10 technology tools to engage learners wilmington university ed tech’s beach party 2014...
TRANSCRIPT
10 TECHNOLOGY TOOLS TO ENGAGE LEARNERS
WILMINGTON UNIVERSITY
ED TECH’S BEACH PARTY [email protected]
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BLOOMS TAXONOMY
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EMPHASIZE CONCEPTS CONTINUOUSLY
Students need to REMEMBER what was taught
Lecturing
• Visuals
• Video
• PowerPoint
•Webpages
• Audio
• Student Response System
• Collaboration
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#1. USE VOICE!•Kaltura Video Tool • or Jing, Screencast-O-Matic
•Voice Announcements
•Bb Voice Board
•Record Voice
•Vocaroo.com
•Audacity
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#2. PRESENTATION TOOLS•PowerPoint
•Prezi
•Animoto
•Google Sites – Google Presentations
•Online, collaborative
•SlideShare
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#3. PROVIDE A VISUAL AID
Announcements•Voki
•Newsletters
•Webpages
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#4. BLOGS, WIKIS, JOURNALS
•Bb Blogs
•EduBlogs
http://edublogs.org/
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#5. MASTER THE VOCABULARY, PUZZLES AND GAMES
•Journaling
•Use tools:
•Puzzlemaker – crossword puzzles
• Jeopardylabs.com
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#5. CONTINUED - QUIZLET•Global Management Game
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Continue
Align The Stars
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Instructions:
1. Divide into Teams or use individuals. There can be up to Six teams. However play by more than three teams is not recommend, as it is very difficult to get four in a row with so many teams. The colors are: Red, Orange, Yellow, Green, Blue, and Purple.
2. Choose the number of stars required to win. Such as 3, 4, or 5 in a row.
3. Each team or individual is asked a question. If they answer correctly, the teacher will click the star until it changes to that teams color.
4. First team or individual to get the desired number of stars touching wins!
5. Stars can align in rows, columns, or diagonally.
Play
12A A A A A A
A A A A A A
A A A A A A
A A A A A A
A A A A A A
A A A A A A
Align the Stars!
End Game - Start New Game
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Align the Stars© 2010 – Jeff Ertzberger
All rights reserved.
All Clipart Copyright Graphics Factory.com– All Rights Reserved. Some images have been modified from original
version.
This presentation may not be sold, or redistributed in any form without written permission of the author.
For even more template games and great resources visit:
uncw.edu/edgames
By using this game you are agreeing to our terms of use.
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#6. PRE-MADE INSTRUCTIONAL VIDEOS
1. YouTube/edu
2. SchoolTube - Sample
3. TeacherTube
4. Khan Academy
5. WatchKnowLearn.org
6. Knowmia
7. Edudemic –Index list of video sites for education
8. Video Sites for the Classroom
9. tedED
10. edX
11. ShowMe
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#7 MEET STANDARDS, OBJECTIVES
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#8. CLICKERS, SURVEYS & POLLS
•TurningTechnologies Clickers
•Poll Using PPT or Poll Anywhere
•Survey using Bb “Tests, Surveys, Pools”
•Polls in Bb Collaborate
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CLICKER EXAMPLE: WHAT CURRENT SOCIETAL ISSUE DESERVES ACTION?
A. EbolaB. Border ControlC. Immigration ReformD. Jobs & EconomyE. Legalizing MarijuanaF. Violence & Crime
17% 17% 17%17%17%17%
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#9. WEB 2.0 FAVORITES FOR HIGHER ED CLASSROOM
•Cacoo
•Bubbl.us
•Padlet
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WEB 2.0 --RANKING SOFTWARE
• Intel Education Visual Ranking Tool
•Question: Which inventions had the greatest impact on peoples’ lives? Rank the inventions from the greatest impact to the least impact.
