10 min designer exercise

16
DESIGN A GOOD LESSON IN 10 MINS: SPREADSHEET APPLICATION MOUSE MOVE OR HALLOWEEN

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Page 1: 10 min designer exercise

DESIGN A GOOD LESSON IN 10 MINS:SPREADSHEET APPLICATION MOUSE MOVEOR HALLOWEEN

Page 2: 10 min designer exercise

2

Be a 10-minute Lesson Designer

Page 3: 10 min designer exercise

3

highlight

Object highlightsbefore

Move object

Activate object

Double

click

Click and

hold

mouse

before

before

Position cursor over

object

Move

mouse

consequenceObject

moves

consequenceObject

activates

consequence

activates

dialog box opens

file opens

instance instance

instanceruns button script

refers to

refers to

GUI objects

menu Items

icons

instance instance

buttons

refers to

instance

means

means

Mouse

Moves

© 1997, Brock Allen

Page 4: 10 min designer exercise

Task Analysis: Morrison

Procedural: what’ll the learner do?

Cognitive Task Analysis

Topic: content & structures (like Bloom’s) + interpersonal skills & attitudes

Critical Incident Method

Page 5: 10 min designer exercise

Task AnalysisPractice: Halloween

What are the cultural facts and concepts?

trick-treating, carving a pumpkin, or making costumes.

Page 6: 10 min designer exercise

Goal/Action

State

Event

Goal

Concept

Goal/Action

Goal/Action

State

ConceptConceptConcept

initiates

means

refers to

consequence

has part

means means

consequence

has property

Procedure with related concepts and consequential event

Page 7: 10 min designer exercise

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Page 8: 10 min designer exercise

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Let’s teach trick-treating to children who recently immigrated to the U.S.

You’ll have 10 mins to complete this activity.

We’ll put you to breakout rooms:

1) Compare your maps

2) Then follow the next few screens to design the lesson (about 8 mins)

3) I’ll collect you back to the room

4) Every team share the lesson they designed in 2 minutes

Page 9: 10 min designer exercise

1 MINUTE

9

Review the CTA "knowledge map“ think about the learners "motives" (user

goals) for learning about the Content.

Page 10: 10 min designer exercise

2 MINUTES

10

Think about how the various ways you could lead a learner through the “landscape” of the

knowledge map that would help them to achieve their goal.

Page 11: 10 min designer exercise

2 MINUTES

11

Select a path appropriate to the following objective (one of many potential objectives)

Learner will be able to safely return from trick-treating with max amount of candy.

Or come up with your own….

Page 12: 10 min designer exercise

2 MINUTES

12

Write a quick outline of your mini-lesson, complete with a simple “test” to assess the learner’s performance.

Resources: Clark book on lesson outlining Gagne’s 9 events of instruction Content-performance matrix (see next slide) Bloom’s taxonomy

Page 13: 10 min designer exercise

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Content Performance MatrixFacts Concepts Processes Procedures Principles

Apply Classify new

examples

Develop a Process

Perform the Procedure

Solve a Problem. Make Inference

Remember

Remember the

Facts

Remember the

Definition

Remember

the Stages

Remember the Steps

Remember the Guidelines

Content Performance

Page 14: 10 min designer exercise

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Gagne 9-events

Gain attention - show a variety of computer generated triangles

Identify objective - pose question: "What is an equilateral triangle?"

Recall prior learning - review definitions of triangles Present stimulus - give definition of equilateral

triangle Guide learning - show example of how to create

equilateral Elicit performance - ask students to create 5 different

examples Provide feedback - check all examples as

correct/incorrect Assess performance - provide scores and remediation Enhance retention/transfer - show pictures of objects

and ask students to identify equilateral triangles.

See examples

Page 15: 10 min designer exercise

1 MINUTE

15

Rehearse your mini-lesson

Page 16: 10 min designer exercise

2 MINUTES

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Stand and deliver your mini-lesson and test a volunteer from the audience.