100146219 12 working with editable poly
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Editable PolyWorking With Editable Poly Objects
George Georgiev
http://academy.telerik.com
Technical Trainer
George Atanasov
Front-End Developer
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Editable PolyEditable poly five sub-object levels
Vertex
Edge
BorderPolygon
Element
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The poly object's faces are polygons with any number of vertices
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AdvantagesEditable poly options
Transform or Shift-Clone selection as with anyobject
Options supplied on the Edit rollouts
Pass a sub-object selection to a modifier higherin the stack .
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To convert object to editable poly:Quad menu > Convert to Editable PolyModify panel > Choose Convert to: Editable Poly.
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Show End ResultShow end result Command Panel -> Showend result toggleEnables you to see the result of all modifierswhile editing on lower level
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Selection RolloutSelection Rollout Commands
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Selection RolloutSelection rollout contains
Buttons for accessing sub-object levels
Display Settings
Information about selected entitiesObject level commands
Sub-object level commands
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Selection Rollout
Sub-object level buttons
Vertex Turns on Vertex sub-object levelLets you select a vertex beneath the cursor
Region selection selects vertices within the regionEdge Turns on Edge sub-object level
Lets you select a polygon edge beneath the cursor
Region selection selects multiple edges within theregion
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Selection RolloutSub-object level buttons
Border Turns on Border sub-object levelLets you select sequence of edges that borders ahole in the mesh
Border edges have faces only on one side of them
Polygon Turns on Polygon sub-object level
Lets you select polygons beneath the cursorRegion selection selects multiple polygonswithin the region
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Selection RolloutSub-object level buttons
Element Turns on Element sub-object levelLets you select all contiguous polygons in anobject
Region selection lets you select multipleelements
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Selection by vertexSelection by vertex
Select sub-objects by vertices they use
By clicking on a vertex all objects using it areselected
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Ignore BackfacingIgnore backfacing
When on selection of sub-objects affects onlythose facing you
When off, region selection includes all sub-objects, regardless of the direction they face
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Selection TransformationShrink - reduces the sub-object selection area
Deselecting the outermost objects
If selection size cannot be reduced, theremaining objects are deselected
Grow expands the sub-object selection areaAdds the closest outward objects to the current
selection
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For this function, a border is considered to be an edgeselection.
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Selection TransformationRing expands an edge selection
Select all edges parallel to the selected edges
Loop expands the selection as far as possible
in alignment with selected edges
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Selection InformationSelection information text display
Information about current selection
If zero or more than one sub-object is selected,the text gives the number and type
Else the text gives the identification numberand type of the selected item
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Soft Selection RolloutWorking With Soft Selection
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Soft SelectionSoft selection controls
Apply smooth falloff between selected sub-objects and unselected
Partial selection value
Affects
Move function
Rotate functionScale function
Deformation modifiers
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Soft Selection ParametersEdge Distance space
Edge distance Edge Distance spinnerDistance in edge count
Absolute Distance spaceAbsolute distance Falloff spinner
Distance in current units
Pinch spinner affects the curve of the effect
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Soft Selection ParametersBubble spinner - Sets the relative "fullness" of the region
Expands and contracts the curve along the verticalaxis
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In older versions of 3D Studio Max is displayed only theright symmetrical half of the Soft selection curve
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