14057041 3ds max shortcuts

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    Main User Interface ShortcutsYou can quickly access a majority of the user interface functionality via acombination of keystrokes and mouse button clicks. The table below shows thefunctions for which you can create a shortcut. Where a function has a defaultkeyboard shortcut, the shortcut is listed in the second column.

    See alsoDefault Keyboard Shortcuts

    Keyboard Panel

    Customize User Interface Dialog

    Note: In the table below, "RMB" stands for "right mouse button": in other words, aright-click.

    User Interface Function Keyboard ShortcutNumeric Expression Evaluator CTRL+N while the cursor is in a numeric field

    The following list shows all action items for which you can create a keyboardshortcut. For those action items with a default keyboard shortcut, the shortcut is

    shown in the right column.

    User Interface Function Default Keyboard Shortcut100W Bulb100W Halogen Bulb21W Halogen Bulb35W Halogen Bulb40W Bulb4ft Cove Fluorescent (web)4ft Pendant Fluorescent (web)50W Halogen Bulb60W Bulb75W Bulb

    80W Halogen BulbAbout ReactorAbsoluteActivate 3ds MaxActivate All MapsActivate Grid (Context)Activate Grid ObjectActivate Home GridActivate Home Grid (Context)ActiveShade FloaterActiveShade QuadActiveShade ViewportAdaptive Degradation Toggle O (letter "o")

    Adaptive Perspective Grid ToggleAddAdd a Pop-up NoteAdd Bones (Skin)Add Brush PresetAdd Cross Section (Skin)Add Default Lights to SceneAdd Files...Add Hair EffectAdd Hair ModifierAdd hair properties

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    Add Quad (Patch)Add Selection to Current LayerAdd to SelectedAdd ToolbarAdd Tri (Patch)Add Weight (Skin)Add/Edit Parameters (SV)Add/Edit Parameters (TV) Ctrl+1

    Additional HelpAdvanced Lighting Panel 9Advanced Quad Option MenuAffect Diffuse ToggleAffect Pivot Only Mode ToggleAffect Region ModifierAffect Specular ToggleAlign ALT+AAlign BottomAlign CameraAlign Grid to ViewAlign Horizontal CenterAlign Left

    Align RightAlign to ViewAlign TopAlign Vertical CenterAlways ArrangeAmbient Only ToggleAnalyze WorldAngle ShapeAngle Snap Toggle AAnimation ALT+RMBApply Camera Correction Modifier (Context)Apply Cloth ModifierApply Inverse Kinematics

    Apply Rope ModifierApply Soft Body ModifierArc Rotate View Mode CTRL+RArc ShapeArchiveArrange SelectedArrayAssemble ObjectsAssembly AttachAssembly CloseAssembly DetachAssembly ExplodeAssembly Open

    Asset BrowserAsset Tracking QuadAsset Tracking... Shift+TAssign ControllerAssign Vertex ColorsAssume Pref AnglesAssume Skin PoseAttach (Mesh)Attach (Patch)Attach (Poly)Attach (Spline)

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    Attach Multiple (Spline)Attachment ConstraintAttribute Holder ModifierAudio Position ControllerAudio Rotation ControllerAudio Scale ControllerAuto Expand Base ObjectsAuto Expand Children

    Auto Expand MaterialsAuto Expand ModifiersAuto Expand Selected OnlyAuto Expand TransformsAuto Expand XYZ ComponentsAuto Key Mode Toggle NAuto LoginAuto Scroll to RootAuto Scroll to SelectedAuto Select AnimatedAuto Select PositionAuto Select RotationAuto Select Scale

    Auto Select XYZ ComponentsAuto Smooth (Poly)AutoGridAwning WindowBack ViewBackface Cull ToggleBackface Cull Vertices (Skin)Background Lock Toggle ALT+CTRL+BBackup Time One Unit , (comma)Batch Render Dialog ToggleBend ModifierBend Space WarpBevel (Poly)

    Bevel Element (Patch)Bevel Face (Mesh)Bevel Face (Poly)Bevel ModifierBevel Patch (Patch)Bevel Polygon (Mesh)Bevel Profile ModifierBezier Position ControllerBezier Scale ControllerBiFold DoorBind (Patch)Bind (Spline)Bind Space Warp Mode

    BipedBitmap Pager Statistics ToggleBlend Weights (Skin)Blizzard Particle SystemBlobMesh Compound ObjectBlur Brush Mode (VertexPaint)Bomb Space WarpBone OptionsBone ToolsBones IK ChainBoolean Compound Object

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    Borrow licenseBottom View BBoxBox Gizmo (Atmospheres)Box Mode Selected ToggleBreak (Poly)Break Vertex (Patch)Break Vertex (Poly)

