10 tips to make hits in japanese app market

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10 Tips To Make Hits In Japanese Mobile App Market By Aya Y. Shinkawa

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10 Tips

To Make Hits In Japanese

Mobile App Market

By Aya Y. Shinkawa

BusinessAd AgencyTracking & Analytics toolApp Publishing business

© 2015 Adinnovation Inc.

China

Tokyo(HQ)

Moscow(RO)

© 2015 Adinnovation Inc.

Aya Yamada Shinkawa (Аюша)Head of Overseas Business Section

& Moscow Office at Adinnovation. Inc

2011 2012 2013 2014 2015

Web ApplicationEngineer

LQA Lead at Kobo, Toronto-based eBook company

Supporting developers in Russia, CIS and Europe to go to Japan

© 2015 Adinnovation Inc.

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Asia, Big Markets

Smartphone Gaming Market Size of East Asia(Billion USD)

91.68

47.92

124.54

156.82

188.48Hongkong

Taiwan

S.Korea

China

Japan

2012 2013 2014* 2015* 2016*

*estimated

200

150

100

50

© 2015 Adinnovation Inc.

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10Source: Newzoo, IDC Japan

Smartphone

46.9%Others

53.1%

iOS

34%

Android

62%

Others

4%China(0.38/1.37 Billion)

ARPPU

$23.5

/month

Smartphone

73.0%

Other…

iOS

10%

Android

85%

Others

5%

ARPPU

$5.27

/month

Korea(24/50 Million)

Smartphone

60%

Others

40%

iOS

67%

Android

30%

Others

3%

ARPPU

$50

/month

Japan(54/126 Million)

Asia, Big Markets

© 2015 Adinnovation Inc.

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10Source: TechCrunch

Japan: Bigger Than Consumer Games(already)

$9.6

$10.8

$3.0

$5.4

$0.0

$2.0

$4.0

$6.0

$8.0

$10.0

$12.0

2012 2013

All Games (incl. S & H) Smartphone Games

(Billion USD)

Consumer Games

2.5 Billion USD

© 2015 Adinnovation Inc.

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2010

2011

2012

2013

2014© GREE, DeNA, mixi, Konami, Colopl, Cygames,

Gungho, Klab, Gloops, gumi, Drecom

Japan: Big Changes In That Trends

© 2015 Adinnovation Inc.

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F2P+IAP, RPG+Strategy, and?

RPG +α RPG + Strategy © 2015 Adinnovation Inc.

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Cases of the Winners – Puzzle & Dragons

© 2015 Adinnovation Inc.©GungHo Online Entertainment

Playable without

IAP

Obtained numbers of users-> YouTuber, etc.

F2P

Detailed Tutorials

Continuous Updates

Stones Of

ApologyKeep high retention ratio

Frequent In App Events

Released in 201233 Million Total DL (JP) Based on feedbacks from

all users

Based on the history of social game era…

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Integrity of

Gameplay

Obtained numbers of users

Complete localization

Detailed Articles

Detailed Videos

TVCF Keep high retention ratio

Cross-promo with

others

No reluctance for first play

Got ready for full-launch

Released in 2013 (JP)Millions of Total DL (JP)

©SuperCell

Cases of the Winners – Clash Of Clans

© 2015 Adinnovation Inc.

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With Local

Media!

Teaser Campaign Ad

Ad Networks & DSP

Reward & Non Incentive CPI

Review Media

Ways of Promotion – Plz not DIY

© 2015 Adinnovation Inc.

Pre Registration, Reviews media, and Free actions For Potential Users For Royal Users

Phase 1

For Expected Users

CPI Reward AD(Incentivized Ad)

For Potential Users

CPI AD, ADNWSucceeded method in Phase 1 & 2

For Loyal Users

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© 2015 Adinnovation Inc.

【Measures schedule 】

Ranking

Launch ~1st Month

Downloads

Ranking

PR Campaign, Before & After Launch

Phase 2 Phase 3

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KPI Driven Marketing Strategy

© 2015 Adinnovation Inc.

DL DAU, MAU Retention

ARPU ARPPURevenue

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Western Games Are Accepted

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Now it’s your turn!

Contact Us!

email: [email protected]

http://adinnovation.co.jp/en/http://adinnovation.co.jp/ru/

Or Ping me!Aya Yamada Shinkawa (Аюша)[email protected]