2008 arizona rattlers offensive playbook

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    RATTLERS

    OFFENSE

    Offensive Terminology

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    YZ

    T C G

    X

    QBFB

    Putting The Ball Into Play

    BAL

    5 yar

    10yar

    BallOffensive Huddle

    BENCH

    Rattlers Offensive Football

    Huddle:

    1. The Offensive Center will set the huddle 6 yards from the Line of

    Scrimmage and directly behind the ball. He will face away from the ball

    and make a HUDDLE call. All other players will form a U huddle

    around the QB.

    2. Hustle at all times into and out of the Huddle. We have 25 precious

    seconds.

    3. The QB will be the last man into the huddle after receiving the play from

    the coach.

    4. When the QB steps into the huddle he must have command of the entire

    offensive team. All offensive personnel should stop talking and focus on

    the QB.

    5. Our Huddle will reflect our offensive team. If we are sharp, up-tempo,

    poised, and aggressive that is how are opponents will perceive us.

    HUSTLE, HUSTLE!!!!!!!!!!!

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    C. EXAMPLES

    F. The "CADENCE" will be referred to as a non-rhythmic snap count. The QB Should Change theRhythm of the snap count and use his voice to hold the defensive linemen. It is the offensive team's

    job to get off on the QB's cadence.

    1. We will rarely go on ONE.2. We will usually go on TWO or THREE.3. To start any plyer in motion, the QB will use a heel kick to start the motion.4. "EASY, EASY" Call made by the QB if he wants to restart his cadence.

    G. HARD COUNT- The hard count is referring to the QB adding Voice Influction to the Cadence. Thisis vital in Arena Football to hold the Defense from timing up the snap count. The hard count isthe QB's ability to use our non-rhythmic count and voice alterations to try and get the defense to

    jump.

    1. Quarterback w ill give the 1 Minute Offense Signal.2. He will then call a right or left call to set the formation.3. Right or Left will also declare either 52 protection=Right or 53 protection= Left.4. He will then give the Recievers a hand signal for the following.

    a. HANDS DOWN is ALL STOPS.b. 1 FINGER STINGER is Sting Switch.c. FIST IN HAND is Smash.d. BENCH PRESS action is Benches.e. CROSSING FINGERS is Crossers.f. INDEX FINGER CIRCLING IN TORNADO is Storm.

    5. The QB can tag any route with a HITCH by pointing(tagging) the reciever and pointingto his heel.

    H. 1 Minute Offense. We will use this formation at the end of the half or end of the game when weare in a HURRY UP situation. Every player on the offense must respond with a sense of urgency aswell as maintaining composure.

    D. When the QB says "READY BREAK" in the huddle, all eight players should then say all together"READY BREAK". Remember we must establish an attitude from the huddle on how wwe plan toattack the opponents defense. Our attitude in and out of the huddle will be reflective of our offensivesuccess.

    A. When the QB steps into the huddle all eyes and focus is on his instructions. All other players stoptalking immediately.

    B. QB will then Call " FORMATION, BACKFIELD SETS, MOTION, PLAY, SNAP COUNT NUMBER,SNAP COUNT NUMBER.

    Play Calling In the Huddle

    RIGHTZ LOOP52 Double PostON ONE,ON ONE,READY BREAK !!

    E. QB cadence at the line of Scrimmage.

    Go.........Hut.......Hut.......Hut

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    YZ

    T C GX

    QB

    FB

    Y

    Z

    TC G

    XQB

    FB

    Formation = Right

    2 Reciever Side Routes or Package = Smash (Package Route For Y & X.

    Tagged Route- (Term Used to change Y's Route to a Delay Slant)

    PASS PLAY

    RUN PLAY

    Formation = Right

    Motion = Z Loop

    Play Calling System For Run and Pass

    Right Y Zoom 92 Smash Hitch

    Protection = 92

    1 Receiver Side Route = 5 Yard Hitch Route

    Right Z Loop 26 Quick Pitch

    Run Play = 26 Quick Pitch

    Motion = Y Zoom

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    Offensive Series System

    Ten Series

    Thirty Series

    Fourty Series

    Fifty Series

    Sixty Series

    Seventy Series

    Eighty Series

    Ninety Series

    Twenty Series

    We will use a series system to call our offensive plays. Thefirst number indicates the series of play and the secondnumber will indicate play direction.

    Passing Game= Sprint Out or Dash Passing Game

    Passing Game= Play Pass Passing Game.

    Run Game= Draws.

    Passing Game= 3 Step Drop Passing Game.

    Run Game= Base Dive.

    Run Game= Misdirection Counters

    Passing Game= 5 Step Drop Passing Game.

    Passing Game= Quick 3 Step with Cutblocks orHard Set rules for OL.

    Run Game= Quick Pitch, Sweep or Iso

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    TE C RG X

    z QB Y

    FB

    21 43 65

    AABC B C

    NE

    BC FC

    SJ

    Defensive Positions

    Offensive Positions

    0

    Offensive Hole Numbering

    Defensive Gap Responsiblities

    Offensive and Defensive Position Symbols

    7

    P

    E

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    TT

    T T

    Near

    Far

    BACKFIELD SETS

    Gun

    HOME

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    T X

    FB Y

    Z

    X

    FB

    YZ

    X

    FB

    YZ

    X

    FB

    YZ

    BIG

    TAILBACK

    Offensive Formations Continued

    HEAVY PERSONNEL GROUPINGS

    RIGHT JUMBO (REGULAR PERSONNEL)

    HEAVY

    HAMMER

    HOGS

    5 Yd.

    Linemen

    We will use the following personnel groupings in situational opportunities within agame. When we call regular personnel groupings this is referring to the players wehave in the game. This is not a formation call.

    "H" Personnel groupings refers to Linemen replacing recievers.Heavy- 1 Linemen in to replace Z. Regular FullbackHammer- 2 Linemen in to replace Y and Z.Hogs- 3 Linemen in to replace X,Y and Z.

    Jumbo-Regular personnel. FB lines up at wing to call side. Z lines up inBackfield

    Linemen Linemen

    LinemenLinemen

    Linemen

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    X

    QB

    FB

    YZ

    X

    FB

    YZ

    X

    FB

    YZ

    T

    X

    FB

    YZ

    HEAVY PERSONNEL GROUPINGS

    Fullback

    FAT

    FullbackLinemen

    Fullback

    FLABBY

    Linemen

    Linemen

    Offensive Formations Continued

    PISTOL- The QB moves to the Z Reciever and the Z becomes th

    FUZZY

    We will use the following personnel groupings in situational opportunities within agame. When we call regular personnel groupings this is referring to the players wehave in the game. This is not a formation call.

    "F" Personnel groupings refers to Fullbacks and Linemen replacing recievers.

    FUZZY - 1 Fullback replaces Z receiver.FLAY 1 Fullback replaces the Y receiver.

    FAT- 1 Fullback replaces the Y and 1 Linemen replaces theFLABBY- 1 Fullback replaces the Y and 2 Linemen replace the

    Fullback

    FLAY

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    Offensive Terminology

    Bunch- Offensive formation where all 3 receivers line up in a tight triangleformation.

    Counter- Misdirection run play either by using multiple RBs and fakes ormisdirection by the offense to create flow one way by the defense and run

    the ball in the opposite direction. Coming Out- Area of the field from the Goaline to the 10 yard line.

    FIB- Abbreviation forFormation Into Boundary

    Formation- The alignment of the offense.

    Footwork- Movement of the feet for any position in football to obtain themost desirable body position used in a play.

    Gadgets- Special plays grouped together to be deceptive to the defensiveunit.

    Gap Responsibility- A defensive term used to define the

    spacing/relationships from one defender to the next within a formation. Goal Line-Area of the field from the +5 to the Goal Line.

    Hand Carriage- Positioning of the Hands in the pass protection position byany offensive pass blocker.

    Hard Count- Voice inflection used by the Quarterback to entice thedefensive team to jump off sides.

    Hole Numbering- A number designed to the gaps in the offensive LOSfrom one side of the field to another.

    Huddle- Term used to define the offensive teams alignment to receive the

    play from the QB. LOS- Abbreviation for Line of Scrimmage.

    Motion- Any type of movement by the eligible receiver off the LOS prior tothe snap.

    Over- Formation term used to tell a specific receiver to line up on theopposite side of the ball. This term for us will be to declare to the X that hewill begin the offensive formation in an over alignment.

    Passing Game- Offensive reference which groups all plays designed toforward pass the football.

    Posture- Reference for pass protection to the body in positioning for passprotection.

    Protection- The reference to protecting the Quarterback by the team in ascheme of a pass play.

    Quick Pitch- Run play on offense between the Quarterback and Runningback.

    Red Zone- Area of the field from the +15 yard to the +6 going in.

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    Offensive Terminology Continued

    Running Game- Offensive reference which groups all plays designed torun the football.

    Series System- A numbered system to call offensive run and pass playsby grouping them into similar plays.

    Screens- Pass play thrown behind the LOS to utilize downfield blocking byother offensive team members.

    Shift- Movement by any number of offensive players prior to the snap. Alloffensive members must be set for 1 second prior to any motion or the ballbeing snapped.

    Slot- A tight alignment next to the Guard by a receiver. (Same as a Wingto the Guard side)

    Stance- The position of the body in the most efficient way for his positionprior to starting the play at the LOS.

    Tagged Route- Reference to changing a specific route in a pass play.

    Tempo-The pace of the game which you attempt to set in a game. This

    can be Up or Slow down. Trade- Term used to change places by two receivers. In Trade formation

    the X and Z flip flop from one side of the field to the other.

    Wing- A tight alignment next to the Tight End by a Receiver. (Same as aSlot to the Tight End Side)

    MOTION DEFINITIONS

    Crazy Motion Typically short motion to the top of the ball and back to theoriginal side of field.

    Deadset- Offensive formation with no motion.

    Divide Motion where a receiver motions between two other receivers onthe same side of ball.

