1 the laws of the game the basic referees’ course (contains the 2007/2008 law changes)
TRANSCRIPT
1
The Laws of the Game
The Basic Referees’ Course
(Contains the 2007/2008 Law changes).
2
The Laws of the Game
Law 1 The Field of Play
Suggested time 15 minutes
Law 1 The
Field of Play
3
The Laws of the Game
Aims To introduce and prepare you to deal with:1. How to inspect the ground2. Decide if it is playable3. What action to take if problems arise 4. How to check field measurements5. Purpose of each area6. How to check the goals7. How to check flag posts8. Approved materials9. Variations in measurements and markings10.Illegal markings.
Law 1 The
Field of Play
4
The Laws of the Game
1. How to inspect the ground
• Arrive early in time to rectify problems
• Length exceeds width
• General first check on arrival
• Systematic FOP method of inspection
• Optional mark off field is allowed
10yds / 9.15 from corner arc.
Law 1 The
Field of Play
5
The Laws of the Game
• If doubtful, take action before away team travels
• Markings sufficiently distinctive
• Pace out accuracy
• No danger on surface/appurtenances
• Minimum markings?
• Be practicable – play if possible
• Rain, fading light, lightening?
2. Decide if it is playable
Law 1 The
Field of Play
6
The Laws of the Game
3. What action to take
Seek home club official:
– Ask for defects to be rectified
– Inform official if report sent in
Report to League or Competition
– Unresolved problems if game
played
– If weather prevents or interferes
Law 1 The
Field of Play
7
The Laws of the Game
4. How to check measurements
• Not from within the warm Club house!
• Visually from behind goalmouth.
• Pace out.
• Reach up to crossbar.
• Poor visibility – must see entire
length.
Law 1 The
Field of Play
8
The Laws of the Game
5. Purpose of each area
• Goal area.
• Penalty area.
• Centre circle.
• Penalty arc.
• Corner arc.
• The 2 Halves.
• Boundary lines - goal & touchlines.
Law 1 The
Field of Play
9
The Laws of the Game
6. How to check the goals • Equidistant from corner flag posts
• Portable goals (must be anchored)
• Cup hook advice
• Stability
• Nets may be attached
• Shape of posts & crossbar
• Max 5ins’/12cm same width & depth
• Lines same width as goal structure
• Broken crossbar
Law 1 The
Field of Play
10
The Laws of the Game
7. Checking the flag posts
• Corner flags (compulsory)
• Halfway flags (optional) 1m+
outside
• Size (5ft / 1.5m)
• Danger – non pointed tops
• If no flags are available?
Law 1 The
Field of Play
11
The Laws of the Game
8. Approved material
Goal structure
• Wood/metal or approved
material
• Must be white
Lines
• Sawdust as substitute for goal
line
Law 1 The
Field of Play
12
The Laws of the Game
9. Variations
• Colour of lines (*normally white)
• Poor weather (snow – use darker
lines)
• Small sided
• Girls’ and Women’s Football
• Veterans
• Under 16
• Disabled players
Law 1 The
Field of Play
13
The Laws of the Game
10. Illegal markings
• Illegal markings (goalkeeper’s line)
• Creosote
• No advertising is allowed:
• on the ground, goals, nets,
• within technical areas,
• or one metre from the touchline,
• or between goal line and the nets.
Law 1 The
Field of Play
14
The Laws of the Game
Any Questions? Law 1 The
Field of Play
15
The Laws of the Game
Summary 1. How to inspect the ground.
2. Decide if it is playable.
3. What action to take if problems arise.
4. How to check field measurements.
5. Purpose of each area.
6. How to check the goals.
7. How to check flag posts.
8. Approved materials.
9. Variations in measurements and markings.
10. Illegal markings.
Law 1 The
Field of Play
16
The Laws of the Game
Law 2 The Ball
Suggested time 15 minutes
Law 2 The Ball
17
The Laws of the Game
Aims: Recognising and examining an acceptable
match ball:
1.Dimensions.
2.Materials.
3.When to inspect.
4.Danger.
5.Recognising when ball is defective.
6.Replacement of defective ball.
7.Action to take before restarting game.
Law 2 The Ball
18
The Laws of the Game
1. Dimensions (is spherical) • Circumference - check with piece of
string knotted at 68 and 70 cms.
• Weight - important to check before match; use your judgement (410 - 450gms).General first check on arrival.
• Pressure - feel, bounce on firm surface. (0.6 - 1.1 atmosphere at sea level).
• Variations – size, weight & material.
Law 2 The Ball
19
The Laws of the Game
• Leather or other suitable material.
• Colour?
• FIFA Competition Match balls:
• FIFA APPROVED
• FIFA INSPECTED
• INTERNATIONAL
MATCHBALL STANDARD
2. Materials & FIFA standard
Law 2 The Ball
20
The Laws of the Game
3. When to inspect?
• Reserve / spare balls.
• During stoppages in game.
• Collecting at half and full time.
• Replacement balls.
• Try to complete game if no other ball
available.
• Use the same ball if possible.
Law 2 The Ball
21
The Laws of the Game
4. Aspects of Danger
• Ref’s Duty – conforms to Law 2.
• Check balls before the game.
• Balls provided by home team.
• Obvious dangers are:
– Cuts.
– Unstitched.
– Protrusions.
– Deflated or too hard!
Law 2 The Ball
22
The Laws of the Game
5. Recognising when the ball is defective.
• Appeals from players.
• Check ball when next out of play.
• Signal from Assistant Referee.
• Out of shape.
(won’t roll or fly true).
• New ball check prior to restart.
Law 2 The Ball
23
The Laws of the Game
6. Replacement of defective ball• Burst ball – stop the game!• Obtain and check replacement ball.• RESTART:
– If not in play = normal restart.– Play stopped = dropped ball.
• Dropped ball – at *place where ball became defective,– *Exception in goal area.
• Ball may only be changed with Referee’s authority.
Law 2 The Ball
24
The Laws of the Game
7. Action to take before restarting game
• Check that ball is safe.
• Players are ready.
• Time lost has been assimilated.
• Signal restart with whistle.
Law 2 The Ball
25
The Laws of the Game
Any Questions? Law 2 The Ball
26
The Laws of the Game
Summary 1.Dimensions.
2.Materials.
3.When to inspect.
4.Danger.
5.Recognising when ball is defective.
6.Replacement of defective ball.
7.Action to take before restarting game.
Law 2 The Ball
27
The Laws of the Game
Law 3 The Number of Players
Suggested time 10 minutes
Law 3 The
Number of
Players
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The Laws of the Game
Aims: To know what comprises a team and
how to effect substitutions.
1. Number of players.
2. Substitutes.
3. Significance of goalkeeper.
4. Referee’s duty.
5. Technical Area.
Law 3 The
Number of
Players
29
The Laws of the Game
1. Number of players:
• Normally 11 in each side.
• One must be a goalkeeper.
• Players joining after start of game.
• Wilful infringement of more than 11.
– Caution (or send-off) last player(s).
– Restart with dropped ball.
• Minimum recommended 7.
Law 3 The
Number of
Players
30
The Laws of the Game
1. Number of players:• Players sent off before match:
– Replaced by a named substitute,
– Kick off not to be delayed.
• Substitute sent off before or after the match has started:
– may not be replaced.
• Check player numbers before start.
• Other infringements:
– Stop play and caution.
– Restart with indirect free kick.
Law 3 The
Number of
Players
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The Laws of the Game
2. Substitutes:
• Official Competitions – max of 3.
• Competition Rules nominated 3 to 7.
• Other matches – no maximum number
• Clubs agree before kick-off,
• Referee to be advised.
• Must be nominated before game.
Law 3 The
Number of
Players
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The Laws of the Game
2. Substitute Procedure:• Referee informed beforehand.
• During a stoppage of play.
• At halfway line.
• Substituted player off before substitute enters.
• Substitute becomes a player when he steps on to the field of play.
• Substitute player then ceases to be a player.
• Takes no further part in the match.
Law 3 The
Number of
Players
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The Laws of the Game
2. Substitute infringements:
• Enters without Referee’s permission:
• Play is stopped.
• Substitute is cautioned,
• Asked to leave the field of play.
• Restart with an Indirect Free Kick.
• IFK taken where ball was.
Law 3 The
Number of
Players
34
The Laws of the Game
3. Significance of goalkeeper:
• Goalkeepers kit colour.
• Referee informed of change.
• May be a substitute or another player.
• If not informed, caution both players
during next stoppage.
• Change during stoppage time.
Law 3 The
Number of
Players
35
The Laws of the Game
4. Referee's Duty:• Club Officials:
• Irresponsible behaviour.
• Take action when ball is out of play.
• If behaviour interferes with match,
• Ask politely.
• Warn second time, & advise that further trouble not tolerated.
• Amounting to misconduct.
• Inform them they will be reported.
• Send from vicinity of tech area.
Law 3 The
Number of
Players
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The Laws of the Game
4. Referee's Duty:• Players, substitutes and substituted
players subject to referee's authority
and jurisdiction.
• Player bleeding from wound.
• Assistant Referees’ Role:
• Substitutes.
• Club Officials in Technical Area.
• Bleeding players.
Law 3 The
Number of
Players
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The Laws of the Game
5. Technical Area:
• Team officials stay in technical area.
• Behave in a responsible manner.
• May convey tactical instructions.
• Return after giving instruction.
• Local football – no Tech Areas.
• practical advice………………
Law 3 The
Number of
Players
38
The Laws of the Game
Any Questions? Law 3 The
Number of
Players
39
The Laws of the Game
Summary
To know what comprises a team and how
to effect substitutions.
1. Number of players.
2. Substitutes.
3. Significance of goalkeeper.
4. Referee’s duty.
5. Technical Area.
Law 3 The
Number of
Players
40
The Laws of the Game
Law 4 The Players’ Equipment
Suggested time 10 minutes
Law 4 The Players'
Equipment
41
The Laws of the Game
Aims:
To know what comprises players’
equipment, infringements and
understanding safety aspects:
1. Referee’s Duties.
2. Basic players’ equipment.
3. When and what to look for.
4. Safety aspects.
Law 4 The Players'
Equipment
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The Laws of the Game
1. Referee’s Duties
• Equipment meets Law 4 requirements.
• Referee sole judge.
• Footwear- some Competitions require
dressing room check.
• No need to stop play at temporary
loss of equipment
(e.g. footwear or shinguards).
• Common sense dictates.
Law 4 The Players'
Equipment
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The Laws of the Game
2. Basic Players’ Equipment Comprises the following separate items:•Jersey or shirt (must have a sleeve).
– The sleeve of any undergarment must be same main colour as the jersey/shirt sleeve.
•Shorts;– Undershorts – must be the same
main colour as the as shorts.•Stockings.•Shinguards - to be covered by socks.•Footwear.Note: Tracksuit trousers for goalkeeper.
Law 4 The Players'
Equipment
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The Laws of the Game
2. Basic Players’ Equipment
• No political, religious or personal
statements allowed on basic equipment.
• Else players will be sanctioned by the
competition organiser or FIFA.
• A player who removes his jersey to
reveal slogans or advertising will be
sanctioned by the competition organiser.
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The Laws of the Game
3. When & what to look for. •Distinguishing colours:
• Goalkeepers, both teams, Referee and Assistant Referees.
•Inspect prior to the game.– Allow time for players to remedy
equipment if possible.•Halftime.•When alerted to an injury by a player.•Rectify before player continues.•Check by referee prior to re-entry.•Game not to be delayed for correction.
Law 4 The Players'
Equipment
46
The Laws of the Game
4. Safety aspects.
•Nothing to be worn that is dangerous to other players or to the player.•Footwear:
– Inspect before game.– Inspect substitutes.– Inspect before re-entry if rectified.
Failure to comply – caution;– if play stopped – restart with an
indirect free kick where ball was located when play was stopped.
Law 4 The Players'
Equipment
47
The Laws of the Game
Any Questions? Law 4 The Players'
Equipment
48
The Laws of the Game
Summary
Referees’ Duty.
1. Basic players’ equipment.
2. When and what to look for.
3. Safety aspects.
Law 4 The Players'
Equipment
49
The Laws of the Game
Law 5 The Referee
First Impressions
Suggested time 10 minutes
Law 5 The Referee
First Impression
50
The Laws of the Game
Aims
Aim: Ensure that a Referee is fully
prepared prior to a game.
1. Personal Appearance and
Equipment.
2. Recording match information.
3. What to take out.
4. Acting as timekeeper.
Law 5 The Referee
First Impression
51
The Laws of the Game
1. Personal Appearance and Equipment:
• First impressions count.
• Clean kit.
• Time of kick off.
• Positive clarification regarding
Competition Rules.
Law 5 The Referee
First Impression
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The Laws of the Game
2. Recording Match Information:• Time keeping.
• What to write down.
• Teams, substitutes, team colours.
• Time of kick.
• Who kicks off.
• Goals as they are scored.
• Room for cautions and send-offs.
• Use shorthand.
Law 5 The Referee
First Impression
53
The Laws of the Game
• Two whistles.
• Two watches.
• Two pencils.
• Note book.
• Coin.
• Yellow and red cards.
• The match ball.
3. What to take out:
Law 5 The Referee
First Impression
54
The Laws of the Game
• Check both watches.
• One watch ‘running’ and one stopped
for all stoppages.
• Allowance for time.
4. Acting as timekeeper:
Law 5 The Referee
First Impression
55
The Laws of the Game
Any Questions? Law 5 The Referee
First Impression
56
The Laws of the Game
Summary
1. Personal Appearance and
Equipment.
2. Recording match information.
3. What to take out.
4. Acting as timekeeper.
Law 5 The Referee
First Impression
57
The Laws of the Game
Law 5 The Referees Jurisdiction
Suggested time 45 minutes
Law 5 The Referee
Jurisdiction
58
The Laws of the Game
Aims To discuss the Powers and Duties of a Referee:1. Laws and decisions on the Laws.2. Dealing with infringements & misconduct by players.3. Dealing with Club Officials and spectators.4. Interference by outside agents: 5. Powers and Duties.6. Match Report.7. Misconduct by Players.8. Misconduct by Club Officials.9. Misconduct by spectators.
