2- virtual reality history

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    CS6360 Virtual RealityDavid Johnson

    Virtual Reality HistoryVirtual Reality History

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    CS6360 Virtual RealityDavid Johnson

    First, some class stuffFirst, some class stuff

    Paper critique on FridayPaper critique on Friday

    Look on web pageLook on web page

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    CS6360 Virtual RealityDavid Johnson

    Todays GoalsTodays Goals

    Provide some historical context.Provide some historical context.

    Where did VR technology come from?Where did VR technology come from?

    What applications drove its development?What applications drove its development?

    Who are some luminaries in the field?Who are some luminaries in the field?

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    Early HistoryEarly History

    Remarkably, VR concepts predateRemarkably, VR concepts predate

    computer graphics and modern VR (HMD,computer graphics and modern VR (HMD,

    tracking, etc.) arose simultaneously withtracking, etc.) arose simultaneously with

    computer imagery.computer imagery.

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    Early History ContdEarly History Contd

    PrehistoryPrehistory Cave paintingsCave paintings

    Some researchers believe that theSome researchers believe that theimages animate when shown withimages animate when shown withflickering torch light!flickering torch light!

    3000BC3000BC -- EgyptiansEgyptians

    First lensesFirst lenses

    3000BC3000BC Asian shadow playAsian shadow play

    ~450BC~450BC Mo TzuMo Tzu

    Pinhole projection onto screenPinhole projection onto screen

    ~300BC~300BC EuclidEuclid

    WritesWrites The OpticsThe Optics

    200AD in China or200AD in China or

    15151515 Da VinciDa Vinci

    Magic lantern projector?Magic lantern projector?From http://www.precinemahistory.net

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    Early History ContdEarly History Contd

    16711671 KircherKircher

    Magic lanternMagic lantern

    A laterA laterexampleexample

    16741674 de Chalesde Chales

    Successive glass slidesSuccessive glass slides

    1830s1830s --StroboscopeStroboscope

    18381838 WheatstoneWheatstone

    Stereo viewerStereo viewer

    From http://www.precinemahistory.net

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    Early History ContdEarly History Contd

    1860s1860s zoetropezoetrope

    18791879 ZoopraxiscopeZoopraxiscope

    Painted images on discPainted images on disc

    MoviesMovies 18881888 first moviefirst movie 1895: Skladanowsky1895: Skladanowsky

    BioscopBioscop

    1895: Lumiere1895: Lumiere CinematographeCinematographe

    1896: Edison1896: Edison VitascopeVitascope

    19021902 special effectsspecial effects

    A Trip to the MoonA Trip to the Moon

    start 8:38start 8:38

    From http://www.precinemahistory.net

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    Early History ContdEarly History Contd

    19161916 PrattPratt

    HeadHead--mountedmounted

    periscope display andperiscope display and

    gungun

    Augmented realityAugmented reality

    precursorprecursor

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    Early History ContdEarly History Contd

    19291929 LinkLink

    Mechanical flightMechanical flight

    simulatorsimulator

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    Early History ContdEarly History Contd

    19561956 HeiligHeilig

    SensoramaSensorama http://www.youtube.com/watch?v=vSINEBZNCkshttp://www.youtube.com/watch?v=vSINEBZNCks

    Multimodal display of aMultimodal display of a

    motorcycle ride throughmotorcycle ride throughBrooklynBrooklyn

    SightSight

    SoundSound

    SmellSmell

    VibrationVibration

    1957 HMD patent1957 HMD patent

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    Early History ContdEarly History Contd

    19611961 PhilcoPhilco

    Telepresence with aTelepresence with a

    HMDHMD

    Remote cameraRemote camera

    Magnetic head trackerMagnetic head tracker

    Single CRTSingle CRT

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    Birth of Modern VRBirth of Modern VR

    19631963 SutherlandSutherland

    Interactive graphicsInteractive graphics

    SketchpadSketchpad

    19651965

    Ultimate display paperUltimate display paper

    19681968

    A HeadA Head--mounted Threemounted Three--

    Dimensional DisplayDimensional Display

    19701970 KruegerKrueger VideoplaceVideoplace -- moviemovie

    19741974 Jim ClarkJim Clark

    Ph.D. on HMDsPh.D. on HMDs

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    The Next WaveThe Next Wave

    1980s1980s ScottScott

    Fisher (NASAFisher (NASA--

    Ames)Ames)

    VIEW projectVIEW project

    moviesmovies startstart2:052:05

    1980s1980s JaronJaron

    LanierLanier

    Virtual RealityVirtual Reality

    Tom FurnessTom Furness

    Super cockpitSuper cockpit

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    More displaysMore displays

    90s90s -- FakespaceFakespace

    boomboom

    High resolutionHigh resolution

    ergonomicergonomic

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    ForceForce--feedback Interfacesfeedback Interfaces

    Haptic Display Grope III

    Fred Brooks, University of North Carolina

    The Force-Feedback Project, which began in 1967, first

    focused on the development of a system to support

    scientific visualization in the area of molecular docking,

    the Docker application. This application provides graphic

    (wire-frame) representations of molecules and their inter-

    atomic forces to allow a user to adjust the relative position

    and orientation of molecules while searching for minimum

    energy binding sites.

    A series of systems have been developed, evolving from a

    2-D system, through a 3-D system and a 6-D system for a

    simple docking task, to a full 6-D molecular dockingsystem called GROPE-III. These later systems have

    employed a modified Model E-3 Argonne Remote

    Manipulator (ARM).

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    GlovesGloves

    19771977 SayreSayre Light tube attenuationLight tube attenuation

    to measure bendto measure bend

    19811981 Grimes (Bell)Grimes (Bell) Bend, tactile sensorsBend, tactile sensors

    19841984 VPLVPL VPL DataGloveVPL DataGlove

    1993 Utah/MIT1993 Utah/MIT

    Dextrous Hand MasterDextrous Hand Master(Hollerbach)(Hollerbach)

    Dextrous Hand Master, Exos

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    CAVE displaysCAVE displays

    19921992 EVLEVL

    Users in a projectedUsers in a projected

    roomroom

    CAVE movieCAVE movie

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    CAVE displaysCAVE displays

    CyberSphere (1998)

    The scientists Eyre and Eureka in VR-Systems UK

    have been researching a CyberSphere, a device,

    which consists of a large, translucent spherecontaining the user.

    The images are distortion-corrected and then

    projected on the surface of the sphere, allowing the

    user a full 360 degree field of view.

    It also allows the user to move around in the world,

    by walking inside the ball, which will move in

    response to the users movements.

    Movie

    VR-Systems, United Kingdom

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    CompaniesCompanies

    19841984 VPLVPL

    19871987 PolhemusPolhemus

    19891989 DivisionDivision

    Bought tech from UNCBought tech from UNC--CHCH

    19891989 MattelMattel

    Nintendo powergloveNintendo powerglove

    19901990 WW

    VR arcadeVR arcade

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    Current CompaniesCurrent Companies

    SensicsSensics

    IntersenseIntersense

    RaytheonRaytheon

    NintendoNintendo TrackTrack--IRIR

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    SummarySummary

    Entertainment has often drivenEntertainment has often driven

    immersive advancesimmersive advances

    The dream of a VR space has a longThe dream of a VR space has a long

    historyhistory HighHigh--quality elements of VR are nowquality elements of VR are now

    consumer productsconsumer products