15 barcelona synergy-romero-r01
TRANSCRIPT
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Intergenerational game
creation Margarida Romero, Université Laval
10 June 2015, Barcelona
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Background and introduction
• ACT Project www.actproject.ca
– Funded by Canada Social Sciences and Humanities Research
Council (SSHRC)
– 2013-2021
• Silver Gaming working group within the ACT projet
– http://actproject.ca/working-groups/
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Ageing + Communication + Technologies (ACT) • a research project comprised of
researchers, students, community and institutional partners from Canada, USA, Spain, Peru, United Kingdom, Finland, The Netherlands, Romania, Malaysia…
• together, we are investigating how to address the transformation of aging experiences in networked societies
Silver Gaming working group • Aims: identifying different
types of digital game activities among elderly including:
• (1) intergenerational learning;
• (2) cognitive maintenance; (3) well-being;
• (4) entertainment, creativity and serious fun!
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Silver Gaming Group activities:
Intergenerational game creation
Senior participant (50+) Acting as Narrative director,
(s)he shares a life experience related to the Social Sciences
curriculum.
Secondary level students Acting as Multimedia directors,
(s)he creates a digital life narrative (Open Educational
Resource)
Digital creativity; Social participation;
Heritage preservation
Learning by real life stories; Learning by
creating OER
Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and
digital creation. Participatory design of digital games (Blat et al., 2012; Vanden
Abeele & Van Rompaey, 2006).
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Creating computer-based life
narratives
Research supported by Ageing + Communication + Technology www.actproject.ca
@MargaridaROMERO