Law 5 The Referee
Jurisdiction
59
The Laws of the Game
1. Laws and decisions on the Laws:
• From the kick off.
• Jurisdiction before, during and
after a game.
• How final is the referee's
decision?
• Changing decisions.
• Signals by use of arm, whistle and
voice.
Law 5 The Referee
Jurisdiction
60
The Laws of the Game
• When to award an indirect free kick.
• When to award a direct free kick.
• How to know when to caution a
player.
• How to know when to send off a
player.
2. Dealing with infringements & misconduct by players:
Law 5 The Referee
Jurisdiction
61
The Laws of the Game• Behaviour of spectators and club
officials.
• Examples of good management skills when communicating with Club Officials.
• Reporting procedures:
• To whom.
• When.
3. Dealing with Club Officials and spectators:
Law 5 The Referee
Jurisdiction
62
The Laws of the Game
4. Interference by outside agents:
• Including spectators, animals etc.
• Stopping the game if necessary.
• Method of restart.
• No unauthorised persons to enter the
field of play.
Law 5 The Referee
Jurisdiction
63
The Laws of the Game
5. Powers and Duties:
• Enforce the Laws of Association
Football.
• Penalise misconduct including when
the ball is out of play and during
suspensions.
• Ensure unauthorised persons not
entering the field of play.
• Take action against club officials who
offend.
Law 5 The Referee
Jurisdiction
64
The Laws of the Game
6. Match Report:
• Referee is the FA representative.
• Duty to report information on any disciplinary action.
• against players, team officials,
• other incidents before, during or after the game,
• inform offender that a report will be submitted.
• Refusal to give a name,
• request help from club official.
Law 5 The Referee
Jurisdiction
65
The Laws of the Game
• Offence prior to entering or after leaving the field of play,
• reported as misconduct but no yellow or red card is shown.
• Yellow and red cards shown to players, substitutes and substituted players when an offence happens on the field before, during or after a game including at half time or during the period between full time and extra time.
7. Misconduct by players:
Law 5 The Referee
Jurisdiction
66
The Laws of the Game
• Club Assistant refuse to cooperate or interferes with the game:• Dispense with their services and ask for
replacement,• If no-one forthcoming, manage without
and report the offence.• Physiotherapist or trainer on field of play
without permission:• Allow treatment, thank and advise
against repetition,• Report if they are offensive but allow
them to deal with injured players if they are the only ones attached to the Club.
8. Misconduct by Club Officials:
67
The Laws of the Game
• Stop the game if Club Officials encroach on to the field of play:• request they leave but report if
there is repetition or abuse.• Approach a Club Official if a
representative of the Club criticises a match official:• seek co-operation but if it
continues or there is abuse, report to appropriate authority and advise Club.
8. Misconduct by Club Officials:
Law 5 The Referee
Jurisdiction
68
The Laws of the Game
• Abuse of match officials or other players:
• Ask politely first time, warn by using a strong word second time and ask Club to remove offender and report incident to authority.
• If severe, the referee has the power to have the offender removed.
• Stop the game if spectators encroach, request they leave but report if there is repetition or abuse.
9.Misconduct by spectators:
Law 5 The Referee
Jurisdiction
69
The Laws of the Game
• Decisions of the referee:
• Facts connected with play are final.
• e.g. when a goal is scored and the result of a game.
• Changing a decision only when it is incorrect or on the advice of an assistant provided play has not restarted.
• Punish the more serious offence when two occur simultaneously.
9.Misconduct by spectators:
Law 5 The Referee
Jurisdiction
70
The Laws of the Game
Any Questions? Law 5 The Referee
Jurisdiction
71
The Laws of the Game
Summary The Powers and Duties of a Referee:
1. Laws and decisions on the Laws.
2. Dealing with infringements & misconduct by players.
3. Dealing with Club Officials and spectators.
4. Interference by outside agents:
5. Powers and Duties.
6. Match Report.
7. Misconduct by Players.
8. Misconduct by Club Officials.
9. Misconduct by spectators.
Law 5 The Referee
Jurisdiction
72
The Laws of the Game
Law 5 The Referee
Applying Advantage
Suggested time 15 minutes
Law 5 The Referee
Advantage
73
The Laws of the Game
Aims Aim: To understand that when an
offence has been committed, the referee has discretion to either stop play or allow it to continue:
1. Definition of advantage.
2. Discretion to stop play.
3. Considerations.
4. Communicating “Advantage.”
5. When to use it wisely.
Law 5 The Referee
Advantage
74
The Laws of the Game
1. Definition of advantage:Law 5 The Referee’s Powers and Duties:
•The referee allows play to continue when the team against which an offence has been committed will benefit from such an advantage…..
•…….and penalises the original offence if the anticipated advantage does not ensue at the time.
Law 5 The Referee
Advantage
75
The Laws of the Game
• Normally stop play and award
appropriate punishment.
• Failure to do so diminishes control
and invites retaliation.
• Distinguishing between fair and
unfair physical challenges.
• Advantage is not just possession of
the ball.
2. Discretion to stop play:
Law 5 The Referee
Advantage
76
The Laws of the Game
• Acting on advice from an assistant
referees where appropriate.
• The credibility factor -who is
better placed?
• Acknowledgment –
pre-arranged signals.
• Assistant referees attached to
Clubs limited involvement -
depending on their level of
creditability and experience.
2. Discretion to stop play:
Law 5 The Referee
Advantage
77
The Laws of the Game
• Severity of offence before applying
the clause.
• Weather conditions, playing surface
and players' ability levels.
• Moods and attitudes of the players.
3. Considerations:
Law 5 The Referee
Advantage
78
The Laws of the Game
4. Communicating Advantage:
• Approved arm signal.
• Recommend use of voice –
“Play on, advantage”…..
• ……meaning there has been an
offence and play is allowed to
continue.
Law 5 The Referee
Advantage
79
The Laws of the Game
5. When to use it wisely:
• More successful in attack when there
is space for the player in possession
to make progress towards goal.
• Applying advantage in defence.
• Applying advantage in attack and
midfield.
Law 5 The Referee
Advantage
80
The Laws of the Game
5. When to use it wisely:
• Awarding a free kick having initially
allowed advantage.
• If advantage does not accrue
within 2/ 3 seconds, stop the play
and penalise the original offence
and shout………………………..
“No advantage.”
Law 5 The Referee
Advantage
81
The Laws of the Game
Any Questions? Law 5 The Referee
Advantage
82
The Laws of the Game
Summary To understand that when an offence has been committed, the referee has discretion to either stop play or allow it to continue:Emphasis on ensuring team offended against will benefit from such an advantage.
1. Definition of advantage.
2. Discretion to stop play.
3. Considerations.
4. Communicating “Advantage.”
5. When to use it wisely.
Law 5 The Referee
Advantage
83
The Laws of the Game
Law 5 The Referee Serious Injury
Suggested time 10 minutes
Law 5 The Referee
Serious Injury
84
The Laws of the Game
Aims
Aim: How to deal effectively with
injured players.
1. Power and Duties.
2. Stopping the Game.
3. Bleeding from a wound.
4. Restarting the Game.
5. Recognition and Reporting.
Law 5 The Referee
Serious Injury
85
The Laws of the Game
1. Powers and Duties• Power to suspend or terminate match.
• Stop match if injury appears serious.
• Err on the side of caution.
• Serious injury e.g. broken bones, concussion, blood and torn ligaments.
• Recognition.
• Assess injury on the field of play.
• Removal from the field of play.
• Allow play to continue if player is only slightly injured.
Law 5 The Referee
Serious Injury
86
The Laws of the Game
• Immediately if serious injury.
• Establish seriousness quickly.
• Broken bones, do not remove.
• Signal for trainer if there is one.
• Allow time for assessment.
• Less serious injury - removal once
severity is established
• Injuries to goalkeeper.
• Returning to the field of play.
2. Stopping the Game:
Law 5 The Referee
Serious Injury
87
The Laws of the Game
• Ensure they leave field of play.
• Return when bleeding stopped.
• Who checks?
• On receiving signal from referee.
• Change if kit contaminated.
• Wound still bleeding.
3. Bleeding from a wound:
Law 5 The Referee
Serious Injury
88
The Laws of the Game
• Mental note of position of ball.
• Where was the ball when play was
stopped?
• Was play stopped because there was
a foul?
• Serious infringement of Law?
• Restart watch.
• Time added on to end of half.
4. Restarting the Game:
Law 5 The Referee
Serious Injury
89
The Laws of the Game
• If trainer enters, injured player leaves
field (not goalkeeper).
• Injured player can leave on his own.
• Re-enters on Referee's signal.
• During play – on touchline.
• If play was stopped –
re-enter on any boundary.
• Blood – check before re-entry.
4. Restarting the Game:
Law 5 The Referee
Serious Injury
90
The Laws of the Game
5. Recognition & Reporting:
• Duty of care.
• Legal liability protection - referee not
absolved from responsibility.
• Not always easy, but seek further
information from medical staff.
• Accurate reporting of misconduct
where appropriate in case of possible
legal action by player(s).
Law 5 The Referee
Serious Injury
91
The Laws of the Game
Any Questions? Law 5 The Referee
Serious Injury
92
The Laws of the Game
Summary
Aim: How to deal effectively with injured players.
1. Power and Duties.
2. Stopping the Game.
3. Bleeding from a wound.
4. Restarting the Game.
5. Recognition and Reporting.
Law 5 The Referee
Serious Injury
93
The Laws of the Game
Law 5 The Referee
External Interference
Suggested time 5 minutes
Law 5 The Referee
External Interference
94
The Laws of the Game
Aims To understand the action that must be taken to suspend and restart play if the game is interfered with. And to know how to deal effectively when there is external interference.
1. Powers and Duties.
2. Stopping the game.
3. Restarting the game.
4. Reporting responsibilities.
Law 5 The Referee
External Interference
95
The Laws of the Game
1. Powers and Duties
• Stop match if there is an outside
interference.
• Spectator interference.
• Club officials' interference.
• Animals.
• Deteriorating weather conditions.
Law 5 The Referee
External Interference
96
The Laws of the Game
• Stop match as soon as awareness of
interference.
• Assess situation. Determine if there
is a threat to the safety of players,
match officials etc.
• Removal of players from field.
• Temporary stoppage - how long?
• Keep open communications with
Club officials.
2. Stopping the Game:
Law 5 The Referee
External Interference
97
The Laws of the Game
• Ensure safety before restarting.
• Realistic time required to deal with external interference.
• Where was the ball when play was stopped?
• Was play stopped because there was a foul?
• Free kick, dropped ball or other restart?
• Restart watch.
3. Restarting the game:
Law 5 The Referee
External Interference
98
The Laws of the Game
• Misconduct.
• Competition Rules.
4. Reporting responsibilities:
Law 5 The Referee
External Interference
99
The Laws of the Game
Any Questions? Law 5 The Referee
External Interference
100
The Laws of the Game
Summary Aim: To understand the action that must be taken to suspend and restart play if the game is interfered with. And to know how to deal effectively when there is external interference.
1. Powers and Duties.
2. Stopping the game.
3. Restarting the game.
4. Reporting responsibilities.
Law 5 The Referee
External Interference
101
The Laws of the Game
Law 6The Assistant Referees’
Duties
Suggested time 10 minutes
Law 6 Assistant Referees’
Duties
102
The Laws of the Game
Aims
To understand the duties of assistant referees and to recognise the different levels of assistance provided by trained referees and assistant referees attached to Clubs.
1. Duties.
2. Reporting Responsibilities.
3. Assistance.
Law 6 Assistant Referees’
Duties
103
The Laws of the Game
1. Duties. Subject to the decision of the referee, are to indicate:
• When the whole of the ball has passed
outside the field of play.
• Which side is entitled to a corner kick, goal
kick or throw-in.
• When a player may be penalised for being
in an offside position.
• When a substitution is requested.
Law 6 Assistant Referees’
Duties
104
The Laws of the Game
1. Duties continued…...
• Misconduct or any other incident out
of the view of the referee.
• Offences committed when the
assistants are closer to the action:
• particularly in penalty area.
• During Penalty kicks:
• ball has crossed the line?
• goalkeeper movement?
Law 6 Assistant Referees’
Duties
105
The Laws of the Game
1. Duties continued…...
• Referee controls the match in co-operation with the assistant referees and the 4th Official.
• Acts on the advice of assistant referees regarding incidents which the referee has not seen.
• Assistant offers advice, the decision is made by the referee.
• Dispensing with the services of assistant referees.
Law 6 Assistant Referees’
Duties
106
The Laws of the Game
2. Reporting responsibilities:
• Referee reports misconduct.
• When appropriate for assistant
referee to make a report.
• Some Competition Rules also
require a report from the assistant
referees.
Law 6 Assistant Referees’
Duties
107
The Laws of the Game
• Limited responsibilities for club
assistant referees.
• Briefing assistants including
assistants attached to clubs.
• Briefing replacement assistants
attached to clubs.
• Acknowledging signals from an
assistant.
3. Assistance:
Law 6 Assistant Referees’
Duties
108
The Laws of the Game
• Eye contact between referee and
assistant referees.
• Recognising that some assistant
referees are not qualified referees.
• Adjusting their duties to allow for
their level of, experience.
3. Assistance continued…
Law 6 Assistant Referees’
Duties
109
The Laws of the Game
Any Questions? Law 6 Assistant Referees’
Duties
110
The Laws of the Game
Summary
To understand the duties of assistant referees and to recognise the different levels of assistance provided by trained referees and assistant referees attached to Clubs.
1. Duties.
2. Reporting Responsibilities.
3. Assistance.
Law 6 Assistant Referees’
Duties
111
The Laws of the Game
Law 5
The Assistant Referees.
Co-operation between Referee and Assistant
Referees
Suggested time 45 minutes
Law 6 Assistant Referees’
Cooperation
112
The Laws of the Game
Aims To recognise how to develop effective teamwork between referees and assistant referees in order to aid successful match control.
1. Duties.
2. Further Assistance.
3. Approved Signalling.
4. Pre-match briefing.
5. Teamwork.
Law 6 Assistant Referees’
Cooperation
113
The Laws of the Game
1. Duties subject to the decision of the referee, are to indicate:
• When the whole of the ball has passed outside the field of play.