    Fly- Fast horizontal motion by any eligible receiver.

    Inside-Any motion where the receiver is motioning inside another receiveror receivers.

    Loop- High motion from one side of the ball to the other side of the ball.

    Outside- Any motion where the receiver is motioning outside anotherreceiver or receivers.

    Plunge- High motion into the line of scrimmage.

    Quick Zoom Short 2 step motion by any receiver to surprise thedefenders.

    Zoom High motion on the same side of the ball.

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    OFFENSIVE PENALTIES Offsides 5 Yards

    Illegal Kick 5 Yards

    Illegal Forward Pass 5 Yards

    False Start 5 Yards

    QB Head bob 5 Yards

    Illegal Snap 5 Yards

    Delay of Game 5 Yards

    Spiking 5 Yards Quick play before ref is set 5 Yards (after warning)

    Excess Time Out 5 Yards

    Illegal Address of Official by non captain 5 Yards

    5th Time out for injury 5 Yards

    Illegal Eligibility 5 Yards

    Failure to Report an Eligible Receiver 5 Yards

    Return of player with illegal equipment 5Yards (Must sit out 2 downs)

    Illegal Motion 5 Yards

    Illegal Formation 5 Yards

    More than 8 players 5 Yards

    Ineligible beyond LOS before Pass Thrown 5 Yards

    Assisting Runner 5 Yards

    Illegal Shift 5 Yards Illegal Bat 5 Yards (Loss/down

    Illegal Return of Injured player 10 Yards

    Substitute Enters While Ball in Play 10 Yards

    Crowd Noise- or fans throwing objects on field 10 Yards

    Illegal Cut 10 Yards

    Offensive Pass Interference 10 Yards

    Pass touched/ caught by ineligible beyond LOS 10 Yards

    Contact by Ineligible beyond LOS 10 Yards

    Striking/ Kicking Opponent (or missing) 10 Yards

    Unnecessary Roughness 10 Yards

    Clipping 10 Yards

    Illegal Crack back 10 Yards

    Chop Block 10 Yards Unsportsmanlike Conduct 10 Yards

    Hands on Official (disqualification) 10 Yards

    Non-player foul 10 Yards

    Palpably Unfair Act 10 Yards

    Illegal Entry to Field 10 Yards

    Holding 10 Yards

    Substitution Violation 10 Yards

    Sideline Control (3rd, 4th violation) 10 Yards

    Helmet Removal 10 Yards

    Illegal block from behind above waist 10 Yards

    Hands to the Face 10 Yards

    Illegal Pass Loss Of Down

    Intentional Grounding Loss Of Down Illegal Bat Loss Of Down

    Illegal Kick Loss Of Down

    Second Pass Loss Of Down

    QB crosses LOS and returns Loss Of Down

    Pass touched/ caught by ineligible Loss Of Down

    Backwards pass deliberately out of bounds Loss Of Down Loss Of Down

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    RATTLERS

    OFFENSE

    Offensive Pass Protections

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    Rattlers Football Protecting the QB

    We must be able to protect the QB to be successful in

    Arena Football. The defense is limited in what they can d

    to put the pressure on the QB. We must NEVER ALLOW

    the QB to be pressured or sacked. Pressure from a pass

    rush can result in loss of yardage, turnovers and disrupti

    of timing between the QB and receivers.

    Sound protection is based on effective blocking techniquand effort. Blown assignments resulting in unblocked p

    rushers should never happen in our game. The defense

    can only rush 4 players; we know which 4 can come and

    are limited in the stunts they can use.

    We must anticipate the snap count, set quick, hands uplooking thru the window and always be prepared to step

    and strike. We need to outwork our opponents for 5

    seconds and then hustle downfield to help your teammat

    or recover a loose ball. Remember, you are the most

    important man in every play.

    In Arena Football, the pass rush can get on the QB much

    quicker than the 11 man game. The offensive blockers m

    have the ability to flatten out the move of the pass rusher

    redirecting him away from the QB.

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    E

    QB Set pointon 5 step drop.

    Optimal path for pass rusher.

    With both players forces beingequal this would be the path ofthe pass rusher. QB throws the

    ball, offense wins

    Pass Protection Technique

    Flatten the pass rush movetowards the boards.

    QB

    X

    Understanding Pass Protection is the angles between theDefensive linemens start path and the launch point of the ballfrom the QB.

    You will hear these coaching points constantly while we execute our passing game.

    Work on them diligently each day and you will improve in pass protection.

    Flatten the move refers to the action of pass protecting and redirecting the pass rusher move towards

    the boards. The diagram below illustrates this:

    Kick Slide will refer to your steps as you work to the outside to flatten out the outside rusher. You willquickly and

    firmly kick back and square with your kick or outside leg and foot and then quickly slide the same distance with

    your inside foot. Your base should remain the same throughout the progression.

    Pound the Postwill refer to your steps as you shut off and stuff the inside pass rusher. You will pound your Post

    or inside leg and foot for the rusher to cross your inside leg. You must always double up on your pound the post

    step.

    P-step is the same as pound the post but is a shorter step. It refers to picking up the inside foot and pounding it in

    almost the exact same position. You will use this step when the rusher is only a threat to go inside.

    Slide Block will be executed by the designated lineman in our slide protection while stepping down to block the

    Nose and the Mac. Your initial footwork is pound the post to close off any daylight between you and the center. You

    must help the center by stopping the charge of the Nose at the LOS. Your eyes must be aware of the Mac.

    Gap Block will be executed by the FB in our gap protection while blocking the Nose. Initial footwork must get youon the near hip of the Center with only a slight stagger, while closing off any daylight between you and the Center.

    Cut BlockThis is the technique we will use early in a game when blocking the DE in our quick passing game (30s

    The objective is to get the DEs hands down and open up passing lanes. Take a quick position step and attack the D

    inside out with your head up. Your aiming point is 6 inches above the knee of the DEs inside leg. Always be

    aggressive and dont leave your feet until you can step on the defenders toes. Never miss to the outside allowing th

    DE to interfere with the passing lane. This is a very effective weapon that we must perfect. It will slow down good

    pass rushers and cause them to lose effectiveness throughout the course of a game.

    Stab Set Refers to using aggressive footwork and getting your hands on defenders immediately. This is an

    effective change up to a cut block provided we keep the defenders out of a passing lane. It is important that you

    establish a good base and posture after you punch the defender.

    Drive Set Another aggressive change up to a cut block. You will execute drive block technique. Take a short drive

    set with outside foot to outside instep of DL. Lock hands onto inside numbers of DL. Move off of LOS with short

    choppy steps and wide base. Chest on thighs swing your tail to keep DL between your legs. If DL lines up tight to

    head up you must step with inside foot first.

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    5 Most Important Factors in Pass Protections

    1. Stance- 2 point or 3 point stance. Heel toe stagger with

    feet about shoulder width and not too wide, feet should

    point straight ahead with shoulders square to LOS. Bend inthe knees with flat

    back. You should be able to execute all blocks from this

    stance.

    2. Footwork- Kick Slide/Pound the Post footwork will be

    executed. You must move your feet quickly on the snap

    count and position yourself to a head up to inside attitude

    on the defender. Maintain a consistant base and never crossover or get too narrow. Your base will widen when you have

    engaged the defender.

    3. Posture- You should maintain the proper posture

    throughout the progression. Legs should be bent with

    proper "Z" in the inside knee. Back should be locked and flat

    with chest out and

    shoulders back. Weight should be distribute evenly on bothfeet.

    4. Hand Placement- From the moment you take your set your

    hands should be up and inside protecting your numbers.

    Thumbs should be up, elbows in and ready to take a short 8

    inch punch. You should never drop you hands. You should

    always be able to look through your hands at the defender..

    5.Punch- Patience and timing should be the most importantaspect of our punch. Wait until the defender is close enough

    to smell his breath and deliver a violent punch the defenders

    numbers and lock on if you can. Never reach for the

    defender. You must maintain good posture while punching

    and never lose the "Z" in your inside knee.

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    E N E

    MJ

    ENE

    M J

    X R L RL

    FB FB

    Assignment

    Center

    FB

    Position

    CUT CUTCUT CUT

    __________________________________________________________

    X

    Punch Nose with playside hand and take a small p-step to TE side, you are responsible forthe Nose or the Mac in the TE side "A" gap. If Nose comes to you control his rush at theLOS with both eyes being aware of the Mac. If the Mac follows the Nose, feel the FB and beready to come off on the Mac. If Nose goes away squeeze him back and take away theinside rush of the Mac and flatten out any outside moves. If Mac follows Nose, stay squareand squeeze back on Nose with both eyes on the Mac until he or the Nose works back.

    3-STEP GAP CUT PROTECTION 32/33

    32 33

    Pass Pro Man- Cut Technique

    Pass Pro Man- Cut Technique

    Attack the "A" gap to the Mac side and work to get on the same level as the Center. Take away anydaylight between you and the Center. Expect to punch the Nose with a heavy inside hand and control hisrush at the LOS. Both eyes must be aware of the Mac. If Mac follows the Nose, feel the Center and beready to come off on the Mac. If Nose goes away, take away the inside rush of the Mac and flatten out anyoutside moves. If Mac follows the Nose, continue to squeeze back with heavy hand on the Nose and botheyes on the Mac until he or the Nose works back.

    Playside

    Backside

    Establish the cut block on the DE. We will always be aggressive when blocking the DE in 30's. It is crucialthat we establish the cut block early in a game. This will allow us to mix in other aggressive short and drivesets. You must always get the DE's hands down.

    Establish the cut block on the DE. We will always be aggressive when blocking the DE in 30's. It is crucialthat we establish the cut block early in a game. This will allow us to mix in other aggressive short and drivesets. You must always get the DE's hands down.

