2014 05 30 (uc3m) e madrid balta ucm mirando 4 anyos atras adelante tecnologia educativa
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2014 05 30 (uc3m) eMadrid balta ucm Mirando 4 años atrás y adelante en la tecnología educativaTRANSCRIPT
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Educational Technology: 4 years back, 4 years aheade-UCM Research Group
Baltasar Fernandez-Manjon, [email protected] , @BaltaFMe-UCM research group, www.e-ucm.es
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eMadrid: initial goals
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About e-UCM
‣ Research group about Learning technologies• 15 researchers
Topics• Serious games
- Application to the medical domain• e-learning and educational standards• Learning analytics• Digital humanities (games and theater)• Accessibility in games• Creation of educational tools as open source
• www.e-ucm.es
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Internationalization
• European projects- FP7 Network of Excelence in Serious Games, GALA- LLP Serious Games Network, SEGAN- LLP CHERMUG
• National and regional projects • Cooperation with leader research groups in the
world (e.g MGH-Harvard University)
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eAdventure game platform
Open code authoring environment for the production of point-and-click adventure games & immersive learning simulations
No programming required and easy to include Learning Analytics in eAdventure games
e-adventure.e-ucm.es
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eAdventure
‣ Mature tool‣ Downloads from more tan 160 countries ‣ Multilingual (including chinese and now
hindi)‣ Include accessibility aspects in the games‣ Facilitate deployment and assessment:
integration with e-Learning environments (e.g. Moodle)
‣ Standard compliance (SCORM, IMS)
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eAdventure
sec. education healthcare accessibility language training
http://sourceforge.net/projects/e-adventure
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Game development approach
Torrente et at (2014) Development of Game-Like Simulations for Procedural Knowledge in Heathcare Education. IEEE Transactions on Learning Tecnologies. 7(1), 69-82
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http://www.chermug.eu
First visit to OR, with UCMhttp://first-aid-game.e-ucm.es
With ONT, educ@ONT
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Games for English practice
Download from www.e-ucm.es or from CATEDUhttp://descargaterecursos.wordpress.com/e-adventures/
FREE and
OPEN
CC licen
se
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Evaluation of technologies‣ Not only developing technology and content
‣ Design and run formal experiments with actual users
• Medical students (university)• Medical personnel (hospitals)• Students (schools)
‣ Data analysis
‣ Publication• Journals
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Learning analytics and SGThe NMC Horizon
Report: 2013 Higher Education Edition
‣ new and emerging technologies on teaching, learning, and research
Time-to-Adoption Horizon: Two to Three Years
‣ Games and Gamification
‣ Learning Analytics
Mobility/BYOD
http://www.nmc.org/publications/2013-horizon-report-higher-ed
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GLEANER
‣ GLEANER: Game Learning Analytics for education research
• Open code framework to capture game traces
Reference model in the EU NoE GALA
http://e-ucm.github.io/gleaner/
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eAdventure 2.0
New versión of eAdventure developped from scratch with new technology
‣ https://github.com/e-ucm/ead/‣ http://www.e-ucm.es/ead2blog/
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eAdventure 2.0 - Technologies
Deployment platformsCommunication
LearningAnalytics
xAPI
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eAdventure 2.0 - Main goals
• Easy creation and deployment of state-of-the-art games• Interoperability• Multiple formats and devices
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eAdventure 2.0 - Main goals (2)
• Easy integration of educational featureso Easy configuration of gamification featureso In-Game Assessmento Integration with Learning Analyticso Communication of results through standards
(xAPI)
LearningAnalytics
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Focus on open games and reusability
(1) Build a community of practitioners to share and reuse games
• Creating a game resources is expensive• Top quality requires experience and qualified
professionals
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New standards: xAPI
‣ Collaborating with ADL Co-Lab
‣ Tracks experiences, informal learning, real-world experiences (not just completions)
‣ Allows data storage AND retrieval (ex. 3rd party reporting and analytics tools)
‣ Enables tracking mobile, games, ITS, and virtual worlds experiences
‣ Developed by open source communityFrom Damon Regan (ADL) presentation at SINTICE2013
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New application domains
‣ Integration of serious games in MOOCs• Serious games as exercises in MOOCs
‣ Digital humanities• Games for cultural promotion and preservation• New game about “La cortesía de España” in
collaboration with the “Compañía de Nacional de Teatro Clasico”
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Thank you!
@BaltaFM
Slides will be available at http://slideshare.net/BaltasarFernandezManjon