2 think cube workshops introduction to think cube v2

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This is from a series of Innovation Workshops I conducted using ThinkCube.ThinkCube Workshop 2: Introduction to ThinkCube

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  • 1.TH!NKCUBE THINKCUBE WORKSHOP 2

2. INNOVATIONIS ACTUALLY IMPLEMENTINGOR BUILDINGAN IDEAAll Rights Reserved MetaMemes 2008 3. THERE IS NO SILVER BULLETTOINNOVATION BUTYOU CAN LEVERAGEINNOVATION FUNDAMENTALSAll Rights Reserved MetaMemes 2008 4. 4 KEY FUNDAMENTALS All Rights Reserved MetaMemes 2008 5. 1 INTERSECTION OF DOMAINS All decisive advances in the history of scientific thought can be described in terms of mental cross-fertilization between different disciplines. Arthur Koestler (Researcher) All Rights Reserved MetaMemes 2008 6. SMALL WORLD PHENOMENONSTRONG TIES CLOSE FRIENDS ANDCO-WORKERS All Rights Reserved MetaMemes 2008 7. SMALL WORLD PHENOMENONWEAK TIESFRIENDS OF FRIENDSMOST PEOPLE FIND THEIR SPOUSES AND NEW JOBS THROUGH WEAK TIESAll Rights Reserved MetaMemes 2008 8. INNOVATION SOCIAL NETWORKBRING PEOPLE AND IDEAS FROM DISPARATE FIELDSTOGETHER I.E. WEAK LINKSAll Rights Reserved MetaMemes 2008 9. T-SHAPEDPEOPLE BROAD RANGE OF INTERESTS & DEEP KNOWLEDGE IN A FEW FIELDSAll Rights Reserved MetaMemes 2008 10. SWEET SPOT DOMAINSPEOPLEBest Ideas TRENDS All Rights Reserved MetaMemes 2008 11. 2 COMBINATORY PLAY Combinatory play seems to be the essential feature in productive thought. Albert Einstein All Rights Reserved MetaMemes 2008 12. WHAT DO YOU GET IF YOU CROSS AX CEMENT MIXERCHICKEN All Rights Reserved MetaMemes 2008 13. A BRICK LAYERCOMBINEIDEAS TO FORM NEWIDEAS All Rights Reserved MetaMemes 2008 14. GUTENBERG CROSSED THE COIN PUNCH AND WINE PRESSTO CREATE THE PRINTING PRESS All Rights Reserved MetaMemes 2008 15. IDEA EVOLUTION EVOLVING IDEAS AT THESPEED OF THOUGHT All Rights Reserved MetaMemes 2008 16. PLAY GAMESGAMES Collaborative quot;A [good] game is a series of Fun interestingchoices ImmersiveSid Meier (Game A safeDesigner) environment to practice skillsAll Rights Reserved MetaMemes 2008 17. PLAYING GAMES = FLOW FLOW IS THE MENTAL STATE OF BEING FULLY IMMERSED IN AN ACTIVITYPROPOSED BY MIHALY CSIKSZENTMIHALYI AFTERRESEARCHING ARTISTSAll Rights Reserved MetaMemes 2008 18. NOT IN FLOWIf the challengeand skills dont match you getANXIETY OR ANXIETYBOREDOMBOREDOM All Rights Reserved MetaMemes 2008 19. FLOWBALANCES SKILLS & CHALLENGES All Rights Reserved MetaMemes 2008 20. 3 INCUBATION I back away from conscious thought and turn the problem over to my unconscious mind. It will scan a broader array of patterns and find some new close fits from other information stored in my brain. Art Fry (inventor of Post-It) All Rights Reserved MetaMemes 2008 21. EUREKA! IDEAS WILL COME TO YOU IN THEODDEST PLACESARCHIMEDES BATH TUBAll Rights Reserved MetaMemes 2008 22. 1 WEEK LATER KEY INSIGHT DURING PLAYTESTING I DISCOVERED THE BESTIDEAS CAME 1 WEEKAFTER PLAYINGAll Rights Reserved MetaMemes 2008 23. THINKCUBATION TURN INCUBATION FROM PASSIVE STEP TO ACTIVEPROCESSITERATE BETWEENTHINKING &INCUBATING All Rights Reserved MetaMemes 2008 24. 4 BRAINSTORMING SKILL you can deliver more value, create more energy, and foster more innovation through better brainstorming. Tom Kelley, The Art of Innovation.All Rights Reserved MetaMemes 2008 25. BRAINSTORMING NOT WORKING? 1. Lack of process or structure. 2. Lack of skilled facilitator. 3. Lack of skilled participants. 4. No agreement of the problem. 5. Lack of stimuli. 6. Pressure to be creative on cue. 7. Pressure to converge quickly!!! 