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    ENE

    MJ

    E N E

    MJ

    __________________________________________________________

    XX

    FB FB

    Assignment

    Center

    FB

    Position

    CUT CUTCUT CUT

    Backside

    Playside

    Use Pound the Post footwork to take away daylight between you and the Center. Expect topunch the Nose with a heavy inside hand and control his rush at the LOS. Both eyes mustbe aware of the Mac. If Mac follows the Nose, feel the Center and be ready to come off onthe Mac. If Nose goes away, take away the inside rush of the Mac and flatten out any outsidemoves. If Mac follows the Nose, continue to squeeze back with heavy hand on the Nose andboth eyes on the Mac until he or the Nose works back.

    BS PS PS BS

    Establish the cut block on the DE. You must always get the DE's hands down.

    Punch Nose with playside hand and take a small p-step to backside, you are responsible forthe Nose or the Mac in the backside "A" gap. If Nose comes to you control his rush at theLOS with both eyes being aware of the Mac. If the Mac follows the Nose, feel the PS and beready to come off on the Mac. If Nose goes away squeeze him back and take away the insiderush of the Mac and flatten out any outside moves. If Mac follows Nose, stay square andsqueeze back on Nose with both eyes on the Mac until he or the Nose works back.

    3-STEP SLIDE CUT PROTECTION 34/35

    34 35

    Pass Pro Man- Cut Technique

    Pass Pro Man- Cut TechniqueEstablish the cut block on the DE. We will always be aggressive when blocking the DE in 30's. It is crucialthat we establish the cut block early in a game. This will allow us to mix in other aggressive short and drivesets. You must always get the DE's hands down.

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    E N E

    MJ

    ENE

    M J

    X R L RL

    FB FB

    Assignment

    Center

    FB

    Position

    92 93

    __________________________________________________________3-STEP GAP PROTECTION 92/93

    X

    Punch Nose with playside hand and take a small p-step to TE side, you are responsible forthe Nose or the Mac in the TE side "A" gap. If Nose comes to you control his rush at theLOS with both eyes being aware of the Mac. If the Mac follows the Nose, feel the FB and beready to come off on the Mac. If Nose goes away squeeze him back and take away theinside rush of the Mac and flatten out any outside moves. If Mac follows Nose, stay squareand squeeze back on Nose with both eyes on the Mac until he or the Nose works back.

    Aggressive short set block on the DE. We will always be aggressive when blocking the DE in 90's. Thiprotection will be used in BIG 3 STEP drops by the QB therefore we will not cut. This will allow us to other aggressive short and drive sets. You must always get the DE's hands dow

    Aggressive short set block on the DE. We will always be aggressive when blocking the DE in 90's. Thprotection will be used in BIG 3 STEP drops by the QB therefore we will not cut. This will allow us to other aggressive short and drive sets. You must always get the DE's hands dow

    Pass Pro Man- Hard Set Technique.

    Pass Pro Man- Hard Set Technique.

    Attack the "A" gap to the Mac side and work to get to the Centers near hip. Take away any daylightbetween you and the Center. Expect to punch the Nose with a heavy inside hand and control his rushthe LOS. Both eyes must be aware of the Mac. If Mac follows the Nose, feel the Center and be ready tcome off on the Mac. If Nose goes away, take away the inside rush of the Mac and flatten out any outsmoves. If Mac follows the Nose, continue to squeeze back with heavy hand on the Nose and both eyethe Mac until he or the Nose works back.

    Playside

    Backside

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    ENE

    M J

    E N E

    MJ

    __________________________________________________________

    XX R L RL

    FB FB

    Assignment

    Center

    FB

    Position

    52 53

    Attack the "A" gap to the Mac side and work to get on the same level as the Center. Takeaway any daylight between you and the Center. Expect to punch the Nose with a heavyinside hand and control his rush at the LOS. Both eyes must be aware of the Mac. If Macfollows the Nose, feel the Center and be ready to come off on the Mac. If Nose goes away,take away the inside rush of the Mac and flatten out any outside moves. If Mac follows theNose, continue to squeeze back with heavy hand on the Nose and both eyes on the Macuntil he or the Nose works back.

    Will man block the DE using Kick Slide/Pound the Post Footwork.

    Will man block the DE using Kick Slide/Pound the Post Footwork.

    5-STEP GAP PROTECTION 52/53

    Punch Nose with playside hand and take a small p-step to TE side, you are responsible forthe Nose or the Mac in the TE side "A" gap. If Nose comes to you control his rush at theLOS with both eyes being aware of the Mac. If the Mac follows the Nose, feel the FB and beready to come off on the Mac. If Nose goes away squeeze him back and take away the insiderush of the Mac and flatten out any outside moves. If Mac follows Nose, stay square andsqueeze back on Nose with both eyes on the Mac until he or the Nose works back.

    Playside

    Backside

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    E N E

    MJ

    ENE

    MJ

    __________________________________________________________

    XX

    FB FB

    Assignment

    FB

    Position

    5-STEP SLIDE PROTECTION 54/55

    54 55

    Will man block the DE using Kick Slide/Pound the Post Footwork.

    Will man block the DE using Kick Slide/Pound the Post Footwork.

    Backside

    Playside

    Center

    BS PS PS BS

    Use Pound the Post footwork to take away daylight between you and the Center. Expect topunch the Nose with a heavy inside hand and control his rush at the LOS. Both eyes mustbe aware of the Mac. If Mac follows the Nose, feel the Center and be ready to come off onthe Mac. If Nose goes away, take away the inside rush of the Mac and flatten out any outsidemoves. If Mac follows the Nose, continue to squeeze back with heavy hand on the Nose andboth eyes on the Mac until he or the Nose works back.

    Punch Nose with playside hand and take a small p-step to backside, you are responsible forthe Nose or the Mac in the backside "A" gap. If Nose comes to you control his rush at theLOS with both eyes being aware of the Mac. If the Mac follows the Nose, feel the PS and beready to come off on the Mac. If Nose goes away squeeze him back and take away the insiderush of the Mac and flatten out any outside moves. If Mac follows Nose, stay square andsqueeze back on Nose with both eyes on the Mac until he or the Nose works back.

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    ENE

    M J

    E N E

    MJ

    XX

    FB FB

    Assignment

    FB

    Position

    Will man block the DE using Kick Slide/Pound the Post Footwork.Backside

    Playside

    Center

    BS PS PS BS

    SHORT ROLL OR SPRINT OUT PROTECTION 66/67

    66 67

    CUT CUT

    Shuffle Shuffle then cut block the outside leg of DE. You must always get the DE's handsdown and pin him in.

    Punch Nose with backside hand and take a small p-step to backside, you are responsible forthe Nose or the Mac in the backside "A" gap. If Nose comes to you control his rush and makehim go backside. If Nose goes away squeeze him back and force the Mac to go backside.

    Use Pound the Post footwork and get ready to pin the Mac or the Nose to the inside. If Macfollows the Nose, be sure to squeeze the Nose back to the center and attempt to stayoutside the Mac. Make the Nose or Mac go backside.

    _______________________________________________________

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    RATTLERS

    OFFENSE

    Offensive Run Game

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    B

    EE

    B

    E N

    E E

    High Block

    BallBall

    Ball

    Ball BallBall

    Ball

    Veer Block

    Drive Block Reach Block Draw Block

    Short drive step with outsidefoot to outside instep of DL.Look hands onto inside numberof DL. Move off of LOS withshort choppy steps and widebase. Chest on thighs swingyour tail to keep DL betweenyour legs. If DL lines up tight tohead up you must step w/insidefoot first.

    Playside block on Draw (Jack)

    Playside block on Veer Playside block on Veer

    E

    E

    Pull Down Block

    E N

    B

    Ball

    Take pass set and allow DE torun upfield. Punch DE's hipand ride him upfield. If DErushes inside you must washhim down inside.

    Quick step with outside foot

    and flash w ith outside hand.Stay square and rip up to outside number of B. Pin him anddrive him inside. Be alert forrun through.

    Step hard and evasively w ithinside foot. Keep pad level lowand rip up to outside number ofB. Pin him and drive himinside. Be alert for run through.

    Pull step w ith inside foot. Runto playside number of N. Do notallow N penetration you mustclose daylight now.Punch N andswing tail and drive with widebase. If N runs w ith Centerblock any color hanging off. Bealert for possibility to climb tonearest B.

    Step hard and wide withoutside foot and gain hatpostition on DE. Rip throughoutside number of DE withinside arm and foot applypressure and work upfield.

    Playside block onBase/Iso/Follow/Bounce

    Playside block on Sweep + Qk Pitch

    Backside block on Bounce + Sweep Centers block on Bounce

    Post High Drive Block

    Step hard through playsidenumber of N with eyes onplayside B. Climb to B. Drivehim out with wide base. If Nmirrors down the line lock onand move him upfield.

    B

    Step hard and evasively with insidefoot. Keep pad level low and rip up to

    playside number of B. Your anglemust take you through feet of next DL.Pin B and drive away from ball. If Bflys over the top hunt him down andblock him to the boards.

    Center + Backside block on Qk Pitch.Center's block only on Sweep.

    B

    C

    BS

    C

    C

    BSBS

    N

    PS

    PS

    PSPS

    PS

    Rattlers Run Game Individual Blocks

    Flash Veer Block

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    B

    G C

    M

    E N

    M

    G C

    M

    E N

    G C

    Ball Ball Ball

    If N steps hard backside Centercan climb to drive scraping M.Guard must drive and sw ing on N.

    Mac AwarenessBackside of Follow/Dive/Veer/Lead

    E N

    C

    E N

    B

    E N

    B

    Ball Ball

    Center takes small positionstep upfield with playside footand drives through playsidenumber of N. Guard steps hardw ith inside foot and drives throughbackside number of N. Must getmovement on N to cut off Mpursuit.

    Scoop

    E

    B

    EB

    Ball Ball

    w r wr

    On some plays and situationssuch as Iso in the f ield. Guardmust have "Mac Aw areness" toprevent M from running throughand making a play on deephand-off. Center w ill drive andsw ing on N.

    Double Team

    Db

    Db

    wr

    PS

    OL takes a pull step and runs tightaround crack blocks. Eye's mustpick up Db to B and block first guythat shows. Stationary wr mustgage E's charge and pin his hip.Motion w r must block Db intoB's Path.