• Which side is entitled to a corner kick, goal kick or throw-in.
• When a player may be penalised for being in an offside position.
• When a substitute is requested.
• When misconduct or other incident has occurred out of the view of the referee.
Law 6 Assistant Referees’
Cooperation
114
The Laws of the Game
1. Duties subject to the decision of the referee, are to indicate:
• Offences committed when the assistant is
closer to the action;
– including, in particular circumstances,
offences committed in the penalty area.
• Penalty kicks:
– Has the goalkeeper has moved before
the ball has been kicked?
– Has the ball crossed the line?
Law 6 Assistant Referees’
Cooperation
115
The Laws of the Game
2. Further Assistance:
• Help to control the match in accordance with the
Laws of the Game.
• Time keeping.
• Infringements.
• Entering the field of play to help control the 9.15m
at free kicks.
• Mass confrontation.
• Importance of maintaining eye contact.
Law 6 Assistant Referees’
Cooperation
116
The Laws of the Game
3. Approved Signalling:• Throw-ins.
• Corner kicks.
• Goal kicks.
• Offside.
• Substitutions.
• Foul play in the vicinity of assistant.
• Diagonal system of control.
• In line with second last defender.
• Positions at starts and restarts.
Law 6 Assistant Referees’
Cooperation
117
The Laws of the Game
4. Pre-match briefing:• Using a checklist.• Based on an understanding of Law.• When and where to brief assistants.• Seniority - criteria.• Record keeping - what to note.• Duties before and after the game.• PRACTICAL - delivering the brief.
– Club unqualified Assistant;Adjust duties to allow for level of experience.
– Trained qualified referees.
Law 6 Assistant Referees’
Cooperation
118
The Laws of the Game
5. Teamwork:• Newly qualified referees may have to act as assistant referees.
• Diagonal system of control.
• Acknowledging signals from assistant.
• Eye contact between referee/assistant .
• Support between all members of team,
– control in accordance with Laws.
• The final decision lies with the referee.
• Senior assistant taking over as referee.
• Entering the field of play to control the 9.15m minimum distance.
Law 6 Assistant Referees’
Cooperation
119
The Laws of the Game
Any Questions? Law 6 Assistant Referees’
Cooperation
120
The Laws of the Game
Summary To recognise how to develop effective teamwork between referees and assistant referees in order to aid successful match control.
1. Duties.
2. Further Assistance.
3. Approved Signalling.
4. Pre-match briefing.
5. Teamwork.
Law 6 Assistant Referees’
Cooperation
121
The Laws of the Game
Law 7 The Duration of Play
Suggested time 10 minutes
Law 7 The Duration of
play
122
The Laws of the Game
Aims To understand the length of normal and extra
time, the allowable variations and the required
match records:
1. Powers and Duties of a Referee.
2. Periods of Play.
3. Allowance for Time Lost.
4. Penalty Kick.
5. Competition Rules.
6. Half Time Interval.
Law 7 The Duration of
play
123
The Laws of the Game
1. Powers & Duties
• Prompt start at each period.
• Referee is sole timekeeper.
• Need for meticulous timekeeping.
• Keeping accurate records.
• Fourth Official.
(show additional time in the final minute
of each period).
Law 7 The Duration of
play
124
The Laws of the Game
1. Powers & Duties (continued)
Abandoning a game:
• Send report to authority.
• Abandoned match is replayed
unless Comp rules state otherwise.
• Referee has no power to set aside
the Competition Rules.
• Ref. cannot decide result.
Law 7 The Duration of
play
125
The Laws of the Game
1. Powers & Duties (continued)
• Compensate for ALL time lost.
• Temporary suspension
(weather, crowd trouble etc).
• Referee must report late start.
• Assistant Ref. time down signal.
Law 7 The Duration of
play
126
The Laws of the Game
• Two equal periods of 45 minutes:Unless mutually agreed.
• If less than 90 mins (equal halves):- Subject to Comp Rules,- Agreed at start of match.
• If half played too short or too long? - Report to authority.
• Time starts when ball is in play at first kick-off.
• Action on discovering short or overtime played.
2. Periods of Play
Law 7 The Duration of
play
127
The Laws of the Game
3. ALLOWANCE for Time Lost
• Sole discretion of the Referee.
• Time is applied at ends of each half.
• Allow time for:
Substitutions, Weather,
Injuries & and removal of players,
Time wasting (but not using up time!)
• Any other cause.
Law 7 The Duration of
play
128
The Laws of the Game
4. Penalty Kick awarded at the end of a half time period:
• Time EXTENDED at end of a period of
play.
– To allow penalty kick to be taken. Or
re-taken.
• Half ends when penalty over.
Law 7 The Duration of
play
129
The Laws of the Game
5. Competition Rules
• ALWAYS - read the Competition Rules.
• Ref has no power to set Rules aside.
• Referee is responsible for consenting to
any alteration of Competition Rules.
• Minimum time allowed is shown in Rules:
• Variations in time for youth, veterans etc.
Law 7 The Duration of
play
130
The Laws of the Game
5. Competition Rules continued…. • Procedures to determine winner.
• EXTRA Time (Cup Competition).
• Can a Referee decide the result by tossing a coin of drawing lots? NO…………..
• The referee allows a reasonable amount of time for lights to be repaired etc., but if matters do not improve, the result is decided according to competition rules.
Law 7 The Duration of
play
131
The Laws of the Game
6. Half Time Interval • Players entitled to half time.
• Competition rules must state time.
• Not more than 15 minutes.
• Shorter half-time if darkening sky etc.,
Mutually agreed with Referee.
• Extra-time break between full-time and
extra-time in a Cup match – is at the
Referee’s discretion.
Law 7 The Duration of
play
132
The Laws of the Game
Any Questions? Law 7 The Duration of
play
133
The Laws of the Game
Summary
1. Powers and Duties of a Referee.
2. Periods of Play.
3. Allowance for Time Lost.
4. Penalty Kick.
5. Competition Rules.
6. Half Time Interval.
Law 7 The Duration of
play
134
The Laws of the Game
Law 8 The Start & Restart of Play
Suggested time 25 minutes
Law 8 The start and restart of
play
135
The Laws of the Game
Aims To understand how to conduct the coin tossing ceremony and how to start and restart a game correctly:
1. Preparing for the start.
2. The Coin Tossing Ceremony.
3. The Kick Off Definition.
4. Positions at Kick Off.
5. Kick Off Procedure.
6. Kick Off Infringements.
7. The Dropped Ball.
8. Special Circumstances.
Law 8 The start and restart of
play
136
The Laws of the Game
1. Preparing for the start:
• Summoning the captains.
– Don’t forget the ball!
– Positive whistle and body
language.
– Introduce yourself and your
Assistant Referees.
Law 8 The start and restart of
play
137
The Laws of the Game
2. Coin Tossing Ceremony:• Team who wins the toss, decides
which goal to attack.
• Losing team kicks-off in 1st half.
• Note down which team kicks-off.
• Teams change ends in 2nd half.
• Wining team kicks-off 2nd half.
• Extra-time?: Toss the coin again.
Law 8 The start and restart of
play
138
The Laws of the Game
3. The Kick off definition:
A kick off is used:
• To begin a game.
• Or to restart a game, i.e.,…….
– After a goal is scored,
– To begin the 2nd half,
– To begin extra time periods.
• A goal can be scored direct from a
kick off.
Law 8 The start and restart of
play
139
The Laws of the Game
4. Positions at Kick Off:
• Teams must be in own half.
• Opponents at least 9.15m away.
• Referee to check positioning.
• Dealing with players who are
incorrectly placed.
• Position of the Referee.
• Position of Assistant Referees.
Law 8 The start and restart of
play
140
The Laws of the Game
5. Kick Off Procedure:
• Ball stationary on centre mark.
• Referee gives a signal.
• Ball in play when kicked & moves
forwards into the opponents’ half.
• Kicker may not touch the ball a second
time until it has been touched by another
player.
Law 8 The start and restart of
play
141
The Laws of the Game
6. Kick Off Infringements:• Touching the ball a second time
= Indirect Free Kick
where the infringement took place.
• Ball does not move forwards.
= Retake the Kick Off.
• Players not in their own half.
= Retake the Kick Off.
• Any other infringements.
= Retake the Kick Off.
Law 8 The start and restart of
play
142
The Laws of the Game
6. The Dropped Ball:
A dropped ball is a way of restarting play after a temporary stoppage that becomes necessary, while the ball is in play, for any reason not mentioned elsewhere in the Laws of the Game.
If the ball was out of play, when the game was delayed, restart with the natural restart (e.g. a throw-in).
Law 8 The start and restart of
play
143
The Laws of the Game
6. The Dropped Ball: continued
• Taken where ball was located when play
was stopped.
• Procedure used by Referee.
• Number of players involved.
• Unofficial agreement between players –
sporting behaviour.
Law 8 The start and restart of
play
144
The Laws of the Game
6. The Dropped Ball: continued
• Ball in play when it touches the ground.
• Retake if ball goes out of play or is
touched by a player before it hits the
ground.
• Can be touched a second time.
Law 8 The start and restart of
play
145
The Laws of the Game
7. Special Circumstances
A free kick awarded to the defending team inside its own goal area is taken from any point within the goal area.
An indirect free kick awarded to the attacking team in its opponents' goal area is taken from the goal area line parallel to the goal line at the point nearest to where the infringement occurred.
A dropped ball to restart the match after play has been temporarily stopped inside the goal area takes place on the goal area line parallel to the goal line at the point nearest to where the ball was located when play was stopped.
Law 8 The start and restart of
play
146
The Laws of the Game
Any Questions? Law 8 The start and restart of
play
147
The Laws of the Game
Summary
1. Preparing for the start.
2. The Coin Tossing Ceremony.
3. The Kick Off Definition.
4. Positions at Kick Off.
5. Kick Off Procedure.
6. Kick Off Infringements.
7. The Dropped Ball.
8. Special Circumstances.
Law 8 The start and restart of
play
148
The Laws of the Game
Law 9 The Ball In and Out of Play
Suggested time 10 minutes
Law 9 The ball in and out of play
149
The Laws of the Game
Aims
To recognise when the ball is in and
also out of play:
1. Principle.
2. Whole of the ball.
3. Rebounding into play.
Law 9 The ball in and out of play
150
The Laws of the Game
1. Principle: • Whole of the ball leaving field of play
over the goal line or touchline.
• The ball is in play unless it leaves the
field of play or the game is stopped by the
Referee.
• Concept of ball out of play, i.e.,
– Lines extend upwards indefinitely
– Ball curving out and back in play.
Law 9 The ball in and out of play
151
The Laws of the Game
2. Whole of the ball:• The WHOLE of the ball must travel over the
boundary line.
• Goal line outside of goal.
• Inside the goal and spinning out.
• Importance of Referee’s position.
• A free kick cannot be awarded for an
infringement that occurs when the ball is out of
play. The ball must be in play.
Law 9 The ball in and out of play
152
The Laws of the Game
3. Rebounding into play:• From:
• The Referee,
• Assistant Referee standing on
the touchline or goal line,
• Goalposts/crossbar,
• Corner Flag post,
• Halfway flag post,
• From a spectator.
Law 9 The ball in and out of play
153
The Laws of the Game
Any Questions? Law 9 The ball in and out of play
154
The Laws of the Game
Summary
1. Principle.
2. Whole of the ball.
3. Rebounding into play. Law 9 The ball in and out of play
155
The Laws of the Game
Law 10 The Method of Scoring
Suggested time 10 minutes
Law 10 The method of
scoring
156
The Laws of the Game
Aims To recognise when a goal has been scored:
1. Principle.
2. When a goal is NOT scored.
3. Scoring a goal.
4. The Referee’s responsibility.
5. Misconduct.
6. Miscellaneous.
Law 10 The method of
scoring
157
The Laws of the Game
1. Principle: • Under no circumstances can a goal be allowed if the ball has not completely entered the goal.
• Consider Competition Rules for matches ending in a draw: e.g. Extra Time, Away goals rule, Kicks from the penalty mark.
• Ball is out of play when it travels completely over the goal line inside goal.
• Restart is by kick-off.
Law 10 The method of
scoring
158
The Laws of the Game
2. When a goal is NOT scored:• The WHOLE of the ball does not travel
completely over the goal line inside the goal.
• Direct from any indirect free kick.
• Direct from any Free Kick by the kicker into
the kicker’s own goal.
• A Throw-in.
• Foul play committed by attacking team.
Law 10 The method of
scoring
159
The Laws of the Game
3. Scoring a Goal:
• A goal is scored, when the whole of
the ball passes over the goal line,
between the posts, and under crossbar.
• Provided that no infringement of the
Laws of the Game has been committed
previously by the team scoring the
goal.
Law 10 The method of
scoring
160
The Laws of the Game
4. The Referee’s Responsibility:• VITAL that Referee and Assistant are in best possible position to judge a goal.• Signals by referee.• Importance of recording all goals.• Confirmation from Assistant Referee – i.e., agreed signal and body language.• If necessary, Referee can consult Assistant Referee.• A decision may be reversed provided match has not been restarted.
Law 10 The method of
scoring
161
The Laws of the Game
5. Misconduct:
• Use of the advantage clause when a
goal has been scored after it has been
deliberately handled by a defender.
• Ball enters the goal after deliberate
handling by defender (not goalkeeper) -
goal or penalty kick?
• A player who deliberately handles the
ball when it denies an obvious goal
scoring opportunity, must be sent off.
Law 10 The method of
scoring
162
The Laws of the Game
6. Miscellaneous:
• Beware the goalkeeper catching the ball
over the goal line or moving the ball over
the goal line in action of throwing it out.
• Ball goes into the goal after interference
by outside agency (spectator)?
In normal play:
Restart with a dropped ball
During a penalty kick:
Retake the penalty kick.