    Break Vertices (Mesh)Break Vertices (Spline)Browse...Brush Opacity Down (VertexPaint)Brush Opacity Up (VertexPaint)Brush Size Down (VertexPaint)Brush Size Up (VertexPaint)By Layer Properties for Selected ObjectsCamera Correction ModifierCamera Map (WSM)Camera Map ModifierCamera MatchCamera Point

    Camera View CCap (Poly) ALT+PCap Border (Poly)Cap Holes ModifierCapsuleCasement WindowCenter Point CycleC-ExtrusionChamfer (Poly)Chamfer CylinderChamfer Edge (Mesh)Chamfer Edge (Poly)Chamfer Vertex (Mesh)

    Chamfer Vertex (Poly)Chamfer Vertex (Spline)ChamferBoxChange Photometric File...Channel Info Editor...Channel ShapeCheck Network PathsCheckin...Checkout...Circle ShapeCircular Selection RegionClear All Smoothing Groups (Patch)Clear All Smoothing Groups (Poly)

    Clear Hair InstanceMeshClear Set Key Mode BufferClone CTRL+VClone and Align ToolClose (Spline)CloseUnwrapUICloth ModifierCollapse (Mesh)Collapse (Poly) ALT+CTRL+CCollapse Controller...Collapse Stack

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    Collect Parameters SV Alt+3Collect Parameters TV Alt+4Color ClipboardCompassCondense Materials Editor SlotsConeConfigure System PathsConfigure User Paths

    Conform Compound ObjectConform Space WarpConnect (no dialog) (Poly)Connect (Spline)Connect (with dialog) (Poly)Connect Compound ObjectConnect Edge (Poly)Connect Vertex (Poly)Controller Defaults DialogController Range Editor (Open)Controller Ranges (Switch to)Convert file paths to UNCConvert Guides To Splines

    Convert Hairs To MeshConvert Hairs To SplinesConvert to Area LightConvert to Edge (Poly)Convert to Editable MeshConvert to Editable PatchConvert to Editable PolygonConvert to Editable SplineConvert to Face (Poly)Convert to NURBS SurfaceConvert to Patch ModifierConvert to Vertex (Poly)Convexity Test

    Copy Envelope (Skin)Copy HairdoCopy Weights (Skin)Create (Patch)Create (Poly)Create a CharacterCreate Angular DashpotCreate AnimationCreate Camera From View Ctrl+CCreate Car-Wheel ConstraintCreate Cloth CollectionCreate Command ModeCreate Constraint Solver

    Create Deforming Mesh CollectionCreate Edge (Poly)Create Faces (Mesh)Create FractureCreate Hinge ConstraintCreate KeyCreate Line (Spline)Create Linear DashpotCreate ModeCreate MotorCreate New Layer

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    Create PlaneCreate Point-Path ConstraintCreat Point-Point ConstraintCreate Polygon (Poly)Create Polygons (Mesh)Create Position Lock KeyCreate Prismatic ConstraintCreate Rag Doll Constraint

    Create Rigid Body CollectionCreate Rope CollectionCreate Rotation Lock KeyCreate Shape (Poly)Create Shape from Edges (Mesh)Create Shape from EdgesCreate Shape from Edges (Patch)Create Shape from Edges (Poly)Create Soft Body CollectionCreate SpringCreate Toy CarCreate Vertex (Poly)Create Vertices (Mesh)

    Create WaterCreate WindCross Hair Cursor ToggleCross Insert (Spline)Cross Section ModifierCrowdCurve Editor (Open)Curve Editor (Switch to)Custom [Shift+Ctrl+Alt+RMB]Custom [Shift+Ctrl+RMB]Custom Dependencies...Custom UI and Default SwitcherCustomize Tool Palettes

    Customize ToolbarsCustomize User InterfaceCut (Poly) ALT+CCut Edge (Mesh)Cut Faces (Mesh)Cut Polygons (Mesh)CV CurveCV SurfaceCycle Active Snap Type ALT+SCycle Selection Method CTRL+FCycle Snap Hit ALT+SHIFT+SCycle Vertices (Spline)Cylinder

    Cylinder Gizmo (Atmospheres)DamperDaylight SystemDeactivate All MapsDebugger DialogDefault Lighting Toggle CTRL+LDefault Viewport QuadDeflector Space WarpDelegateDelete AllDelete Collection

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    Delete Keys (All)Delete Keys (Selection)Delete Mesh ModifierDelete Objects . (Decimal Point)Delete Patch (Patch)Delete Patch Edge (Patch)Delete Patch Element (Patch)Delete Patch Modifier

    Delete Patch Vertex (Patch)Delete RolloutDelete Rollout Move DownDelete Rollout Move UpDelete Schematic ViewDelete Segment (Spline)Delete Selected [in Schematic View]Delete Selected [in Parameter Collector]Delete Selected AnimationDelete Spline (Spline)Delete Spline ModifierDelete the Pop-up NoteDelete Toolbar

