213: user interface design & development professor: tapan parikh...

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213: User Interface Design & Development Professor: Tapan Parikh ([email protected] ) TA: Eun Kyoung Choe (eunky@ischool . berkeley . edu ) Lecture #1 - January 22nd, 2008

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213: User Interface Design &

Development

Professor: Tapan Parikh ([email protected])TA: Eun Kyoung Choe ([email protected])

Lecture #1 - January 22nd, 2008

Today’s Outline

1) What is HCI?

2) Why is HCI important?

3) Course Overview

4) Introductions

5) Administrivia

What is HCI?

Human-Computer Interaction

Design Implement

Evaluate

Design Computer Science

Psychology

Design = Art + Engineering

When I first saw this site, I thought it would be best to do nothing. - S.Calatrava

Comp Sci = Science + Engineering

In 20 or 30 years, you'll be able to hold in your hand as much computing knowledge as exists now in the whole city, or even the whole world. - Douglas Engelbart

Psych = Natural + Social Science

For an experiment in hand movement, post doc [name removed] electrically stimulates parts of lab manager [name removed]’s brain. - Berkeleyan, Janaury 25, 2007

Why is HCI important?

Course Overview

Design Implement

Evaluate

Course Outline

Weeks 1-6: Design

–Design process, methods,

principles

Weeks 7-8: Evaluation

–Qualitative, quantitative methods

Weeks 9-10: Implementation

–Toolkits, frameworks, mobile UIs

Weeks 10-14: Advanced Topics

Course Objectives

Learn how to study user tasks in context

Learn how to prototype and test solutions

Learn how to evaluate usability of a

system

Learn how to work as a team

Learn how to communicate the process and

results of a design exercise

Individual Assignments

Week 3: Observation

Week 6: Paper Prototype

Week 9: Heuristic Evaluation

All Year: Class Participation

Subject to change

Group Project

Design, implement and evaluate a working prototype for a user need that you have identified

Web-based, Mobile-based or Standalone Application

3-5 members per group

Group Project Schedule

Week 8: Lo-Fi Prototype

Week 9: Project Proposal

Week 12: Project Checkpoint

Week 15: Final Presentation

Week 15: Final Report

Subject to change

Kinds of Groups

Managed Groups– strong leader– individual accountability

– organizational purpose

– individual work products

– efficient meetings– measures performance by influence on others

– delegates work

Teams– shared leadership– individual & mutual accountability

– specific team purpose

– collective work products

– open-ended meetings– measures performance from work products

– do real work together

Adapted from James Landay, Marti Hearst

Benefits of a Team Approach

UI design requires many different skills– Design

– Management

– Programming

– Observation

– Writing

– Speaking

You must work together with others who have complementary abilities

Introductions

Who Am I?

Born and raised in New York

My work interests include HCI, design

methodologies, and information

systems supporting sustainable rural

development

I am excited to work with you and to

see all the great projects you will

do!

Administrivia

Administrivia

Class meets T,Th 330-5 PM in South Hall 205

Class website:

http://courses.ischool.berkeley.edu/i213/s0

8/

Professor Parikh’s office hours are

Thursdays from 1-3pm in South Hall 303B

TA Eun Ky Choe’s office hours are by

appointment

Mailing List

To sign up for the [email protected] mailing list, send an email to [email protected] with:

subscribe i213

in the body of the message. You will receive a confirmation message to which you must reply to complete the subscription process. If you have any difficulty signing up for the list, send email to [email protected] to request assistance.

Course Wiki

Linked from the course home page

We will use it for collaboration between

students, project groups and the teaching

team

You can use the Wiki to post content that

would be relevant for the entire class

*** Please use the course mailing list and

Wiki ***

Readings

Grading

Subject to change

Show & Tell

Show & Tell

Nothing motivates design better then real artifacts

Whenever we have time, we will use the last thirty

minutes to discuss an application, device,

interface, widget, trend or another topic related

to HCI

This week I will supply the topic, but in the

future I expect students to come prepared with

their own ideas - this is part of class

participation!

THURSDAY - Examples of GOOD or BAD interfaces

For Next Time

Read Donald Norman, Design of Everyday Things,

Chapters 1-2

Bring examples of really good or bad UIs (in

the future email me before class if there is

something specific you would like to share

that day)

Start thinking about interesting user tasks

and applications you might want to study

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