Law 10 The method of
scoring
163
The Laws of the Game
Any Questions? Law 10 The method of
scoring
164
The Laws of the Game
Summary
1. Principle.
2. When a goal is NOT scored.
3. Scoring a goal.
4. The Referee’s responsibility.
5. Misconduct.
6. Miscellaneous.
Law 10 The method of
scoring
165
The Laws of the Game
Law 11 Offside – Facts & Offences
Suggested time 15 minutes
Law 11 Offside
Facts and Offences
166
The Laws of the Game
Aims
To understand the facts and offences of
Law 11 Offside:
1. Facts.
2. Involved with active play.
3. Not in an offside position.
4. No offside offence.
Law 11 Offside
Facts and Offences
167
The Laws of the Game
1. Facts:
• Offside is in the opinion of the Referee.
• A player is in an offside position if he is
nearer to his opponents’ goal line than
BOTH the ball AND the second last
opponent.
• It is not an offence to be in an offside
position.
Law 11 Offside
Facts and Offences
168
The Laws of the Game
1. Facts: continued….
• The offside judgement is made at the
moment (i.e. the instant) that the ball is
played by, or strikes or touches a
member of the player’s team.
• The restart is an indirect free kick….
• to be taken where the offside
infringement occurs.
Law 11 Offside
Facts and Offences
169
The Laws of the Game
2. Involved with active play:
• An offside player is only penalised if he is:
– Interfering with play.
– Interfering with an opponent.
– Gaining an advantage by being in
that position.
• It only becomes an offence if one of the
above three factors applies.
Law 11 Offside
Facts and Offences
170
The Laws of the Game
3. NOT in an offside position:
A player is NOT in an offside position if
he is:
• In his own half of the field of play.
• Level with the second last
opponent.
• Level with the last two opponents.
Law 11 Offside
Facts and Offences
171
The Laws of the Game
4. No offside offence:
There is no offside offence if a player
receives the ball direct from:
• A goal kick.
• A throw-in.
• A corner kick.
Law 11 Offside
Facts and Offences
172
The Laws of the Game
Any Questions? Law 11 Offside
Facts and Offences
173
The Laws of the Game
Summary
1. Facts.
2. Involved with active play.
3. Not in an offside position.
4. No offside offence.
Law 11 Offside
Facts and Offences
174
The Laws of the Game
Law 11 Offside – Practical
Application.
Suggested time 25 minutes
Law 11 Offside
Practical Application
175
The Laws of the Game
Aims To understand when a player in an offside position commits an offence, and to know how to correctly signal.:
1. When to penalise a player.
2. Involved with active play.
3. Involved with an opponent
4. Gaining an advantage.
5. Judging an offence.
6. Signalling an offence.
7. Positioning.
8. Cooperation.
9. Restarting the game.
Law 11 Offside
Practical Application
176
The Laws of the Game
1. When to penalise a player:
• An offside player is only penalised
if he is involved in active play by:
– Interfering with play.
– Interfering with an opponent.
– Gaining an advantage by being
in that position.
• It only becomes an offence if one of
the above three factors applies.
Law 11 Offside
Practical Application
177
The Laws of the Game
2. Interfering with play:
• Interfering with play means playing or
touching the ball passed or touched by
a team-mate.
Referee can allow play to continue, if a
player is in an offside position but is
not interfering with play.
Law 11 Offside
Practical Application
178
The Laws of the Game
3. Interfering with an opponent:• Interfering with an opponent, means preventing an opponent from playing or being able to play the ball, by clearly obstructing the opponent’s line of vision or movements, or making a gesture or movement which, in the opinion of the Referee, deceives or distracts an opponent.
For example, when clearly obstructing the line of vision of a goalkeeper. Or gesturing or movement whilst in the path of the ball to deceive or distract .
Law 11 Offside
Practical Application
179
The Laws of the Game
4. Gaining an advantage:• Gaining an advantage by being in that position, means playing a ball that rebounds to him off a post or the crossbar, having been in an offside position, or playing a ball that rebounds to him off an opponent, having been in an offside position.
For example: Rebound from crossbar to the same offside player or offside colleague who subsequently scores.
Conversely, a player walking away maybe indicating he is not involved.
Law 11 Offside
Practical Application
180
The Laws of the Game
5. Judging an offence:
• It can be difficult to judge an offence.
• Be clear and confident.
• Need for effective positioning
• High level of concentration and
awareness required.
Law 11 Offside
Practical Application
181
The Laws of the Game
6. Signalling an offence:
• Signals by Referee.
• Signals by Assistant Referees.
• Referee with no Assistant Referee.
• Referee with Assistant Referees
attached to the Football Clubs.
• Referee with neutral Assistant
Referees.
Law 11 Offside
Practical Application
182
The Laws of the Game
7. Positioning:
• The Referee’s diagonal patrol path.
• Referee with no Assistant Referee.
• Referee with Assistant Referees
attached to the Football Clubs.
• Referee with neutral Assistant
Referees.
• Assistant Referees keeping in line with
second last defender.
Law 11 Offside
Practical Application
183
The Laws of the Game
8. Cooperation:
• Importance of eye contact between
Referee and Assistant Referee.
• Action by Assistant Referee if the
Referee misses a flag signal.
• Acknowledgement by Referee when
overruling an offside flag signal.
Law 11 Offside
Practical Application
184
The Laws of the Game
9. Restarting the game:
• Indirect Free Kick to defending team
from where the offender was when the
bal was played.
• Restart any where In the goal area.Law 11 Offside
Practical Application
185
The Laws of the Game
Any Questions? Law 11 Offside
Practical Application
186
The Laws of the Game
Summary 1. When to penalise a player.
2. Involved with active play.
3. Involved with an opponent
4. Gaining an advantage.
5. Judging an offence.
6. Signalling an offence.
7. Positioning.
8. Cooperation.
9. Restarting the game.
Law 11 Offside
Practical Application
187
The Laws of the Game
Law 12 Fouls and Misconduct –
Direct Free Kick Offences
Suggested time 60 minutes
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
188
The Laws of the Game
Aims
To recognise penal offences and
understand how and when to punish them:
1. Introduction.
2. Action by the Referee.
3. Ten Direct Free Kick offences.
4. Specific details of each offence.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
189
The Laws of the Game
1. Introduction:
• A goal may be scored directly - but
only against opponents.
• Provided the ball is in play, a direct
free kick is awarded irrespective of the
position of the ball.
• Direct Free Kick offences are called
'Penal Offences' because if committed
by defending players in their own
penalty area a penalty kick is awarded.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
190
The Laws of the Game
2. Action by the Referee:
• Signals by Referee and Assistants.
• Punishment - when there is a direct
free kick only.
• And when it will be necessary to take
disciplinary action.
• Knowing when to award a penalty kick.
• Restarting play by the defending team
anywhere in their own goal area
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
191
The Laws of the Game
2. Action by the Referee:
• Action to be taken when major
offences are committed outside the
penalty area with the ball in play.
• Action taken when these penal
offences are committed in the penalty
area with the ball in play.
• i.e. The position of the ball is
irrelevant.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
192
The Laws of the Game
3. The 10 Direct Free Kick Offences: A player who commits any of the following six offences in a manner considered by the Referee to be careless, reckless or using excessive force:
1. kicks or attempts to kick an opponent.
2. trips or attempts to trip an opponent.
3. jumps at an opponent.
4. strikes or attempts to strike an opponent.
5. charges an opponent.
6. pushes an opponent.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
193
The Laws of the Game
3. The 10 Direct Free Kick Offences: Or commits any of the following four offences:
7. tackles an opponent for possession of the ball making contact with the opponent before touching the ball.
8. holds an opponent.
9. spits at an opponent.
10. handles the ball deliberately, etc. (not the goalkeeper in his own penalty area). The basis of these four offences shall be that the act has been seen to be made.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
194
The Laws of the Game
3. The 10 Direct Free Kick Offences: 1. Kicks or attempts to kick.2. Trips or attempts to trip.3. Jumps.4. Charges.5. Strikes or attempts to strike.6. Pushes.7. Tackles making contact with the opponent before touching the ball.8. Holding.9. Spiting.10. Handles the ball deliberately.
1-6:carelessly, recklessly or by using excessive force.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
195
The Laws of the Game
4. Specific details of each offence: • For the first 6 Direct Free Kick offences, the severity of the offender's actions has to be judged in terms of careless, reckless or using excessive force.
• This determines whether a caution or a dismissal is also required.
As a ‘rule of thumb’:
• Careless = a warning.
• Reckless = a caution.
• Using excessive force = a sending-off
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
196
The Laws of the Game
Specific details of each offence: 1. Kicks or attempts to kick an opponent.
Definition: 'To strike out with the foot .... blow given with the foot’:
• Slightest examples qualifies.
• May be tactical in nature, causing an opponent to falter when chasing for loose ball (e.g.: ankle tap, heel kick).
• A failed kick is just as guilty.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
197
The Laws of the Game
Specific details of each offence: 2. Trips or attempts to trip an opponent.
Definition: 'Cause to fall or attempt to cause to fall’:
• Usually by using a foot but any body part may be used.
• For example: hand, thigh, body, back – stooping etc.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
198
The Laws of the Game
Specific details of each offence: 3. Jumps at an opponent.
• Must be at an opponent, not the ball.
• Watch for prime indicators.
(e.g.: offender's eyes, direction of jump).
• A jump landing with both feet in front of
the ball can be dangerous and can be
judged to be jumping at an opponent.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
199
The Laws of the Game
Specific details of each offence: 3. Jumps at an opponent. Continued…..
• Some jumps into the tackle may not be
dangerous, and thus cannot be
construed as jumping at an opponent.
• Each case must be judged on the
circumstances.
• A player may jump to head a ball, and
in so doing collide with an opponent
without committing an offence.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
200
The Laws of the Game
Specific details of each offence:
4. Charges an opponent.
• Fair charge is at normal contact speed.
• Anything faster may be deemed, in the opinion of the referee. careless, reckless or using excessive force.
• Charge delivered to anywhere other than the area of the shoulder or upper arm puts the opponent in danger.
• Also, consider if the opponent is braced to receive the charge.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
201
The Laws of the Game
Specific details of each offence:
5. Strikes or attempts to strike opponent.
Definition: ‘A blow delivered with hand or arm’.
• Slightest example qualifies (e.g.: one finger in the right place at the right time)
• Tactical in nature: e.g.. falters, loses race for ball.
• A failed strike is just as guilty.
• Includes goalkeeper using the ball to strike a player.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
202
The Laws of the Game
Specific details of each offence:
6. Pushes an opponent.
• Usually done by using the hand.
• But push also possible using the thigh,
stomach, backside and torso etc.
• Slightest example qualifies.
• Pushing and holding are offences are
sometimes confused with the Indirect
Free Kick offence of impeding.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
203
The Laws of the Game
Specific details of each offence:
Four Offences that are committed when the act has been seen to be made.
7. When tackling makes contact with opponent before ball:
• Take note of where the first contact is made (on the ball or the player?)• An opponent who falls over the ball after a clean tackle on the ball has not been fouled.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
204
The Laws of the Game
Specific details of each offence:
8. Spits at an opponent:
• Spitting at an opponent is also a sending off offence in its own right.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
205
The Laws of the Game
Specific details of each offence:
9. Holds an opponent:
Definition: “Keep fast, grasp ... keep in
same place.”
• Clutching opponent's arm or shirt.
• Hand not important, the concept is:
• Hence holding with body (leaning
against), arm (detaining), wrist (on
shoulder preventing jump), foot (on
opponent's foot preventing jump) etc.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
206
The Laws of the Game
Specific details of each offence:
10. Deliberately handles the ball (except by goalkeeper in own penalty area):• With any part of hand or arm.• Handles includes carries, strikes, propels.• Beware of penalising when the ball accidentally contacts hand or arm. • If not deliberate, ball falling to player's favour is immaterial.• Handball is the only direct free kick offence not against an opponent.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
207
The Laws of the Game
Any Questions? Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
208
The Laws of the Game
Summary 1. Introduction.
2. Action by the Referee.
3. Ten Direct Free Kick offences.
4. Specific details of each 10 offences.
1. Kicks; 2. Trips; 3. Jumps; 4. Charges; 5. Strikes; 6. Pushes; 7. Tackles making contact with the opponent before touching the ball; 8. Holding; 9. Spiting; 10. Handles the ball deliberately.
Law 12. Fouls and
Misconduct. Direct Free
Kick Offences
209
The Laws of the Game
Law 12 Fouls and Misconduct –
Indirect Free Kick Offences
Dangerous Play
Suggested time 20 minutes
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Dangerous Play
210
The Laws of the Game
Aims
To recognise playing situations that are
dangerous:
1. Definition of dangerous.
2. Examples.
3. Restarting the game.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Dangerous Play
211
The Laws of the Game
1. Definition of dangerous: • ‘In the opinion of the referee’.
• Arises by chance or 'unfortunately’.
• Player may not intend to injure an
opponent, but it is still an offence.
• Any playing situation which makes
referee wince!
• Dangerous implies players in a
situation or where opponent might be
expected to 'close' with offender.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Dangerous Play
212
The Laws of the Game
• Lack of awareness of other players.
• Danger created inadvertently by the
movement of an opponent over which
the 'offender' has no control.
• When actions amount to a penal
offence as opposed to dangerous play?
• Excludes practices accepted as
normal part of the game,
(e.g. goalkeeper diving).
1. Definition of dangerous:
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Dangerous Play
213
The Laws of the Game
2. Examples:
• Raising foot / feet too high.
• Lowering head to a kickable ball.
• Overhead kick in proximity of other
player(s) which puts opponent at risk.
• Goalkeeper jumping for ball, knees or
feet up toward oncoming attacker.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Dangerous Play
214
The Laws of the Game
2. Examples: continued…..
• Weather, elements, ground
conditions may turn a fair challenge
inadvertently into one that is
dangerous to an opponent.
• Playing dangerously close to a
goalkeeper.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Dangerous Play
215
The Laws of the Game
3. Restarting the game: • An Indirect Free Kick is awarded.• When additional punishment may be required. i.e. A quiet word or stronger reaction as appropriate.• Indirect free kick to opposing team is taken from where the offence occurred.• Special Circumstances within the player's own goal area.• Arm signals: (Arm raised until ball touches another player from the indirect free kick, or the ball goes out of play).
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Dangerous Play
216
The Laws of the Game
Any Questions? Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Dangerous Play
217
The Laws of the Game
Summary
1. Definition of dangerous.
2. Examples.
3. Restarting the game.Law 12.
Fouls and Misconduct. Indirect Free
Kick Offences
Dangerous Play
218
The Laws of the Game
Law 12 Fouls and Misconduct –
Free Kick Offences.
