1 pro/engineer concurrent design top down design & large assembly management

Download 1 Pro/ENGINEER Concurrent Design Top Down Design & Large Assembly Management

If you can't read please download the document

Upload: osborn-bradley

Post on 18-Dec-2015

213 views

Category:

Documents


0 download

TRANSCRIPT

  • Slide 1
  • 1 Pro/ENGINEER Concurrent Design Top Down Design & Large Assembly Management
  • Slide 2
  • 2 Agenda Top-Down Design Philosophy Stages of Top Down Design 3D Design Tip & Tricks Question & Answer
  • Slide 3
  • 3 Objectives At the end of this tutorial, you will better understand how to: Capture knowledge, or design intent, allowing you to concentrate on significant issues by making the software perform tedious, repetitive calculations. Enable the framework for interchangeability of components allowing for high-velocity product development by supporting rapid iterations of product variations. Create a concurrent design environment by spreading project design responsibility across many organizational levels.
  • Slide 4
  • 4 Top-Down Design Philosophy
  • Slide 5
  • 5 Traditional Design Approach Bottom-Up Design Design of individual components independent of the assembly Manual approach to ensure that components fit properly and meet the design criteria Components and those placed in sub-assemblies are brought together to develop the top-level assembly Errors are manually identified and modifications to each component are made to make the adjustment. As assembly grows, detecting these inconsistencies and correcting them can consume a considerable amount of time Top Level Assembly ComponentDesign ComponentDesign ComponentDesign
  • Slide 6
  • 6 Top-Down Design Philosophy Top-Down Design Method of placing critical information in a high-level location Communicating that information to the lower levels of the product structure Capturing the overall design information in one centralized location Design Information Information ComponentComponentComponent
  • Slide 7
  • 7 Why should you use it? Benefits: Reduced design time Reduced errors (right the first time) Increased quality Better project management visibility Concurrent engineering Confidence in top-level regeneration Knowledge of how modules interface Top-level change control Benefits: Reduced design time Reduced errors (right the first time) Increased quality Better project management visibility Concurrent engineering Confidence in top-level regeneration Knowledge of how modules interface Top-level change control
  • Slide 8
  • 8 Example: to design an alternator... What information should a designer need to work with most times? Complete Top- Level Assembly 540 MB All Skeleton Models in Top- Level Assembly 70 MB Neighboring Subassemblies 320MB Subassembly, with Skeleton Model containing all required information ~ 20 MB
  • Slide 9
  • 9 Stages of Top Down Design
  • Slide 10
  • 10 Stages of Top Down Design (TDD) 1. Conceptual Engineering Layouts and Engineering Notebook 2. Preliminary Product Structure Model Tree, PDM (i.e. Benevolent Dictator) 3. Capturing Design Intent Skeleton Models 4. Manage Interdependencies Reference Control & Viewer 5. Communication of Design Intent Copy & Publish Geometry 6. Population of the Assembly Constraints & Component Interfaces
  • Slide 11
  • 11 Conceptual Engineering Phase Layouts and Engineering Notebook Understand Existing Situation High-level Requirements Space Allocation Define New Space and Motion 2D Sketches 3D Models Rapid Iteration & Convergence Animations Capture Key Design Intent Parameters Notes Relations / Calculations Interfaces Stage 1
  • Slide 12
  • 12 Product Definition: Engineering Layout What it is: First thing done in design cycle What it is Not: Used to evaluate key interface points Used to evaluate key components of project Three dimensional solids Fully detailed
  • Slide 13
  • 13 Advantages of Using a Layout Document design information in one centralized location Document design information before creating solid models Investigate design options without involving the entire assembly Easily make design changes because all of the design information is contained in one location
  • Slide 14
  • 14 Preliminary Product Structure Phase Model Tree and PDM Quickly define product hierarchy Before any of the components geometry is defined Intuitive, automatic mapping to start models Templates ensure all designs share the necessary common elements such as datums, layers, views, parameters, etc. Foundation for efficient task distribution Component Creation Methods Empty Components; Copy from start models Automatic assembly of default datums Unplaced & Partially-Constrained Components Stage 2
  • Slide 15
  • 15 #2 Product Definition: Assembly Structure What it is: Virtual Assembly / BOM What it is Not: Used to organize assembly & assigning of design tasks Used to input non-geometrical data up-front Three dimensional solids Fully detailed Fully constrained
  • Slide 16
  • 16 Advantages of Defining Preliminary Product Structure Defining the product structure prior to defining geometry can assist you in organizing the assembly into manageable tasks that can be assigned to design teams or individual designers. Associate specific library parts (that are to be used on the project) with the assembly at the start of the design, preventing confusion later.
  • Slide 17