    Delete Track ViewDelete Vertex (Spline)Destroy CharacterDetach (Mesh)Detach (Patch)Detach (Poly)Detach Element (Patch)Detach Segment (Spline)Detach Spline (Spline)Disable Asset TrackingDisable Scene Redraw ToggleDisable Viewport DDisassemble Objects

    Disp Approx ModifierDisp Approx Modifier (WSM)Displace ModifierDisplace Space WarpDisplay As See-Through Toggle ALT+XDisplay Channel Down (VertexPaint)Display Channel Up (VertexPaint)Display Command ModeDisplay Edges Only ToggleDisplay Excluded FilesDisplay First TabDisplay FloaterDisplay Selected Edges with Edged Faces

    Display Toggle EnableDisplay Toggle ModeDisplay Vertex Ticks ToggleDivide (Spline)Divide Edges (Mesh)Divide Faces (Mesh)Divide Polygons (Mesh)Dolly ModeDonut ShapeDope Sheet (Switch To)Dope Sheet (Open)

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    Drag Space WarpDraw CrossSections on Top (Skin)Draw Envelope on Top (Skin)Dual Planes ToggleDummyDuplicate CollectionDX Effect Toggle DisplayDX Effect Toggle Display Selected

    Edge Constraint Toggle (Poly)Edit Mesh ModifierEdit Modifier StackEdit Named Selection Sets...Edit Named SelectionsEdit Normals ModifierEdit NotesEdit Patch ModifierEdit Spline ModifierEdit Triangulation (Poly)Ellipse ShapeEnvironment Dialog Toggle 8Erase Mode (VertexPaint)

    Euler XYZ ControllerExclude Output FilesExclude Verts (Skin)Exit 3ds MaxExpert Mode Toggle CTRL+XExplode (Spline)Export FileExport SelectedExpose TransformExposure ControlExtend (Spline)Extrude (Poly)Extrude along Spline (Poly)

    Extrude Edge (Mesh)Extrude Edge (Patch)Extrude Edge (Poly)Extrude Element (Patch)Extrude Face (Mesh)Extrude Face (Poly) ALT+EExtrude Face along Spline (Poly)Extrude ModifierExtrude Patch (Patch)Extrude Polygons (Mesh)Extrude Vertex (Poly)Face Constraint Toggle (Poly)Face Extrude Modifier

    Fence Selection RegionFetch ALT+CTRL+FFFD 2x2x2 ModifierFFD 3x3x3 ModifierFFD 4x4x4 ModifierFFD Box ModifierFFD Cylinder ModifierFFD Select ModifierFFD(Box) Space WarpFFD(Cyl) Space WarpField-of-View Mode

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    File PropertiesFile ReplaceFillet (Spline)Fillet/Chamfer ModifierFilter Cross Sections (Skin)Filter Envelopes (Skin)Filter Vertices (Skin)Fixed Window

    Flex ModifierFlip Face Normals (Poly)Flip Faces (Mesh)Flip Normals (Poly)Flip Normals Mode (Patch)Flip Normals Selected (Mesh)Flip Normals Selected (Patch)Flip Polygon (Mesh)FoliageForward Time One Unit . (period)Free Area PhotometricFree CameraFree Directional

    Free Linear PhotometricFree Point PhotometricFree CameraFree DirectionalFree Linear PhotometricFree Point PhotometricFree RotateFree SpotlightFreeze by HitFreeze by NameFreeze Nonselected CurvesFreeze PositionFreeze Rotation

    Freeze SelectionFreeze Selection's LayerFreeze TransformFreeze UnselectedFront View FFuse Vertices (Spline)GengonGeometry Selection Visibility Toggle Alt+GGeoSphereGet from ObjectGet from ProviderGet LatestGimbal Coordinate System

    Gizmo Reset Reset Rotation Plane (Skin)Global Raytracing exclude listGlobal Raytracing ParametersGo to End Frame ENDGo to Start Frame HOMEGrab Viewport...Gravity Space WarpGridGrid Align (Mesh)Grid Align (Poly)Grid and Snap Settings Toggle

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    Grid Coordinate SystemGrid ViewGroupGroup AttachGroup CloseGroup DetachGroup ExplodeGroup Open

    Grow Selection (Poly)Grow Selection (Skin)Hair and Fur (WSM) ModifierHalogen SpotlightHedraHelix ShapeHelp Menu About BoxHide (Mesh)Hide (Patch)Hide (Poly)Hide (Spline)Hide All ToolbarsHide by Hit