Impeding the Progress of an Opponent
Suggested time 20 minutes
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Impeding
219
The Laws of the Game
Aims To recognise impeding the progress of an opponent as an offence and to recognise when it becomes an offence to prevent the opposing goalkeeper to release the ball into play:
1.Introduction.
2.Impeding offences.
3.Screening and shielding the ball.
4.Action by Referee.
5.Signalling and Positioning.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Impeding
220
The Laws of the Game
1. Introduction.
• Difference between the technical
offence of 'Unfair Impeding and penal
offence of 'Holding’.
• There is no intended physical contact
when impedance offences occur.
• The importance of making a judgment
on a player's action according to the
situation.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Impeding
221
The Laws of the Game
2. Impeding Offences.
• Running between opponent and ball.
• Interposing body - standing, walking.
• Running ahead of opponent, willfully
slowing down.
• Prevents the goalkeeper from
releasing the ball from his hands.
• To unfairly hinder goalkeeper putting
ball into play.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Impeding
222
The Laws of the Game
3. Screening / shielding ball.
• Controlling ball within playing distance
= OK;
• provided that no holding occurs.
• A player within playing distance of the
ball CANNOT commit impeding.
• Principle - to deny opponent access to
ball.
• Prevents also means crowds' or
‘restricts’ access to the ball.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Impeding
223
The Laws of the Game
4. Action by the Referee.
• Punishment - Indirect free kick to
team of impeded player –
• from where the offence occurred
(Remember Law 8 - Special
Circumstances)
• Possible further action against
offender depending on the nature of the
offence.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Impeding
224
The Laws of the Game
5. Signalling & Positioning.
•Correct signals with arm raised and
whistle.
• Signals by an assistant referee.
• Positioning of referee vital to get good
viewing angle.
• Implications of fitness.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Impeding
225
The Laws of the Game
Any Questions? Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Impeding
226
The Laws of the Game
Summary
1. Introduction.
2. Impeding offences.
3. Screening and shielding the ball.
4. Action by Referee.
5. Signalling and Positioning.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Impeding
227
The Laws of the Game
Law 12 Fouls and Misconduct –
Indirect Free Kick Offences
Offences by a Goalkeeper
Suggested time 10 minutes
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
228
The Laws of the Game
Aims
To recognise those offences that can
only be committed by a goalkeeper:
1. Introduction.
2. Four possible offences.
3. Restarting the game.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
229
The Laws of the Game
1. Introduction:
A goalkeeper is allowed to deliberately
touch the ball with his hands in his own
penalty area, but there are four general
exceptions to this……
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
230
The Laws of the Game
2. Four possible offences: 1.Taking more than 6 seconds while
controlling the ball with his hands before releasing it from his possession.
• From the moment the ball is under control, after 6 seconds, must release the ball to another player.
• Possession includes touching with hand or arm, or parrying, but not ball rebounding after a save.
• The essence is speed into play, use common-sense if essence is achieved.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
231
The Laws of the Game
2. Four possible offences:
2. Touches the ball again with his hands
after it has been released from his
possession and has not touched
another player.
• Goalkeeper is allowed to parry the ball
when making a save and then pick it up.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
232
The Laws of the Game
1. Four possible offences:
3. Touches the ball with his hands after
it has been deliberately kicked to him by
a team-mate.
• No offence if goalkeeper handles a ball
that has been passed to him by a team-
mate by being headed, played with the
thigh, knee or with the chest.
• Players circumventing the Laws.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
233
The Laws of the Game
1. Four possible offences:
4. Touches the ball with his hands after it
has received it directly from a throw-in
taken by a team-mate. Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
234
The Laws of the Game
2. Restarting the game: • An Indirect Free Kick is awarded to the
attacking team.
• Taken from where the goalkeeper
committed the offence.
• Special Circumstances within the
goalkeeper’s own goal area.
• When additional punishment may be
required. i.e. A quiet word or stronger
reaction as appropriate.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
235
The Laws of the Game
2. Restarting the game: continued…
• Arm signals: (Arm raised until ball
touches another player from the indirect
free kick, or the ball goes out of play).
• Goalkeeper deliberately touching the
ball with his hands OUTSIDE of his own
penalty area = a DIRECT Free Kick.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
236
The Laws of the Game
Any Questions? Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
237
The Laws of the Game
Summary
1. Introduction.
2. Four possible offences.
3. Restarting the game.Law 12.
Fouls and Misconduct. Indirect Free
Kick Offences
By a Goalkeeper
238
The Laws of the Game
Law 12 Fouls and Misconduct –
Indirect Free Kick Offences Other Indirect Free Kick
Offences
Suggested time 10 minutes
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Other Offences
239
The Laws of the Game
Aims To recognise the situation where a player
commits an offence by playing the ball a
second time before another player touches it,
and to consider any other offence resulting
in the award of an indirect free kick:
1. Introduction.
2. Technical Offences.
3. Restarting the Game.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Other Offences
240
The Laws of the Game
1. Introduction:
• Indirect free kick offences are referred
to as 'technical offences' as opposed to
‘penal offences’.
• The ball must be in play.
• Commits any other offence, not
previously mentioned in Law 12, for
which play is stopped to caution or
dismiss a player.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Other Offences
241
The Laws of the Game
1. Introduction: continued…
• When awarding an Indirect Free kick,
consider a possible admonishment or
caution depending on the nature of the
offending player's actions.
• If two offences are committed
simultaneously by the same player,
punish the more serious of the two.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Other Offences
242
The Laws of the Game
2. Technical Offences:• When the Referee has stopped the game to caution or send off a player where no other offence has occurred; e.g. dissent or abusive language.
• Simulation (diving) anywhere on the field of play which is intended to deceive the Referee.
• Using a deliberate trick to circumvent the Law relating to passing the ball to his own goalkeeper.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Other Offences
243
The Laws of the Game
2. Technical Offences:
• A player must not play the ball a
second time before it is played by
another player.
• This applies at: a kick off, goal
kick, corner kick, free kick,
penalty kick and throw-in etc.
• Award an Indirect Free Kick.
• If handled = a Direct Free Kick.
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Other Offences
244
The Laws of the Game
3. Restarting the game: • With an Indirect Free Kick.
• Taken from where the offence was
committed the offence.
• Special Circumstances within the goal
areas.
• Arm signals: (Arm raised until ball
touches another player from the indirect
free kick, or the ball goes out of play).
Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Other Offences
245
The Laws of the Game
Any Questions? Law 12. Fouls and
Misconduct. Indirect Free
Kick Offences
Other Offences
246
The Laws of the Game
Summary
1. Introduction.
2. Technical Offences.
3. Restarting the Game.Law 12.
Fouls and Misconduct. Indirect Free
Kick Offences
Other Offences
247
The Laws of the Game
Law 12 Fouls and Misconduct –
Caution Offences
Suggested time 40 minutes
Law 12. Fouls and
Misconduct. Caution
Offences
248
The Laws of the Game
Aims
To recognise caution offences and
understand how and when to punish
them:
1. Introduction.
2. Punishment and restarts.
3. Offences in more detail.
Law 12. Fouls and
Misconduct. Caution
Offences
249
The Laws of the Game
1. Introduction: Law 12 states:
A player is cautioned and shown a yellow card if he commits any of the following seven offences
C1 Is guilty of unsporting behaviour.
C2 Shows dissent by word or action.
C3 Persistently infringes the Laws of the Game. C4 Delays the restart of play.
C5 Fails to respect the required distance when play is restarted with a corner kick, free kick or throw-in.
C6 Enters or re-enters the field of play without the referee's permission.
C7 Deliberately leaves the field of play without the referee's permission.
Law 12. Fouls and
Misconduct. Caution
Offences
250
The Laws of the Game
1. Introduction: continued….
Mnemonic PUDDLEDPersistently infringes the Laws of the Game.
Unsporting behaviour.
Delays the restart of play.
Dissent by word or action.
Leaves deliberately the field of play without the referee's permission.
Enters or re-enters the field of play without the referee's permission.
Distance (fails to respect) when play is restarted with a corner kick, free kick or throw-in.
Law 12. Fouls and
Misconduct. Caution
Offences
251
The Laws of the Game
1. Introduction: Law 12 states:
Note: There are three offences for which a
substitute or substituted player is cautioned:
A substitute or substitute player is cautioned.
and shown the yellow card if he commits any of
the following three offences.
1. Is guilty of unsporting behaviour.
2. Shows dissent by word or action.
3. Delays the restart of play.
Law 12. Fouls and
Misconduct. Caution
Offences
252
The Laws of the Game
1. Introduction: continued…
• Player-management can prevent a
caution becoming necessary.
• Misconduct Report to be sent to the
appropriate authority within two days
(Sundays excluded).
• A referee is empowered to take
disciplinary action from the moment he
enters the field of play until he leaves
the field of play after the final whistle.
Law 12. Fouls and
Misconduct. Caution
Offences
253
The Laws of the Game
1. Introduction: continued…
• A caution may be issued when the ball is in play or, in some circumstances, when it is out of play.• All misconduct MUST be reported to the appropriate authority.• Strategies that may be employed by a Referee to prevent a caution.• Certain offences leave the referee with no alternative other than to caution:(e.g. simulation, shirt removing)• Advice on good practice when issuing a caution.
Law 12. Fouls and
Misconduct. Caution
Offences
254
The Laws of the Game
2. Punishments and restarts:
• Caution offender and show a yellow
card as per the guidelines in 'Advice on
the Application of the Laws of the
Game’.
• If play is stopped for a twelfth player
on the field of play - dropped ball from
where it was when the game was
stopped.
Law 12. Fouls and
Misconduct. Caution
Offences
255
The Laws of the Game
2. Punishments and restarts:
• If the game is stopped to administer a
caution, restart with an indirect free kick
to the opponent from where the ball was
when play was stopped. (Remember
Special Circumstances - Law 8).
• If the ball is out of play restart
according to circumstances.
Law 12. Fouls and
Misconduct. Caution
Offences
256
The Laws of the Game
2. Punishments and restarts:• When a player requests permission to
enter the field of play, the referee need
not wait for stoppage.
• Except………….
• In the case of player told to rectify
or remove dangerous item.
• Or when a player is ready to
return to the field of play following
an injury involving bleeding.
Law 12. Fouls and
Misconduct. Caution
Offences
257
The Laws of the Game
3. Offences in more detail:
Offence C1: Is guilty of Unsporting
behaviour.
Not necessarily an offence against written
Law, but against Spirit of the Law, e.g.:
• Deliberately commits an offence and
thereby prevents an attacking move.
• Goalkeeper deliberately lies too long on
the ball.
Law 12. Fouls and
Misconduct. Caution
Offences
258
The Laws of the Game
3. Offences in more detail:
C1:Unsporting Behaviour examples.
• Deliberately handles the ball, attempting
to prevent a goal but fails to do so.
• Deliberately handles the ball, preventing
the development of a move possibly
leading to a goal scoring opportunity.
• Player simulates action that is intended
to deceive the referee – e.g. feigns injury
or falls over as if tripped.
Law 12. Fouls and
Misconduct. Caution
Offences
259
The Laws of the Game
3. Offences in more detail:Concept - bad sportsmanship, for example
• Using a colleague's shoulders to get up to head ball.
• Unseemly gesture to spectator giving abuse - not offensive or abusive gesture.
• Penal offence (not violent conduct) against a colleague, e.g. pushes him.
• Deliberate trick to circumvent the Law.
• Holding or pulling an opponent's shirt or shorts blatantly, which gains the offending team an unfair advantage.
Law 12. Fouls and
Misconduct. Caution
Offences
260
The Laws of the Game
3. Offences in more detail:
C2: Shows Dissent by Word or Action:
Concept = deliberately shows dissent to
Referee or Assistant Referee, for example
• Challenges referee's authority and
invites others to follow suit - be firm.
• Dissent may be vocal or by action.
• Beware of cautioning for
spontaneous frustration, or non-
demonstrative appeal.
Law 12. Fouls and
Misconduct. Caution
Offences
261
The Laws of the Game
3. Offences in more detail:C3: Persistently Infringes the Laws:Persistent offending by an individual player. For example:• Commits several offences in close proximity to one another.•Frequency of offences but no set quantity• When referee is aware, advise player firmly - but if unsporting behaviour or a sending off offence, act accordingly.• Having advised a player, Referee must caution the offender following the next serious offence or the second minor offence, otherwise respect is diminished.
Law 12. Fouls and
Misconduct. Caution
Offences
262
The Laws of the Game
3. Offences in more detail:C4 Delays the restart of play: Examples: • Player stands over the ball, or moves to within 9.15 metres of the free kick.• Kicking or carrying the ball away at the award of a free kick against his side.• Player deliberately encroaches to frustrate or delay a free kick.• Repositioning ball within the goal area.• Undue 'directions' to team mates before the kick.• Wilfully stopping a goal kick when it has not left the player’s own penalty area.
Law 12. Fouls and
Misconduct. Caution
Offences
263
The Laws of the Game
3. Offences in more detail:
C5: Fails to respect the required distance
when play is restarted with a corner kick,
free kick or throw-in:
• Player(s) who move within 9.15m at a
corner or free kick before the ball has
been kicked.
• Opponents who move within 2m of a
throw-in when it is being taken.
Law 12. Fouls and
Misconduct. Caution
Offences
264
The Laws of the Game
3. Offences in more detail:
C6: Entering or re-entering the field of
play without the referee's permission:
• A player should wait on touchline and
attract the referee's attention.
• When a Referee gives ‘Permission‘, it
must be an 'unmistakable signal'.
Law 12. Fouls and
Misconduct. Caution
Offences
265
The Laws of the Game
3. Offences in more detail:
C7: Deliberately leaves the field of play
without the referee's permission
• 'Deliberately Leaves,' does not apply to
accidental or tactical leaving – the
offence is the intent to 'deliberately leave
the game': including temporarily.
• Restart - If play stopped by referee to
deliver caution, indirect free kick to
opponent where the offence occurred.