    If DE and B take Jet charge OLmust continue to w ork to outsideNumber of DE and force him togive ground. Bump WR up to B.WR can keep applying pressure tooutside shoulder of DE until OLbumps him up.

    OL takes aggressive reach step withoutside foot to outside number of DE.Drive upfield and sw ing. WR stepsw ith inside foot to outside foot of DE.Look hands onto outside shoulderand work to climb and drive on B. IfB gets over the top stay w ith him andblock him to the boards.

    wr

    E

    B

    ChipPlayside of Chip Quick Pitch or Sweep.

    PSPS

    Playside of Quick Pitch Crack.

    Rattlers Run Game Combination Blocks

    G Scheme

    Center takes 45 degree step w ithplayside foot. If N steps playsidedrive and swing on him. BacksideOL takes 45 degree step see's Ngo away and climbs to drive andsw ing on B. If N plays firm and Bflys over top OL can bang Centerover to block B.

    C

    If N goes backside Center w ill climbto drive scraping B. Backside OLdrive and sw ing on N.

    Ball

    C

    N E

    Frontside Scoop

    Techinique used on the frontsidebetw een the Center and PSG.PSG w ill initiate a reach step, if DEgoes w ith him he w ill stay lockedon. Center w ill reach for Near Side

    Number of the DE. If DE stays athome or pinches overtake theblock. If DE goes w ide climb to LB.

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    Draw (Jack)

    Veer Flash

    E N E

    B B

    E N E

    B B

    E N EE N E

    E N EE N E

    E N EE N E

    B B B B

    B BB B

    B BB B

    S

    F

    wr

    E N E

    E N E

    B B

    B B B B

    E N E

    B BMac Aw areness

    E N E

    Double

    Team

    Drive

    Block

    Drive

    Block

    Pull

    Down

    DoubleTeam

    DoubleTeam

    VeerBlock

    VeerFlash

    Reach or ChipHighBlock

    PullDown

    DrawBlock

    Scoop

    DoubleTeam

    DriveBlock

    Lead

    DoubleTeam

    DoubleTeam Double

    Team

    DriveBlock

    DriveBlock

    DriveBlock

    Lead

    LeadClimb

    LeadClimb

    1st ShowCenter Check Backer Run Through

    Base Iso

    Bounce

    Post

    HighDrive

    Veer

    SweepQuick Pitch

    Wedge

    Reachor Crack

    Follow

    Rattlers Run Game Blocking Schemes

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    S N E

    J M

    FSC C

    E N SM J

    FSC C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    13 BASE 12 BASE

    ** MUST GET VERTICAL PUSH* NO OPTION

    * IF FB IS IN NEAR/FAR SET QBNOW STEPS DOWN LOS

    * RUN AT THE JACK

    ARIZONA RATTLERS OFFENSE

    PLAY: 12-13 BASE

    SCOOP W CENTER; OVERTAKE

    SCOOP W BS TO LBer.

    OPEN AT 5 O'CLOCK; REACH & RIDE FB.

    AIM POINT IS INSIDE CHEEK OF GUARD;HARD45 DOWNHILL

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    BASE DRIVE BLOCK PS END.

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    S N EJ M

    FSC C

    E N S

    M J

    FS

    C C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY:

    TT

    ** MUST GET VERTICAL PUSH* FB MUST SELL BALL FAKE* CAN RUN EITHER SIDE

    13 FOLLOW 12 CRACK FOLLOW

    FORMATION/PLAY:

    12/13 CRACK FOLLOW:FB AND CRACK RECEIVERCHANGE RESPONSIBILITIESON WHO THEY BLOCK.

    ARIZONA RATTLERS OFFENSE

    PLAY: 12-13 FOLLOW (CRACK FOLLOW)

    BASE DRIVE BLOCK PS END.

    SCOOP W CENTER; OVERTAKE

    SCOOP W BS TO LBer.

    AIM POINT IS INSIDE CHEEK OF GUARD;HARD45 DOWNHILL

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    BASE DRIVE BLOCK PS END.

    SCOOP W CENTER; OVERTAKE

    SCOOP W BS TO LBer.

    OPEN AT 5 O'CLOCK; REACH & RIDE; SEAT BALL - RUNTO FIRST DAYLIGHT INSIDE OR OUTSIDE OF THE DE.

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    S N E

    J M

    FSC C

    E N SM J

    FSC C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    ** MUST GET VERTICAL PUSH* NO OPTION* IF FB IS IN NEAR/FAR SET QB

    NOW STEPS DOWN LOS* RUN AT THE JACK

    13 COUNTER BASE 12 COUNTER BASE

    LOOP MOTION AND FAKE DIVE ACTION

    ARIZONA RATTLERS OFFENSE

    PLAY: 12-13 COUNTER BASE

    BASE DRIVE BLOCK PS END.

    SCOOP W CENTER; OVERTAKE

    SCOOP W BS TO LBer.

    AIM POINT IS INSIDE CHEEK OF GUARD;HARD45 DOWNHILL

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    OPEN AT 5 O'CLOCK; REACH & RIDE FB. AFTER

    THE GIVE TO FB COUNTER FAKE TO PLUNGE MOTION.

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    S N E

    J M

    FSC C

    E N S

    M JFSC C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    12 VEER 13 VEER

    ARIZONA RATTLERS OFFENSE

    PLAY: 12-13 VEER

    SCOOP W CENTER; OVERTAKE

    SCOOP W BS TO LBer.

    HARD 45 DOWNHILL; AIMING POINT IS THE INSIDE LEG OF OL;RUN TRACK UPFIELD LOOKING FOR OUTSIDE HIP OF OL.

    OPEN AT 5 O'CLOCK; REACH & RIDE FB.

    VEER OR FLASH VEER TO PS LBer. BE AWAREOF LBer RUN THROUGH.

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    ** MUST GET VERTICAL PUSH* CAN RUN EITHER SIDE

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    S N E

    J M

    FS

    CC

    E N S

    M JFSC C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    TT

    SCOOP W CENTER; OVERTAKE

    SCOOP W BS TO LBer.

    ARIZONA RATTLERS OFFENSE

    PLAY: 12-13 OPTION

    12 OPTION 13 OPTION

    12 VEER PATH. QB IS READING THIS PLAY. BE READY TO TAKETHE BALL OR BLOCK LBer IF QB PULLS THE BALL.

    READ SECONDARY. IF DB GOES WITH MOTIONRUN 12 OPTION. PRESNAP READ PS DE.

    LOOP TO BACKSIDE. BLOCK 1ST THREAT OVER THEWING.

    BUBBLE RELEASE AND BE READY FOR QUICK SHOVELPASS.

    ** MUST LOOP MOTION SO QB MAY

    READ THE COVERAGE.* QB WILL RUN 12/13 OPTION OR

    BUBBLE SCREEN TO Z IFCOVERAGE DOES NOT ROLL.

    SLIP FRONTSIDE CB TO BOZ ROUTE. IF CORNER FIRES BEREADY FOR QB TO UNDERHAND PITCH TO YOU IN

    CORNER.

    VEER OR TO PS LBer. BE AWARE OF LBer RUNTHROUGH.

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    S N E

    J M

    FS

    CC

    E N S

    M JFSC C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    TT

    SCOOP W CENTER; OVERTAKE

    SCOOP W BS TO LBer.

    LOOP TO BACKSIDE. BLOCK 1ST THREAT OVER THEWING.

    ** MUST LOOP MOTION SO QB MAY

    READ THE COVERAGE.* QB WILL RUN 12/13 OPTION OR

    BUBBLE SCREEN TO Z IFCOVERAGE DOES NOT ROLL.

    VEER OR TO PS LBer. BE AWARE OF LBer RUNTHROUGH.

    ARIZONA RATTLERS OFFENSE

    PLAY: 12-13 FLASH VEER.

    DELAY 1 COUNT TO VEER PATH OF PLAY CALLED.

    FLASH BUBBLE SCREEN PASS TO VEERHANDOFF.

    12 FLASH VEER13 FLASH VEER

    BUBBLE RELEASE AND FAKE BUBBLE SCREEN.

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

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    S N EJ M

    FSC C

    E N S

    M J

    FS

    CC

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    ** MUST GET VERTICAL PUSH* NO OPTION* IF FB IS IN NEAR/FAR SET QB

    NOW STEPS DOWN LOS* RUN AT THE JACK

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    ARIZONA RATTLERS OFFENSE

    PLAY: 14-15 BASE

    FRONTSIDE SCOOP WITH CENTER.

    SCOOP W CENTER; OVERTAKE

    AIM POINT IS OUTSIDE CHEEK OF GUARD;SLIGHTLY WIDER THAN 12/13 BASE.

    OPEN AT 3 O'CLOCK; REACH & RIDE FB.

    15 BASE 14 BASE

    SCOOP W PS GUARD. BE AWARE OF MACK RUNTHROUGH.

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    S N EJ M

    FSC C

    E N S

    M J

    FSC C

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    OPEN STEP; CROSSOVER; ROLLOVER INTO HOLE; AIMPOINT IS INSIDE HIP OF PS LINEMAN

    REVERSE OUT; GET BALL AS DEEP AS POSSIBLETO FB; BOOT FAKE.

    PS.

    22 BOUNCE 23 BOUNCE

    ARIZONA RATTLERS OFFENSE

    PLAY: 22-23 BOUNCE

    SCOOP W CENTER; OVERTAKE

    FRONTSIDE SCOOP W PS GUARD; BE AWAREOF PS LBer RUN THROUGH.

    *SHADE, PS LINEMAN WILL MAKE A"ICE CREAM" CALL FOR FRONTSIDESCOOP* LINEMAN KEEPS SHOULDERSSQUARE; THINK VERTICAL PUSH.* QB BOOT FAKES

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    FRONTSIDE SCOOP BLOCK WITH CENTER.

