21c learning design
DESCRIPTION
The 6 CompetenciesTRANSCRIPT
![Page 1: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/1.jpg)
TCDSB21C:
Learning
Design
the
neXt
lesson
![Page 2: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/2.jpg)
TCDSB21C Learning Design:
the neXt lesson
Table of Contents
Introduction 1
Collaboration 2-7
Knowledge Construction 8-13
Real-World Problem Solving and Innovation 14-19
Use of ICT for Learning 20-26
Self-Regulation 27-31
Skilled Communication 32-38
Appendix
21C Learning Activities (Examples)
![Page 3: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/3.jpg)
TCDSB 21st Century Learning Design
Introduction
Educators globally are working to design new models of learning that better prepare learners
for life and work in the 21st Century. The purpose of the 21st Century Learning Design
framework is to help educators identify and understand the opportunities that learning
activities give students to build 21st century skills.
A learning activity is any task that students do as part of their school-related work. It can be
an exercise that students complete in one class period, or an extended project that takes
place both in and outside of school.
This guide describes six rubrics of 21st century learning, each of which represents an
important skill for students for develop:
collaboration
knowledge construction
self-regulation
real-world problem-solving and innovation
the use of ICT for learning
skilled communication
In this guide, the description of each rubric has three parts:
an overview of definitions of key concepts and related examples;
a rubric to help you determine how strongly a learning activity offers opportunities
to develop a given skill;
and a flowchart that shows how to determine where the learning activity is on the
neXt continuum.
The TCDSB rubrics were adapted from the rubrics developed and tested internationally
for the Innovative Teaching and Learning Research project.
www.itlresearch.com
ITL research is sponsored by
www.pil-network.com
Original rubrics designed by
![Page 4: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/4.jpg)
2
Collaboration Are students required to share responsibility and make
substantive decisions with other people? Is their work
interdependent?
Overview
In traditional schooling in most countries, students do their own work and receive their own
grades. This model does not prepare them well for the workplace, where they are likely to
work on teams with others to accomplish tasks that are too complex for individuals to do on
their own. In today‟s interconnected world of business, real project work often requires
collaboration across companies (e.g., a collaboration between a pharmaceutical company
and a chemical engineering company to produce a new vaccine) or with people in a different
part of the world. This type of working requires strong collaboration skills to work
productively on a team and to integrate individual expertise and ideas into a coherent
solution.
This rubric examines whether students are working with others on the learning activity, and
the quality of that collaboration.
At higher levels of the rubric students have shared responsibility for their work, and the
learning activity is designed in a way that requires students to make substantive decisions
together. These features help students learn the important collaboration skills of
negotiation, conflict resolution, agreement on what must be done, distribution of tasks,
listening to the ideas of others, and integration of ideas into a coherent whole. The strongest
learning activities are designed so that student work is interdependent, requiring all students
to contribute in order for the team to succeed.
Big Ideas
Students work together when the activity requires them to work in pairs or groups to:
discuss an issue
solve a problem
create a product
Students work in pairs or groups might also include people from outside the classroom, such
as students in other classes or schools, or community members or experts. Students can
work together face to face or by using technology to share ideas or resources.
![Page 5: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/5.jpg)
3
IS THIS WORKING TOGETHER?
YES: NO:
Pairs of students give each other feedback. Students do their work alone.
A small group discusses an issue together. A whole class discusses an issue.
A student uses Microsoft Lync or Skype to
interview a student in another town via the
Internet.
Students use OneNote to share their story
drafts and give each other feedback.
Each student creates his/her own story
and sends it to the educator for
feedback.
Students have shared responsibility when they work in pairs or groups to develop a
common product, design, or response. Shared responsibility is more than simply helping
each other: students must collectively own the work and be mutually responsible for its
outcome.
If the group work involves students or adults from outside the classroom, this qualifies as
shared responsibility ONLY if the students and the outside participants are mutually
responsible for the outcome of the work.
Students make substantive decisions together when they must resolve important issues
that will guide their work together. Substantive decisions are decisions that shape the
content, process, OR product of students‟ work:
IS THIS SHARED RESPONSIBILITY?
YES: NO:
Students conduct a lab experiment
together. Students have joint responsibility
for carrying out the lab experiment.
Students give each other feedback.
This activity structure implies that one
student “owns” the work, and the other
is only helping.
A student works with a peer in another
country to develop a joint website using
Microsoft Office 365. The students share
responsibility for the development of the
website.
A student interviews a peer in
another country about the local
weather. This is a task that students
conduct together, but they do not have
mutual responsibility for its outcome.
![Page 6: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/6.jpg)
4
Content: Students must use their knowledge of an issue to make a decision that
affects the academic content of their work together, such as taking a stance on a
topic they will then write about, or deciding on the hypothesis they will test.