    Hide by NameHide Cameras Toggle SHIFT+CHide Frozen Objects ToggleHide Geometry Toggle SHIFT+GHide Grids Toggle GHide Helpers Toggle SHIFT+HHide Lights Toggle SHIFT+LHide Nonselected CurvesHide Particle Systems Toggle SHIFT+PHide SelectionHide Selection's LayerHide Shapes Toggle SHIFT+SHide Space Warps Toggle SHIFT+W

    Hide TangentsHide UnselectedHide Unselected (Poly)Hierarchy Command ModeHighlight Editable AssetsHinge Face from Edge (Poly)Hinge from Edge (Poly)History...History-Dependent IK SolverHistory-Independent IK SolverHold ALT+CTRL+HHoseHotkey Flash Movie

    HSDS ModifierIgnore Backfacing (VertexPaint)Ignore Backfacing Toggle (Poly)Ignore Extents ToggleIK Chain FK SnapIK Chain IK SnapIK Chain Snap ActionIK Limb SolverIK Solver ToggleIK Terminator ToggleImport File

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    Include Verts (Skin)Insert a CharacterInsert Selection (Spline)Insert Vertex (Poly)Insert Vertex in Edge (Poly)Insert Vertex in Face (Poly)Inset (Poly)Inset Face (Poly)

    Inset Selection (Mesh)Interactive UpdateIntroduction and New Features GuideInverse Kinematics Mode ToggleInvisible Edge (Mesh)Isolate Keys in Track BarIsolate Selected Keys in Track BarIsolate Selection ALT+QIsolate Selection's LayerIsolate Unselected...Isometric User View UKey AllKey Position

    Key Position XKey Position YKey Position ZKey Position, Rotation, ScaleKey RotationKey Rotation XKey Rotation YKey Rotation ZKey ScaleKey Scale XKey Scale YKey Scale ZKey Selected

    Keyboard Shortcut Override ToggleLasso Selection RegionLast File 1Last File 2Last File 3Last File 4Last File 5... (Goes up to Last File 50)Lathe ModifierLattice ModifierLaunch Provider...Layer ManagerLayer Opacity Down (VertexPaint)Layer Opacity Up (VertexPaint)

    Left View LL-ExtrusionLight Include/Exclude ToolLight Lister...Light On/Off ToggleLight Tracer...Lighting | Render CTRL+ALT+RMBLighting AnalysisLine ShapeLinear Position ControllerLinear Rotation Controller

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    Linear Scale ControllerLink ConstraintLink to ObjectLinked XForm ModifierList View Animated ControllersLoad AnimationLoad Controller Quad MenuLoad Custom UI

    Load Custom UI SchemeLoad Key Quad MenuLoad LayoutLoad Menu BarLoad Menu FileLocal Coordinate SystemLock a CharacterLock Display Channel (VertexPaint)Lock User Interface Toggle ALT+0 (zero)Loft Compound ObjectLog in...Log outLookAt Constraint

    Loop Selection (Skin)L-Type StairMacro Recorder ToggleMaintain Custom Attributes on Stack CollapseMake First (Spline)Make Planar (Mesh)Make Planar (Poly)Make PreviewManipulator Cone AngleManipulator Plane AngleManipulator SliderManual NavigationMap Scaler Modifier

    Map/Photometric Path EditorMapScaler Modifier (WSM)Match Camera to ViewMaterial By Element ModifierMaterial Editor MMaterial ModifierMaterial/Map Browser ToggleMaximize Viewport Toggle ALT+WMAXScript Listener F11MAXScript ReferenceMeasure Distance...Melt Modifiermental ray Area Omni

    mental ray Area Spotmental ray Message Window ToggleMerge AnimationMerge FileMesh Select ModifierMesher Compound ObjectMeshSmooth (Poly) CTRL+MMeshSmooth ModifierMiddle Mouse Button ToggleMirrorMirror Both H&V (Spline)

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    Mirror Horizontally (Spline)Mirror Mode (VertexPaint)Mirror ModifierMirror Vertically (Spline)Mirror Mode Axis (VertexPaint)Modeling CTRL+RMBModify Child KeysModify Command Mode

    Modify ModeMorph Compound ObjectMorpher ModifierMotion Command ModeMotion MixerMotion Mixer (Close)Motion Mixer (Open)Motor Space WarpMoveMove Parameters DownMove Parameters Down by RolloutMove Parameters UpMove Parameters Up by Rollout

    MoveUnwrapUIMultiple EditsMultiRes ModifierNew CollectionNew Features GuideNew RolloutNew Rollout Selected ParametersNew Scene CTRL+NNew Schematic ViewNew ScriptNew Track ViewNext ModifierNext/Previous Key Mode Toggle

    NGon ShapeNoise ModifierNoise Position ControllerNoise Rotation ControllerNoise Scale ControllerNoise Space WarpNon-uniform ScaleNormal Align ALT+NNormal ModifierNormalize Spline ModifierNudge Grid DownNudge Grid UpNURBS Shaded Lattice Toggle

