10 min designer exercise
TRANSCRIPT
DESIGN A GOOD LESSON IN 10 MINS:SPREADSHEET APPLICATION MOUSE MOVEOR HALLOWEEN
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Be a 10-minute Lesson Designer
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highlight
Object highlightsbefore
Move object
Activate object
Double
click
Click and
hold
mouse
before
before
Position cursor over
object
Move
mouse
consequenceObject
moves
consequenceObject
activates
consequence
activates
dialog box opens
file opens
instance instance
instanceruns button script
refers to
refers to
GUI objects
menu Items
icons
instance instance
buttons
refers to
instance
means
means
Mouse
Moves
© 1997, Brock Allen
Task Analysis: Morrison
Procedural: what’ll the learner do?
Cognitive Task Analysis
Topic: content & structures (like Bloom’s) + interpersonal skills & attitudes
Critical Incident Method
Task AnalysisPractice: Halloween
What are the cultural facts and concepts?
trick-treating, carving a pumpkin, or making costumes.
Goal/Action
State
Event
Goal
Concept
Goal/Action
Goal/Action
State
ConceptConceptConcept
initiates
means
refers to
consequence
has part
means means
consequence
has property
Procedure with related concepts and consequential event
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Let’s teach trick-treating to children who recently immigrated to the U.S.
You’ll have 10 mins to complete this activity.
We’ll put you to breakout rooms:
1) Compare your maps
2) Then follow the next few screens to design the lesson (about 8 mins)
3) I’ll collect you back to the room
4) Every team share the lesson they designed in 2 minutes
1 MINUTE
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Review the CTA "knowledge map“ think about the learners "motives" (user
goals) for learning about the Content.
2 MINUTES
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Think about how the various ways you could lead a learner through the “landscape” of the
knowledge map that would help them to achieve their goal.
2 MINUTES
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Select a path appropriate to the following objective (one of many potential objectives)
Learner will be able to safely return from trick-treating with max amount of candy.
Or come up with your own….
2 MINUTES
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Write a quick outline of your mini-lesson, complete with a simple “test” to assess the learner’s performance.
Resources: Clark book on lesson outlining Gagne’s 9 events of instruction Content-performance matrix (see next slide) Bloom’s taxonomy
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Content Performance MatrixFacts Concepts Processes Procedures Principles
Apply Classify new
examples
Develop a Process
Perform the Procedure
Solve a Problem. Make Inference
Remember
Remember the
Facts
Remember the
Definition
Remember
the Stages
Remember the Steps
Remember the Guidelines
Content Performance
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Gagne 9-events
Gain attention - show a variety of computer generated triangles
Identify objective - pose question: "What is an equilateral triangle?"
Recall prior learning - review definitions of triangles Present stimulus - give definition of equilateral
triangle Guide learning - show example of how to create
equilateral Elicit performance - ask students to create 5 different
examples Provide feedback - check all examples as
correct/incorrect Assess performance - provide scores and remediation Enhance retention/transfer - show pictures of objects
and ask students to identify equilateral triangles.
See examples
1 MINUTE
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Rehearse your mini-lesson
2 MINUTES
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Stand and deliver your mini-lesson and test a volunteer from the audience.