1 these are the skills you need to build a house – what’s missing?
TRANSCRIPT
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These are the Skills You Need to Build a House – What’s Missing?
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What You Need is the Architecture!
What is the function of each room?
What rooms should interconnect?
Where does the plumbing go?
How is the wiring laid out?
What rooms should not be adjacent?
What rooms should be clustered?
What about the HVAC layout?
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The Architecture Provides The Plan
The architecture answers these questions:
• How can the functions be grouped?
• How should the groups be arranged?
• What interconnections are necessary?
• What isolations are necessary?
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PRODUCT ARCHITECTURE
Sources:
• Ulrich KT and Eppinger SD, Product Design and Development, 3rd ed., McGraw Hill, 2004
• Reinertsen DG, Managing the Design Factory: A Product Developer’s Toolkit, Free Press, 1997
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Elements of Products
• Functional elements: individual operations and transformations that contribute to the overall performance of the product– often combined into modules
• Physical elements: the parts, components, and sub-assemblies that ultimately implement the product’s functions.
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What is Product Architecture?
• The scheme by which the functional elements of the product are arranged into physical chunks (modules) and by which the physical chunks interact (at interfaces).
Module A Module B
Interface
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PlanningPlanning
Product Development Process
ConceptDevelopment
ConceptDevelopment
System-LevelDesign
System-LevelDesign
DetailDesign
DetailDesign
Testing andRefinement
Testing andRefinement
ProductionRamp-Up
ProductionRamp-Up
Product architecture is determined early in the development process.
Platform decision
Concept decision
Decomposition decision
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Product Architecture: DefinitionThe arrangement of functional elements into physical chunks which become the building blocks for the product or family of products.
Product
module
module
module
module
module
module
module
module
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Primary Types of Product Architecture
• Modular• Nonmodular (Integral)
Most products have some degree of modularity!
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Modular Architecture
• Chunks (modules) implement one or several elements
• Interactions between chunks (at interfaces)– must be well-defined– fundamental to the primary functions of the
product
• Modular architecture - allows a design change in one chunk (module) without requiring changes to other chunks (other modules)
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Modular Product Architectures• Characteristics: 1) Chunks (modules) implementing
one or a few functions entirely, and 2) well-defined interactions between chunks (interfaces).
Swiss Army Knife Sony Walkman
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Examples
• Video Games– Modular: gaming systems (e.g.
GameCube)– Integrated: stand-alone arcade games
• Power Supplies– Modular: power bricks– Integrated: on-board power converter
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Types of Modularity
• Slot- modular architecture
• Bus- modular architecture
• Sectional-modular architecture
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Slot-Modular Architecture
• each interface between chunks different - various chunks cannot be interchanged
• example: automobile radio - implements exactly one function, but interface different from any other components in the vehicle
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Bus-Modular Architecture
• a common bus to which chunks connect via the same type of interface
• examples: track-lighting, shelving system with rails, expansion card for PC
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Sectional-Modular Architecture
• all interfaces of same type, but no single element to which all other chunks attach
• assembly built by connecting chunks to each other via identical interfaces
• examples: piping systems, office partitions
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Modular Architecture of the Sony Walkman
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Trailer Example:Modular Architecture
box
hitch
fairing
bed
springs
wheels
protect cargofrom weather
connect to vehicle
minimizeair drag
supportcargo loads
suspendtrailer structure
transfer loadsto road
A 1-to-1 correspondence between modules and functions.
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Advantage of Modular Design:HP products are designed to be recycled. Recycling design features include:
• Modular design to allow components to be removed, upgraded or replaced
• Eliminating glues and adhesives, for example, by using snap-in features
• Marking plastic parts weighing more than 25g according t ISO 11469 international standards, to speed up materials identification during recycling
• Reducing the number and types of materials used • Using single plastic polymers • Using molded-in colors and finishes instead of paint, coatings or
plating • Relying on modular designs for ease of disassembly of
dissimilar recyclable materials
http://www.hp.com/hpinfo/globalcitizenship/environment/productdesign/endoflife.html
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Integral Architecture (Nonmodular)
• Functional elements of the product are implemented using more than one chunk
• A single chunk implements many functional elements
• Interactions between chunks ill-defined, may be incidental to the primary functions of the products
• Used with products with highest possible performance in mind
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Trailer Example:Integral (Nonmodular) Architecture
upper half
lower half
nose piece
cargo hangingstraps
spring slotcovers
wheels
protect cargofrom weather
connect to vehicle
minimizeair drag
supportcargo loads
suspendtrailer structure
transfer loadsto road
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What is this?