    NURBS Tessellation Preset 1NURBS Tessellation Preset 2NURBS Tessellation Preset 3NURMS Toggle (Poly)Oil TankOmni LightOn/Off Apply AtmosphericsOn/Off Cast ShadowsOn/Off Inherit VisibilityOn/Off Motion BlurOn/Off Receive Shadows

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    On/Off Render OccludedOn/Off RenderableOn/Off Visible to CameraOn/Off Visible to ReflectionOnline PartnersOnline ResourcesOnline SupportOnline Updates

    Open Brush Preset ManagerOpen File CTRL+O (letter o)Open from Vault...Open Property EditorOpen ScriptOpenUnwrapUIOptimize ModifierOptions...Orientation ConstraintOrtho Snapping ModeOutline (Poly)Outline (Spline)Outline Face (Poly)

    Paint Channel Down (VertexPaint)Paint Channel Up (VertexPaint)Paint Mode (VertexPaint)Paint Selection RegionPaint Selection Size UpPaint Selection Size DownPan Camera ModePan Non-Camera View ModePan View CTRL+PPan Viewport I (letter "i")Panorama ExporterParameter Collector ALT+2Parameter Editor ALT+1

    Parameter Wiring Dialog ALT+5Parent Coordinate SystemPArray Particle SystemParticle Flow Find TargetParticle Flow Source Particle SystemParticle Flow Speed by IconPaste Envelope (Skin)Paste HairdoPaste to All Envelopes (Skin)Paste Weights (Skin)Paste Weights By Pos (Skin)Patch Deform ModifierPatch Deform Modifier (WSM)

    Patch Select ModifierPath ConstraintPath Deform ModifierPath Deform Modifier (WSM)Path Follow Space WarpPBomb Space WarpPCloud Particle SystemPDynaFlect Space WarpPercent Snap Toggle SHIFT+CTRL+PPerspective ModePerspective User View P

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    Physique ModifierPick Mode (VertexPaint)Pitch Viewport Down BigPitch Viewport Down SmallPitch Viewport Up BigPitch Viewport Up SmallPivot DoorPivoted Window

    Place Highlight CTRL+HPlanePlay Animation / (forward slash)Plug-in ManagerPointPoint Cache ModifierPoint Cache Modifier (WSM)Point CurvePoint SurfacePoly Select ModifierPolygon Counter 7POmniFlect Space WarpPosition Constraint

    Position Expression ControllerPosition Motion Capture ControllerPosition To ZeroPreferencesPreserve ModifierPreview AnimationPreview Depth of Field in ViewportPrevious ModifierPrint Size WizardPrismProjected WindowProjection ModefierPrompts Dialog...

    PropertiesProtractorPRS ControllerPurgePush ModifierPush Space WarpPut to ObjectPyramidQuad PatchQuad Swap to AnimationQuad Swap to DefaultQuad Swap to ModelingQuad Swap to Rendering

    Quick Align Shift+AQuick Render Shift+QQuickslice (Poly)Radiosity...RailingRAM PlayerReaction ManagerReaction Position ControllerReactor Rotation ControllerReaction Scale ControllerReactor SHIFT+ALT+RMB

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    Reads the Pop-up NoteRecessed 250W Wallwash (web)Recessed 75W Lamp (web)Recessed 75W Wallwash (web)Rectangle ShapeRectangular Selection RegionRedo Scene Operation CTRL+YRedo Viewport Operation SHIFT+Y

    Redraw All Views ` (lowercase ~)Reduce Keys (All)Reduce Keys (Selection)Refine (Spline)Refine Connect (Spline)RefreshRefresh ViewRegrow HairRelationship Viewer AllRelationship Viewer SelectedRelativeRelax ModifierRemove (Poly)

    Remove Cross Section (Skin)Remove Edge (Poly)Remove from ObjectRemove Isolated Vertices (Mesh)Remove Isolated Vertices (Poly)Remove Link to ObjectRemove Multiple Bones (Skin)Remove Unused Map Vertices (Poly)Remove Vertex (Poly)Remove Zero Weights (Skin)Rename Objects...Rename PreviewRename Rollout

    Render EffectsRender Last F9Render Preset Slot A (shift+click to save)Render Preset Slot B (shift+click to save)Render Preset Slot C (shift+click to save)Render Scene Dialog F10Render SelectedRender To Texture Dialog Toggle 0 (zero)Renderable Spline ModifierRenderElements to combustion(tm)Repeat Last (Poly)Replace RestReset All

    Reset Background TransformReset FileReset Material Editor SlotsReset Plane (Poly)Reset Raytrace globalsReset SelectedResolve Path to UNC LocationResource Collector...Restore Active ViewRestore Material Editor SlotsRestore Scene State

