15 tips and tricks for 3ds max of the florence design academy

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    15 Tips and Tricks for 3ds max of the Florenc

    Design Academy

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    Here you have 15 of the most used Tips & Tricks of the FLORENCE DE!"N #C#DE$%

    '''(F)ore*ceDesi+*#cademy(com, to avoid mistakes- errors a*d imperfectio*s i* your pro.ects(

    Tip 1

    Did you k*o' that /architectura) materia)s/ a*d /se)f i))umi*ated/ materia)s are )i+ht emitti*+ for $& 0ray, !f you app)y them o* a 2o3 you 'i)) +et a simi)ar effect as a /photometric area )i+ht/ or a /

    )i+ht/(

    Tip 4

    Try to use a)'ays soft shado's i* your re*deri*+s if possi2)e( Hard shado's are )ooki*+ a)'ays very

    /$r Om*ipot/ sca)e the si6e of the )i+ht i* the area )i+ht parameters me*ta) ray,(

    !* $e*ta) Ray you have to use the /R#%TR#CED shado's/ 7

    !* 0ray e*a2)e i* the Om*ipot the /area shado'/ a*d sca)e the si6e of the )i+ht( oft shado's 'i)) re*der time 7

    Tip 8To have perfect shado's it is *ecessary to create a)) o2.ects 'ith rea) dime*sio*s(

    http://www.florencedesignacademy.com/http://www.florencedesignacademy.com/
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    Tip 9

    Ho' to decrease re*der time for test:re*deri*+s;

    a, The mai* setti*+ to decrease the re*der time is the ima+e si6e( Norma))y ! use 15s perfect to u*dersta*d the )i+ht co*ditio*s(

    2, Lo'er the hado' ?ua)ity 7

    c, Reduce the po)y+o* *um2er of the o2.ects try to use the optimi6e modifier if you do*=t have a*y m

    smooth modifier o* the o2.ects,7

    d, Reduce the photo* *um2er ora*d the /samp)e/ setti*+s i* the re*der e*+i*es( 0ray$e*ta)Ray@rRFi*a)Re*der etc(

    e, @e carefu) 'ith the amou*t of )i+hts too ma*y )i+hts 'i)) make the re*deri*+ very s)o',7

    Tip 5

    Do *ot use edita2)e $EH 2ut #LA#% edita2)e /BOL%/(

    Edita2)e Bo)y is optimi6ed for adva*ced mode)i*+ - creates )ess errors tha* edita2)e mesh a*d has ma

    setti*+s tha* edita2)e mesh(

    !f you 'ere 'orki*+ o* a o2.ect 'ith edita2)e mesh - you ca* 'ithout pro2)ems co*vert it i*to a* edit

    o2.ect(

    Tip

    !*stead to mesh smooth a 2o3- use from the /e3te*ded primitives/ a /chamfer 2o3/((( the resu)t is the

    the chamfer 2o3/ has )ess po)y+o*s 7

    Tip

    ometimes a)) your 0erte3es disappear duri*+ mode)i*+ of a* o2.ect( To fi3 this 2u+ try this optio*s

    a, Co*vert your o2.ect a+ai* to a* edita2)e po)y(

    2, Co*vert your o2.ect to a* edita2)e mesh a*d the* to a* edita2)e po)y(

    c, ave the fi)e- E3it from 8Ds ma3 a*d ope* a+ai* the fi)e(d, ave the fi)e- E3it from 8Ds ma3 a*d mer+e the o2.ect i* a *e' fi)e(

    Tip The 2est )i+ht to create Hi+h)i+hts is the Om*i )i+ht or $R Om*i,(

    Tip Do *ot use /area shado's/ i* $e*ta) Ray- they are very s)o' a*d *ot optimi6ed for $e*ta) Ray(

    The 2estfastest resu)t is visi2)e 'he* you use Raytrace shado's(

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    !f you are 'orki*+ 'ith the /)i+ht:tracer/ tha* you ca* use /area shado's/( The resu)t is the same as

    $e*ta)Ray 'ith Raytrace shado's(

    Tip 1