    RUN WITH FLY MOTION TOPROMOTE FAST FLOWFROM DEFENSE.

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    S N E

    J M

    FS

    C C

    E N S

    M J

    FSC C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    26 SPEED SWEEP 27 SPEED SWEEP

    SAME AS 22/23; AFTER WR CLEARS SEALS EDGE TO LB.

    REVERSE OUT; HANDOFF TO WR & CARRY OUTZONE FAKE TO FB.

    ARIZONA RATTLERS OFFENSE

    PLAY: 26-27 SPEED SWEEP

    SCOOP W CENTER; OVERTAKE

    FRONTSIDE SCOOP W PS GUARD; BE AWAREOF PS LBer RUN THROUGH.

    FRONTSIDE SCOOP BLOCK WITH CENTER.

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    *AFTER WR CLEARS, SEAL EDGE TO

    PS LB.

    FLY MOTION ACROSS THE FORMATION. ANTICIPATE THE QB

    PULLING THE SNAP 1 YD. OUTSIDE OF DE. TAKE BALL INBACKSIDE ARM AND RUN TO HEELS OF WIDEST WR'S BLOCK.

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    S N EJ M

    FSC C

    E N SM J

    FSC C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    HARD 45; GET DOWNHILL & BLOW UP PS LB'r.

    REVERSE OUT; HANDOFF TO THE Z; CARRY

    OUT BOOT FAKE TO HOLD BS END.

    SHORT LOOPING MOTION. TRY NOT TO MOTIONANY DEEPER THAN 6 YARDS FROM LOS.

    ** QB BOOTS TO HOLD BS END

    * FB LINES UP IN HOME POSITION

    * FB READ BLOCK OF PS. IF DE

    SLANTS HE WILL CARRY HIS

    PATH OUTSIDE.

    *BALLCARRIER- SAME READ AS

    FB.

    23 ISO 22 ISO

    ARIZONA RATTLERS OFFENSE

    PLAY: 22-23 ISO

    BASE DRIVE BLOCK PS END.

    DOUBLE TEAM WITH CENTER TO BS LBer.

    DOUBLE TEAM WITH CENTER TO BS LBer.

    *SET THIS PLAY UP TO RUN WITH

    YOUR BEST RB FROM ANY OF THE

    RECEIVER POSITIONS.

    * NORMALLY BEST TO HAVE A

    TIGHT SLOT/WING CUTOFF

    BS DE.

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

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    S N E

    J M

    FSC C

    E N S

    M J

    FSC C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY:

    TT

    AIM POINT IS SLIHTLY WIDER THAN END MAN; CHIP END

    TO PS LB'r TO BS CORNER.

    REVERSE OUT; SOFT TOSS BALL; QB BOOTS

    OUT & CHECKS BS END TO RECEIVER.

    FORMATION: Left Slot

    24 SWEEP 25 CHIP SWEEP

    ARIZONA RATTLERS OFFENSE

    PLAY: 24-25 SWEEP (CHIP SWEEP)

    SCOOP W CENTER; OVERTAKE

    FRONTSIDE SCOOP W PS GUARD; BE AWAREOF PS LBer RUN THROUGH.

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    SHORT MOTION TO 6 YARDS DEPTH. ANTICIPATE THE QB

    PULLING THE SNAP WHEN YOU ARE BEHIND THE BS OL. RECIEVETHE TOSS FROM QB AND ATTACK DOWNHILL READING THE PSGUARDS BLOCK.

    *

    W

    R

    P

    A

    T

    H

    I

    FRONTSIDE SCOOP BLOCK WITH CENTER.

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    S N EJ M

    FSC C

    E N S

    M J

    FS

    CC

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    FAKE DIVE AWAY FROM CALL AND BLOCK SEALBLOCK BACKSIDE COLOR

    FAKE DIVE TO FB AND REVERSE OUT TO BALLCARRIER. AFTER HANDOFF BOOT AWAY FROM PLAY

    PS.

    24 COUTNER SWEEP 25 COUTNER SWEEP

    BASE DRIVE PS DE.

    DOUBLE TEAM AND OVERTAKE THE NOSE.

    DOUBLE TEAM WITH BS GUARD AND SLIP TOFRONTSIDE LBer.

    * Run with Plunge Motion.* QB gives Quick Fake to FB.* Center be patient on slip to LBer.* Fullback must get seal on End.

    ARIZONA RATTLERS OFFENSE

    PLAY: 24-25 COUNTER DIVE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    SHORT MOTION AND RUN DOWN HILL. QB WILL HANDOFF BALL. LOOK TO BOUNCE IF DE PINCHES.

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    S N E

    J M

    FSC C

    E N S

    M J

    FS

    C C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    OPEN, LEAD & SPRINT TO THE SIDELINE; LOOK FOR THE

    ALLEY; SECURE PATH; KEEP SHOULDERS TO LOS.

    OPEN UP; SOFT TOSS THE BALL 1 YD WIDERTHAN THE FB; QB BOOTS OUT.

    26 QUICK PITCH 27 CRACK QUICK PITCH

    ARIZONA RATTLERS OFFENSE

    PLAY: 26-27 QUICK PITCH (CRACK Q.P

    SCOOP W CENTER; OVERTAKE

    FRONTSIDE SCOOP W PS GUARD; BE AWAREOF PS LBer RUN THROUGH.

    FRONTSIDE SCOOP BLOCK WITH CENTER.

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

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    S N E

    J M

    FSC C

    E N S

    M J

    FS

    C C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    OPEN, LEAD & SPRINT TO THE SIDELINE; LOOK FOR THE

    ALLEY; SECURE PATH; KEEP SHOULDERS TO LOS.

    OPEN UP; SOFT TOSS THE BALL 1 YD WIDERTHAN THE FB; QB BOOTS OUT.

    SCOOP W CENTER; OVERTAKE

    ARIZONA RATTLERS OFFENSE

    PLAY: 26-27 G PITCH

    G BLOCK TO THE 2ND FORCE DEFENDER.REPLACE THE SLOT.

    SCOOP W BS GUARD; BE AWARE OF PS LBerRUN THROUGH.

    G BLOCK WITH GUARD. ALIGN SPLIT TO BE

    ABLE TO BLOCK PS HIP OF DE. STAY ON HIP.

    26 G PITCH 27 G PITCH

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OF

    DEFENDER IN A PURSUIT PATH BACKSIDE

    * On any G scheme we need toloopmotion reciever vs. any

    press alignment on slot or wing.* On any G scheme QB may need

    the option to audible this to basescheme vs. press DB on G.

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    S N E

    J M

    FS

    CC

    E N S

    M J

    FSC C

    PS.

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS: COACHING POINTS:

    FORMATION/PLAY: FORMATION/PLAY

    TT

    READS T.E. BLOCK AND RUNS INSIDE OR OUTSIDE OFT.E. BLOCK

    THREE STEP DROP

    CRACK THE JACK LINEBACKER

    *SELL THE PLAYSIDE

    BLOCKS AS THREE STEP

    PASS

    *FULLBACK MUST READ T.E.

    BLOCK

    ARIZONA RATTLERS OFFENSE

    PLAY: 82-83 DRAW CRACK

    PASS SET ON PS DE. ALLOW DE TO RUNUPFIELD. IF DE RUSHES INSIDE WASH BLOCK.

    DOUBLE TEAM WITH CENTER.

    DOUBLE TEAM WITH BS TO SLIP TO LBer.

    83 DRAW CRACK 82 DRAW CRACK

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDESTALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

    STALK BLOCK MAN ON; RELEASE ACROSS FACE OFDEFENDER IN A PURSUIT PATH BACKSIDE

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    FB

    SN

    TE

    E

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    X

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    FSCC

    Z

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS:

    FORMATION/PLAY:

    T

    PS.

    PRE SNAP READ=3 DB'S TO JUMBO SIDE, CHECK

    QUICK PITCH WEAK. IF 1 DB STAYS BACKSIDE RUNTHE PLAY.

    OPEN STEP, RUN FLAT TO DASHER BOARDS.RUN TO THE HEELS OF THE Y RECEIVER.

    This play is better if you shift to the jumbopackage out of base offense.

    WR BLOCKING; Alignment must be tightenough so no defender can beat you to theinside. Step with inside foot and stay squareon block at all times. Never turn yourshoulders.

    COACHING POINTS:

    BIG

    RB

    ARIZONA RATTLERS OFFENSE

    PLAY: JUMBO LEFT CHECK 26 or 27 HAND SWEEP

    DOUBLE TEAM WITH FB.

    SCOOP WITH BACKSIDE. BE AWARE OF MACKRUN THROUGH.

    SCOOP BLOCK WITH CENTER.

    DOUBLE TEAM WITH PS GUARD TO CHIP.

    MUST BLOCK 1st DEFENDER HEAD UP ON THE FB TO

    OUTSIDE. BE AWARE OF DB KNIFING INSIDE.

    MUST BLOCK 1st DEFENDER HEAD UP TO INSIDE. BE

    AWARE OF KNIFING DEFENDER INSIDE.

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    FB

    S NTE

    E

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    X

    M

    Y

    FS

    C C

    Z

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS:

    FORMATION/PLAY:

    T

    PS.

    COACHING POINTS:

    DOUBLE AND CHIP DE TO PLAYSIDE LB.

    OPEN AT 5 O'CLOCK AND GIVE BALL TO Y.

    BIG BIG

    RB

    ARIZONA RATTLERS OFFENSE

    PLAY: 14/15 Kickout (HEAVY PERSONNEL)

    SCOOP BLOCK WITH CENTER

    SCOOP BLOCK WITH CENTER.

    DOUBLE AND CHIP TO MACK BE AWARE OF

    PS LBer RUN THROUGH.

    FLY MOTION TO CENTER SHUFFLE, SHUFFLE ANDKICKOUT BLOCK THE DEFENDER ON THE Y.

    DOUBLE AND CHIP BLOCK WITH GUARD TOPS LBer.

