrate = 10; The variable is stored at specific memory address A variable is nothing more than a convenient](https://reader030.vdocument.in/reader030/viewer/2022032702/56649cc95503460f94991a13/html5/thumbnails/52.jpg)
52
Print a linked listvoid printlist(struct node *head){
struct node *next;if (head == NULL)
printf(“Empty List\n”);else{
printf(“List Values: \n”); next = head; while (next->link != NULL) { printf(“%d \n”,next-
>data); next = next -> link; } printf(“%d \n”,next->data); }return;}10 14 21 35Head Null