2017 air force 4-h robotics...
TRANSCRIPT
2017 Air Force 4-H Robotics Challenge Page 2
Contents 2017 Air Force 4-H Robotics Challenge...................................................................................................................... 3
1 Teams ................................................................................................................................................................. 3
2 The Game ........................................................................................................................................................... 3
2.1 Competition kit .......................................................................................................................................... 3
2.2 Field Mat .................................................................................................................................................... 3
2.3 Playing Field ............................................................................................................................................... 4
3 The Robot ........................................................................................................................................................... 4
3.1 Allowed Materials ...................................................................................................................................... 4
3.2 Robot Size .................................................................................................................................................. 5
3.3 Robot Operation ........................................................................................................................................ 5
4 Game Rules ........................................................................................................................................................ 6
4.1 Mission Models .......................................................................................................................................... 6
4.2 Robot Rounds ............................................................................................................................................. 6
4.3 Robot Operators ........................................................................................................................................ 6
4.4 Scoring of Mission Objects ......................................................................................................................... 6
5 Missions ............................................................................................................................................................. 7
5.1 Truck Delivery ............................................................................................................................................ 7
5.2 Food and Ammunition Collection .............................................................................................................. 8
5.3 Water Rescue ............................................................................................................................................. 8
5.4 Turret Aiming ............................................................................................................................................. 9
5.5 Barrier Transportation ............................................................................................................................. 10
5.6 Aircraft Release ........................................................................................................................................ 11
5.7 Disarm the Improvised Explosive Device (IED) ........................................................................................ 12
5.8 Robot Touch Penalties ............................................................................................................................. 12
6 Team Notebook ............................................................................................................................................... 12
7 Mission Point Scoring summary ....................................................................................................................... 13
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2017 Air Force 4-H Robotics Challenge
The goal of the Air Force 4-H Robotics Challenge is to introduce participants to the concept of competitive robotics.
This is done through a mission-based activity where youth design, build and program LEGO MINDSTORMS robots to
solve easily defined tasks. The activity is performed on a small (4’ x 4’) game mat, using pre-defined mission pieces.
Each mission has points assigned, based on achieving a set goal. Although the missions are predefined, the
solutions for achieving those missions are very open-ended, and depend on the creativity and skill of the
participants.
This document defines the rules and operating procedures for the 2017 game.
1 Teams Teams will consist of 3 to 8 members.
The age range of team members may be defined by the local event organizers.
2 The Game Team members will construct a robot, using ONLY LEGO parts. The robot will be controlled by an EV3 LEGO Brick.
The robot will autonomously perform specific tasks. The team will have 2 minutes and 30 seconds to perform as
many tasks as possible.
2.1 Competition kit
The competition kit comprises the playing field “mat” and the Mission Models. The mat will be provided, and
the mission models are constructed from a standard LEG EV3 accessory kit of parts. Competition kits can be
shared among multiple teams.
2.2 Field Mat
The field mat is a 48” x 48” vinyl banner which is mounted inside a wooden “playing field” for stability. The mat
defines the various mission regions of the game, and provides registration marks for positioning mission pieces.
2.2.1 Field Mat
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2.3 Playing Field
The field will be constructed of a ½” thick sheet of plywood (48” X 48”) with 2” X 4” (studs) on edge to create a
playing area of 45” X 45” (inside the 2x4 frame). The mat (48” X 48”) will be installed between the 2” x 4” edge
and the plywood. The playing field can be laid on a table or supported by two sawhorses 28” to 32” tall.
2.3.1 Field Mat mounted to Playing Field
3 The Robot
3.1 Allowed Materials
Robots must be constructed using the MINDSTORMS EV3 controllers and any additional official LEGO parts. Non-
LEGO parts will not be allowed. The robot must be programmed with LEGO Mindstorms software to perform the
tasks autonomously.
A maximum of the following motors and sensors may be used (includes all robot manipulators brought to the
table during the competition):
a . 2 x touch sensors
b. 2 x light sensors
c. 1 x ultrasonic sensor
d. 1 x lamp
e. 1 x gyro sensor
f. 3 x motors
The following may not be used:
a. Paint, tape, glue, and oil
b. Non – LEGO stickers
c. Remote controls of any type
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3.2 Robot Size
The robot and any attachments must start completely inside of the base area of the board
which measures 12” X 12” and must not be taller than 12”. After the robot leaves the base
area it may expand to any dimension.
3.2.1 Robot completely in the base area
3.3 Robot Operation
3.3.1 Handling the Robot
The robot may only be handled by the team members while the robot is in the base area. Once the robot leaves
the base area, the member cannot touch or in any way influence the movement of the robot until it comes back
to base without a penalty.
3.3.2 Robot in Base
While in base, members my change programs or change parts on the robot. The robot will be considered in base
as soon as any part of the robot crosses into the base.
3.3.3 Mission Objects in Base
Any objects that are to be brought back to base must cross into the base before a member touches the robot. Any
mission that was in progress will be terminated if a member touches or in any way interferes with the robot or
LEGO models outside of base. Teams may re-run the mission, but game pieces will remain where they are when
the robot was touched. The robot may leave base and return as many times as time allows.
3.3.4 Touch Penalties
If the robot is touched outside of the base area it must be brought back to base immediately and will be assessed
a touch penalty (see 5.8 for details on touch penalties).
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4 Game Rules
4.1 Mission Models
Mission models will be provided as part of the competition kit. Instructions for construction of mission models
will be provided. It is the team’s responsibility to construct mission models correctly. The field(s) at the
competition may not be altered (consideration will be given if discussed with the referee.
