2012 09-18-pdsg-open-3 d-environments.pptx
TRANSCRIPT
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Open 3D Environments for Competitive and
Collaborative Educational Games Roland Klemke, Milos Kravcik
PDSG Workshop, Saarbrücken, 18.09.2012
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Game-based Learning
Source: Nadolski 2010
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Game-based Learning
Immersive learning, but high modelling costs for - 3d environments - Game logic - Learning content
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Is it possible to create a 3D learning game with freely available technologies / contents at low modelling cost?
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The Concept
Use Google Streetview and the real world as a playground for interacting with virtual items in location-based games
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Benefits
• Low modelling costs due to existing environment
• Open API for content and application logic
• Integration with the real environment
• Easy to handle for teachers and students
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The Problem • What, if real 3D models
matter? • What, if students have to
create rather than consume?
• What, if results have to be evaluated by humans?
• What about architecture?
Image: Evelyn Kamilaki, dffevelyn_kamilaki, flickr.com
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Architectural teams cooperate to compete with other teams Image: Charlie Vinz, vinzcha, flickr.com
Architecture is competition driven
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Architecture is contextual: results of architectural processes are embedded in the real world
Image: A-dit-ya, flickr.com
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The Vision
• Goal: Support architecture education in cooperative and competitive manner with a platform that provides contextual settings
• Approach: Extend StreetView in a manner, that it – Supports embedding 3D models on the StreetView
interface – Support in-team collaboration on 3D models – Supports cross-team rating
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Map Item
Player
Team
Model
Building Item
Service
Building Status
Construction Item
Extending StreetLearn’s object model Service infrastructure for creating, uploading, publishing, and rating models
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Extending StreetLearn’s user interface: Construction Area
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Extending StreetLearn’s user interface: Embedded 3D Model
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Extending StreetLearn’s user interface: Collaboration & Versioning
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Extending StreetLearn’s user interface: Competition & Rating
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Extending StreetLearn’s user interface: Competition & Rating
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Results
• 3D add-on for StreetLearn succesfully prototyped by student team
• Collaboration and competition features realised • Status: preliminary, but feedback from architectural
students promising
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Next Steps
• User interface should be better integrated to provide better contextualisation – currently, 3D models appears in soft-popup but should
be really embedded • Possible candidates for better integration might be
realised in Google Earth – Support for 3D models natively included – Different application architecture required
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Mapping to workshop focus
StreetLearn Platform development
StreetLearn Game authoring
Game Mechanics
Pedagogic principles
Storytelling Pedagogic design
Game-based learning experience
AI Agents?
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Thank you!
Roland Klemke Center of Learning Sciences and
Technology Open Universiteit Nederland
Milos Kravcik Advanced Community Information
Systems (ACIS) RWTH Aachen University