8. Lack of follow up. All Rights Reserved MetaMemes 2008 26. HOW IDEO DOES IT How IDEO does innovation Brainstorming is a pervasivecultural influence at IDEO. Itspart of every project and every day. Brainstorming is a skill and an artto be practiced and perfected. Itslearning to play piano rather thanlearning to tie your shoelaces. Brainstorming requires a structuredbut flexible environment.All Rights Reserved MetaMemes 2008 27. BRAINSTORMINGonly when thestakes are high=RUNNING amarathon with NOprior training All Rights Reserved MetaMemes 2008 28. Effective brainstorming is NOT a JUST-IN-TIME ACTIVITY. PRACTICEPRACTICE. PRACTICE..All Rights Reserved MetaMemes 2008 29. BRAIN TRAINING The latest research in Neuroscience shows that the brain is plastic and can be trained to be smarter! Through training games like BrainAge and some new games that develop fluid intelligence you can develop your mental abilities. All Rights Reserved MetaMemes 2008 30. ENTER THE MENTAL GYMPLAY MENTAL GAMES TODEVELOP CREATIVE MUSCLES!All Rights Reserved MetaMemes 2008 31. INNOVATION WORKSTATION Idea Library with 200 ThinkCube Packaging Ideas, Words anddesigned to be an Mutation CardsInnovation WorkStation Idea Handbook and Idea Notepads to Quickstart guide that collect your own ideas explains the to add to the Idea ThinkCubation Process Library All Rights Reserved MetaMemes 2008 32. IDEA LIBRARYH.G. WELLS COLLECTED IDEAS ON INDEX CARDS AND STOREDTHEM IN A CARD CATALOGAll Rights Reserved MetaMemes 2008 33. THINKCUBE IDEA LIBRARYTHINKCUBE IDEA LIBRARY CONSISTS OF 200 STIMULATING IDEAS,WORDS AND CREATIVITY TECHNIQUESAll Rights Reserved MetaMemes 2008 34. IDEAS ThinkCube provides a variety of ideas that aredrawn from disparatefields/domains anthropology, technology, biology, history, archeology,trendsAll Rights Reserved MetaMemes 2008 35. WORDSWords are raw materials to create new ideas. Relatingan idea to a word can generate new and wonderful ideas. This is based on the Random Word creative technique.All Rights Reserved MetaMemes 2008 36. MUTATIONS Mutation cards are creativetechniques designed to beused together with theCombinatory Play technique. When combining ideas together you can use Mutation cards to form interesting mutantoff-spring. All Rights Reserved MetaMemes 2008 37. INDIVIDUAL THINKCUBATION All Rights Reserved MetaMemes 2008 38. INDIVIDUAL THINKCUBATIONTHINK STIMULATE Draw 6 cards. Combine 2 or more. Immerse yourself.Ideas should loosely relate to goal. DEFINE Write down your EVALUATE goal for the session.Assess new ideas. INCUBATEELABORATE Day dream, doodle, go Prototype. Prototype. on with your life. Prototype.All Rights Reserved MetaMemes 2008 39. THINKCUBATION EXAMPLEDevelop a new product to leverage the Baby Boomer generationcoming to retirement.Genetic Algorithm, Nanotechnology, Light Bulb, Detective,Currency, Expand Baby Boomer + Currency = An investment fund dedicated tosolving a particular disease.Its feasible. Refinement Potential. Research. Business Plan. Share. Get feedback. All Rights Reserved MetaMemes 2008 40. GROUP THINKCUBATION All Rights Reserved MetaMemes 2008 41. THINK INSIDE THE CUBE All Rights Reserved MetaMemes 2008 42. IDEA DRAWER DRAWER TO STORE ALL IDEAS CARDS All Rights Reserved MetaMemes 2008 43. WORD DRAWER DRAWER TO STORE ALL WORD CARDS All Rights Reserved MetaMemes 2008 44. MUTATION DRAWER DRAWER TO STORE ALL MUTATION CARDS All Rights Reserved MetaMemes 2008 45. THINKCUBATOR DRAWER DRAWER TO STORE ALL YOUR WORKING IDEASAll Rights Reserved MetaMemes 2008 46. THINKCUBATOR INSTRUCTIONSAll Rights Reserved MetaMemes 2008 47. EVALUATE All Rights Reserved MetaMemes 2008 48. INCUBATE All Rights Reserved MetaMemes 2008 49. ELABORATEAll Rights Reserved MetaMemes 2008 50. RETHINK CLICK CUBE TO FIND OUT MORE WWW.METAMEMES.COMINNOVATION

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