Process: Students must plan what they will do, when to do it, what tools they will use,
or the roles and responsibilities of people on the team.
Product: Students must make fundamental design decisions that affect the nature
and usability of their product.
Students‟ work is interdependent when all students must participate in order for the team
to succeed. Too often, a group of students may share responsibility for an outcome, but in
practice the work is not divided fairly: one or two students may do all the work for the team.
The strongest learning activities on this rubric are structured to require the participation of
all students.
IS THIS A SUBSTANTIVE DECISION?
YES: NO:
Students in teams are preparing for a
debate and must decide what side of the
issue they will argue for. This is a content
decision that will shape their work together,
and students must negotiate their ideas.
Students work together to identify
capital cities of particular countries in
Europe. This decision does not affect
the rest of their work.
Pairs of students are developing a
presentation about climate change and
must decide what causes to write about.
Students must decide together what the
most important causes are; this decision will
shape their presentation.
Pairs of students choose which
animal they will study. Students will
probably make this decision based only
on personal preference, not on their
knowledge of the subject.
Student teams are conducting a research
project and must decide on their own
workplan and roles on the team. Students
must plan the process of their work.
Student teams assign roles to team
members based on the list of roles
the educator has defined. The
educator has planned the process of
their work, not the students.
Pairs of students decide how to shape
their presentation to a particular
audience. This is a fundamental design
decision that will affect the nature of their
overall product.
Pairs of students select a colour
scheme for their presentation.
Decisions about surface features are not
considered substantive decisions that
fundamentally affect product design.
![Page 7: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/7.jpg)
5
To meet this criterion, students must be required to produce an interdependent product
(such as a presentation that they each must share in developing and presenting) or other
interdependent outcome (such as a decision that requires information that is distributed
across students).
Most interdependent work involves two levels of accountability:
Individual accountability: each individual on the team is responsible for a task that he
or she must complete in order for the group to do its work. The role of each student
on the team is essential.
Group accountability: the students must work together to produce the final product
or outcome. Students must negotiate and agree on the process, design, and
conclusions of their work.
It is important that the work is structured in a way that requires students to plan together
and take the work of all team members into account so that their product or outcome is
complete and fits together. For example, if each student is responsible for a page of a
presentation, and in the final presentation the pages are simply assembled together, this is
NOT considered interdependent. The final presentation IS considered interdependent if the
students‟ contributions must work together to tell a story or communicate an overarching
idea; in this case, students‟ individual pages must be designed as parts of a coherent whole.
IS STUDENTS’ WORK INTERDEPENDENT?
YES: NO:
Group members each research a different
internal system (e.g. circulation,
digestion, etc.) of frogs. Students then
work together to dissect a frog and write
a lab report about the dissection,
identifying frog parts and the systems to
which they belong. Students rely on each
other's work in order to successfully identify
what they see during the dissection.
Group members work together to
research frogs, but each student
conducts their own dissection and
writes their own lab report. Students
work together on the research
component, but the products do not
require input or participation from
others.
Students each use their own networked
device to contribute coordinate points
that must collectively create the shape of
a star. Each student‟s contribution is
necessary so the group can create the
completed shape.
One student uses a device to plot
coordinate points and create a star
shape, with input from group
members. Only one student is plotting
coordinates; the others may contribute,
but they could also disengage without
preventing the group from completing
the product.
Students create a tourist website
presenting the history, culture,
attractions, and accommodations of their
Students each create a webpage
about the history, culture,
attractions, or accommodations of
![Page 8: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/8.jpg)
6
local area. Each individual might create a
different piece of the overall website, but
students need to work together to
determine how to organize the information
to create the best possible website.
their local area that will be linked to
the class homepage. Students do not
have to strategize together in any
particular way.
Students use Mouse Mischief to create a
diagram showing the food chain in a
vernal pond ecosystem. Each student
controls a particular species and students
must work together to place each species
in its appropriate niche in the food chain.
Students must work with each other to
complete a comprehensive and accurate
representation of the food chain.
Students use Mouse Mischief to
identify which species in the vernal
pond ecosystem are carnivores,
herbivores, or omnivores, by placing
each species in the appropriate list.
Any student can use their mouse to
move any species to any list; students
do not need to work together in any
specific way.
![Page 9: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/9.jpg)
TCDSB21C: Learning Design The neXt lesson
Collaboration
Entry Students are NOT required to work together in pairs or groups.
Adoption Students DO work together,
BUT they DO NOT have shared responsibility.
Adaptation Students DO have shared responsibility,
BUT they ARE NOT required to make substantive decisions together
requiring them to think critically about the meaning and
purpose of work.