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    Restrict Direction CycleRestrict Plane Cycle F8Restrict to X F5Restrict to Y F6Restrict to Z F7Retarget Common Root...Retriangulate (Poly)Retriangulate Face (Poly)

    Return licenseReveal in Explorer...Reverse (Spline)Revert to Startup MenuRevert to Startup UIRight ViewRing ArrayRing Selection (Skin)RingWaveRipple ModifierRipple Space WarpRoll Angle Manipulator ToggleRoll Mode

    Roll Viewport CCW BigRoll Viewport CCW SmallRoll Viewport CW BigRoll Viewport CW SmallRotation Motion Capture ControllerRotation To ZeroRun ScriptSave a CharacterSave Active ViewSave AnimationSave Custom UISave Custom UI AsSave Custom UI Scheme

    Save File CTRL+SSave File AsSave File As CopySave Incremental (+)Save LayoutSave Menu FileSave Menu File AsSave Scene StateSave SelectedSaved Schematic View 1Saved Schematic View 10Saved Schematic View 11Saved Schematic View 12

    Saved Schematic View 13Saved Schematic View 2Saved Schematic View 3Saved Schematic View 4Saved Schematic View 5Saved Schematic View 6Saved Schematic View 7Saved Schematic View 8Saved Schematic View 9Save Track View 1Save Track View 10

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    Save Track View 11Save Track View 12Save Track View 13Save Track View 2Save Track View 3Save Track View 4Save Track View 5Save Track View 6

    Save Track View 7Save Track View 8Save Track View 9ScaleScale Cycle CTRL+EScale Expression ControllerScale Motion Capture ControllerScale Weight Custom (Skin)Scale Weight Down (Skin)Scale Weight Up (Skin)Scatter Compound ObjectScene State Manager Dialog ToggleSchematic View (Open)

    Schematic View QuadScreen Coordinate SystemScript Position ControllerScript Rotation ControllerScript Scale ControllerSDeflector Space WarpSDynaFlect Space WarpSection ShapeSelect All CTRL+ASelect All RolloutSelect Ancestor PAGE UPSelect and LinkSelect and Manipulate

    Select and Move WSelect and Rotate ESelect and ScaleSelect By Channel ModifierSelect By ColorSelect by CrossingSelect By LayerSelect by Material ID (Patch)Select By Name HSelect by WindowSelect CameraSelect Child PAGE DOWNSelect Child Bone (Skin)

    Select Children CTRL+PAGE DOWNSelect End Point (Skin)Select Excluded Verts (Skin)Select Invert CTRL+I (letter i)Select LightSelect Loop (Poly)Select Luminaire TargetSelect Next Bone (Skin)Select Next Sibling Bone (Skin)Select None CTRL+DSelect Object

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    Select Object From TargetSelect Objects in Current LayerSelect Open Edges (Mesh)Select Open Edges (Patch)Select Previous Bone (Skin)Select Previous Sibling Bone (Skin)Select Ring (Poly)Select Start Point (Skin)

    Select Target (Cameras)Select Target (Lights)Select Vertices By Bone (Skin)Selected by Smoothing Group (Patch)Selection FloaterSelection Lock Toggle SPACEBARSeparatorSet Current Layer to Selection's LayerSet Default Tangent As AutoSet Default Tangent As CustomSet Default Tangent As FastSet Default Tangent As LinearSet Default Tangent As Slow

    Set Default Tangent As SmoothSet Default Tangent As StepSet Key All FilterSet Key Custom Attributes FilterSet Key IK Parameters FilterSet Key Materials FilterSet Key Mode 'Set Key Modifiers FilterSet Key Object Params FilterSet Key Other FilterSet Key Position FilterSet Key Rotation FilterSet Key Scale Filter

    Set Key SelectedSet Keys KSet Path...Set Pref AnglesSet Skin PoseSet View to Selected CameraSet View to Selected LightSet View to Selected LuminaireSet Weight Custom (Skin)Set Weight To 0.0 (Skin)Set Weight To 0.10 (Skin)Set Weight To 0.25 (Skin)Set Weight To 0.5 (Skin)

    Set Weight To 0.75 (Skin)Set Weight To 0.9 (Skin)Set Weight To 1.0 (Skin)Shade Selected Faces Toggle F2Shade Selected ToggleShaded Face Toggle (Poly)Shadows On/Off ToggleShape ViewportShapeMerge Compound ObjectShell ModifierShow All Grids Toggle

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    Show All TangentsShow All ToolbarsShow Background ToggleShow Command Panel ToggleShow Custom IconsShow DependenciesShow End ResultShow Floating Dialogs Ctrl+`