Law 12. Fouls and
Misconduct. Caution
Offences
266
The Laws of the Game
Any Questions? Law 12. Fouls and
Misconduct. Caution
Offences
267
The Laws of the Game
Summary
1. Introduction.
2. Punishment and restarts.
3. Offences in more detail.Law 12.
Fouls and Misconduct.
Caution Offences
268
The Laws of the Game
Law 12 Fouls and Misconduct – Sending Off Offences
Suggested time 40 minutes
Law 12. Fouls and
Misconduct. Sending Off
Offences
269
The Laws of the Game
Aims To recognise caution offences and understand how and when to punish them:
1. Introduction.
2. Punishment and restarts.
3. Offences in more detail.
Law 12. Fouls and
Misconduct. Sending Off
Offences
270
The Laws of the Game
1. Introduction: Law 12 states:
A player, substitute or substituted player
is sent off if he commits any of the
following seven offences:
S1: Is guilty of serious foul play.
S2: Is guilty of violent conduct.
S3: Spits at an opponent or any other
person.
Law 12. Fouls and
Misconduct. Sending Off
Offences
271
The Laws of the Game
1. Introduction: Law 12 states:
S4: Denies the opposing team a goal or an obvious goal-scoring opportunity by deliberately handling the ball (this does not apply to a goalkeeper within his own penalty area).
S5: Denies an obvious goal-scoring opportunity to an opponent moving towards the player's goal by an offence punishable by a free kick or penalty kick.
S6: Uses offensive or insulting or abusive language and / or gestures.
S7: Receives a second caution in the same match.
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Misconduct. Sending Off
Offences
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The Laws of the Game
1. Introduction: continued….
Violent (Violet’s)
Second
Hand
Goal-scoring
Spit is
Seriously
Offensive.
Law 12. Fouls and
Misconduct. Sending Off
Offences
273
The Laws of the Game
1. Introduction: continued…
• Player-management can prevent a
sending off becoming necessary.
• Misconduct Report to be sent to the
appropriate authority within two days
(Sundays excluded).
• A referee is empowered to take
disciplinary action from the moment he
enters the field of play until he leaves
the field of play after the final whistle.
Law 12. Fouls and
Misconduct. Sending Off
Offences
274
The Laws of the Game
1. Introduction: continued…
• A sending off may be issued when the ball is in play or, in some circumstances, when it is out of play.• All misconduct MUST be reported to the appropriate authority.• Strategies that may be employed by a Referee to prevent a sending off.• Certain offences leave the referee with no alternative other than to send off:(e.g. violent conduct; spitting etc.)• Advice on good practice when issuing a sending off.
Law 12. Fouls and
Misconduct. Sending Off
Offences
275
The Laws of the Game
2. Punishments and restarts:
• Send off offender and show a red card
as per the guidelines in 'Advice on the
Application of the Laws of the Game’.
• If a game is stopped to send off a
player without a separate offence
committed, restart with an indirect free
kick to the opponents from where the
offender was (e.g. abusive language).
Law 12. Fouls and
Misconduct. Sending Off
Offences
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The Laws of the Game
2. Punishments and restarts:
• If the ball is out of play, restart
according to circumstances.
• Players who are sent off must leave
the vicinity of the field of play and the
technical area.
• Player or substitute guilty of a
cautionable offence, but before he is
cautioned, commits another cautionable
offence, he must be sent off.
Law 12. Fouls and
Misconduct. Sending Off
Offences
277
The Laws of the Game
2. Punishments and restarts:
• A Referee may act on Assistant
Referee’s information.
• A report from the Assistant Referee
would be required in addition to the
Referee's Misconduct Report.
• Care should be exercised when this
assistance is received from an Assistant
Referee who is attached to a Club.
Law 12. Fouls and
Misconduct. Sending Off
Offences
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The Laws of the Game
3. Offences in more detail:Offence S1: Is guilty of serious foul play.
Serious Foul Play is misconduct of an extreme nature against opponent in a playing situation.
For example:
• Striking or kicking an opponent with intent to hurt or injure.
• Physical challenges delivered at speed, from a distance & with no regard for the safety and welfare of opponent.
Law 12. Fouls and
Misconduct. Sending Off
Offences
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The Laws of the Game
3. Offences in more detail:
S2: Is guilty of violent conduct:
• Violent conduct is misconduct of an
extreme nature against opponent when
NOT in a playing situation.
• Or against a colleague, officials or
spectators at any time.
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Misconduct. Sending Off
Offences
280
The Laws of the Game
3. Offences in more detail:
S3: Spits at an opponent or any other
person:
• Ensure that the spiting act is deliberate
before applying this sanction.
• Spitting is a penal offence, so if play is
stopped, the restart is a Direct Free Kick
or a Penalty Kick.
Law 12. Fouls and
Misconduct. Sending Off
Offences
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The Laws of the Game
3. Offences in more detail:S4: Denies the opposing team a goal or an obvious goal-scoring opportunity by deliberately handling the ball (this does not apply to a goalkeeper within his own penalty area): • Ensure that the denial of a goal or goal-scoring opportunity is obvious:• Consider the distance from the goal?• The number of defenders who may be in a position to intercept the ball? • If the player has the ball clearly under his control? • The direction of the player's movement in relation to the goal?
Law 12. Fouls and
Misconduct. Sending Off
Offences
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The Laws of the Game
3. Offences in more detail:C5: Denies an obvious goal-scoring opportunity to an opponent moving towards the player's goal by an offence punishable by a free kick or penalty kick:
• Ensure that the denial is obvious, consider the distance from the goal, the number of defenders, if the player has the ball clearly under his control and the direction of the player's movement in relation to the goal.
• When a player intentionally impedes an opponent, this can be an indirect free kick AND a sending off, if a goal scoring opportunity was also denied.
Law 12. Fouls and
Misconduct. Sending Off
Offences
283
The Laws of the Game
3. Offences in more detail:
S6: Uses offensive or insulting or
abusive language and / or gestures:
• Abuse can only be directed at a person
and totally denies the concept of
sportsmanship.
• If loud enough for Referee to hear, send
off.
• May be directed at a match official,
player, coach, spectator etc.
Law 12. Fouls and
Misconduct. Sending Off
Offences
284
The Laws of the Game
3. Offences in more detail:S6: Uses offensive or insulting or abusive language and / or gestures:
• Be pro-active when interpreting offensive, insulting or abusive language.
• Never shirk taking the ultimate course of action if the situation demands it.
• Remember that some players in certain environments often use bad language.
• Gestures towards match officials which are not offensive, may be dealt with as showing dissent by action (a caution).
Law 12. Fouls and
Misconduct. Sending Off
Offences
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The Laws of the Game
3. Offences in more detail:• Never ignoring offensive language even though it will not always result in a sending-off.
• Muted, spontaneous reaction to a missed goal may be natural frustration but the reaction may be more frequent in high tension games.
• If offensive or insulting or abusive language and / or gestures becomes persistent - clearly speak to an individual or broadcast warning for all to hear.
Law 12. Fouls and
Misconduct. Sending Off
Offences
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The Laws of the Game
3. Offences in more detail:
• Send player off, if the offensive or
insulting or abusive language and / or
gestures are loud for all to hear and
directed at an individual.
• Racial abuse is an example of abusive
language.
• Referees have an important role to play
in "Kicking Racism out of Football."
Law 12. Fouls and
Misconduct. Sending Off
Offences
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The Laws of the Game
3. Offences in more detail:S7: Receives a second caution in the same match:
• If a player, whilst being cautioned commits a second caution offence, he must be sent off.
• Failure to do so undermines control and respect.
• Speak firmly to a cautioned offender, giving him a clear warning that a further caution will lead to a sending off.
Law 12. Fouls and
Misconduct. Sending Off
Offences
288
The Laws of the Game
Any Questions? Law 12. Fouls and
Misconduct. Sending Off
Offences
289
The Laws of the Game
Summary
1. Introduction.
2. Punishment and restarts.
3. Offences in more detail.Law 12.
Fouls and Misconduct. Sending Off
Offences
290
The Laws of the Game
Law 12 Fouls and Misconduct –
Procedures for Cautioning and Sending Off Players
Suggested time 25 minutes
Law 12. Fouls and
Misconduct. Procedures
291
The Laws of the Game
Aims To know how to caution and how to send off players and to deal with misconduct by club officials.:
1. Considerations.
2. Recommended practices.
3. Cautioning Procedure.
4. Sending Off Procedure.
Law 12. Fouls and
Misconduct. Procedures
292
The Laws of the Game
1. Considerations:
• Must be firm but low key.
• Be calm and courteous throughout.
• Applies to players, substitutes and
substituted players.
• Variations in procedures relating to
misconduct by club officials etc.
• Advice regarding on-line reporting
procedures.
Law 12. Fouls and
Misconduct. Procedures
293
The Laws of the Game
1. Considerations: continued…
• The importance of not adding to the
tension of an already emotive situation
by poor management of players who
are being cautioned or sent off.
• Use the recommended procedures
when administering a caution or a
sending off.
• All misconduct must be reported to the
appropriate authority within two days
(Sundays not included).
Law 12. Fouls and
Misconduct. Procedures
294
The Laws of the Game
1. Considerations: continued…
• Practices that may undermine the
referee's authority:
• Threatening to caution a player
and not carrying it out.
• Taking out notebook and not
cautioning the offender.
• Adopting an aggressive manner
towards players when
administering a caution or a
sending off.
Law 12. Fouls and
Misconduct. Procedures
295
The Laws of the Game
2. Recommended practice:
• Referee should summon player to
meet him half way.
• Use a calm but firm voice and low key
with palms down calming gesture.
• Never point or wag the finger as this
may belittle the offending player.
• When a player is excited, stay calm
and use a phrase such as………..
"Please calm down, listen to me"
Law 12. Fouls and
Misconduct. Procedures
296
The Laws of the Game
2. Recommended practice:• When a player walks or runs away
Referee should stand still and, in with a
firmer tone, seek his co-operation again.
• If the player still refuses to co-operate,
Referee should warn him that he runs
the risk of being sent off.
• Referee may seek help from captain or
another responsible player.
• If this strategy fails, send him off.
Law 12. Fouls and
Misconduct. Procedures
297
The Laws of the Game
2. Recommended practice:• If he refuses to leave the field of play,
broadcast a warning of possible
abandonment.
• If there is no co-operation from players
or officials, having exhausted all
possibilities, then abandon match.
• Employ similar strategies when dealing
with misconduct by Club officials
but no cards are to be shown.
Law 12. Fouls and
Misconduct. Procedures
298
The Laws of the Game
3. Cautioning Procedure:• Inform player that he is being cautioned.
• Enquire his full name and record it in the notebook then clarify.
• Warn offender when cautioning, that a second cautionable offence will mean a sending off.
• From about 5 metres from the player, hold the yellow card aloft in a non- threatening manner.
• Signal for the game to restart.
Law 12. Fouls and
Misconduct. Procedures
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The Laws of the Game
4. Sending Off Procedure:• Enquire the full name and record it in the notebook then clarify.
• Inform player that he/she is being sent off.
• Dismiss the player from the field of play and from the vicinity of field of play.
• From about 5 metres from the player, hold the red card aloft in a non-threatening manner.
• If sending off is for a 2nd caution in same match, show a yellow card and then red.
• Signal for the restart only when the player has left the vicinity of the field of play.
Law 12. Fouls and
Misconduct. Procedures
300
The Laws of the Game
Any Questions? Law 12. Fouls and
Misconduct. Procedures
301
The Laws of the Game
Summary
1. Considerations.
2. Recommended practices.
3. Cautioning Procedure.
4. Sending Off Procedure.
Law 12. Fouls and
Misconduct. Procedures
302
The Laws of the Game
Law 12 Fouls and Misconduct – Reporting Misconduct
Suggested time 25 minutes
Law 12. Fouls and
Misconduct. Reporting
Misconduct
303
The Laws of the Game
Aims To know how to report misconduct:
1. General considerations.
2. Completing the form.
3. Multi-caution form.
4. Caution examples.
5. Sending Off report (and examples).
6. Other misconduct.
7. Despatching the form.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
304
The Laws of the Game
1. General considerations:• Misconduct Reports are mandatory.
• Should be able to write an accurate,
brief and clear misconduct report.
• Takes time and practice to do this well.
• Integrity and honesty are paramount in
the reporting process.
• Must be reported to the appropriate
authority within two days (Sundays not
included.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
305
The Laws of the Game
1. General considerations:• Referee may be subject to disciplinary action if a report is not submitted.
• Or is submitted later than within the required time scale and it undermines the Referee's credibility and that of others.
• If Assistant Referee is in support, agree basic details with him after the match.
• Beware of impressing your version on an Assistant Referee (AR).
• Advise AR how to complete his report.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
306
The Laws of the Game
1. General considerations:• Write rough draft copy first of main
account on same day as the match while
the incident is fresh in the mind.
• Remember the ABC of Report Writing,
A = accuracy, B= brevity, C = clarity.
• New referees, having completed first a
rough draft, are advised to show it to a
training officer, mentor or an experienced
senior colleague before sending it in.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
307
The Laws of the Game
2. Completing the form:• Refer to the 'FA Guide to Misconduct Report Writing' for examples of good practice.
• Check that Competition details, names of teams etc., use full name and team of player.
• Statutory detail must be correct.
• Check appropriate section of the Laws are all in the correct places.
• Include simple, but full details in a chronological order.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
308
The Laws of the Game
2. Completing the form:• Include sufficient detail to support the
disciplinary case.
• Irrelevant detail must be omitted such
as which other player was near or
whether an Assistant Referee agreed.
• Irrelevant remarks made by players
should also be omitted.
• Only describe the action that caused a
dismissal, not events leading up to it.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
309
The Laws of the Game
3. Multi-caution form :
• How to
complete the
form.
• Advice on
on-line
reporting.
• Where to
send it?
Law 12. Fouls and
Misconduct. Reporting
Misconduct
310
The Laws of the Game
4. Caution examples:
Unsporting behaviour (Law 12, C1)
• Committing any of the penal offences,
e.g. deliberately tripping, pushing,
charging.
• Impeding, time wasting (not time
consuming), kicking the ball away or into
goal after play has been stopped, etc.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
311
The Laws of the Game
4. Caution examples: continued…
Shows dissent by word or action
(Law 12, C2)
• Open, hostile disagreement by word
("that was rubbish, Referee").
