2013 in games - an overview of the industry
DESCRIPTION
The game industry has seen a great year and we all felt it. In this short presentation I will cover M&A activities, the state of Finland as a hub for game companies, key events in Israel in the last year as well as some game design insights into some hard-core game mechanics spreading to other genres.TRANSCRIPT
2013 IN GAMES
2013 IN GAMES
Best SELLERS
800,000,000$1,000,000,000$
1st Day Sales
Retailers Consumers
Finland IN GAMES
• A government tech investment program
• 60m EURO into games over 15 years
R 12M52.6M V
R 130M770M V
S 1,530M
3,000M V
Supercell’s FINANCIAL HISTORY
May 2011
April 2013
October 2013
We Are ON THE MAP!
• July – Intel acquires Omek
We Are ON THE MAP!
• July – Intel acquires Omek• Nov. – Apple buys Primesense
We Are ON THE MAP!
• July – Intel acquires Omek• Nov. – Apple buys Primesense• Appannie:
Tabtale 7th top publisher
We Are ON THE MAP!
• July – Intel acquires Omek• Nov. – Apple buys Primesense• Appannie:
Tabtale 7th top publisher• Facebook:
3 out of top 10 – Israeli
We Are ON THE MAP!
• July – Intel acquires Omek• Nov. – Apple buys Primesense• Appannie:
Tabtale 7th top publisher• Facebook:
3 out of top 10 – Israeli• Most expensive Israeli game
ever launched
We Are ON THE MAP!
• July – Intel acquires Omek• Nov. – Apple buys Primesense• Appannie:
Tabtale 7th top publisher• Facebook:
3 out of top 10 – Israeli• Most expensive Israeli game
ever launched• First Israeli game on Steam
Last Year @ PLARIUM
• Recruited +200 employees• Launched 2 Facebook titles• And 1 mobile• Expanded to browser games• First 2 students at Shenkar receive the Plarium scholarship of excellence
Hard-Core Mechanics ARE SPREADING
A Clan
Clans
“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)
Hard-Core Mechanics ARE SPREADING
A Clan
Clans
“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)
Hard-Core Mechanics ARE SPREADING
A Clan
Clans
“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)
Hard-Core Mechanics ARE SPREADING
A Clan
Clans
“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)
Hard-Core Mechanics ARE SPREADING
A Clan
Clans
“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)
Hard-Core Mechanics ARE SPREADING
A Clan
Clans
“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)
Hard-Core Mechanics ARE SPREADING
A Clan
Clans
“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)
Hard-Core Mechanics ARE SPREADING
A Clan
Clans
“Clan is a group of people united by actual or perceived kinship and descent. Even if lineage details are unknown, clan members may be organized around a founding member “ (Wikipedia)
Hard-Core Mechanics ARE SPREADING
Trading Systems
Trade
An interface where players can exchange resources and soft currency. In most cases money and hard-currencies are not tradable within the game.
Hard-Core Mechanics ARE SPREADING
Trading Systems
Trade
An interface where players can exchange resources and soft currency. In most cases money and hard-currencies are not tradable within the game.
Hard-Core Mechanics ARE SPREADING
Trading Systems
Trade
An interface where players can exchange resources and soft currency. In most cases money and hard-currencies are not tradable within the game.
Hard-Core Mechanics ARE SPREADING
Trading Systems
Trade
An interface where players can exchange resources and soft currency. In most cases money and hard-currencies are not tradable within the game.
Hard-Core Mechanics ARE SPREADING
Trading Systems
Trade
An interface where players can exchange resources and soft currency. In most cases money and hard-currencies are not tradable within the game.
Hard-Core Mechanics ARE SPREADING
Live Ops
Events
Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.
Hard-Core Mechanics ARE SPREADING
Live Ops
Events
Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.
Hard-Core Mechanics ARE SPREADING
Live Ops
Events
Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.
Hard-Core Mechanics ARE SPREADING
Live Ops
Events
Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.
Hard-Core Mechanics ARE SPREADING
Live Ops
Events
Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.
Hard-Core Mechanics ARE SPREADING
Live Ops
Events
Largely available in Japanese & Chinese games and recently “imported” into the western markets. Events are time-limited missions that drive players into competing with each other to win rare in-game items.
Hard-Core Mechanics ARE SPREADING
2014 will be LEGEN (wait for it)
DARY!!