2011 interview slides
DESCRIPTION
Staffs Uni Games Tech Interview-tastic Open Day SlidesTRANSCRIPT
Staffordshire University
Faculty of Computing, Engineering & Technology
Games Technology
Open Day – Interview Time2011
What we’ll be running in Sept 2011
• BSc / BEng (Hons) Computer Games Design
• BSc / BEng (Hons) Computer Gameplay Design & Production
• BSc (Hons) Games Audio Design
• BSc (Hons) Games Technical Art
What your getting yourself into
Computer Games Design
Games Audio
Design
Gameplay Design &
Production
Games Technical
Art
Fairly Heavy on 3D Modelling, ZBrush with
Games Engines & Theory on the
side
A Mix of Creative Music Technology & Game Theory with a
unique strand of Interactive Audio
Engines Application
Lots of 3D Modelling, with a
heavy emphasis on Scripting 3D
Modelling packages, Rigging and writing
Shaders.
Lots of Games Engines & Scripting
LUA – along with more Theory and Production Skills
These are not training courses• They are all technical and academic
– You’ll be asked to be creative & follow instructions– You’ll be balancing both sides of your brain– These aren't easy courses– They aren't all about playing Games (well some of it is)
• They are however built with specific jobs in mindComputer
Games Design
3D Artist / Animator
Games Designer /
Level Designer
Games Audio
Design Audio Designer Sound
Designer
Gameplay Design &
Production
Games Designer /
Level DesignerProducer
Games Technical
Art Technical Artist 3D Artist /
Animator
Staffordshire University http://www.staffs.ac.uk UCAS code: BSc(Hons) H132, MEng/BEng(Hons) H130
INTRO TO 3D MODELLING FOR
GAMES 1AMOTION CAPTURE GAME ENGINES
AND PHYSICS 1A COMPUTER GAMES DESIGN 1A
INTRO TO 3D MODELLING FOR
GAMES 1BGAME ENGINES AND PHYSICS 1B
COMPUTER GAMES DESIGN 1B
Geometry & Dynamic Character DesignComparative PhysiologyIntro to NarratologyIntro to Audio Engine DesignIntro to CGI
3D FACIAL MODELLING
3D COMPUTER ANIMATION
COMPUTER GAMES DESIGN 2A
2D Games TexturingAdvanced Games Engines & Physics 2ARealism in Games3D Modelling for Film
3D BODY MODELLING 3D CHARACTER ANIMATION
COMPUTER GAMES DESIGN 2B
Optical Motion CaptureAdvanced Games Engines & Physics 2BAdvanced NarratologyMMOG Services & CommunitiesAdvanced Audio Engine Design *3D Graphics for Film*Time Based Multimedia
ADVANCED MODELLING PORTFOLIO
HANDHELD GAMES DESIGN
RESEARCH DISSERTATION
Character Rigging for GamesExperimental Game Play Project Games Business & Legal IssuesAdvanced Multiplayer Online Gaming Audio for Games
ADVANCED MODELLING IN THE
GAMES ENGINE ENTERTAINMENT
PORTFOLIO
Motion Capture Data HandlingPractical Games StrategiesComputer Games MarketingNarrative for MMOGsMilitary Games Design & Development
BSc / BEng / MEng (Hons) Computer Games Design
GAMES CREATION LUDOLOGY MENG PROJECT INTERFACE AND PLATFORM DEVELOPMENT
3D Games Modelling & Animation Core Games Design
1/4/10
Levels & Engines
1
2
3
4
GAME ENGINES AND PHYSICS 1A
COMPUTER GAMES DESIGN 1A
PRODUCTION SKILLS FOR GAMES
Intro to Games Modelling 1AScriptwriting for TechnologistsIntro to LANS and WANS
GAME ENGINES AND PHYSICS 1B
COMPUTER GAMES DESIGN 1B
ANALOGUE GAMEPLAY DESIGN
Intro to Games Modelling 1B*MMO DesignIntro to NarratologyIntro to Audio Engine Design
ADVANCED GAMES ENGINES & PHYSICS
2ACOMPUTER GAMES
DESIGN 2AMULTIPLAYER
GAMES PROTOTYPING 1A
REALISM IN GAMES
ADVANCED GAMES ENGINES & PHYSICS
2BCOMPUTER GAMES
DESIGN 2BMULTIPLAYER
GAMES PROTOTYPING 1B
Advanced Audio Engine Design * Advanced Narratology MMOG Services & CommunitiesTime Based Multimedia
RESEARCH DISSERTATION
EXPERIMENTAL GAME PLAY PROJECT
MULTIPLAYER GAMES
PROTOTYPING 2A