4.2 Robot Rounds
Each robot will play three rounds with the highest score of the three rounds counting toward the final
award. Each robot round will last for 2 minutes 30 seconds. The round will be started at the referees call
and the robot will be turned off by the referee at the end of the round. Teams will be given a minimum of
10 minutes between rounds.
4.3 Robot Operators
Two members will be allowed at the table during the robot rounds. Additional team members must stand
in the designated area and may tag in and out during the round.
4.4 Scoring of Mission Objects
All scoring of robot missions is based on the location of items at the end of the match. If an item is placed
in scoring position and then moved by the robot, the item will receive the point for the final resting spot at
the end of the match.
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5 Missions "Missions" are the definition of what the robot must do to gain points. Missions may be performed individually,
or grouped together within a single program. They are defined as follows:
5.1 Truck Delivery
The robot can bring the truck back to base. The truck in base at the end of the match is worth 15 points. The
truck can be moved to the 4-H Circle at the other side of the field. If any part of the truck is inside the outer
diameter of 4-H Circle the truck will be worth 25 points at the end of the match. If one of the soldiers from the
target area is placed in the driver compartment of the truck and the truck is inside the 4-H Circle, 40 points will
be awarded.
5.1.1 Truck Set-Up Location
5.1.2 Truck Inside of 4-H Circle with Food and Ammunition
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5.2 Food and Ammunition Collection
The robot collects the two blue and green pieces of food and the two black pieces of ammunition. Each piece
is worth 5 points if left on the field. The food and ammunition are worth 10 points each in base. Teams may
decide to load the food and ammunition in the truck and send the truck to the 4-H Circle. The food and
ammunition are worth 15 points each if in the truck at the 4-H Circle.
5.2.1 Food and Ammunition Starting Positions
5.3 Water Rescue
Collect the soldiers from the blue life rafts. The blue life raft must remain touching some part of the X that it is
sitting on. Each soldier is worth 20 points in base if the blue life raft remains on the X.
5.3.1 Wounded Soldiers Set-Up Location
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5.4 Turret Aiming
The turret is aimed by turning the large tire until the turret is facing the
target. To receive points, the turret must be aligned with the blue line
that leads to the target directly across the board. The two soldiers near
the target must be moved to base by the end of the match in order for
the turret to receive a score of 50 points. Note that the turret will need
to be fastened to the mat with three pieces of dual-lock.
5.4.1 Target Area Set-Up
5.4.2 Turret in Set-Up position
5.4.3 Turret turned to scoring position
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5.5 Barrier Transportation
The robot must move the barrier to the "Head" zone on the field. The barrier must be placed so that the soldier is
between the barrier and the side wall of the field and some part of the barrier is inside of the dotted lines. This
mission is worth 50 points.
5.5.1 Soldier in starting position 5.5.2 Barrier in Scoring Position
5.5.3 Barrier is NOT in scoring position
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5.6 Aircraft Release
The robot must release the aircraft so that it lands (stops) above the aircraft carrier for 50 points. Both the
aircraft carrier and the piece on the 2X4 rail will need to be fastened with dual-lock.
5.6.1 Aircraft Release Mechanism Set-Up
5.6.2 Aircraft in scoring position
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5.7 Disarm the Improvised Explosive Device (IED)
The robot must remove the arming trigger from center of the device. The device must remain upright and some
part must remain in contact with the yellow squares.
5.7.1 Improvised Explosive Device Set-Up
5.8 Robot Touch Penalties
A touch penalty is assessed when one of the team members touches the robot when the robot is completely outside of
the base area. Each time a touch penalty is assessed one of the food or ammunition will be taken away from the field.
Food or ammunition in the original position will be taken first, and then food or ammunition in base, and finally food or
ammunition in the truck delivered to the 4-H clover will be taken away. If a team losses all their food and ammunition, the
team will be assessed 10 points per touch penalty.
6 Team Notebook Each team should document the building of their robot in a journal. Each day that the team meets: record plans
for the day, pictures and diagrams of robot building process, and ending reflections. The notebook will be
shared with the judges during the technical presentation.
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7 Mission Point Scoring summary
Mission Description Point Value
5.1
Truck Delivery
The truck will be scored at the end of the game. The score
will be one of the following:
A. The truck in base
B. The truck in the 4-H Circle
C. The truck in the 4-H Circle with one of the soldiers
(from the target area) in the driver compartment
A. 15 points
B. 25 points
C. 40 points
5.2
Food and
Ammunition
Collection
Collect the food and ammunition pieces from
the original starting position and bring them to
base. The food and ammunition can remain in
base or can be put in the truck and delivered
to the 4-H Circle. The food and ammunition
are worth 5 points each if left on the field.
On the field – 5 points each
Total of 20 points
or
In Base – 10 points each
Total of 40 points
or
In the truck at the 4-H Circle
– 15 points each
Total of 60 points
(pieces may be in multiple
places)
5.3
Water Rescue
The robot must rescue the wounded soldiers from the
water and takes them to base.
Wounded Soldiers
20 points per soldier
Total of 40 points
5.4
Turret Aiming The turret is turned to aim at the target. Turret Aimed
50 points
5.5
Barrier
Transport
Deliver the barrier to the Head zone on the field. Barrier Delivered
30 points
5.6
Aircraft Release
The robot must release the aircraft so that the aircraft
lands above the aircraft carrier.
Aircraft Released
50 points
5.7
Disarm IED
Remove the trigger from the center of the device Center piece released
30 points
Total Possible 300 points