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Nail Clippers?
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Ford Taurus Integrated Control Panel
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Other Examples
• Modular architecture– Xerox copier– Personal computer– Residential AC units
• Singular (nonmodular) architecture– Table knife– High-performance transmission– Precision-ground bearings
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Integral vs. Modular
Integral• Higher system
performance• Lower system cost
(in large volume)• Tightly coupled
design teams• Expensive Tooling• Hard to change
Modular• Changeability• Decoupled design
teams• Reduced
performance• Requires flexible
manufacturing• Cheaper at low
volumes
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Establishing the Architecture
To establish an architecture:1. create a schematic of the product2. cluster the elements of the schematic to
achieve the types of product variety desired.
3. define the interfaces
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The Concepts of Integral and Modular Apply at Several Levels
• system
• sub-system
• component
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Product Architecture = Decomposition + Interactions
• Interactions
within chunks
• Interactions
across chunks
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Schematic For A Wristwatch
Source: www.ulrich-eppinger.net
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Schematic For A Telephone Base
Source: www.ulrich-eppinger.net
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Product Architecture Example:Hewlett-Packard DeskJet Printer
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DeskJet Printer Schematic
StoreOutput
StoreBlankPaper
EnclosePrinter
ProvideStructuralSupport
PrintCartridge
PositionCartridgeIn X-Axis
PositionPaper
In Y-Axis
SupplyDC
Power“Pick”Paper
ControlPrinter
CommandPrinter
Connectto
Host
CommunicatewithHost
DisplayStatus
AcceptUser
Inputs
Flow of forces or energy
Flow of material
Flow of signals or data
Functionalor PhysicalElements
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Cluster Elements into Chunks (Modules)
StoreOutput
StoreBlankPaper
EnclosePrinter
ProvideStructuralSupport
PrintCartridge
PositionCartridgeIn X-Axis
PositionPaper
In Y-Axis
SupplyDC
Power“Pick”Paper
ControlPrinter
CommandPrinter
Connectto
Host
CommunicatewithHost
DisplayStatus
AcceptUser
Inputs
Paper Tray PrintMechanism
Logic Board
Chassis
Enclosure
User Interface Board
Host DriverSoftware
Power Cordand “Brick”
Functionalor PhysicalElements
Chunks
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Geometric Layout
printmechanism
paper tray
user interface board
printcartridge
logicboard
chassis
chassis
paper
roller
print cartridge
paper tray
enclosure
logic board
height
The 3-D Schematic
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Incidental InteractionsEnclosure
Paper Tray
Chassis
PrintMechanism
User InterfaceBoard
LogicBoard
Power Cordand “Brick”
Host DriverSoftware
Styling
Vibration
Thermal Distortion
Thermal Distortion
RF InterferenceRF
Shielding
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Product Architecture Objectives
• Product architecture can be optimized to achieve certain economic objectives– Development Expense– Unit Cost– Product Performance– Development Schedule
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Using Product Architecture to Achieve Economic Objectives
Three key factors to consider when using architecture to achieve economic objectives
1. How modular to make the product (if at all)
2. How to handle variability within the system
3. How to manage the internal interfaces
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1. Product Architecture and Modularity
• Two economic objectives most affected by modularity:– Lower development expenses
• Modules separated from each other except at the interfaces; internal workings immaterial
• Modules can be reused (no new development, no new testing)
– Lower development cycle time• Modularity permits concurrent development
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The Dark Side of Modular Architecture
• Cost– Interfaces don’t come for free
• Usually require connectors, couplings, flanges, lines of code; may require special attention to tolerances and alignment
• Performance– Interfaces are potential bottlenecks– Modular system performance is usually less than with a
tightly coupled, nonmodular system• Mechanical systems: weak spot is usually the interface, not the
components• Electrical systems: connectors often limit bandwidth or
reliability
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Product Architecture --The End