2013 in games - an overview of the industry

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The game industry has seen a great year and we all felt it. In this short presentation I will cover M&A activities, the state of Finland as a hub for game companies, key events in Israel in the last year as well as some game design insights into some hard-core game mechanics spreading to other genres.

TRANSCRIPT

Page 1: 2013 in Games - An overview of the industry
Page 2: 2013 in Games - An overview of the industry

2013 IN GAMES

Page 3: 2013 in Games - An overview of the industry

2013 IN GAMES

Page 4: 2013 in Games - An overview of the industry

Best SELLERS

800,000,000$1,000,000,000$

1st Day Sales

Retailers Consumers

Page 5: 2013 in Games - An overview of the industry

Finland IN GAMES

• A government tech investment program

• 60m EURO into games over 15 years

Page 6: 2013 in Games - An overview of the industry

R 12M52.6M V

R 130M770M V

S 1,530M

3,000M V

Supercell’s FINANCIAL HISTORY

May 2011

April 2013

October 2013

Page 7: 2013 in Games - An overview of the industry

We Are ON THE MAP!

• July – Intel acquires Omek

Page 8: 2013 in Games - An overview of the industry

We Are ON THE MAP!

• July – Intel acquires Omek• Nov. – Apple buys Primesense

Page 9: 2013 in Games - An overview of the industry

We Are ON THE MAP!

• July – Intel acquires Omek• Nov. – Apple buys Primesense• Appannie:

Tabtale 7th top publisher

Page 10: 2013 in Games - An overview of the industry

We Are ON THE MAP!

• July – Intel acquires Omek• Nov. – Apple buys Primesense• Appannie:

Tabtale 7th top publisher• Facebook:

3 out of top 10 – Israeli

Page 11: 2013 in Games - An overview of the industry

We Are ON THE MAP!

• July – Intel acquires Omek• Nov. – Apple buys Primesense• Appannie:

Tabtale 7th top publisher• Facebook:

3 out of top 10 – Israeli• Most expensive Israeli game

ever launched

Page 12: 2013 in Games - An overview of the industry

We Are ON THE MAP!

• July – Intel acquires Omek• Nov. – Apple buys Primesense• Appannie:

Tabtale 7th top publisher• Facebook:

3 out of top 10 – Israeli• Most expensive Israeli game

ever launched• First Israeli game on Steam

Page 13: 2013 in Games - An overview of the industry

Last Year @ PLARIUM

• Recruited +200 employees• Launched 2 Facebook titles• And 1 mobile• Expanded to browser games• First 2 students at Shenkar receive the Plarium scholarship of excellence

Page 14: 2013 in Games - An overview of the industry

Hard-Core Mechanics ARE SPREADING

Page 15: 2013 in Games - An overview of the industry

A Clan

Clans

“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)

Hard-Core Mechanics ARE SPREADING

Page 16: 2013 in Games - An overview of the industry

A Clan

Clans

“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)

Hard-Core Mechanics ARE SPREADING

Page 17: 2013 in Games - An overview of the industry

A Clan

Clans

“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)

Hard-Core Mechanics ARE SPREADING

Page 18: 2013 in Games - An overview of the industry

A Clan

Clans

“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)

Hard-Core Mechanics ARE SPREADING

Page 19: 2013 in Games - An overview of the industry

A Clan

Clans

“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)

Hard-Core Mechanics ARE SPREADING

Page 20: 2013 in Games - An overview of the industry

A Clan

Clans

“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)

Hard-Core Mechanics ARE SPREADING

Page 21: 2013 in Games - An overview of the industry

A Clan

Clans

“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)

Hard-Core Mechanics ARE SPREADING

Page 22: 2013 in Games - An overview of the industry

A Clan

Clans

“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)

Hard-Core Mechanics ARE SPREADING

Page 23: 2013 in Games - An overview of the industry

Trading Systems

Trade

An interface where players can exchange resources and soft currency. In most cases money and hard-currencies are not tradable within the game.

Hard-Core Mechanics ARE SPREADING

Page 24: 2013 in Games - An overview of the industry

Trading Systems

Trade

An interface where players can exchange resources and soft currency. In most cases money and hard-currencies are not tradable within the game.

Hard-Core Mechanics ARE SPREADING

Page 25: 2013 in Games - An overview of the industry

Trading Systems

Trade

An interface where players can exchange resources and soft currency. In most cases money and hard-currencies are not tradable within the game.

Hard-Core Mechanics ARE SPREADING

Page 26: 2013 in Games - An overview of the industry

Trading Systems

Trade

An interface where players can exchange resources and soft currency. In most cases money and hard-currencies are not tradable within the game.

Hard-Core Mechanics ARE SPREADING

Page 27: 2013 in Games - An overview of the industry

Trading Systems

Trade

An interface where players can exchange resources and soft currency. In most cases money and hard-currencies are not tradable within the game.

Hard-Core Mechanics ARE SPREADING

Page 28: 2013 in Games - An overview of the industry

Live Ops

Events

Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.

Hard-Core Mechanics ARE SPREADING

Page 29: 2013 in Games - An overview of the industry

Live Ops

Events

Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.

Hard-Core Mechanics ARE SPREADING

Page 30: 2013 in Games - An overview of the industry

Live Ops

Events

Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.

Hard-Core Mechanics ARE SPREADING

Page 31: 2013 in Games - An overview of the industry

Live Ops

Events

Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.

Hard-Core Mechanics ARE SPREADING

Page 32: 2013 in Games - An overview of the industry

Live Ops

Events

Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.

Hard-Core Mechanics ARE SPREADING

Page 33: 2013 in Games - An overview of the industry

Live Ops

Events

Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.

Hard-Core Mechanics ARE SPREADING

Page 34: 2013 in Games - An overview of the industry

2014 will be LEGEN (wait for it)

DARY!!