    BLOCK #1 DEFENDER

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    FB

    S NTE

    E

    J

    X

    M

    Y

    FSC C

    Z

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS:

    FORMATION/PLAY:

    T

    PS.

    COACHING POINTS:

    DOUBLE AND CHIP TO MACK

    PULL FLAT AND CLIMB TO KICKOUT

    ZONE DRIVE THE NOSE.

    DOUBLE AND CHIP DE TO PLAYSIDE LB.

    OPEN AT 5 O'CLOCK AND GIVE BALL TO Y.

    BLOCK #1DEFENDER

    LINE UP 5 YARDS DEPTH. TAKE 1 SHORT SLIDESTEP AND ATTACK 1 YARD OUTSIDE PSG.

    ZONE CUTOFF BACKSIDE DE. DO NOT ALLOWPENETRATION.

    BIG BIG

    RB

    ARIZONA RATTLERS OFFENSE

    PLAY: 24 Bill (HEAVY PERSONNEL)

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    S N

    TE

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    X

    M

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    FS

    C C

    Z

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS:

    FORMATION/PLAY:

    T

    COACHING POINTS:

    PS TE

    ZONE DRIVE THE NOSE

    TRAP PS DE. TAKE INSIDE OUT PATH ANDKICK OUT.

    DROP STEP OPPOSITE AND HAND TO RB

    BLOCK #1 DEFENDER

    LINE UP 5 YARDS DEPTH. STEP OPPOSITE THECALL. HUG THE TRAP BLOCK OF THE FB.

    RB

    BIGBIG

    VEER RELEASE OR VEER FLASH TO BS LBer.

    FLASH THE DE AND SLIP OVER THE TOP TO PSLBer.

    ARIZONA RATTLERS OFFENSE

    PLAY: 23 TRAP (Heavy Personnel)

    SEAL BS A GAP. BE AWARE OF MACK RUNTHROUGH.

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    S N

    TE

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    X

    M

    Y

    FSC

    C

    Z

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS:

    FORMATION/PLAY:

    COACHING POINTS:

    RB

    BIGBIG

    ARIZONA RATTLERS OFFENSE

    PLAY: BASE CHECK (Heavy Personnel)

    PS G BLOCK 12,13,14 OR 15 BASE.

    BLOCK 12,13,14 OR 15 BASE.

    BLOCK 12,13,14 OR 15 BASE.

    RUN 12,13,14 OR 15 BASE.

    MAKE PRE SNAP READ. CHECK 2,3,4 OR 5 AT

    THE LOS.

    BLOCK 12,13,14 OR 15 BASE.

    BLOCK 12,13,14 OR 15 BASE.

    BLOCK 12,13,14 OR 15 BASE.

    CHECK RULES:1. CHECK TO WIDEST END.2. CHECK TO SOFTEST LB.3. CHECK TO BEST MATCHUP

    WITH OUR BLOCKERS VS.THEIR DEFENDERS.

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    FB

    SN

    TEE

    J

    X

    M

    Y

    FS

    C C

    Z

    BS.

    CTR.

    FB

    QB

    X

    Y

    Z

    FORMATIONS:

    FORMATION/PLAY:

    T

    PS.

    COACHING POINTS:

    DOUBLE AND CHIP DE TO PLAYSIDE LB.

    OPEN AT 5 O'CLOCK AND GIVE BALL TO Y.

    BIG BIG

    RB

    ARIZONA RATTLERS OFFENSE

    PLAY: 14/15 Kickout (HEAVY PERSONNEL)

    SCOOP BLOCK WITH CENTER

    SCOOP BLOCK WITH CENTER.

    DOUBLE AND CHIP TO MACK BE AWARE OFPS LBer RUN THROUGH.

    FLY MOTION TO CENTER SHUFFLE, SHUFFLE ANDKICKOUT BLOCK THE DEFENDER ON THE Y.

    DOUBLE AND CHIP BLOCK WITH GUARD TOPS LBer.

    BLOCK #1 DEFENDER

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    RATTLERS

    OFFENSE

    Offensive Run Game Heavy Packages

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    S N

    TE

    E

    J

    X

    M

    Y

    FS

    C C

    Z

    FB

    S N

    TE

    E

    J

    X

    M

    Y

    FS

    C C

    Z

    FB

    S N

    TE

    EJ

    X

    M

    Y

    FSC C

    Z

    FB

    S N

    TE

    E

    J

    X

    M

    Y

    FS

    C C

    Z

    FORMATION/PLAY:

    BIG BIG

    RB

    FORMATION/PLAY:

    BIG BIG

    RB

    FORMATION/PLAY:

    BIG BIG

    RB

    FORMATION/PLAY:

    BIG BIG

    RB

    Solid Formation

    Rt Solid Base Check

    Check 3

    13 Base

    Check 515 Base

    Rt Solid Z Fly 26 ChipQuick Pitch

    Rt Solid Z Fly 26 QuickPitch

    Rt Solid Base Check

    Rattlers Heavy Packages

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    FB

    S N

    TE

    E

    J

    X

    M

    Y

    FSC C

    Z

    FB

    S N

    TE

    E

    J

    X

    M

    Y

    FSC C

    Z

    FB

    S N

    TE

    E

    J

    X

    M

    Y

    FSC

    C

    Z

    FB

    S N

    TE

    E

    J

    X

    M

    Y

    FSC

    C

    Z

    FORMATION/PLAY:

    BIG BIG

    RB

    FORMATION/PLAY:

    BIG BIG

    RB

    FORMATION/PLAY:

    BIG BIG

    RB

    FORMATION/PLAY:

    BIG BIG

    RB

    Solid Formation

    Rt Solid Z Fly 14 Kickou

    Rt Solid Z Fly 15 Kickou

    Rattlers Heavy Packages

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    FB

    S N

    TE

    E

    J

    X

    M

    Y

    FSC C

    Z

    FB

    S N

    TE

    E

    J

    X

    M

    Y

    FS

    C C

    Z

    FB

    S N

    TE

    EJ

    X

    M

    Y

    FSC C

    Z

    FB

    S N

    TE

    EJ

    X

    M

    Y

    FSC

    C

    Z

    FORMATION/PLAY:

    BIG

    FORMATION/PLAY:

    BIG

    FORMATION/PLAY:

    BIG

    FORMATION/PLAY:

    BIG

    Clump Formation

    Right Clump Z Fly 27 Quick Pitc

    Right Clump Ck 26 QP or 13Follow

    Right Clump Ck 26 QP or 13Follow

    Check 626 Quick Pitch

    Check 313 Follow

    Rattlers Heavy Packages

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    FB

    S N

    TE

    E

    J

    X

    M

    Y

    FSC C

    Z

    FB

    S N

    TE

    EJ

    X

    M

    Y

    FSC C

    Z

    FB

    S N

    TE

    EJ

    X

    M

    Y

    FS

    C C

    Z

    FB

    S NTE

    E

    J

    X

    M

    Y

    FS

    C C

    Z

    FORMATION/PLAY:

    BIG BIG

    RB

    FORMATION/PLAY:

    BIG BIG

    RB

    FORMATION/PLAY:

    BIG BIG

    RB

    FORMATION/PLAY:

    BIG BIG

    RB

    Pass and Deceptives

    Rt Clump Z FlyBack 92 Slant ZArrow

    Rt Solid Y Fly 92 Goaline

    Special

    Rt Solid Z Fly 92 Y Slip Z

    Arrow

    Rattlers Heavy Packages

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    RATTLERS

    OFFENSE

    Offensive Screens and Gadgets

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    E

    T

    N E

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    J

    X

    M

    Y

    QB

    BC

    FB

    FCFS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Route:

    Low Hold Route

    Zoom Motion and Block the CB.

    2 Hard Steps off the Line and Come backbehind the LOS and Square up to the QB.

    Once you catch the ball get inside 1stblock and then work out to the boards

    PSG Quick Step and Release Inside to #2 DB.

    Block Away from Play.

    If we motion to this and the Defense doenot roll coverage to it, throw the Quick S

    Arizona RattlersRight Y Zoom X Quick Screen Rt

    Right Y Zoom X Quick Screen Rt

    Vs. #2 or #3 Press Block mostdangerous threat.

    Block most dangerous man vs. Press the motion.

    Quick 1 Step and Give it to the X.

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    J

    X

    M

    Y

    QB

    BC

    FB

    FC FS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    QUICK 1

    Low Hold Route

    Zoom Motion and Block the CB.

    2 Hard Steps off the Line and Come backbehind the LOS and Square up to the QB.

    Once you catch the ball get inside 1stblock and then work out to the boards.

    Quick Step and Release Inside to #2 DB.

    Block Away from Play.

    Quick 1 Step and Give it to the Y. If we motion to this and the Defense doesnot roll coverage to it, throw the Quick Scr.

    Arizona Rattlers

    Vs. #2 or #3 Press Block most

    dangerous threat.

    Left Y Zoom X Quick Screen Lt

    Left Y Zoom X Quick Screen Lt

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    J

    X

    M

    Y

    QB

    BC

    FB

    FC

    FS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    Route:

    Low Hold Route

    PSG

    2 Step and Pump Fake, 3 More and Throw offof FS and Field CB.

    2 Hard Steps off the Line and Come back,Look at QB and Release on Hard Post Route.

    Zoom Motion and Show Screen Block On CB.Stutter and release in front of to Go Route.

    Block Protection Called.

    Block Protection Called.

    Arizona RattlersRight Y Zoom 55 PUMP

    Right Y Zoom 55 PUMP

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    J

    X

    M

    Y

    QB

    BC

    FB

    FC

    FS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Low Hold Route

    PSG

    2 Step and Pump Fake, 3 More and Throw offof FS and Field CB.

    2 Hard Steps off the Line and Come back,Look at QB and Release on Hard Post Route.

    Zoom Motion and Show Screen Block On CB.Stutter and release in front of to Go Route.

    Block Protection Called.

    Block Protection Called.