  • 17 Advantages of Defining Preliminary Product Structure Cont Submit the assembly to Pro/INTRALINK or PDMLink (or FIT dictator) and assign models to the appropriate vaults or folders. Individual designers can focus on specific design tasks instead of on how their design is going to fit into the overall structure. Input non-geometrical information such as the part number, designers name, etc., at a very early stage.
  • Slide 18
  • 18 Capturing Design Intent Phase Skeleton Models What needs to happen? Capture conceptual design parameters within the context of the assembly Capture & control critical object interfaces in a single, convenient location How? Skeleton Models Centralized pathway for communication Facilitate task distribution Promote well-organized design environments Enable faster, more efficient propagation of change Special Treatment in BOMs, Simplified Reps, Drawings, Model Tree & Mass Property Calculations Uniquely supported Scope Control Setting Stage 3
  • Slide 19
  • 19 #3 Product Definition: Skeletons What it is: Zero-mass geometry What it is Not: Exact location detail Three dimensional solids Fully detailed Minimized geometric detail
  • Slide 20
  • 20 Advantages of Using Skeletons Provides a centralized location for design data Simplifies assembly creation / visualization Aids in assembling mechanisms Minimizes unwanted parent-child relationships Allows you to assemble components in any order Controls propagation of external references
  • Slide 21
  • 21 Manage Interdependencies Phase Reference Viewer & Reference Graph Stage 4 Tools to Manage References External Reference Control Ensures Top-Down Design methodology is followed Incorporate design management rules directly into the design Ensures proper design reuse Model Tree Global Reference Viewer Reference Graph
  • Slide 22
  • 22 Reference Control Benefits of Communicating Information From a Central Source Task distribution Concurrent modeling Managing external references Tools Layout Declaration Publish geometry Copy geometry The foundation is set but topologically modifiable its time for 3D. With Reference Control Manager, you are safe to create your parts directly in the assembly.
  • Slide 23
  • 23 Hierarchy Top_level.asm Top_level_skeleton.prt Sub_assy_1.asm Sub_assy_1_skeleton.prt Sub_assy_2.asm Sub_assy_2_skeleton.prt Sub_assy_x.asm Sub_assy_x_skeleton.prt
  • Slide 24
  • 24 3D DESIGN FINALLY!
  • Slide 25
  • 25 Communication of Design Intent Phase Publish Geoms, Copy Geoms Publish Geometry Features Provides ability to pre-determine the geometry to be referenced by a Copy Geometry feature Allows designers to define their interfaces to the rest of the design Copy Geometry Features Allows copying of all types of geometry Surfaces, edges, curves, datums, quilts, copy/publish geometry Retains copied geometry name and layer settings Dependency on parent geometry can be toggled Can be Externalized External Copy Geometry Build relationships on external models independent of an assembly Useful for coordinate system assembly practices Simplified Representations, Display States & Shrinkwrap Stage 5
  • Slide 26
  • 26 Population of the Assembly Phase Automatic Component Constraints & Component Interfaces Stage 6 What tools are available for populating the assembly? Assembly Tools Drag & Drop Placement Component Interfaces Component Creation Within the context of the assembly Mirror Parts or Subassemblies
  • Slide 27
  • 27 Highlights of Top-Down Design Capture knowledge, or design intent, allowing you to concentrate on significant issues by making the software perform tedious, repetitive calculations. Enable the framework for interchangeability of components allowing for high-velocity product development by supporting rapid iterations of product variations. Create a concurrent design environment by spreading project design responsibility across many organizational levels.
  • Slide 28
  • 28 Tip & Tricks
  • Slide 29
  • 29 Miscellaneous Tips Separate Part Versus Assembly for Skeleton Features Avoid constructing assembly-level skeleton features since the system requires that you perform all edits of these features in Assembly mode. The components can become an obstruction and degrade performance. Furthermore, you cannot easily reuse skeleton features at the assembly level in other subassemblies. By using a separate part file, you can edit the feature in Part Mode and reassemble it into many different assemblies. Geometry Features Place all static information in a skeleton as early as possible and place all dynamic information later in the design process cycle.
  • Slide 30
  • 30 Miscellaneous Tips Datums for Skeleton Models Consider renaming skeleton datums to sk_ Visualization Use simplified reps and transparency prolifically to make viewing easier Use display states to highlight different items at different times Use surfaces to clarify meaning of centerlines & axes Conceptualization Dont be afraid to use simple hand sketches before delving into complex situations its NOT illegal
  • Slide 31
  • 31 Tools to manage the type and amount of data in session Graphics Only Reps Graphical component display only No feature tree, measuring, modifications Show relations, material, parameters, etc. Geometry Only Reps Graphics Rep, plus Reference and Measure capabilities Explode, Package, Routing Apps On Demand Automatically bring information into session as needed, then remove Graphics Rep Geometry Rep Master Rep Master Rep of ALL components Simplified Representations: Performance Focused Tools
  • Slide 32
  • 32 Shrinkwrap: Performance Metric File size: 147MB File size: 23MB Quality Level 6 Original TransmissionSurface Subset