• Sarcastic clapping) against your
decision - a caution MUST be issued.
Note: If offensive, insulting or abusive
language is used in dissent, the player
MUST be sent from the field of play.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
312
The Laws of the Game
4. Caution examples: continued…
Persistently infringes the Laws of the
Game (Law 12, C3)
• A player who who continues to offend
and who will previously have had this
matter drawn to his/her attention.
• Three or four offences committed in a
short space of time.
• Or a higher number of offences
committed over the 90 minutes.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
313
The Laws of the Game
4. Caution examples: continued…
Delays the restart of play (Law 12, C4)
• For example – a player who prevents
an opponent from taking a free kick by
standing in front of the ball, MUST be
cautioned.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
314
The Laws of the Game
4. Caution examples: continued…
Fails to respect the required distance
when play is restarted with a corner
kick or free kick (Law 12, C5)
• A player who approaches too close to
the ball or fails to retire the correct
distance from the ball at the taking of
such kicks must be cautioned.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
315
The Laws of the Game
4. Caution examples: continued…
Enters or re-enters the field of play without referee's Permission (Law 12, C6)
Leaves the field of play without the referee's Permission (Law 12, C7)
• Comparatively, rare and referee should only punish deliberate breaches.
• Players who wish to leave in order to receive treatment, should first request permission from the Referee. BUT….
• A player who accidentally leaves the field during play or leaves because he is injured, should not be cautioned.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
316
The Laws of the Game
5. Sending Off Report :
Example Text: S1 Serious Foul Play:
In the 89th minute of this game, the above-named player was guilty of a high and very late tackle in the vicinity of the opponent's thigh and in my opinion he endangered the safety of an opponent. I was only 15 metres away from the incident and I had a clear and uninterrupted view of the offence committed. I dismissed him from the field of play and showed him the red card.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
317
The Laws of the Game
5. Sending Off Report : Example Text: S2 Violent Conduct:
In the 24th minute of this game, the above player deliberately struck an opponent in the face with his elbow when making an aerial challenging for the ball in the centre circle some 10 metres from my position and from where I had a clear and uninterrupted view. I took the appropriate action.
Remember the ABC of Report Writing, A = accuracy, B= brevity, C = clarity.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
318
The Laws of the Game
5. Sending Off Report :
Example Text: S6 Uses offensive or abusive language and / or gestures:
In the 55th minute of this game, I penalised a colleague of the above player for an offside offence as Mr Brown scored a goal which was promptly disallowed. At the decision he shouted at me "You bald-headed t•••". He was about 15 metres away from me and I clearly heard the words the player said. He was immediately dismissed from the field.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
319
The Laws of the Game
5. Sending Off Report :• Audience to write out sample Misconduct Report in full.• Rehearsed demonstration or DVD / Video clip of sending off offence. • Talk through example sending off report based on demonstration.
• Collect & evaluate ready to offer individual feedback at next opportunity.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
320
The Laws of the Game
6. Other misconduct:• Examples of Other Misconduct.
• e.g. Irate manager, abusive trainer,
spectator etc.
• Omit 'caution/ sending off' text in an
‘Other Misconduct’ report form.
• But quote the word 'Misconduct' as the
first line of detail of the Incident, then
give a full account.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
321
The Laws of the Game
7. Despatching the form:• Check The County FA or Competition
Handbook to ensure reports are sent to
the correct address.
• Number of copies plus a personal copy
on file.
• Final version - preferably computer
generated.
• But, if handwritten, importance of clear
writing, typed and legibility.
Law 12. Fouls and
Misconduct. Reporting
Misconduct
322
The Laws of the Game
Any Questions? Law 12. Fouls and
Misconduct. Reporting
Misconduct
323
The Laws of the Game
Summary
1. General considerations.
2. Completing the form.
3. Multi-caution form.
4. Caution examples.
5. Sending Off report (and examples).
6. Other misconduct.
7. Despatching the form
Law 12. Fouls and
Misconduct. Reporting
Misconduct
324
The Laws of the Game
Law 13 Free Kicks
Suggested time 25 minutes
Law 13. Free Kicks
325
The Laws of the Game
Aims
To recognise and manage correctly taken
direct and indirect free kicks:
1. Differences between direct and indirect
free kicks.
2. Requirements at restarts.
3. Managing Players.
4. Managing the Free Kick
Law 13. Free Kicks
326
The Laws of the Game
1. Differences between a direct and an indirect free kick:• A goal may be scored against the
opposing team from a direct free kick.
• A goal may not be scored against either
team from an indirect free kick.
• A penalty kick is effectively a direct free
kick to the attacking team following a
penal offence by a member of the
opposing team in their own penalty area.
Law 13. Free Kicks
327
The Laws of the Game
2. Requirements at restarts:
• Minimum distance (9.15m) for opponents unless within 9.15m of the goal line. • No undue delay in restarting the game.• Action if players fail to co-operate.• Ball is stationary.• Ball in play once kicked and has moved.• Kicker not to touch the ball again until it is touched by another player.• Possibility of advantage by allowing a quickly taken free kick.
Law 13. Free Kicks
328
The Laws of the Game
3. Managing Players:
• Place the ball in the required position.
• Ensure that all the opposing players are
at least 9.15m from the ball.
• Pace out 9.15 distance if necessary.
• Monitor both the ball and the opposing
players.
• If there is a defensive 'wall' to be
organised advise kicker not to restart the
game until the whistle is blown.
Law 13. Free Kicks
329
The Laws of the Game
3. Managing Players:
• Allow a quickly taken free kick if the
team offended against requests it.
• Caution any players who fail to retire
the required distance having previously
sought their co-operation.
• Use the approved signal for an indirect
free kick and keep it in place until ball
goes out of play or touches another
player.
Law 13. Free Kicks
330
The Laws of the Game
3. Managing Players:
• If the free kick is by the defending team
in their own penalty area, ensure all
opposing players are outside the penalty
area until the ball has left penalty the area.
• If an indirect free kick is to the attacking
team in the opponents' goal area, ensure
that the ball is correctly placed as
required by Law.
Law 13. Free Kicks
331
The Laws of the Game
4. Managing the Free Kick:
• Ensure the ball is stationary.
• Blow the whistle or give verbal signal to
indicate restart.
• Caution, having previously sought their
co-operation, any defending players who
encroach within the minimum distance
before the ball is in play.
• Move into a position to monitor the next
phase of play.
Law 13. Free Kicks
332
The Laws of the Game
5. Punishments:
• Indirect free kick from where the
offence occurred, if the kicker plays the
ball a second time before it is touched by
another player.
• Or a direct free kick (or penalty) if the
kicker, having taken a free kick,
deliberately handles the ball before it
touches another player.
Law 13. Free Kicks
333
The Laws of the Game
5. Punishments:
• An indirect free kick shall be awarded
from where the infringement occurred, if
a goalkeeper, having taken a free kick
inside his own penalty area, handles the
ball after it has come into play inside his
own penalty area, and before it touches
another player.
Law 13. Free Kicks
334
The Laws of the Game
Any Questions? Law 13. Free Kicks
335
The Laws of the Game
Summary
1. Differences between direct and
indirect free kicks.
2. Requirements at restarts.
3. Managing Players.
4. Managing the Free Kick
Law 13. Free Kicks
336
The Laws of the Game
Law 14 The Penalty Kick
Suggested time 40 minutes
Law 14. The Penalty Kick
337
The Laws of the Game
Aims To recognise and a correctly taken
penalty kick and to understand how to
manage these restarts:
1. Introduction.
2. Extension of time.
3. Prior to the kick.
4. Taking the kick.
5. Infringements.
Law 14. The Penalty Kick
338
The Laws of the Game
1. Introduction:
• The importance of knowing when to
award a penalty kick.
• In effect, a penalty kick is a direct free
kick awarded against the defending team
in its own penalty area.
• Defending goalkeeper may be punished
for all penal offences except the penal
offence of deliberately handling the ball.
Law 14. The Penalty Kick
339
The Laws of the Game
1. Introduction:
• Any retaken penalty kick may be taken
by a different player.
• A goalkeeper may be changed, having
informed the referee, when a penalty kick
is to retaken
Law 14. The Penalty Kick
340
The Laws of the Game
2. Extension of time:
• Extension lasts until referee decides
whether goal has been scored or not.
• Game ends when penalty kick has been
correctly taken and the ball wholly
crosses goal line or rebounds into play
or is clearly saved.
• Goal allowed if the ball crosses goal
line directly or deflected off goalkeeper,
goalpost and / or crossbar.
Law 14. The Penalty Kick
341
The Laws of the Game
2. Extension of time:
• Ball rebounding from goalpost on to
goalkeeper and into the goal, is a goal -
even if the goalkeeper is off his goal line
when it hits him.
• The game is not completed until the ball
has finished any continuous movement
and finishes in the goal or the goal is
clearly not scored.
Law 14. The Penalty Kick
342
The Laws of the Game
3. Prior to the kick:
• Ball stationary on penalty mark.
• Kicker must be properly identified to the
goalkeeper and to the Referee.
• Goalkeeper standing on goal line facing
the kicker between posts (tell him).
• Goalkeeper is allowed to move along
his goal line but not forward from it.
Law 14. The Penalty Kick
343
The Laws of the Game
3. Prior to the kick:
• All the players (other than kicker and
goalkeeper) are inside the field of play,
outside penalty area, behind the penalty
mark and at least 9.15 metres from the
penalty mark.
• Position and duties of Referee and
Assistant Referees.
• Whistle signal by Referee.
Law 14. The Penalty Kick
344
The Laws of the Game
4. Taking the kick:
• Ball must be kicked forward.
• Ball in play when it is kicked and moves
forward.
• Once the ball is in play, the kicker may
not play it again until it is touched by
another player.
Law 14. The Penalty Kick
345
The Laws of the Game
5. Infringements:
• If the Referee gives the signal for a
penalty kick to be taken and, before the
ball is in play, one of the following
situations occurs:
Law 14. The Penalty Kick
346
The Laws of the Game
5. Infringements: continued…
The player taking the penalty kick
infringes the Laws of the Game:
• The Referee allows the kick to proceed.
• If the ball enters the goal, the kick is
retaken.
• If the ball does not enter the goal, the
referee stops play and restarts the match
with an indirect free kick to the
defending team, from the place where
the infringement occurred.
Law 14. The Penalty Kick
347
The Laws of the Game
5. Infringements: continued…
The goalkeeper infringes the Laws of the
Game:
The Referee allows the kick to proceed.
• If the ball enters the goal, a goal is
awarded.
• If the ball does not enter the goal, the
kick is retaken.
Law 14. The Penalty Kick
348
The Laws of the Game
5. Infringements: continued…
A team-mate of the player taking the kick
infringes the Laws of the Game:
The Referee allows the kick to proceed.
• If the ball enters the goal, the kick is
retaken.
• If the ball does not enter the goal, the
referee stops play and restarts the match
with an indirect free kick to the
defending team, from the place where
the infringement occurred.
Law 14. The Penalty Kick
349
The Laws of the Game
5. Infringements: continued…
A team-mate of the goalkeeper infringes
the Laws of the Game:
The Referee allows the kick to proceed.
• If the ball enters the goal, a goal is
awarded.
• If the ball does not enter the goal, the
kick is retaken.
Law 14. The Penalty Kick
350
The Laws of the Game
5. Infringements: continued…
A player of both the defending team and
the attacking team infringe the Laws of
the Game:
The Referee allows the kick to proceed.
• The kick is retaken.
Law 14. The Penalty Kick
351
The Laws of the Game
5. Infringements: continued…
If, after the penalty kick has been taken:
The kicker touches the ball a second
time (except with his hands) before it has
touched another player:
• An indirect free kick is awarded to the
opposing team, the kick to be taken from
the place where the infringement
occurred.
Law 14. The Penalty Kick
352
The Laws of the Game
5. Infringements: continued…
If, after the penalty kick has been taken:
The kicker deliberately handles the ball
before it has touched another player:
• A direct free kick is awarded to the
opposing team, the kick to be taken from
the place where the infringement
occurred.
Law 14. The Penalty Kick
353
The Laws of the Game
5. Infringements: continued…
If, after the penalty kick has been taken:
The ball is touched by an outside agent
as it moves forward:
• The kick is retaken.
Law 14. The Penalty Kick
354
The Laws of the Game
5. Infringements: continued…
If, after the penalty kick has been taken:
The ball rebounds into the field of play
from the goalkeeper, the crossbar or the
goalposts, and is then touched by an
outside agent:
• The Referee stops play;
play is restarted with a dropped ball at
the place where it touched the outside
agent……….. continued on the next slide…
Law 14. The Penalty Kick
355
The Laws of the Game
The ball rebounds into the field of play
from the goalkeeper, the crossbar or the
goalposts, and is then touched by an
outside agent:
• Stop the game, take action to remove
the cause and restart by dropped ball.
• If the incident occurs in the goal area,
a dropped ball on goal area line parallel
to goal line nearest to the incident.
5. Infringements: continued…
Law 14. The Penalty Kick
356
The Laws of the Game
Any Questions? Law 14. The Penalty Kick
357
The Laws of the Game
Summary
1. Introduction.
2. Extension of time.
3. Prior to the kick.
4. Taking the kick.
5. Infringements.
Law 14. The Penalty Kick
358
The Laws of the Game
Law 15 The Throw In
Suggested time 15 minutes
Law 15. The Throw In
359
The Laws of the Game
Aims To recognise when to award a throw-in and
how to restart the play and deal with any
infringements:
1. Introduction.
2. Taking the Throw-In.
3. Infringements.
4. Miscellaneous.
Law 15. The Throw In
360
The Laws of the Game
1. Introduction:• The ball must be thrown in from the point where it crossed the touch line.
• The player must face the field of play.
• Position of feet - importance of part of each foot being ON or BEHIND the touch line.
• Signal by Assistant Referee.
• Signal by Referee.
• How to act if Referee disagrees with the advice of his Assistant Referee.
Law 15. The Throw In
361
The Laws of the Game
1. Introduction:
• Throwing from behind the touch line:
• Advise approximately 1 m. as a
reasonable limit.
