2014 05-15--horizon report--astd-gg_chapter[1.2]

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Facilitated by Paul Signorelli/and Samantha Adams Becker [email protected] Twitter: @paulsignorelli [email protected] May 15, 2014 Ed-Tech, Learning, and NMC Horizon Reports: What’s In It for Us… And Our Learners?

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This presentation about what trainer-teacher-learners can draw from the New Media Consortium 2014 Horizon Report > Higher Education Edition was prepared for members of the Golden Gate Chapter of the Association for Talent Development (ATD)--formerly the American Society for Training and Development (ATD) for delivery on May 15, 2014 in a blended event with Paul Signorelli onsite and Samantha Adams Becker co-presenting via a Google Hangout feed.

TRANSCRIPT

Page 1: 2014 05-15--horizon report--astd-gg_chapter[1.2]

Facilitated byPaul Signorelli/and

Samantha Adams [email protected]

Twitter: @[email protected]

May 15, 2014

Ed-Tech, Learning,

and NMC Horizon

Reports:What’s In It for

Us…And Our Learners?

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New Media Consortium (NMC)

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NMC Horizon Project

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Key Trends

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Key Trends

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Key Trends

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Fast Trend:Growing Ubiquity of Social

Media

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Mid-Range Trend:Shift from Students as

Consumersto Students as Creators

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Long-Range Trend:Evolution of Online Learning

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Discussion #1: TrendsWhich of the trends are you already seeing in your workplace?

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Discussion #1: TrendsWhich of the trends are you already seeing in your workplace?

How are you working with these trends?

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Key Challenges

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Key Challenges

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Key Challenges

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Solvable Challenge:Low Digital Fluency of Faculty

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Difficult Challenge:Competition from New Models

of Education

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Wicked Challenge:Keeping Education Relevant

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Discussion #2: ChallengesWhich of the challenges are you already facing with your learners?

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Discussion #2: ChallengesWhich of the challenges are you already facing with your learners?

How are you addressing these challenges?

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Technology We’re Tracking

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Technologies to Watch

2013ONE YEAR OR LESS:

•MOOCs•Tablet Computing

TWO TO THREE YEARS:

•Games & Gamification•Learning Analytics

FOUR TO FIVE YEARS:

•3D Printing•Wearable Technology

2014ONE YEAR OR LESS:

•Flipped Classrooms•Learning Analytics

TWO TO THREE YEARS:

•Games & Gamification•3D Printing

FOUR TO FIVE YEARS:

•Quantified Self•Virtual Assistants

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One-Year Horizon:Flipped Classrooms

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One-Year Horizon:Learning Analytics

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Two- to Three-Year Horizon:Games & Gamification

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Two- to Three-Year Horizon:3D Printing

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Four- to Five-Year Horizon:Quantified Self

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Four- to Five-Year Horizon:Virtual Assistants

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Learning From the Report

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Discussion #3: TechnologyWhat impact do you see the technology having on your and your learners?

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Discussion #3: TechnologyWhat impact do you see the technology having on your and your learners?

What do you do to keep up with tech ?

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Technologies to Watch (Summary)

2013ONE YEAR OR LESS:

•MOOCs•Tablet Computing

TWO TO THREE YEARS:

•Games & Gamification•Learning Analytics

FOUR TO FIVE YEARS:

•3D Printing•Wearable Technology

2014ONE YEAR OR LESS:

•Flipped Classrooms•Learning Analytics

TWO TO THREE YEARS:

•Games & Gamification•3D Printing

FOUR TO FIVE YEARS:

•Quantified Self•Virtual Assistants

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Resources

From NMC:All available Horizon reports: http://www.nmc.org/publications

NMC Horizon Project Higher Ed wiki: http://horizon.wiki.nmc.org/homeNew Media Consortium Wiki-Thon wiki: http://wikithon.wiki.nmc.org/

From Building Creative Bridges Blog:Articles about Horizon reports:

http://buildingcreativebridges.wordpress.com/?s=horizon+report

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Questions & Comments

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For More Information

Paul Signorelli & Associates1032 Irving St., #514

San Francisco, CA 94122415.681.5224

[email protected]://paulsignorelli.comTwitter: @paulsignorelli

http://buildingcreativebridges.wordpress.co

m

Samantha Adams Becker1250 Capitol of Texas Hwy South,

Building 3, Suite 400 Austin, TX 78746

[email protected]

http://nmc.org

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Credits & AcknowledgmentsHorizon Report Cover Photo: Matylda Czarneck’s Flickr account at

http://www.flickr.com/photos/61623410@N08/8650384822Starbucks as M-Learning Space: Photo by Paul Signorelli

Trends:Social Media Landscape: From FredCavazza’s Flickr photostream at

http://www.flickr.com/photos/fredcavazza/3428921418/sizes/m/Learning is Creation: From GCouros’s Flickr photostream at

http://www.flickr.com/photos/georgecouros/8120316401/sizes/m/

Challenges:Digital Fluency: From KMakice’s Flickr photostream at

http://www.flickr.com/photos/kmakice/6273724616/sizes/l/Skyping into the Unquiet Library: From TheUnquietLibrary’s Flickr photostream at

http://www.flickr.com/photos/theunquietlibrary/5391422881/sizes/m/Evolution: From PhOtOQuAntTIQuE’s Flickr photostream at

http://www.flickr.com/photos/photonquantique/1858685882/sizes/m/

Technologies:Technologies to Watch: Photo by Paul Signorelli

Flipped Classroom: From Ransomtech’s Flickr account at http://www.flickr.com/photos/ransomtech/7112676365/sizes/m/

Learning Analytics: From GrOuchO’s Flickr photostream at http://www.flickr.com/photos/groucho/8639994408/sizes/m/

Gamification: From Riedda82’s Flickr photostream at http://www.flickr.com/photos/lalie_mslee/13190508295/sizes/m/

3D Printing: From Michael Casey’s Flickr photostream at http://www.flickr.com/photos/michaelcasey/13150313685/sizes/m/

Quantified Self: From Bytemarks’ Flickr photostream at http://www.flickr.com/photos/bytemarks/5774678436/sizes/m/

Virtual Assistant (Siri): From King of Social Media’s Flickr photostream at

Question Marks: From Valerie Everett’s photostream at http://www.flickr.com/photos/valeriebb/3006348550/sizes/m/in/photostream/