2. removing and stacking blocks - winning moves · pdf file2. removing and stacking blocks...

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OBJECT The last player to stack a block without making the tower fall wins the game. SET UP PLAY The player who built the tower goes first. Play then continues to the left. On your turn, roll the die to determine which block (or blocks) to remove and stack. 1. The Die Here’s what the rolls mean: 2. Removing and Stacking Blocks WINNING THE GAME The last player to take a turn without making the tower fall wins the game. The player responsible for making the tower fall gets to set up the tower for the next game! SOLO PLAY Play alone for practice. Can you top your record height before the tower falls? RANDOM TOWER VERSION Try this for a different twist! When setting up the game, place the colored blocks at random in each layer. You can be creative and design your own colored pattern (For example, 3 blocks of the same color in each layer.) However you build your “random” tower is up to you! After setting it up, continue with gameplay as previously described. Any purple “end” block, OR an end block of any color. Any black “mid” block, OR a middle block of any color. Any blue “end” block, OR an end block of any color. Any two blocks of any color(s) in any position. Any color block from any position. Don’t remove any blocks.Instead, pass the die to the next player in the opposite direction of current play! This ends your turn. The die passes in this opposite direction until another REVERSE symbol is rolled and play again reverses direction. JENGA ® is a registered trademark of Pokonobe Associates. © 2013 Pokonobe Associates. Used under license from Pokonobe Associates. All Rights Reserved. TM & ® denote U.S. Trademarks. Manufactured by Winning Moves Inc., 75 Sylvan Street, Suite C-104, Danvers, MA 09123. Winning Moves Inc. All Rights Reserved. Colors & parts may vary. Made in CHINA. One player builds the tower on a flat, sturdy surface by using the loading sleeve. Place three different color blocks in each layer or story, at right angles to the previous layer. When you finish, you’ll have a solid, 18-story tower that can more than double during play! Use the loading sleeve to set the tower upright. Then, carefully slide the sleeve away, and put it aside. 1. 2. Your die roll determines what color or position block (or blocks) you must remove and stack. The block colors are blue, purple and black. The block positions are End (meaning a block at either end of a story) and Mid (meaning a block in the middle of a story). Remove and stack the block (or blocks) determined by your die roll. To remove a block, use one hand at a time. You can switch hands whenever you wish. Carefully remove from anywhere in the tower BELOW the highest completed story. Then stack the block on top of the tower, at right angles to the blocks just below it. When stacking, always complete one 3-block story before starting a higher one. As play proceeds and the weight of the tower shifts, some blocks become looser than others and are easier to remove. You can touch other blocks to find a loose one–but if you move a block out of place, you must fix it (using one hand only) before touching another block. Important Note: If a player rolls something that is no longer available (for example, a “blue end” and there are no more end pieces) he can choose to either end his turn by doing nothing or roll again. Later in the game when the tower starts to get wobbly, it’s a good strategy to do nothing and let the next player deal with the shaky tower! Your turn ends 10 seconds after you stack your block or as soon as the next player starts his or her turn. Keep removing and stacking blocks according to the die rolls until the tower falls. A real pro can build a tower 36 stories high–or more! 3. 4. Email: [email protected] Phone: 1-800-664-7788 x114

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Page 1: 2. Removing and Stacking Blocks - Winning Moves · PDF file2. Removing and Stacking Blocks WINNING THE GAME ... Then stack the block on top of the tower, at right angles to the blocks

OBJECTThelastplayertostackablockwithoutmakingthetowerfallwinsthegame.

SET UP

PLAYTheplayerwhobuiltthetowergoesfirst.Playthencontinuestotheleft.

Onyourturn,rollthedietodeterminewhichblock(orblocks)toremoveandstack.

1.TheDie

Here’s what the rolls mean:

2.RemovingandStackingBlocks

WINNING THE GAMEThelastplayertotakeaturnwithoutmakingthetowerfallwinsthegame.Theplayerresponsibleformakingthetowerfallgetstosetupthetowerforthenextgame!

SOLO PLAYPlayaloneforpractice.Canyoutopyourrecordheightbeforethetowerfalls?

RANDOM TOWER VERSIONTrythisforadifferenttwist!Whensettingupthegame,placethecoloredblocksatrandomineachlayer.Youcanbecreativeanddesignyourowncoloredpattern(Forexample,3blocksofthesamecolorineachlayer.)Howeveryoubuildyour“random”towerisuptoyou!Aftersettingitup,continuewithgameplayaspreviouslydescribed.

Anypurple“end”block,ORanendblockofanycolor.

Anyblack“mid”block,ORamiddleblockofanycolor.

Anyblue“end”block,ORanendblockofanycolor.

Anytwoblocksofanycolor(s)inanyposition.

Anycolorblockfromanyposition.

Don’tremoveanyblocks.Instead,passthedietothenextplayerintheoppositedirectionofcurrentplay!Thisendsyourturn.Thediepassesinthisopposite directionuntilanotherREVERSEsymbolisrolledandplayagainreversesdirection.

JENGA®isaregisteredtrademarkofPokonobeAssociates.©2013PokonobeAssociates.UsedunderlicensefromPokonobeAssociates.AllRightsReserved.TM&®denoteU.S.Trademarks.ManufacturedbyWinningMovesInc.,75SylvanStreet,SuiteC-104,Danvers,MA09123.WinningMovesInc.AllRightsReserved.Colors&partsmayvary.MadeinCHINA.

Oneplayerbuildsthetoweronaflat,sturdysurfacebyusingtheloadingsleeve.Placethreedifferent colorblocksineachlayerorstory,atrightanglestothepreviouslayer.Whenyoufinish,you’llhaveasolid,18-storytowerthatcanmorethandoubleduringplay!Usetheloadingsleevetosetthetowerupright.Then,carefullyslidethesleeveaway,andputitaside.

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Yourdierolldetermineswhatcolororpositionblock(orblocks)youmustremoveandstack.Theblockcolorsareblue,purpleandblack.TheblockpositionsareEnd(meaningablockateitherendofastory)andMid(meaningablockinthemiddleofastory).

Removeandstacktheblock(orblocks)determinedbyyourdieroll.Toremoveablock,useonehandatatime.Youcanswitchhandswheneveryouwish.

CarefullyremovefromanywhereinthetowerBELOWthehighestcompletedstory.Thenstacktheblockontopofthetower,atrightanglestotheblocksjustbelowit.

Whenstacking,alwayscompleteone3-blockstorybeforestartingahigherone.

Asplayproceedsandtheweightofthetowershifts,someblocksbecomelooserthanothersandareeasiertoremove.Youcantouchotherblockstofindalooseone–butifyoumoveablockoutofplace,youmustfixit(usingonehandonly)beforetouchinganotherblock.

Important Note: If a player rolls something that is no longer available (for example, a “blue end” and there are no more end pieces) he can choose to either end his turn by doing nothing or roll again. Later in the game when the tower starts to get wobbly, it’s a good strategy to do nothing and let the next player deal with the shaky tower!

Yourturnends10secondsafteryoustackyourblockorassoonasthenextplayerstartshisorherturn.

Keepremovingandstackingblocksaccordingtothedierollsuntilthetowerfalls.Arealprocanbuildatower36storieshigh–ormore!

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Email:[email protected]:1-800-664-7788x114