2015-11-04 research-seminar
TRANSCRIPT
Academic Area: Digital Learning EcosystemsTobias Ley School of Digital Technologies, Tallinn University04 November 2015
Mission of the Acadmic Area
To produce knowledge and technological elements for the digital
learning ecosystem of the future where individuals can learn and create knowlede in a self-directed, fun,
creative and collaborative way across their lifespan, and where institutional
environments support a more dynamic development of the overall system.
What is a Digital Learning Ecosystem?-A Socio-Technical System that adapts over time
- Interacting Agents & Contents
- Learners- Facilitators- Contents- Tools
- In different learning contexts-Often governed by an institutional framework
Research Topics- New Learning Environments- Designing Learning Interactions- Open Educational Resources- Situated Learning - Game-based Learning
- Example Projects:- eDidaktikum- Avastusrada- SmartZoo- LePlanner- Learning Layers: Bits and Pieces
Research Topics- Social Semantic Technologies - Meaning Making & Distributed Cognition
- Cognitive Processes- Learning Analytics- Recommender Systems
- Example Projects:- Learning Layers: Analytics Dashboard- Learning Layers: Recommenders- EMMA: Dashboard
Research Topics-Educational Innovation and Institutional Change
-Teacher Training -Digital Skills and Competence-MOOCS
-Example Projects- Educational Innovation with Games- Learning Layers: Scaling Informal
Learning- EMMA: MOOCS
Research Topics-Schools & eTextbooks-Workplace Learning- Informal Learning (Zoos, Museums )
-Example Projects- eTextbooks- Estonian Educational Cloud- Learnig Layers
Research Outcomes: Elements of a DLE-Understanding behavior of the system
- Results on different levels of analysis and how they interact
- E.g. how social tagging and learning are related, how socio technical regime in education changes
-Tools and technology- Create a framework to quickly instantiate a
distributed learning ecosystem in different settings- E.g. Tools integrated into Social Semantic Server
-Domain specific effects and experiences- E.g. How informal learning happens in construction,
how e-textbooks change teaching, how game-based learning in schools is effective
PhD StudentsUlkar Bayramova Alignment of e-learning strategy with the strategy of a university Mohammad Hadi Hedayati
Information Security Practices and Experiences at Universities in Afghanistan
Jörgen Jaanus Ontology Development in the Framework of Enterprise ApplicationTriinu Jesmin Implementing Serious Games in SchoolsMarina Kurvits Designing Pedagogical Scenarios for One-to-one Computing in BYOD
Classrooms
Avar Pentel Mining Unintentional Traces of Computer UsageKarima Qayumi Multi-Agent Reinforcement Learning in Dynamic multi-agent SystemsAali Lilleorg Virtual communities of practice in innovation
James Sunney Quaicoe
Information and Communication Technology Integration Into Teaching and Learning Activities in Ghana’s Basic Schools
Eka Jeladze The factors influencing the transfer to new innovation-led learning ecosystems in schools
Presentations- Kairit Tammets: EMMA: MOOCs and Learning Analytics
- Kai Pata: Patterns of Meaning in a Cognitive Ecosystem
- Adolfo Ruiz: Workplace Learing Analytics- Terje Väljataga: SmartZoos - Cross-border services for creative adventure learning in the zoos of the Central Baltic Region
- Hans Põldoja: Learning scenario planning tool LePlanner
- Martin Sillaots: Learning and Games
EMMA project• EMMA (European Multiple MOOC
Aggregator)• EU funded 7th FP project• 01.02.2014 – 31.07.2016• Coordinator - University of Naples Federico II• Partners - CSP - Innovazione nelle ICT (Italy); IPSOS SRL
(Italy); – Atos Research (Spain); Foundation for the Open University of Catalonia (Spain); Polytechnic University of Valencia (Spain); Open University of Netherlands; Portuguese Open University; University of Burgundy (France); ATIT BVA (Belgia)
EMMA aims: Create a pan-European platform to support ICT-
based innovation in higher education Offer MOOCs provided by accredited
institutions from around Europe with different teaching methodologies and learning design approaches
Offer an extensive and multilingual transcription/translation system
Offer an extensive monitoring system Give opportunities to small universities and
cultural institutions to get in the MOOC market
MOOCs!MOOCs are provided by all the partner institutions;
!Currently third wave of MOOCs is running;!Last wave (spring term) will focus on external MOOC providers;
!TLU MOOCs:!Computer-supported inquiry!Mobile devices in your everyday life!Coming – e-governance (together with School of Governance, Law and Society)
MOOCs!Duration: 5-9 weeks!Structure: lessons, units, assignments and peer-assessment!Multilingual: provided in two or three languages!Pedagogy:
!focused on content-consuming and less on knowledge building
!Teacher-centered approach
How massive is EMMA?• Aim – 60 000 participants• Currently each MOOC have around 100 –
350 participants (MOOCs have started 17 times)
• Open Wine University by University of Burgundy had 2000 participants
Learning analytics for EMMA• Current approaches of learning analytics
in MOOCs focus on:• Calculation of drop-out rates;• Prediction of drop-out rates;• Clustering on participants based on their
online behaviour• EMMA approach:
• To establish feedback loop between facilitators and learners
TLU’s role in EMMA
• Develop and provide two MOOCs at least twice
• Develop learning analytics methodology and learning analytics application
Technical architecture-Tracking tool – tracks and collects users traces
(responsible partners from Italy)-Learning Record Store – stores learning experiences
(xAPI statements) and sends them to dashboard application (Learning Locker) – (responsible TLU)
-Dashboard – visualization of the interactions (responsible TLU)
Some results of last wave
Research questions:!Based on interactions, what clusters of participants can bei identified?