    Show Floating Toolbars ToggleShow Frozen KeysShow Ghosting ToggleShow Home GridShow Key Times ToggleShow Keys in Track BarShow Last RenderingShow Main Toolbar Toggle ALT+6Show Nonselected CurvesShow Safeframes Toggle SHIFT+FShow Selected Keys in Track BarShow Selected TangentShow Selection Bracket Toggle J

    Show Tab Panel ToggleShow Time SliderShow Track Bar ToggleShow Trajectories ToggleShow Transform GizmoShow Viewport Tooltips ToggleShow/Hide Controller WindowShow/Hide Key WindowShow/Hide Menu BarShow/Hide Name ToolbarShow/Hide Scroll BarsShow/Hide Time RulerShrink Selected

    Shrink Selection (Poly)Shrink Selection (Skin)Skew ModifierSkew Space WarpSkin ModifierSkin Morph ModifierSkin Pose Mode On/Off ToggleSkin Wrap ModifierSkin Wrap Patch ModifierSkylightSlave Position ControllerSlave Rotation ControllerSlave Scale Controller

    Slice (Poly)Slice ModifierSlice Plane (Mesh)Slice Plane (Poly)Sliding DoorSliding WindowSmart Scale RSmart Select QSmooth ModifierSmooth Rotation ControllerSMPTE / Frames Toggle

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    Snap (quad menu) SHIFT+Right-clickSnap MenuSnap To Bounding Box ToggleSnap To Center Face ToggleSnap To Curve Center ToggleSnap To Curve Edge ToggleSnap To Curve End ToggleSnap To Curve Normal Toggle

    Snap To Curve Tangent ToggleSnap To CV ToggleSnap To Edge/Segment Toggle ALT+F10Snap To Endpoint Toggle ALT+F8Snap To Face Toggle ALT+F11Snap To Frozen Objects Toggle ALT+F2Snap To Grid Lines ToggleSnap To Grid Points Toggle ALT+F5Snap To Midpoint Toggle ALT+F9Snap To Perpendicular ToggleSnap To Pivot Toggle ALT+F6Snap To Point ToggleSnap To Surf Center Toggle

    Snap To Surf Edge ToggleSnap To Surf Normal ToggleSnap To Tangent ToggleSnap To Vertex Toggle ALT+F7Snaps Toggle SSnaps Use Axis Constraint Toggle ALT+D, ALT+F3SnapshotSnow Particle SystemSoft Select SettingsSoft Selection Toggle (Poly)SOmniFlect Space WarpSound Toggle \ (backslash)Spacing Tool SHIFT+I (letter "i")

    SphereSphere Gizmo (Atmospheres)Spherify ModifierSpindleSpinner Drag Update ToggleSpinner Snap ToggleSpiral StairSpline IK SolverSpline Select ModifierSplineIK Control ModifierSplit (Poly)Split Edges (Poly)Spot/Directional Light View SHIFT+4

    Spray Particle SystemSpringSpring Position ControllerSqueeze ModifierStadium 1000W Lamp (web)Star ShapeStart New ShapeStart New Shape LockStart Parameter Wiring... Ctrl+5STL Check ModifierStore Direct Illumination: Sky

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    Store Direct Illumination: SunStraight StairStreet 400W Lamp (web)Stretch ModifierStretch Space WarpStrip PathStyle HairSubdivide Edge (Patch)

    Subdivide Element (Patch)Subdivide ModifierSubdivide Modifier (WSM)Subdivide Patch (Patch)Sub-Object Level 1 1Sub-Object Level 2 2Sub-Object Level 3 3Sub-Object Level 4 4Sub-Object Level 5 5Sub-object Level Cycle INSERTSub-object MenuSub-object Selection Toggle CTRL+BSubstitute Modifier

    Subtract (Spline)Summary InfoSunlight SystemSuper Spray Particle SystemSuppress a persistent Pop-up NoteSurf Deform ModifierSurface ConstraintSurface ModifierSurface Selection ModifierSurfDeform (WSM)Sweep ModifierSymmetry ModifierSync Cursor Time

    Sync SelectionTable ViewTape MeasureTaper ModifierTaper Space WarpTarget Area PhotometricTarget CameraTarget DirectionalTarget Linear PhotometricTarget Point PhotometricTarget SpotlightTarget Weld (Mesh)Target Weld (Patch)

    Target Weld (Poly)Target Weld Edge (Poly)Target Weld Vertex (Poly)TCB Position ControllerTCB Rotation ControllerTCB Scale ControllerTeapotTee ShapeTerrain Compound ObjectTessellate (Poly)Tessellate Modifier

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    Text ShapeTexture CorrectionTime ConfigurationTime Slider Capture ToggleToggle Display of the File Link ManagerToggle LimitsToggle Track barTop View T