    Route:

    Arizona Rattlers

    Left Y Zoom 54 Pump

    Left Y Zoom 54 Pump

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    J

    X

    M

    YQB

    BC

    FB

    FCFS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Block Away from Play.

    Quick 1 Step and Give it to the Y.

    Stalk Block the Playside CB.

    2 Hard Steps off the Line and Come backbehind the LOS and Square up to the QB.

    PSG Quick Step and Release Inside to #3 DB.

    Zoom Motion and Block #2 DB from outsideor most dangerous threat.

    Arizona RattlersRight Trips Z Zoom Y Quick Screen Rt

    Route:Rt Trips Z Zoom Y Quick Screen Rt

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    Z

    J

    X

    M

    YQB

    BC

    FB

    FC FS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    QUICK 1

    Block Away from Play.

    Stalk Block the Playside CB.

    2 Hard Steps off the Line and Come backbehind the LOS and Square up to the QB.

    Loop Motion and Block Most DangerousThreat between the BCB and FS.

    Quick Step and Release Inside to #3 DB.

    Quick 1 Step and Give it to the X.

    Arizona Rattlerseft Z Loop Y Quick Screen Left

    Left Z Loop Y Quick Screen Left

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    J

    X

    M

    Y

    QB

    BC

    FB

    FCFS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Block Away from Play.

    Stalk Block the Playside CB.

    PSG Quick Step and Release Inside to #3 DB.

    Arizona RattlersRight Z Loop Z Bubble Screen Rt

    Stalk Block the Playside FS or 2nd Threat.

    Route:Rt Z Loop Z Bubble Screen Rt.

    Secure Ball and Run to Heels of #1 WR

    Quick 1 Step Drop and throw bubble to the Z. Pull the Snap early to allow BubbleRoute to stay behind his blockers.

    Loop Motion/Bubble Route.Stay behind Blockers.

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    J

    X

    M

    Y

    QB

    BC

    FB

    FC FS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Block Away from Play.

    Stalk Block the Playside CB.

    PSG Quick Step and Release Inside to #3 DB.

    Arizona Rattlers

    Quick 3 Step Drop and throw bubble to the Z.

    Stalk Block the Playside FS or 2nd Threat.

    Left Z Loop Z Bubble Screen Lt

    Route:

    Left Z Loop Z Bubble Screen Lt

    Secure Ball and Run to Heels of #1 WLoop Motion/Bubble Route.Stay behind Blockers.

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    J

    X

    M

    Y

    QB

    BC

    FB

    FC

    FS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Block Away from Play.

    PSG Quick Step and Release Inside to #3 DB.

    Zoom Motion and Block #2 DB from outsideor most dangerous threat.

    Short Bubble route and look for ball quickly.Read coverage as to know who theX will be blocking FS or BC.

    Quick 1 Step and Give it to the X

    Stalk Block the Playside CB

    Arizona RattlersRight Trips Y Zoom Z Bubble Screen Rt

    Right Trips Y Zm. Z Bubble Screen Rt.

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    J

    X

    M

    Y QB

    BC

    FB

    FCFS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Block Away from Play.

    PSG Quick Step and Release Inside to #3 DB.

    Zoom Motion and Block #2 DB from outside

    or most dangerous threat.

    Short Bubble route and look for ball quickly.

    Quick 1 Step and Give it to the Z

    Arizona RattlersLeft Trey Y Divide Z Bubble Screen Lt

    Left Trey Y Divide Z Bubble Screen Lt

    Stalk Block the Playside #1 DB from outside.

    Read coverage as to know who the Ywill be blocking FS or BC.

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    ET

    N E

    Z

    J

    X

    M

    YQB

    BC

    FB

    FC

    FS

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Route:

    PSG

    If we motion to this and the Defense dnot roll coverage to it, throw the Quick

    Depending Upon How we motion you w

    have most dangerous threat of #1 or #

    RECNO.

    Depending Upon How we motion you whave most dangerous threat of #1 or #2

    Must know Coverage to Bunch byDefense.

    Quick 1 Step and Give it to the Z

    Bubble Route

    Block Away from Play

    Quick Step and Release Inside to #3 DB

    Arizona RattlersRight Bunch Y Divide Z Bubble Screen Rt

    Right Bunch Y DivideZ Bubble Screen Rt

    Divide Motion and Block #2 DB from Outside.

    Block #1 DB from Outside.

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    J

    X

    M

    YQB

    BC

    FB

    FC

    FS

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Route:

    PSG

    Block Away from Play.

    If we motion to this and the Defense donot roll coverage to it, throw the Quick S

    Depending Upon How we motion you wihave most dangerous threat of #1 or #2.

    RECNO.

    Depending Upon How we motion you wihave most dangerous threat of #1 or #2.

    Bubble Route. Must know Coverage to Bunch byDefense.

    Quick Step and Release Inside to #3 DB.

    Quick 1 Step and Give it to the Z

    Arizona Rattlers

    Left Bunch Z Bubble Screen Lt

    eft Bunch Z Bubble Screen Lt

    Block #1 DB from Outside.

    Block #2 DB from Outside.

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    J

    X

    M

    YQB

    BC

    FB

    FC

    FS

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Route:

    PSG

    RECNO.

    Bubble Route.

    Block Protection Called

    Block Protection Called

    Ball Pump Fake to Z (Bubble) and throw toY on Slip Screen.

    Show Block and slip to Post.

    Show Block on CB.

    Slip Vertically into the End Zone. Stayaway from the Mack or the Jack.

    Arizona RattlersRight Bunch 95 Z Bubble X Slip

    Right Bunch 95 Z Bubble X Slip

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    ET

    NE

    Z

    J

    X

    M

    Y QB

    BC

    FB

    FC

    FS

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    Route:

    PSG

    RECNO.

    Bubble Route.

    Block Protection Called

    Block Protection Called

    Show Block on CB.

    Show Block and slip to Post.

    Ball Pump Fake to Z (Bubble) and throw toY on Slip Screen.

    Slip Vertically into the End Zone. Stayaway from the Mack or the Jack.

    Arizona Rattlerseft Bunch 94 Z Bubble X Slip

    Left Bunch 94 Z Bubble X Slip

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    J

    X

    M

    Y

    QB

    BC

    FB

    FC

    FS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    QUICK 1

    PSG

    Short Bubble route and look for ball quickly.

    Arizona Rattlers

    FS If FS stays on Frontside go to Z on Bubble now

    Can also be run with X running GL Sp

    Loop Motion Outside and Block the #1 DB tothat side.

    Run a BOZ route or Go route.

    Right Wing Y Outside 94 Z Bubble X BOZ

    Right Wing Y Outside 94 Z Bubble X BOZ

    Read FS and either go to X onGo or Z on Bubble.

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    X

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    QB

    BC

    FB

    FC

    FS

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Alignment/Coaching Points

    2 Hard Steps Off the Line and Come BackBehind the LOS to Catch the Ball.

    RECNO.

    Quick Jab Step and Release to Block CB.

    Fake 36 Quick Pitch

    Arizona Rattlers

    POS.

    Run X Quick Screen

    Block X Quick Screen

    Stay Flat. Anticipate CB coming up hard.

    Rt Y Zoom Fake 26 Z Backside Screen Lt

    Rt Y Zm Fake 26 Z Backside Screen Lt

    Fake 26 Quick Pitch and Reverse Out andgive the Z the Ball.

    If the CB is pressing the Z, avoid thefullback and throw X Quick Screen.

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    J

    X

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    Y

    QB

    BC

    FB

    FC FS

    POS.

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Alignment/Coaching Points

    2 Hard Steps Off the Line and Come BackBehind the LOS to Catch the Ball.

    RECNO.

    Quick Jab Step and Release to Block CB.

    Fake 37 Quick Pitch

    Arizona RattlersLt Y Zoom Fake 27 Z Backside Screen Rt

    Lt Y Zm Fake 27 Z Backside Screen Rt

    Run X Quick Screen

    Block X Quick Screen

    Fake 27 Quick Pitch and Reverse Out andgive the Z the Ball.

    If the CB is pressing the Z, avoid thefullback and throw X Quick Screen.

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    E

    T

    N E

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FCFS

    RECNO.

    POS. Route: Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Arizona Rattlers

    Start motion between 15-18 Yards depth. Anticipate the QB pulling the snap earlyball and run to the feet of the X Recieve

    Block #1 DB from the Outside.

    Slide Away Frontside OL must aggressive cut DE.

    Run Z Quick Screen and be ready for hot call.

    Rt Y Zoom 35 Y Fire Rt

    Rt Y Zoom 35 Y Fire Rt

    Pull snap between 9 and 7 yards deep.Pitch ball to Y Reciever.

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    E

    T

    N E

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FCFS

    RECNO.

    POS. Route: Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Arizona Rattlers

    Block #1 DB from the Outside.

    Slide Away Frontside OL must aggressive cut DE.

    Run off of Pro Hash if jack Buzzes Motion

    Start motion between 15-18 Yards depth.

    Run Bubble Screen and be ready for hot call.

    Lt Z Zoom 35 Z Fire Rt

    Lt Z Zoom 35 Z Fire Rt

    Pull snap between 9 and 7 yards deep.Pitch ball to Z Reciever.

    Anticipate the QB pulling the snap early.Catch ball and run to Boards.

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    E

    T

    N E

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FCFS

    RECNO.

    POS. Route: Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Big 5 Step, Be Patient and wait for TE toCross.

    Push Hard at the Field CB and Pull up toBlock.

    Over the Mack and Under the Jack. If MackDoes not Blitz Occupy Him.

    High Motion tight to TE. Make Jack Notice You.

    Block 95 Protection.

    Slide to Nose and Slip Over the top to DragRoute.

    Any Kind of Zone Coverage to the Fieldthrow Away.

    Right Z Zoom 55 TE Drag

    Right Z Zoom 55 TE DragArizona Rattlers

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    E

    T

    NE

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FCFS

    RECNO.

    POS. Route: Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Big 5 Step, Be Patient and wait for TE toCross.

