2- virtual reality history
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CS6360 Virtual RealityDavid Johnson
Virtual Reality HistoryVirtual Reality History
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First, some class stuffFirst, some class stuff
Paper critique on FridayPaper critique on Friday
Look on web pageLook on web page
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Todays GoalsTodays Goals
Provide some historical context.Provide some historical context.
Where did VR technology come from?Where did VR technology come from?
What applications drove its development?What applications drove its development?
Who are some luminaries in the field?Who are some luminaries in the field?
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Early HistoryEarly History
Remarkably, VR concepts predateRemarkably, VR concepts predate
computer graphics and modern VR (HMD,computer graphics and modern VR (HMD,
tracking, etc.) arose simultaneously withtracking, etc.) arose simultaneously with
computer imagery.computer imagery.
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Early History ContdEarly History Contd
PrehistoryPrehistory Cave paintingsCave paintings
Some researchers believe that theSome researchers believe that theimages animate when shown withimages animate when shown withflickering torch light!flickering torch light!
3000BC3000BC -- EgyptiansEgyptians
First lensesFirst lenses
3000BC3000BC Asian shadow playAsian shadow play
~450BC~450BC Mo TzuMo Tzu
Pinhole projection onto screenPinhole projection onto screen
~300BC~300BC EuclidEuclid
WritesWrites The OpticsThe Optics
200AD in China or200AD in China or
15151515 Da VinciDa Vinci
Magic lantern projector?Magic lantern projector?From http://www.precinemahistory.net
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Early History ContdEarly History Contd
16711671 KircherKircher
Magic lanternMagic lantern
A laterA laterexampleexample
16741674 de Chalesde Chales
Successive glass slidesSuccessive glass slides
1830s1830s --StroboscopeStroboscope
18381838 WheatstoneWheatstone
Stereo viewerStereo viewer
From http://www.precinemahistory.net
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Early History ContdEarly History Contd
1860s1860s zoetropezoetrope
18791879 ZoopraxiscopeZoopraxiscope
Painted images on discPainted images on disc
MoviesMovies 18881888 first moviefirst movie 1895: Skladanowsky1895: Skladanowsky
BioscopBioscop
1895: Lumiere1895: Lumiere CinematographeCinematographe
1896: Edison1896: Edison VitascopeVitascope
19021902 special effectsspecial effects
A Trip to the MoonA Trip to the Moon
start 8:38start 8:38
From http://www.precinemahistory.net
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Early History ContdEarly History Contd
19161916 PrattPratt
HeadHead--mountedmounted
periscope display andperiscope display and
gungun
Augmented realityAugmented reality
precursorprecursor
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Early History ContdEarly History Contd
19291929 LinkLink
Mechanical flightMechanical flight
simulatorsimulator
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Early History ContdEarly History Contd
19561956 HeiligHeilig
SensoramaSensorama http://www.youtube.com/watch?v=vSINEBZNCkshttp://www.youtube.com/watch?v=vSINEBZNCks
Multimodal display of aMultimodal display of a
motorcycle ride throughmotorcycle ride throughBrooklynBrooklyn
SightSight
SoundSound
SmellSmell
VibrationVibration
1957 HMD patent1957 HMD patent
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Early History ContdEarly History Contd
19611961 PhilcoPhilco
Telepresence with aTelepresence with a
HMDHMD
Remote cameraRemote camera
Magnetic head trackerMagnetic head tracker
Single CRTSingle CRT
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Birth of Modern VRBirth of Modern VR
19631963 SutherlandSutherland
Interactive graphicsInteractive graphics
SketchpadSketchpad
19651965
Ultimate display paperUltimate display paper
19681968
A HeadA Head--mounted Threemounted Three--
Dimensional DisplayDimensional Display
19701970 KruegerKrueger VideoplaceVideoplace -- moviemovie
19741974 Jim ClarkJim Clark
Ph.D. on HMDsPh.D. on HMDs
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The Next WaveThe Next Wave
1980s1980s ScottScott
Fisher (NASAFisher (NASA--
Ames)Ames)
VIEW projectVIEW project
moviesmovies startstart2:052:05
1980s1980s JaronJaron
LanierLanier
Virtual RealityVirtual Reality
Tom FurnessTom Furness
Super cockpitSuper cockpit
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More displaysMore displays
90s90s -- FakespaceFakespace
boomboom
High resolutionHigh resolution
ergonomicergonomic
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ForceForce--feedback Interfacesfeedback Interfaces
Haptic Display Grope III
Fred Brooks, University of North Carolina
The Force-Feedback Project, which began in 1967, first
focused on the development of a system to support
scientific visualization in the area of molecular docking,
the Docker application. This application provides graphic
(wire-frame) representations of molecules and their inter-
atomic forces to allow a user to adjust the relative position
and orientation of molecules while searching for minimum
energy binding sites.
A series of systems have been developed, evolving from a
2-D system, through a 3-D system and a 6-D system for a
simple docking task, to a full 6-D molecular dockingsystem called GROPE-III. These later systems have
employed a modified Model E-3 Argonne Remote
Manipulator (ARM).
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GlovesGloves
19771977 SayreSayre Light tube attenuationLight tube attenuation
to measure bendto measure bend
19811981 Grimes (Bell)Grimes (Bell) Bend, tactile sensorsBend, tactile sensors
19841984 VPLVPL VPL DataGloveVPL DataGlove
1993 Utah/MIT1993 Utah/MIT
Dextrous Hand MasterDextrous Hand Master(Hollerbach)(Hollerbach)
Dextrous Hand Master, Exos
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CAVE displaysCAVE displays
19921992 EVLEVL
Users in a projectedUsers in a projected
roomroom
CAVE movieCAVE movie
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CAVE displaysCAVE displays
CyberSphere (1998)
The scientists Eyre and Eureka in VR-Systems UK
have been researching a CyberSphere, a device,
which consists of a large, translucent spherecontaining the user.
The images are distortion-corrected and then
projected on the surface of the sphere, allowing the
user a full 360 degree field of view.
It also allows the user to move around in the world,
by walking inside the ball, which will move in
response to the users movements.
Movie
VR-Systems, United Kingdom
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CompaniesCompanies
19841984 VPLVPL
19871987 PolhemusPolhemus
19891989 DivisionDivision
Bought tech from UNCBought tech from UNC--CHCH
19891989 MattelMattel
Nintendo powergloveNintendo powerglove
19901990 WW
VR arcadeVR arcade
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Current CompaniesCurrent Companies
SensicsSensics
IntersenseIntersense
RaytheonRaytheon
NintendoNintendo TrackTrack--IRIR
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SummarySummary
Entertainment has often drivenEntertainment has often driven
immersive advancesimmersive advances
The dream of a VR space has a longThe dream of a VR space has a long
historyhistory HighHigh--quality elements of VR are nowquality elements of VR are now
consumer productsconsumer products