    TorusTorus KnotTrack View FloaterTrack View Key QuadTrack View QuadTrack bar QuadTrainingTransform Gizmo Center ToggleTransform Gizmo Labels ToggleTransform Gizmo Planes ToggleTransform Gizmo Size Down - (minus)Transform Gizmo Size Up =Transform Gizmo Toggle X

    Transform ScriptTransform To ZeroTransform Type-In Dialog F12Tree ViewTri PatchTriangle CounterTrim (Spline)Trim/Extend ModifierTruck ModeTubeTurboSmooth ModifierTurn Edges (Mesh)Turn To Mesh Modifier

    Turn To Patch ModifierTurn To Poly ModifierTutorialsTwist ModifierTwist Space WarpUDeflector Space WarpUDynaFlect Space WarpUnbind (Patch)Unbind (Spline)Undo Checkout...Undo Scene Operation CTRL+ZUndo Viewport Operation SHIFT+ZUnfreeze All

    Unfreeze by HitUnfreeze by NameUngroupUnhide AllUnhide All (Mesh)Unhide All (Patch)Unhide All (Poly)Unhide All (Splines)Unhide by NameUniform Planar ScaleUnify Normals (Mesh)

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    Unify Normals (Patch)Unit SetupUnlink SelectionUnlock a CharacterUnShrink AllUnShrink SelectedUnwrap UVW ModifierUnwrap UVW Quad

    UOmniFlect Space WarpUpdate Background Image ALT+SHIFT+CTRL+BUse Soft SelectUser ReferenceUtility Command ModeU-Type StairUVW Map ModifierUVW Mapping Add ModifierUVW Mapping Clear ModifierUVW XForm ModifierVector Field Space WarpVertex Paint ModifierVertex Weld Modifier

    Video Post Dialog ToggleView Align (Mesh)View Align (Poly)View Attribute Dialog... (SV)View Attribute Dialog... (TV)View Coordinate SystemView Edged Faces Toggle F4View FileView Image File...View PreviewView Selected CurvesView Stored CollisionsViewport Background ALT+B

    Viewport Box Mode ToggleViewport ClippingViewport ConfigurationViewport Render Level Bounding BoxViewport Render Level Edged Faces ToggleViewport Render Level FacetsViewport Render Level Facets + HighlightsViewport Render Level FlatsViewport Render Level Lit WireframesViewport Render Level SmoothViewport Render Level Smooth + HighlightsViewport Render Level WireframeViewport Transparency Best

    Viewport Transparency NoneViewport Transparency SimpleViewportViewports VVirtual Viewport Pan Down 2 (numeric keypad)Virtual Viewport Pan Left 4 (numeric keypad)Virtual Viewport Pan Right 6 (numeric keypad)Virtual Viewport Pan Up 8 (numeric keypad)Virtual Viewport Toggle / (numeric keypad - backslash)Virtual Viewport Zoom In + (numeric keypad)Virtual Viewport Zoom Out - (numeric keypad - minus)

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    Visible Edge (Mesh)Visual MAXScript EditorVolume Select ModifierVortex Space WarpVRML AnchorVRML Audio ClipVRML BackgroundVRML Billboard

    VRML FogVRML InlineVRML LODVRML NavInfoVRML ProxSensorVRML SoundVRML TimeSensorVRML TouchSensorWalk Through View Mode Up ArrowWallWave ModifierWave Space WarpWeight Table Dialog (Skin)

    Weight Tool Dialog (Skin)Weld (Poly)Weld Edge (Poly)Weld Vertex (Poly)Weld Vertices (Mesh)Weld Vertices (Patch)Weld Vertices (Spline)Wide Flange ShapeWid Space WarpWindow / Crossing ToggleWire ParametersWireframe / Facet All ToggleWireframe / Facet Shading Toggle

    Wireframe / Smooth Shading ToggleWireframe / Smooth+Highlights All ToggleWireframe / Smooth+Highlights Toggle F3Working Comment...World Coordinate SystemWRectangle ShapeXForm ModifierXRef ObjectsXRef ScenesXYZ Position ControllerXYZ Scale ControllerYaw Viewport CCW BigYaw Viewport CCW Small

    Yaw Viewport CW BigYaw Viewport CW SmallZoom All ModeZoom Extents ALT+CTRL+ZZoom Extents All SHIFT+CTRL+ZZoom Extents SelectedZoom Extents All Selected ZZoom In 2X ALT+SHIFT+CTRL+ZZoom In 2X AllZoom Mode ALT+ZZoom Out 2X ALT+SHIFT+Z

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    Zoom Out 2X AllZoom Region Mode CTRL+WZoom To Selected Bone (Skin)Zoom To Selected Gizmo (Skin)Zoom Viewport In [ (open square bracket)Zoom Viewport Out ] (closed square bracket)

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