    Push Hard at the Field CB and Pull up toBlock.

    Over the Mack and Under the Jack. If MackDoes not Blitz Occupy Him.

    High Motion tight to TE. Make Jack Notice You.

    Block 95 Protection.

    Slide to Nose and Slip Over the top to DragRoute.

    Any Kind of Zone Coverage to the Fieldthrow Away.

    Left Z Zoom 54 TE Drag

    Left Z Zoom 54 TE Drag

    Punch Backside A Gap Rusher

    Arizona Rattlers

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    E

    T

    N E

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FC

    FS

    POS.Route:

    Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Run a Go Route. Must Get CB turned outsidetoward the Walls.

    Run a Post Route. Must Get FS turned inside.

    Go Route.

    2 Verticle Kicks and Block DE. Slip to Screen.

    RECNO.

    If Mack Comes then Go to FB.If Mack Stays then Go to TE.

    Run a flat route. If Mack is blitzing look for the ball quickly.

    Arizona RattlersRt Y Zoom 54 F Flat TE Read Screen

    Rt Y Zoom 54 F Flat TE Read Screen

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    E

    T

    NE

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FC

    FS

    POS. Route: Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Run a Go Route. Must Get CB turned outsidetoward the Walls.

    Run a Post Route. Must Get FS turned inside.

    Go Route.

    2 Verticle Kicks and Block DE. Slip to Screen.

    RECNO.

    If Mack Comes then Go to FB.If Mack Stays then Go to TE.

    Run a flat route. If Mack is blitzing look for the ball quickly.

    May use 52/53 or 54/55 Protection. Use Gvs. Strong Mack. Use Slide vs. Slow Mac

    Arizona RattlersLt Y Zoom 53 F Flat TE Read Screen

    Lt Y Zoom 53 F Flat TE ReadScreen

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    E

    T

    N E

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FC

    FS

    POS. Route: Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Run a Go Route. Must Get CB turned outsidetoward the Walls.

    Run a Post Route. Must Get FS turned inside.

    Go Route.

    RECNO.

    Run a flat route. If Mack is blitzing look for the ball quickly.

    Arizona RattlersRt Y Zoom 52 F Flat Z Backside

    Rt Y Zoom 52 F Flat Z Backside

    Inside Release and Block Boundary CB.

    If Mack Comes then Go to FB.If Mack Stays then Go to Z.

    Be alert for Jack Buzzing the Z. Do NotPass Up a defender to block another.

    Be aware that backside DE is unblocked tothe QB. Get depth with feet.

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    ET

    NE

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FC

    FS

    POS. Route: Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Run a Go Route. Must Get CB turned outsidetoward the Walls.

    Run a Post Route. Must Get FS turned inside.

    Go Route.

    RECNO.

    Run a flat route. If Mack is blitzing look for the ball quickly.

    Arizona Rattlers

    If Mack Comes then Go to FB.If Mack Stays then Go to Z.

    Inside release and block boundary CB. Be alert for Jack Buzzing the Z. Do NotPass Up a defender to block another.

    Be aware that backside DE is unblocked the QB. Get depth with feet.

    Lt Y Zoom 53 F Flat Z Backside

    Rt Y Zoom 53 F Flat Z Backside

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    E

    T

    N E

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FCFS

    RECNO.

    POS.Route:

    Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Rt Y Zoom 55 Sting FB BS Screen Lt

    STING ROUTE ON FRONTSIDE

    Z Reciever - Read Zone or Man.If Man run Shoot Route under Jack.If Zone Take BC out on a go route.

    MAN

    ZONE

    5 Step Drop. Look frontside

    Run Sting Route.

    Run Sting Route.

    Read Man or Zone.

    Slide to call slide Bang the DE and slip to screen.

    Rt Y Zoom 55 Sting FB BS Screen Lt

    Arizona Rattlers

    Inside the 15 yard line always run shoot.

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    E

    T

    NE

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FC FS

    RECNO.

    POS. Route: Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    STING ROUTE ON FRONTSIDE

    Z Reciever - Read Zone or Man.If Man run Shoot Route under Jack.If Zone Take BC out on a go route.

    MAN

    ZONE

    5 Step Drop. Look frontside

    Run Sting Route.

    Run Sting Route.

    Read Man or Zone.

    Slide to call slide Bang the DE and slip to screen.

    Lt Y Zoom 54 Sting FB BS Screen Lt

    Lt Y Zoom 54 Sting FB BS Screen Lt

    Arizona Rattlers

    Inside the 15 yard line always run shootroute.

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    E

    T

    N E

    Z

    J

    X

    M

    YQB

    BC

    FB

    FC

    FS

    POS.Route:

    Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    Fake Iso and Naked Boot. Read Shoot (TE) toBoz.

    BOZ Route

    Delay Drag. Fit into the Frontside but do notget into the Shoot Route.

    Kick Out on DE away.

    TE Run a Shoot Route. No Delay.

    Arizona RattlersRt Solid Y Plunge 23 Naked T Drag

    RECNO.

    Fake 23 Iso

    Rt Solid Y Plunge 23 Naked T Drag

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    E

    T

    NE

    Z

    J

    X

    M

    Y QB

    BC

    FB

    FC

    FS

    RECNO.

    POS.Route:

    Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    Z

    F Kick Out on DE away.

    TE Run a Shoot Route. No Delay.

    Fake Iso and Naked Boot. Read Delay Arrowto Boz.

    Arizona RattlersLt Y Trips Y Plunge 22 Naked Z Delay

    Lt Trips Y Plunge 22 Naked Z Delay

    X BOZ Route

    Plunge Motion and Fake Iso.

    Block down on End and Run a Delay Arrow. QB must be outside of you before yourelease to your arrow route.

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    E

    T

    N E

    Z

    J

    X

    M

    Y

    QB

    BC

    FB

    FCFS

    RECNO.

    POS. Alignment/Coaching Points

    Protection Keys Reads/Coaching PointsDrop Formations

    QB

    Y

    X

    Z

    F

    T

    Run a Go Route

    Quick Drop and Read Jack. Throwing fromTE to Fullback.

    Quick 3-5 Jack Rt/Lt Z Loop or Trips

    Inside Release of the DE and Work inside theJack on a Go Route.

    Hi Loop Motion and Block X Screen Rt.

    Run X Quick Screen Rt QB can chose to give you the ball.

    Block X Quick Screen Rt

    Run Hot Route Avoid DE. Look Immediately

    Arizona Rattlers

    94 or 95 Base Center must block man to man on the NoseGuard

    Rt Trips Z Zoom 95 TAB

    Route:Rt Trips Z Zoom 95 TAB

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    RATTLERS

    OFFENSE

    Offensive Passing Game

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    C

    Drag (0)Stop (4)

    Post (8)Go (9) Post Corner (7

    Slant (2)

    Hitch (1)

    Storm(3)

    Bench (5)In (6)

    Route Tree - Numbered Routes

    Notes:

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    Notes:

    CWR

    QB

    WR

    Bench and Go Bench Post

    Shoot

    Delay

    Slide Whip

    Curl Comeback

    Sail Post

    Bubble

    Smoke Sluggo

    Sluggo Post

    Dig

    Route Tree - Tags and Specials

    Smash(Poco)

    Pole(Poco)

    Poco Route is an option route. The reciever will run a Pole route at 9 yards or a Smash route at 9 yards.

    BOZ- (Back of the End Zone)

    Stay

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    From Position Frontside _____ Middle ____ Backside ____ All _____

    Motion: Zoom or Loop Motions

    YES YES

    HIGH MOTIONSTATIONARY

    RIGHT SIDE

    Motion: Zoom or Loop Motions

    Conversions: Vs. Press Coverage staywith the route. Work DB upfield atleast 2 steps and work club rip or club swim across the defenders bodyto

    get inside. Turn numbers to QB and make the defender playthrough yourbody.

    Coaching Points: Vs. Inside reciever position work a slant route release

    and go high angle backside. We will never throwthe football through theMack/Jack Box.

    YES YES

    RIGHT SIDE

    HIGH MOTION STATIONARY

    YES YES

    Route Description: Reciever should push off the ball 2 steps with outside

    foot and stick route at 5 yards depth.

    Coaching Points: Reciever must hit landmark and split so there is athrowing lane between him and the QB. Find the QB's eyes.

    Conversions: Vs. Press: Convert to Go Route if there is no deep route over

    the top from anyreciever. Vs Press out of high motion reciever should takeeasiest possible release. Term is "Just Win"

    From Position Frontside _____ Middle ____ Backside ____ All _____

    From Position Frontside _____ Middle ____ Backside ____ All _____

    Motion: Zoom or Loop Motions

    Route Description: Reciever should push off the ball 2 steps with outsidefoot and plant and drive at 45 degree angle inside.

    Route Description:

    Coaching Points:

    Route: Bubble RIGHT SIDE-Only run fromStationary Position

    Bubble From#2 Positon

    Receiver Routes: 3 Step/90 Routes

    Route: Hitch

    Route: Slant

    STATIONARY

    vs.press

    DB

    Conversions:From #2 or #3 Position. Open step and create width immediately. Be readyfor to catch the ball at anytime. Must be able to get shoulders around whenball is thrown.

    Outside or #1 Position. This becomes a stayroute.

    Route: Stay

    Stay

    StayRoute- Receiver will hold his route at the LOS and get hisnumbers to the QB.

    Route: Delay Receiver will delayat the LOS for a 2 count and thendrive on a slant roue.

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    From Position Frontside _____ Middle ____ Backside ____ All _____

    Conversions:

    Coaching Points:

    From Position Frontside _____ Middle ____ Backside ____ All _____

    Motion: Zoom or Loop Motions

    Conversions:

    From Position Frontside _____ Middle ____ Backside ____ All _____

    Motion: Zoom or Loop Motions

    HIGH MOTIONSTATIONARY

    HIGH MOTIONSTATIONARY

    RIGHT SIDE

    Route: Slide

    Route: Whip

    Motion: Zoom or Lo