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#10. Active Learning Techniques- Groups Students Using Technology•The Fish Bowl • Write questions
• Drop index card in a bowl
• Students answer -Reward success
•Puzzles/Paradoxes
• Present students with a paradox, puzzle or storyline
• Involve concepts
• Students find solution
• Reward success
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CLASS ACTIVITIES
•Think, pair, share
•Questioning
•Collaboration
Techniques of Active Learning
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Collaborative - Community Learning
Jigsaws•Organize Groups
•Mission & Quest
• Tackle Real World Problems that are related
• Students work to solve a common problem
•Online Groups use technology to tackle the problem• Email, phone, virtual chat, virtual meetings
•http://serc.carleton.edu/introgeo/jigsaws/steps.html
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PROJECT BASED LEARNING•Driving Question, essential question
•Significant Content – Goals Rubric
•21st century competencies, use digital tools
•In-Depth Inquiry
•Collaboration and teamwork
•Critique and Revision
•Public Audience
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LINK TO PRE-REQUISITES, PRIOR KNOWLEDGE
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TEACH STUDENTS TO THINK AND UNDERSTAND
It’s not the lecture…..
•Get students to read
•Authentic Learning
•PBL - Project Based Learning
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STUDENT USE OF TECHNOLOGY• Internet Research
• Office Suite Software
• Image Processing
• Databases
• Animation
• Blogs, Wikis, Journals
•Word Clouds
• Podcasts
• Technical Writing
• Ranking Software
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References
8 Ways to Engage Students | Point Loma Nazarene University | A Premier Southern California Christian University in San Diego. (n.d.). Retrieved March 22, 2014, from http://www.pointloma.edu/experience/academics/centers-institutes/center-teaching-learning/teaching-tips/8-ways-engage-students
"Anyone, anyone" teacher from Ferris Bueller's Day Off [Video file]. (n.d.). Retrieved from https://www.youtube.com/watch?v=uhiCFdWeQfA
Center Grove Community Schools Corporation (n.d.). Cg professional development/blooms taxonomy. Retrieved from http://www.centergrove.k12.in.us/cms/lib4/IN01000850/Centricity/Domain/1217/old%20v.%20new.JPG
Dartmouth College Educational Technologies Group (2011, June 6). blooms digital taxonomy [image]. Retrieved from http://www.dartmouth.edu/~jmajor/blooms/index.html
Ertzberger, J. (2012, November 10). Use games to enhance your classroom teaching!. Retrieved from http://people.uncw.edu/ertzbergerj/ppt_games.html
Guhlin, M., Nussbaum-Beach, S., Knightbridge, A., Cattell, S., Casey, R., McLeod, M., . . . DeKock, D. (n.d.). educational-origami - Bloom's Digital Taxonomy. Retrieved May 6, 2014, from https://edorigami.wikispaces.com/Bloom%27s+Digital+Taxonomy
Official Google Blog: Our Googley advice to students: Major in learning [Web log post]. (2008, July 15). Retrieved from http://googleblog.blogspot.com/2008/07/our-googley-advice-to-students-major-in.html
Paulson, D., & Faust, J. (2014). Active Learning For The College Classroom. Retrieved May 6, from http://web.calstatela.edu/dept/chem/chem2/Active/main.htm
PowToon (n.d.). Breaking news, sneak peak at #slides beta. Retrieved May 8, 2014, from http://www.powtoon.com/slides/?show=peek
Schrock, K. (2014, April 4). Bloomin' apps - Kathy Schrock's Guide to Everything. Retrieved from http://www.schrockguide.net/bloomin-apps.html
TechSmith (n.d.). Capture a Video. Retrieved May 7, 2014, from http://www.techsmith.com/tutorial-jing-record-video.html
TechSmith (n.d.). TechSmith Jing Free Screencasting. Retrieved May 7, 2014, from http://www.techsmith.com/jing.html
Quizlet LLC. (2012, November 1). Quizlet: The world learns on quizlet. Retrieved from http://quizlet.com/