2010 arvel sig at aera

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2010 ARVEL SIG Program Applied Research in Virtual Environments for Learning arvelsig.ning.com @ 2010 AERA Annual Meeting 1. ARVEL at SmallWorlds 2. ARVEL at Ontos2 (ReactionGrid) 3. ARVEL at CAVE (Second Life) 1 2 3

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ARVEL SIG Program2010

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Page 1: 2010 ARVEL SIG at AERA

2010 ARVEL SIG Program

Applied Research in Virtual Environments for Learning arvelsig.ning.com

@2010 AERA Annual Meeting

1. ARVEL at SmallWorlds2. ARVEL at Ontos2 (ReactionGrid)3. ARVEL at CAVE (Second Life)

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Page 2: 2010 ARVEL SIG at AERA

BUSINESS MEETING

Keynote: Eric Klopfer, MIT (bio)

ARVEL SIG 2009-2010

Chair: Jonathon Richter, University of OregonHonorary Chair & Nominations: Chris Dede, Harvard UniversityProgram Chair: Lisa Dawley, Boise State UniversityCo-Program Chair: Greg Jones, University of North TexasSecretary/Treasurer: Diane Jass Ketelhut, Temple UniversityMembership: Brian Nelson, Arizona State UniversityCommunications: Sabine Reljic, San Diego State University-University of San Diego

Page 3: 2010 ARVEL SIG at AERA

SESSIONS1. Moving Forward by Looking Back: Lessons Learned about the Design of Immersive Virtual Worlds

Jody E. Clarke  Harvard University: ChairDesigning Immersive Virtual Environments for Assessing Inquiry    Jody E. Clarke; Chris J. Dede; Michael Charles Mayrath, Harvard UniversityPast/Present: Successful new design approaches for game-based social-history education at the middle school level    Bert Snow, Muzzy LaneEcoMUVE: Design of Virtual Environments to Address Science Learning Goals    Shari Metcalf; Chris J. Dede; Tina A. Grotzer; Amy Kamarainen, Harvard UniversityGreg Jones, University of North Texas: Discussant

2. Redesigning Leadership Preparation and Research Through Virtual Experiential Simulations - A Symposium C. Brunner; University of Minnesota; ChairS. Lynn Shollen; Hobart & William Smith CollegesEdith Rusch; University of Nevada - Las VegasKaren Hammel; University of MinnesotaMary de Leon-Denton; University of Minnesota - Twin Cities

3. Transformative Play: Games as 21st Century Curriculum Taiga Fishkill: Example 1 of Transformational Play    Sasha A. Barab, Indiana University; Adam Ingram-Goble, Indiana UniversityModern Prometheus: Example 2 of Transformational Play    Patrick Pettyjohn, Indiana University; Maria Solomou, Indiana University, CARDETAnder City: Example 3 of Transformational Play    Melissa Sommefeld Gresalfi, Indiana UniversityVirtual Mesa Verde: Example 4 of Transformational Play    Anna Arici, Indiana University; Charlene Volk, Indiana University Sasha Barab; Indiana University; ChairJames Gee; Arizona State University; DiscussantJames Greeno; University of Pittsburgh; Discussant

4. Workshop: Educational Research in Virtual WorldsChair: Lisa DawleyInvite 6-8 presenters to set up around room to discuss/demo aspects of their projects and/or products to support research in virtual worlds (i.e., new virtual worlds vendors, data collection tools in virtual worlds, funded projects, etc.)

Roundtable 1: Using Virtual Worlds in K12Chair: Chris Dede

1. K12 Teachers Encounter Digital Games: A qualitative investigation of teachers’ perceptions of digital games for K12 education Michele Dickey; Miami University

2.  Issues and Concerns of K-12 Educators on 3D Multi-User Virtual Environments in Formal Classroom Settings Greg Jones; University of North Texas

3. Player Participation in Community Management in a Tween Virtual World: Opportunities and Challenges for Learning Yasmin Kafai; University of PennsylvaniaKristin Searle; University of Pennsylvania

