1/26/2011 magi inc. austin woodlin, philip peng, art young, yash kandoi, jessica ouyang presents......
TRANSCRIPT
![Page 1: 1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER](https://reader036.vdocument.in/reader036/viewer/2022071806/56649f565503460f94c7a775/html5/thumbnails/1.jpg)
1/26/2011
MAGi Inc.
Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang
presents...
BULLETS BULLETS FOREVERFOREVER
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What problem(s) are you focused on?
• Synchronizing code amongst team members• Open source v. closed source code• Division of labor
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Current Approaches
• Set up SVN repository• assembla.com
• Closed source• Potential
commercialization
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Current Approach >>> Continued
• Assess team members’ individual skills
• Programming experience
• Familiarity with Android• Knowledge of game
mechanics
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Alternative approaches?
• GIT• Team members more
familiar with SVN• SVN is more mature and
well-supported• Open source
• Potentially harmful to future commercialization
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Next Steps
• Hammer out details in game design• Player abilities• Boss evolution
• Assign coding tasks • Game engine
• Box 2D• Main menu
• Sort out a plan andmilestone schedules