2.0 world: classroom 2.0, library 2.0, research 2.0

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  • 1.The 2.0 World:Classroom 2.0, Library, 2.0, & Research 2.0MetronetAugust 2010

2. In the beginning of the Web
Static Web sites
Source of information/simple answers
Limited media--photos & illustrations
One-way communication
Needed design & coding skills
Needed proprietary software
Access to a server
www.flickr.com/photos/[email protected]/3359491617
3. http://web20meetsstandards.wikispaces.com/
4. Classroom 1.0
Teacher imparting knowledge
Group work F2F
Desktop computing
Software licenses
Email attachments
Flash drives
Poster board
Limited media
Audience was the teacher & maybe the class
Image: 'One Room School House on the Prairie' http://www.flickr.com/photos/[email protected]/134273479
5. Classroom 2.0
Knowledge everywhere
Mobile devices
Online learning
Collaboration in the cloud
Online apps for writing, presentations
Multimedia tools
Global authentic audience
Image: 'In my bag today' http://www.flickr.com/photos/[email protected]/4564521012
6. Library 1.0
Print resources
Work alone
Card catalog
Telephone access
Telephone renewal
On-site access
Librarians as keepers
Quiet spaces
Limited hours
7. Library 2.0
24/7 access
Librarians as guides/coaches
Remote access to catalogs/patron records
Mobile access
Electronic resources
Google competition
Community spaces
Learning commons
Image: 'The entryway to the new library' http://www.flickr.com/photos/[email protected]/143218834
8. Library Research 1.0
Resources limited to what was on hand
Print encyclopedia, books
Citation manuals
Readers Guide
Interlibrary Loan
Local interviews
Index cards
Static presentations
Research papers
Image: '2008-01-26 (Editing a paper) - 27' http://www.flickr.com/photos/[email protected]/2349631689
9. Library Research 2.0
Multimedia presentation
ELM subscription databases
Skype, Twitter, Facebook
Citation tools
Delicious, Diigo, Evernote
Google Book
Google Scholar
Image: 'Wrapping one's head around the data' http://www.flickr.com/photos/[email protected]/2217375343
10. Why School/Library 2.0?
Encourage collaboration and engagement to involve every student in something that is personally engaging
More opportunities for content creation on a broader stage
Involves the students in a very proactive learning environment
Its the future
11. Improve productivity
Manage information
Expand our reach
Classroom/Library/Web 2.0 tools help us
www.flickr.com/photos/[email protected]/2588347668
12. Sites and tools that let us

  • Explore

13. Customize 14. Collaborate 15. Create 16. Share 17. CommunicateWeb 2.0
in a wholenew ^way!
18. As communicators
www.flickr.com/photos/[email protected]/2465444266
19. AsCollaborators
Image: 'what are word for' www.flickr.com/photos/[email protected]/395970515
20. As Creators
21. As commentators
22. Image: 'everyones a critic' www.flickr.com/photos/[email protected]/43060641
23. As Collectors
Image: 'Model T?'
www.flickr.com/photos/[email protected]/91467701
24. As Contributors
25. As Community Members
www.flickr.com/photos/[email protected]/75699268
26. Contact
[email protected]
Ann Walker Smalley, Director, Metronet, St. Paul
[email protected]
LeAnn Suchy, Program Coordinator, Metronet, St. Paul
[email protected]
27. Characteristics of Web 2.0 Tools
Not tied to a device--Internet access needed
Portability--available from any device
No software--but Web plug-ins
No programming
OS not an issue usually (although browser may matter)
User-generated content
Sharing--content, expertise
Global connections
Perpetual Beta
www.flickr.com/photos/[email protected]/441921094