• Ball in play again once it has wholly
crossed the touch line.
• Correctly thrown in but whole of the
ball does not cross the touch line,
retake the throw-in from where it
originally went out of play.
Law 15. The Throw In
362
The Laws of the Game
1. Introduction:• Throw with both hands.
• What constitutes throwing with one hand only?
• If a throw-in is taken incorrectly, it is awarded to the opposing team.
• Punishment when throwing the ball at / onto the back of a colleague or an opponent?
• Throwing the ball directly into goal.
• Throwing the ball to an offside player.
Law 15. The Throw In
363
The Laws of the Game
1. Introduction:
• Player deliberately wastes time by
delaying the throw in.
• Playing the ball a second time.
• Throwing directly to own goalkeeper.
• Opponent unfairly distracts thrower.
• Minimum distance of opposing players
= 2m.
• ‘Ball is out of play,’ means the whole of
the ball on the ground or in the air.
Law 15. The Throw In
364
The Laws of the Game
2. Taking the Throw In:• Clear indication of direction by arm
signal with vocal help to ensure restart is
taken from where the ball went out.
• Thrower faces the field of play.
• Part of each foot on ground, on or
behind the touch line.
• Ball in play immediately it enters the
field of play.
• Shared responsibilities of Referee and
Assistant Referee, who monitors what?
Law 15. The Throw In
365
The Laws of the Game
2. Taking the Throw In:
• Ball re-enters from the point where it
crossed the touch line.
• Allow up to 1 metre behind touch line
for delivery as long as re-entry is at
correct place.
• Use of both hands. From behind and
over the head with a continuous
movement. Not one hand guiding and
one throwing.
Law 15. The Throw In
366
The Laws of the Game
3. Infringements:
• Not thrown correctly – award the throw-
in to the opponents.
• Playing ball second time, - indirect free
kick to opponent, unless deliberately
handled - direct free kick or penalty kick.
• Any other infringement - (e.g.. throw-in
correctly taken but from the wrong
position) - throw-in to opponents.
Law 15. The Throw In
367
The Laws of the Game
3. Infringements:• Goalkeeper deliberately handles ball
before another player has touched it -
indirect free kick or direct free kick if
outside his own penalty area.
• Opponent unfairly distracts or impedes
the thrower - caution and yellow card.
•Opponent fails to retire required
minimum distance - seek co-operation, if
this fails – caution.
Law 15. The Throw In
368
The Laws of the Game
4. Miscellaneous:
• Position of Referee and Assistant
Referee.
• Common faults to watch for
(e.g. ball 'dropped', not thrown).
• Goal may not be scored direct –
goal kick or corner kick is awarded.
Law 15. The Throw In
369
The Laws of the Game
Any Questions? Law 15. The Throw In
370
The Laws of the Game
Summary
1. Introduction.
2. Taking the Throw-In.
3. Infringements.
4. Miscellaneous.
Law 15. The Throw In
371
The Laws of the Game
Law 16 The Goal Kick
Suggested time 15 minutes
Law 16. The Goal Kick
372
The Laws of the Game
Aims
To know how to recognise when to award a
goal kick and how to restart the play and
deal with any infringements:
1. Description.
2. Taking a Goal Kick.
3. Procedure.
4. Infringements
Law 16. The Goal Kick
373
The Laws of the Game
1. Description:
• A goal kick is when ball goes out of
play over goal line having last been
touched by a player of the attacking
team unless a goal is scored.
• A goal kick is taken anywhere within
the goal area.
Law 16. The Goal Kick
374
The Laws of the Game
2. Taking a Goal Kick:
• The ball must be correctly positioned
inside the goal area.
• The ball must be stationary.
• Opponents must remain outside of the
penalty area until ball has left the penalty
area.
• Ball is not in play until passed directly
outside penalty area into field of play - if
stopped beforehand, retake goal kick.
Law 16. The Goal Kick
375
The Laws of the Game
2. Taking a Goal Kick:
• Position of Assistant Referee to
monitor restart.
• Position of Referee to monitor next
phase of play.
• A goal may be scored direct from goal
kick but only against opposing team.
Law 16. The Goal Kick
376
The Laws of the Game
2. Taking a Goal Kick:
• If the ball goes out over the goal
line .i.e NOT out of the penalty area, the
goal kick should be retaken.
• If the ball goes goes out of the penalty
area over kicker's goal line - corner kick.
• Players from either team cannot be
offside if they receive the ball direct
from a goal kick.
Law 16. The Goal Kick
377
The Laws of the Game
3. Procedure:• The ball is kicked from any point within the goal area by a player of the defending team.
• Opponents must remain outside the penalty area until the ball is in play.
• The kicker does not play the ball a second time until it has touched another player.
• The ball is in play when it is kicked directly beyond the penalty area.
• The ball must be stationary.
Law 16. The Goal Kick
378
The Laws of the Game
4. Infringements:
Goal kick taken by a player other than the
goalkeeper:
• If, after the ball is in play, the kicker
touches the ball a second time (except
with his hands) before it has touched
another player:
• An indirect free kick is awarded to the
opposing team, the kick to be taken from
the place where the infringement
occurred.
Law 16. The Goal Kick
379
The Laws of the Game
4. Infringements:
If, after the ball is in play, the kicker
deliberately handles the ball before it has
touched another player:
• A direct free kick is awarded to the
opposing team, the kick to be taken from
the place where the infringement
occurred.
• A penalty kick is awarded if the
infringement occurred inside the kicker's
penalty area.
Law 16. The Goal Kick
380
The Laws of the Game
4. Infringements:
Goal kick taken by the goalkeeper
If, after the ball is in play, the goalkeeper
touches the ball a second time (except
with his hands) before it has touched
another player:
• An indirect free kick is awarded to the
opposing team, the kick to be taken from
the place where the infringement
occurred.
Law 16. The Goal Kick
381
The Laws of the Game
4. Infringements:
If, after the ball is in play, the goalkeeper
deliberately handles the ball before it has
touched another player:
• A direct free kick is awarded if the
infringement occurred outside of the
goalkeeper's penalty area.
• An indirect free kick is awarded if the
infringement occurred inside the
goalkeeper's penalty area.
Law 16. The Goal Kick
382
The Laws of the Game
4. Infringements:
For any other infringement of this Law:
• The goal kick is retaken.Law 16. The
Goal Kick
383
The Laws of the Game
Any Questions? Law 16. The Goal Kick
384
The Laws of the Game
Summary
1. Description.
2. Taking a Goal Kick.
3. Procedure.
4. Infringements
Law 16. The Goal Kick
385
The Laws of the Game
Law 17 The Corner Kick
Suggested time 10 minutes
Law 17. The Corner Kick
386
The Laws of the Game
Aims
To know when to award a corner kick
and to know how to deal with any
infringements.:
1. Description.
2. Procedure.
3. Infringements.
Law 17. The Corner Kick
387
The Laws of the Game
1. Description:
• A corner kick is awarded when the ball
goes out of play over goal line, after it
has been last touched / played by a
defender - unless a goal is scored.Law 17. The Corner Kick
388
The Laws of the Game
1. Description:
• A goal may be scored direct.
• An attacker cannot be offside if he
receives the ball direct from corner kick.
• Subsequent offside possibilities.
• Use of field markings for judging
distance.
• Optional mark 9.15m from arc.
• 'Short' corner.
Law 17. The Corner Kick
389
The Laws of the Game
1. Description:• The ball is placed inside the corner arc
at the nearest flagpost to where the ball
travelled over the goal line.
• Ball on line or inside the quarter circle.
Law 17. The Corner Kick
390
The Laws of the Game
2. Procedure:• Corner flags must be upright for the
kick - may not be moved or removed by
the kicker.
• Signal by referee.
• Position of Referee and Assistant
Referee.
• Corner arc line part of arc - ball can be
placed on it must be stationary.
Law 17. The Corner Kick
391
The Laws of the Game
2. Procedure:
• Defenders at least 9.15 m. from the
corner kick until the ball is in play.
• Defenders who fail to retire correct
distance, ask them to move to the
minimum distance but, if this fails,
caution them.
• Ball in play once it is kicked and moves.
• Ball must travel into field of play.
Law 17. The Corner Kick
392
The Laws of the Game
3. Infringements:
Corner kick taken by a player other than
the goalkeeper.
If, after the ball is in play, the kicker
touches the ball a second time (except
with his hands), before it has touched
another player:
• An indirect free kick is awarded to the
opposing team, the kick to be taken from
the place where the infringement
occurred.
Law 17. The Corner Kick
393
The Laws of the Game
3. Infringements:
If, after the ball is in play, the kicker
deliberately handles the ball before it has
touched another player:
• A direct free kick is awarded to the
opposing team, the kick to be taken from
the place where the infringement
occurred.
• A penalty kick is awarded if the
infringement occurred inside the kicker's
own penalty area.
Law 17. The Corner Kick
394
The Laws of the Game
3. Infringements:
Corner kick taken by the goalkeeper.
If, after the ball is in play, the goalkeeper
touches the ball a second time (except
with his hands) before it has touched
another player:
• An indirect free kick is awarded to the
opposing team, the kick to be taken from
the place where the infringement
occurred.
Law 17. The Corner Kick
395
The Laws of the Game
3. Infringements:
Corner kick taken by the goalkeeper.
If, after the ball is in play, the goalkeeper
deliberately handles the ball before it has
touched another player:
• A direct free kick is awarded to the
opposing team if the infringement
occurred outside the goalkeeper's
penalty area, the kick to be taken from
the place where the infringement
occurred.
Law 17. The Corner Kick
396
The Laws of the Game
3. Infringements:
Corner kick taken by the goalkeeper.
If, after the ball is in play, the goalkeeper
deliberately handles the ball before it has
touched another player:
• An indirect free kick is awarded to the
opposing team if the infringement
occurred inside the goalkeeper's penalty
area, the kick to be taken from the place
where the infringement occurred.
Law 17. The Corner Kick
397
The Laws of the Game
3. Infringements:
For any other infringement the corner
kick is retaken.
Law 17. The Corner Kick
398
The Laws of the Game
Any Questions? Law 17. The Corner Kick
399
The Laws of the Game
Summary
1. Description.
2. Procedure.
3. Infringements. Law 17. The Corner Kick
400
The Laws of the Game
Procedures to Determine the Winner of a Match
Suggested time 20 minutes
Procedures to determine the winner of a match.
401
The Laws of the Game
Aims
Aim: To understand how to
successfully manage Kicks from the
Penalty Mark.
1. Introduction.
2. Procedure.
Procedures to determine the winner of a match.
402
The Laws of the Game
• Away goals, extra time and taking kicks from the penalty mark are the three methods of determining the winning team where competition rules require there to be a winning team after a match has been drawn.
• Competition rules may provide that where teams play each other home and away, if the scores are equal after the second match, any goals scored at the ground of the opposing team will count double.
1. Introduction:
Procedures to determine the winner of a match.
403
The Laws of the Game
Extra Time:
• Competition rules may provide for two further equal periods, not exceeding 15 minutes each, to be played. The conditions of Law 8 will apply.
• Importance of thorough knowledge of Competition Rules.
• Referee is responsible for delegating the roles of the Assistant Referees.
• No coaching staff on field of play.
1. Introduction: continued…
Procedures to determine the winner of a match.
404
The Laws of the Game
2. The procedure:• The Referee chooses the goal at which the kicks will be taken.
• The Referee tosses a coin and the team whose captain wins the toss decides whether to take the first or the second kick.
• The Referee keeps a record of the kicks being taken.
• Both teams take five kicks.
• The kicks are taken alternately by the teams.
Procedures to determine the winner of a match.
405
The Laws of the Game
2. The procedure: continued…
• If, before both teams have taken five kicks, one has scored more goals than the other could score, even if it were to complete its five kicks, no more kicks are taken.
• If, after both teams have taken five kicks, both have scored the same number of goals, or have not scored any goals, kicks continue to be taken in the same order until one team has scored a goal more than the other from the same number of kicks, i.e. ‘sudden death’.
Procedures to determine the winner of a match.
406
The Laws of the Game
2. The procedure: continued…
• Only players who are on the field of play at the end of the match, which includes extra time where appropriate, are allowed to take kicks from the penalty mark.
• A goalkeeper who is injured while kicks are being taken from the penalty mark and is unable to continue as goalkeeper may be replaced by a named substitute provided his team has not used the maximum number of substitutes permitted under the competition rules.
Procedures to determine the winner of a match.
407
The Laws of the Game
2. The procedure: continued…
• Each kick is taken by a different player and all eligible players must take a kick before any player can take a second kick.
• An eligible player may change places with the goalkeeper at any time when kicks from the penalty mark are being taken.
• Only the eligible players and match officials (Referee and Assistant Referees) are permitted to remain on the field of play when kicks from the penalty mark are being taken.
Procedures to determine the winner of a match.
408
The Laws of the Game
2. The procedure: continued…
• All players, except the player taking the kick and the two goalkeepers, must remain within the centre circle.
• The goalkeeper who is the team mate of the kicker must remain on the field of play, outside the penalty area in which the kicks are being taken, on the goal line where it meets the penalty area boundary line.
• All Club officials must remain off the field of play.
Procedures to determine the winner of a match.
409
The Laws of the Game
2. The procedure: continued…
• Unless otherwise stated, the relevant Laws of the Game and International F.A. Board Decisions apply when kicks from the penalty mark are being taken.
• When a team finishes the match with a greater number of players than their opponents, they shall reduce their numbers to equate with that of their opponents and inform the Referee of the name and number of each player excluded.
•The team captain has this responsibility.
Procedures to determine the winner of a match.
410
The Laws of the Game
2. The procedure: continued…
• Before the start of kicks from the penalty mark, the Referee shall ensure that only an equal number of players from each team remain within the centre circle and they shall take the kicks.
• The Referee does not whistle for a penalty kick to be taken until all of the players have taken up positions in accordance with the Law.
• The Referee decides when a penalty kick has been complete.
Procedures to determine the winner of a match.
411
The Laws of the Game
Any Questions? Procedures to determine the winner of a match.
412
The Laws of the Game
Summary
1. Introduction.
2. Procedure.
Procedures to determine the winner of a match.
413
The Laws of the Game