!How do the participants engage in different lessons?
!What social structures can be identified?
Translating numbers?!Behind the numbers, there are:
!Different pedagogies!Technical issues of the platform!UI issues
Presentations- Kairit Tammets: EMMA: MOOCs and Learning Analytics
- Kai Pata: Patterns of Meaning in a Cognitive Ecosystem
- Adolfo Ruiz: Workplace Learning Analytics- Terje Väljataga: SmartZoos - Cross-border services for creative adventure learning in the zoos of the Central Baltic Region
- Hans Põldoja: Learning scenario planning tool LePlanner
- Martin Sillaots: Learning and Games
Presentations- Kairit Tammets: EMMA: MOOCs and Learning Analytics
- Kai Pata: Patterns of Meaning in a Cognitive Ecosystem
- Adolfo Ruiz: Workplace Learning Analytics- Terje Väljataga: SmartZoos - Cross-border services for creative adventure learning in the zoos of the Central Baltic Region
- Hans Põldoja: Learning scenario planning tool LePlanner
- Martin Sillaots: Learning and Games
Learning Layers Project-2012-2016-17 partners-12 mio EUR EU project funding
-Develop Technology and Methods to Scale Informal Learning at the Workplace
-Domains: Construction and Healthcare
http://Learning-Layers-eu – Scaling up Technologies for Informal Learning in SME Clusters – [email protected]
Who When Where What ... ... ... ... ... ...
An Artefact Actor Network
User Profile
Resource Profile
Topic Modeling
RecommendedResource
Each interaction increases the network ...
... and is tracked in the history
Trust and Social Network
Traces of the Network History
Knowledge is built by people interacting with other people and artefacts
New Information displayed to Support User Interactions
Intelligent Services derive new information
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2
3
4
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Who When Where What ... ... ... ... ... ...
Who When Where What ... ... ... ... ... ...
Who When Where What ... ... ... ... ... ...
Whom to ask? What to read and watch? Who are the experts? What do people talk about?What’s the quality?
http://Learning-Layers-eu – Scaling up Technologies for Informal Learning in SME Clusters – [email protected]
Workplace Learning AnalyticsGiving learners the power to understand and analyse their learning process!
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MonitoringActivities
Exploring Topics
http://Learning-Layers-eu – Scaling up Technologies for Informal Learning in SME Clusters – [email protected]
Workplace Learning Analytics
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Understanding explicit and implicit
social relations
Presentations- Kairit Tammets: EMMA: MOOCs and Learning Analytics
- Kai Pata: Patterns of Meaning in a Cognitive Ecosystem
- Adolfo Ruiz: Workplace Learing Analytics- Terje Väljataga: SmartZoos - Cross-border services for creative adventure learning in the zoos of the Central Baltic Region
- Hans Põldoja: Learning scenario planning tool LePlanner
- Martin Sillaots: Learning and Games
SmartZoos Cross-border services for creative adventure learning in the zoos of the Central Baltic RegionTerje VäljatagaCentre for Educational TechnologySchool of Digital TechnologiesTallinn University2015
SmartZoos
Program: Interreg Central BalticPriority 2: Sustainable use of common resourcesSpecific objective 2.1. natural and cultural resources developed into sustainable tourist attractions
SmartZoos
Project duration: 1.09.2015 – 31.08.2018Partners: Tallinn University, Tallinn Zoo, Helsinki Zoo, Skansen Open-Air Museum, Södertörn UniversityBudget: 629 916,85 EURTeam: Terje, Priit, Pirgit
SmartZoos’ objective is ...