Roundtable 2: The Intersect of Virtual and Real World LearningChair: Greg Jones

1. Design Principles for Embodied Learning in Computer-Mediated Environments David Birchfield; Arizona State UniversityMina Johnson-Glenberg; ASUPhilippos Savvides; Arizona State UniversityM. Colleen Megowan-Romanowicz; Arizona State UniversitySibel Uysal; Arizona State Univeristy

2. Blended Inquiry with Hands-on and Virtual Laboratories: The Role of Perceptual Features during Knowledge Construction.Eva Toth; West Virginia UniversityLisa Ludvico; Duquesne University, Bayer School of Natural Sciences

Page 4: 2010 ARVEL SIG at AERA

Becky Morrow; Duquesne University, Bayer School of Natural SciencesDana Keener; Duquesne University

3. The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design PrinciplesPatrick OShea; Harvard UniversityMathew Cherian; Harvard UniversityChris Dede; Harvard University

Roundtable 3: Learner Attitudes & Identities in Virtual Worlds and Game EnvironmentsChair: Diane Jass Ketelhut

1.  Effects of modern educational game play on attitudes towards mathematics, mathematics self-efficacy, and mathematics achievementAlbert Ritzhaupt; University of North Carolina - WilmingtonHeidi Higgins; University of North Carolina WilmingtonS. Allred; University of North Carolina Wilmington

2. Virtual Orientation Environment: A Pilot Study of Participant Attitudes and ExperiencesChris Bigenho; University of North TexasAnjum Najmi; University of North TexasMohammed Alajmi; University of North Texas

3. Dance Dance Education -- Revolution and Rites of Passage, identity construction and sustaining engagementBrock Dubbels; University of Minnesota

4. The Effects of Avatar Representations and Social Interactions on Perseverance in an Online 3D Virtual WorldUgochi Acholonu; Stanford University

Roundtable 4: Developing Community & Collaboration in Virtual WorldsChair: Jonathon Richter

1. Being Polite in Second Life: Discourse Strategies When Learning Collaboratively in a Virtual WorldYueh-hui Chiang; University of Texas - AustinDiane Schallert; University of Texas – Austin

2. Understanding and Fostering Online Communities For Game DesignSean Duncan; University of Wisconsin - MadisonIdit Caperton; World Wide Workshop Foundation

3. A Statewide University System Goes Virtual: Building Learning Communities in Second LifeLeslie Jarmon; University of Texas at Austin

Roundtable 5: Teaching & Learning in Virtual EnvironmentsChair: Brian Nelson

1. War Stories: Using a Virtual Contextual Environment to Support Student Writing for Students with Learning DisabilitiesElizabeth Simpson; University of WyomingMichelle Buchanan; University of Wyoming

2. Virtual Tutor Training: Building Effective Teaching Behaviors in Second LifePeter Blair; Utah State UniversityLee Mason; Utah State UniversityNancy Glomb; Utah State University

3. Digital Dome Versus Desktop Computer in a Learning Game for Religious ArchitectureJeffrey Jacobson; PublicVR

Poster Session 1: ARVEL Posters on Virtual Environments

1. Using virtual worlds to engage youth in social initiatives: A case studySelen Turkay; Teachers College; Devayani Tirthali; Teachers College, Columbia University

2. Mixed-reality simulations for education: Teaching and learning through virtual character interactionsJoseph DiPietro; University of Florida; Richard Ferdig; University of Florida; Lois Cao; University of Florida, Ethan Blackwelder; University of Florida; Shiva Halan; University of Florida; Benjamin Lok; University of Florida

3. Serious play: Exploring virtual leadership practices in the MMO World of WarcraftMoses Wolfenstein; University of Wisconsin - Madison

4. Sailing in Schome Park: Humour and Learning in a Virtual World Project with Teenagers

Page 5: 2010 ARVEL SIG at AERA

Julia Gillen; Lancaster University; Rebecca Ferguson; Open University; Anna Peachey; Open University; Peter Twining; The Open University

JOIN ARVEL SIGhttp://arvelsig.ning.com/

http://twitter.com/ARVELSIG

ARVEL in SmallWorldsARVEL in ReactionGrid (Ontos2 50,82,46)ARVEL in Second Life (CAVE 12,241,42)