Audio for Games Advanced Multiplayer Online Gaming Multiplayer Games User Interface Design Games Business and Legal Issues
ENTERTAINMENT PORTFOLIO
MULTIPLAYER GAMES
PROTOTYPING 2B
Narrative for MMOGsComputer Games MarketingMilitary Games Design & Development A.I Games ScriptingPractical Games Strategies
Core Design & ProductionLevels & Engines
Staffordshire University http://www.staffs.ac.uk BSc(Hons) G460, MEng/BEng(Hons) G462
BSc / BEng / MEng (Hons) Computer Gameplay Design & Production
GAMES CREATION LUDOLOGY MENG PROJECT INTERFACE AND PLATFORM DEVELOPMENT
Multiplayer Technology
13/10/10
1
2
3
4
COMPOSITION TECHNIQUES
AUDIO PROCESSING
COMPUTER GAMES DESIGN 1A
INTRODUCTION TO SOFTWARE DEVELOPMENT
COMPUTER SOUND AND ACOUSMATICS A
INTRODUCTION TO AUDIO ENGINE
DESIGN
Games Design 1BIntro to NarratologyObject Orientated event driven systemsThe Music Business
COMPUTER SOUND AND ACOUSMATICS B
STUDIO TECHNOLOGY
GAMES ENGINES MODIFICATION
Games Design 2ARealism in GamesFilm Sound and FoleyWindows Games Programming*
ADVANCED NARRATOLOGY
COMPUTER GAMES DESIGN 2B
ADVANCED AUDIO ENGINE DESIGN
MMOG Services & CommunitiesRealism in GamesTime Based MultimediaStudio TechniquesMusic Promotion & Marketing
COMPUTER SOUND AND MULTIMEDIA ENTERTAINMENT
RESEARCH DISSERTATION
AUDIO FOR COMPUTER GAMES
Games Business & Legal Issues Mixing & Production Techniques DVD Technology Advanced Windows Game Programming*
ENTERTAINMENT PORTFOLIO
AUDIO ENGINE PROGRAMMING
Computer Games MarketingNarrative for MMOGPractical Games StrategiesMusic Processing and Mastering *
Audio Processing, Composition & Computer Music
Games Audio Engine Design
Staffordshire University http://www.staffs.ac.uk UCAS code: JW92
BSc (Hons) Games Audio Design
Core Design & Production
Games Engines Games Programming
1/4/10
1
2
3
INTRO TO 3D MODELLING FOR
GAMES 1AGAMES ENGINE &
PHYSICS 1A INTRODUCTION TO SCRIPTING FOR 3D APPLICATIONS 1A
Motion CaptureComputer Games Design 1AMultiplayer Games Prototyping 1AGames Concept Design: Character Design
INTRO TO 3D MODELLING FOR
GAMES 1BGAMES ENGINE &
PHYSICS 1BINTRODUCTION TO SCRIPTING FOR 3D APPLICATIONS 1B
INTRO TO CGI
3D FACIAL MODELLING
COMPUTER GAMES DESIGN 2A
GAMES SHADERS AND EFFECTS 2D GAMES TEXTURING
3D BODY MODELLING COMPUTER GAMES DESIGN 2B
SCRIPTING CONCEPTS FOR VFX
Optical Motion Capture3D Character AnimationTime Based Multimedia
ADVANCED MODELLING PORTFOLIO
CHARACTER RIGGING FURTHER SCRIPTING CONCEPTS FOR VFX
RESEARCH DISSERTATION
ENTERTAINMENT PORTFOLIO
ADVANCED MODELLING IN GAME
ENGINESRESEARCH
DISSERTATIONMotion Capture Data HandlingA.I . Games ScriptingMilitary Games Design & Development
3D Modelling Technical Art
Staffordshire University http://www.staffs.ac.uk UCAS Code: GG40
BSc (Hons) Games Technical ArtCore Design & ProductionLevels & Engines
1/4/10
1
2
3
Examples of 3D Modelling – Year by Year
1
•Intro to 3DS Max & High Poly / Low Poly Weapons & Vehicles
2
•Facial & Body Organic Modelling & Z Brush Sculpting
3
•Handheld Work & More Portfolio pieces
Examples of Engines & Group Work
1
•Single & Multiplayer Maps in Unreal 3
2
•UScript and UDK – And The 2A2B group Project
3
•LUA & Tying in 3D Characters to Games Engines
Examples of Design, Production & Theory
1
•Game Design & Level Design Documentation
2
•The 2A2B Group Project & Narrative
3
•Marketing, Business & Legal, Experimental Gameplay
Sorry – documentations doesn't lend it’s self well to pretty pictures
Other Strands of Study
Narratology
(The Study of stories
in Games)
Audio Engines(Using FMOD)
Maya Modelling(taught by FX)
Rigging and
Scripting
LUA ScriptingLudology and
Games Studies
Other Things We Do
Global Games Jam & Boot Camp
Are there any questions???
(That’s really the point of this talk)