… to integrate the zoos of Central Baltic region to form a joint tourist attraction throughdeveloping, implementing and joint marketing of a cross-border service package of creative adventure learning with mobile devices
SmartZoos tasks-Design, develop, pilot, market a service package:
- An online tool for creating location-based interactive assignments
- An online repository of interactive assignments- An online environment (Web platform + mobile
clients) for composing and conducting location-based interactive assignments
- Developing an Open Badges framework for awarding the achievements of players
SmartZoos research topics-New Learning Environments-Designing Learning Interactions-Open Educational Resources-Situated Learning -Game-based Learning
SmartZoos research topics-Schools & eTextbooks-Workplace Learning- Informal Learning (Zoos, Museums )
Presentations- Kairit Tammets: EMMA: MOOCs and Learning Analytics
- Kai Pata: Patterns of Meaning in a Cognitive Ecosystem
- Adolfo Ruiz: Workplace Learing Analytics- Terje Väljataga: SmartZoos - Cross-border services for creative adventure learning in the zoos of the Central Baltic Region
- Hans Põldoja: Learning scenario planning tool LePlanner
- Martin Sillaots: Learning and Games
Use scenarios-Sharing good experience-Visualizing complex study projects-Teacher training-Documenting lesson recordings
Open issues-Non-digital resources and activities-Multiple resources for one activity-Parallel activities-Cycles-Display types-UI vocabulary
Future plans-Short-term
- User testing (think aloud protocol and interviews)- Trial in Creative Classroom project
-Long-term- Project and funding?- Some lightweight integration with national learning
object repository for schools?- Learning analytics?
LePlanner beta-http://leplanner-beta.romil.ee-Beta code: tallinnaülikool
Presentations- Kairit Tammets: EMMA: MOOCs and Learning Analytics
- Kai Pata: Patterns of Meaning in a Cognitive Ecosystem
- Adolfo Ruiz: Workplace Learing Analytics- Terje Väljataga: SmartZoos - Cross-border services for creative adventure learning in the zoos of the Central Baltic Region
- Hans Põldoja: Learning scenario planning tool LePlanner
- Martin Sillaots: Learning and Games
Learning Games DesignEU Projects:
MElang-E – language learning gameEmploy – digital competences game
Study Projects:EcoHouseWord Quiz
Color Space
MElang-E-Name: Multilingual Europe-Acronym: MElang-E-Duration: 2Y-Start: 01.02.2015-End: 31.01.2017-Budget: 299 874 (TLU 29 709)-Framework: Erasmus +
Eco House
Energy saving simulatorhttp://www.tlu.ee/~raxsade/ecohouse/Energy saving simulatorhttp://www.tlu.ee/~raxsade/ecohouse/
Eco House
Game ResearchDoctoral Thesis
Creating The Flow: The Gamification Of Higher Education Courses
Study Papers1 (3) Master papers
4 (4) Bachelor papers24 (1) Seminar papers
FlowAutotelic Experience
Skill-challengeBalance
UnambiguousFeedback
ClearGoals
Control
LosingSelf-consciousness
Timetransformation
Concentration
MergingAction-awareness
Seminar Papers- Design of game challenges for sports simulators- Balancing game core mechanics- Gameplay and core mechanics of MMORPG- The impact of the rhythm and music games- Design of 3D game world by the example of Unity- Games and war: war in games and games in defense- The impact of the game audio-visual elements to the player’s emotions- Creating 3D animations with the Blender- Digital language learning games- Design and development of a simple game with the help of Unity- Gamified virtual learning environment- Implementation of dialogue database by the example of Socratic teaching
method- Design of game levels
Bachelor Papers-Design and balancing of game core mechanics with the help of Unity
-Design of online card trading environment-The impact of the virtual driving simulators to the real life drawing skills by the example of Gran Torismo
-Conceptual design and 3D modeling of game characters with the help of Blender
-Language learning games and simulators-Game based learning by the example of using Minecraft for teaching geometry
Master Thesis- Integration of Game Entertaining Elements with Math Exercises
-Augmented Reality Games for Increasing Physical Activity
- Implementing Game Design Process and Game Elements in Mobile Application. The Case of Walk With me
-The Use of General Semantics in Video Games for Understanding Abstract Concepts
-Gamification in Higher Education. The Case Study on the “Game Interactions” Course
Game CoursesInternational Masters Curriculum
Digital Learning Games
Summer CourseDesign of Serious Games
Regular coursesDesign of Computer Games
Design of Educational GamesGame Based Learning
Digital Learning Games
Game Design
Interaction Design
Developmental and
Cognitive Psychology
Final thesis project
Tallinn Summer School-Design of Serious Games-Course in Tallinn Summer School-11 - 15 July 2016 (1w)- In English-To teachers, designers, developers, writers, artists, …-summerschool.tlu.ee/design-of-serious-games