2.0 world: classroom 2.0, library 2.0, research 2.0

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  • 1.The 2.0 World:Classroom 2.0, Library, 2.0, & Research 2.0MetronetAugust 2010

2. In the beginning of the Web
Static Web sites
Source of information/simple answers
Limited media--photos & illustrations
One-way communication
Needed design & coding skills
Needed proprietary software
Access to a server
www.flickr.com/photos/[email protected]/3359491617
3. http://web20meetsstandards.wikispaces.com/
4. Classroom 1.0
Teacher imparting knowledge
Group work F2F
Desktop computing
Software licenses
Email attachments
Textbooks
Flash drives
Poster board
Limited media
Audience was the teacher & maybe the class
Image: 'One Room School House on the Prairie' http://www.flickr.com/photos/[email protected]/134273479
5. Classroom 2.0
Knowledge everywhere
Mobile devices
Online learning
Collaboration in the cloud
Online apps for writing, presentations
Multimedia tools
Global authentic audience
Image: 'In my bag today' http://www.flickr.com/photos/[email protected]/4564521012
6. Library 1.0
Print resources
Work alone
Card catalog
Telephone access
Telephone renewal
On-site access
Librarians as keepers
Quiet spaces
Limited hours
7. Library 2.0
24/7 access
Librarians as guides/coaches
Remote access to catalogs/patron records
Mobile access
Electronic resources
Google competition
Community spaces
Learning commons
Image: 'The entryway to the new library' http://www.flickr.com/photos/[email protected]/143218834
8. Library Research 1.0
Resources limited to what was on hand
Print encyclopedia, books
Citation manuals
Readers Guide
Interlibrary Loan
Local interviews
Photocopies
Index cards
Static presentations
Research papers
Posters
Image: '2008-01-26 (Editing a paper) - 27' http://www.flickr.com/photos/[email protected]/2349631689
9. Library Research 2.0
eBooks
Multimedia presentation
Wikipedia
WorldCat
Google
ELM subscription databases
Skype, Twitter, Facebook
Citation tools
Delicious, Diigo, Evernote
Google Book
Google Scholar
Image: 'Wrapping one's head around the data' http://www.flickr.com/photos/[email protected]/2217375343
10. Why School/Library 2.0?
Encourage collaboration and engagement to involve every student in something that is personally engaging
More opportunities for content creation on a broader stage
Involves the students in a very proactive learning environment
Its the future
11. Improve productivity
Manage information
Collaborate
Expand our reach
Classroom/Library/Web 2.0 tools help us
www.flickr.com/photos/[email protected]/2588347668
12. Sites and tools that let us

  • Explore

13. Customize 14. Collaborate 15. Create 16. Share 17. CommunicateWeb 2.0
in a wholenew ^way!
18. As communicators
'hello?'
www.flickr.com/photos/[email protected]/2465444266
19. AsCollaborators
Image: 'what are word for' www.flickr.com/photos/[email protected]/395970515
20. As Creators
21. As commentators
22. Image: 'everyones a critic' www.flickr.com/photos/[email protected]/43060641
23. As Collectors
Image: 'Model T?'
www.flickr.com/photos/[email protected]/91467701
24. As Contributors
25. As Community Members
www.flickr.com/photos/[email protected]/75699268
26. Contact
[email protected]
Ann Walker Smalley, Director, Metronet, St. Paul
[email protected]
LeAnn Suchy, Program Coordinator, Metronet, St. Paul
[email protected]
27. Characteristics of Web 2.0 Tools
Not tied to a device--Internet access needed
Portability--available from any device
No software--but Web plug-ins
No programming
OS not an issue usually (although browser may matter)
User-generated content
Sharing--content, expertise
Global connections
Perpetual Beta
www.flickr.com/photos/[email protected]/441921094