Infusion Students DO have shared responsibility,
AND they DO think critically about the meaning and purpose of
work,
BUT their work is not interdependent.
Transformation Students DO have shared responsibility.
AND they DO think critically about the meaning and purpose of
work,
AND they truly work together as interdependent team members.
Collaborative Contributor
![Page 10: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/10.jpg)
7
TCDSB21C Learning Design
The neXt lesson
Collaboration
Are students required to
work in pairs or groups?
Do the students have shared
responsibility?
Do students make substantive
decisions requiring them to
think critically about the
meaning and purpose of work?
Is the students’ work
interdependent?
Entry
Adoption
Adaptation
Infusion
Transformation
YES
YES
YES
YES
NO
NO
NO
NO
TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-2013. http://fcit.usf.edu/matrix/matrix.php
Collaborative
Contributor
![Page 11: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/11.jpg)
8
Knowledge Construction
Are students required to construct and apply knowledge? Is
that knowledge interdisciplinary?
Overview
Many school activities require students to learn and reproduce information they are given.
Certainly it is essential for students to master the important content of a domain. But
memorization alone does not give students the critical thinking and reasoning skills that they
will need for success in higher academics and in knowledge-based organizations. With
information so readily available through the Internet and other sources, employees must be
able to integrate and evaluate information in order to use it productively in their work.
Increasingly, most living-wage jobs also demand higher levels of expertise than in the past,
and the ability to apply knowledge to new situations and new problems. This rubric looks at
students‟ opportunities to build deep knowledge that they can transfer and apply in practice.
Knowledge construction activities require students to generate ideas and understandings
that are new to them. Students can do this through interpretation, analysis, synthesis, or
evaluation. In stronger activities, knowledge construction is the main requirement of the
learning activity.
The strongest activities require students to apply the knowledge they constructed in a
different context, helping them to deepen their understanding further, and to connect
information and ideas from two or more academic disciplines (for example, integrating
learning from both science and literature).
Big Ideas
Knowledge construction happens when students do more than reproduce what they have
learned: they go beyond knowledge reproduction to generate ideas and understandings that
are new to them. The skills of knowledge construction are often considered “critical
thinking.” Activities that require knowledge construction ask students to interpret, analyse,
synthesize, or evaluate information or ideas.
![Page 12: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/12.jpg)
9
Interpretation means drawing inferences beyond the literal meaning. For example,
students might read a description of a historical period and infer why people who
lived then behaved the way they did.
Analysis means identifying the parts of a whole and their relationships to each other.
For example, students might investigate local environmental factors to determine
which are most likely to affect migrating birds.
Synthesis means identifying the relationships between two or more ideas. For
example, students might be required to compare and contrast perspectives from
multiple sources.
Evaluation means judging the quality, credibility, or importance of data, ideas, or
events. For example, students might read different accounts of an historical event and
determine which ones they find most credible.
If an activity asks students to practice a procedure they already know, or if the activity gives
students a set of steps to follow, the activity does NOT require knowledge construction. To
determine whether students already know a certain procedure, consider what is typically
expected of students of their age. If an activity asks students to devise a procedure
themselves, the activity DOES require knowledge construction.
It is important to note that not all student activities that are commonly described as
“research” involve knowledge construction. If students are asked to look up information and
then write a paper that simply describes what they found, students are reproducing
knowledge, but they ARE NOT constructing knowledge—they have not been asked to
interpret, analyse, synthesize, or evaluate anything. IS THIS KNOWLEDGE CONSTRUCTION?
YES: NO:
Students use details in a story to infer the
reasons why a character committed a crime.
Students write a paper describing the
crime a character committed.
Students use Bing to search the Internet for
information about local activities to help the
environment and analyse it to decide what
else could be done.
Students use Bing to search the internet
for information about local activities to
help the environment and give a
presentation to describe what they found.
Students write a paper that compares and
contrasts information from multiple sources.
Students write a paper that describes
information they found online or in books.
Students compare different explanations for
changes in atmospheric pressure to
determine which explanations are credible.
Students familiar with the barometer use
one to measure atmospheric pressure.
Students who have not learned about
parallel lines examine several different pairs
of lines to try to develop a definition of
“parallel”.
Students who have already been taught
the definition of “parallel” use the
definition to decide whether several sets of
lines are parallel.
![Page 13: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/13.jpg)
10
The main requirement is the part of the activity that students spend the most time and
effort on and the part that educators focus on when grading. If the learning activity does not
specify how much time students should spend on each part, you may have to use your
professional judgment to estimate how long students are likely to spend on different tasks.
IS KNOWLEDGE CONSTRUCTION THE ACTIVITY’S MAIN REQUIREMENT?
YES: NO:
Students spend 10 minutes listing details
from a story, then spend 35 minutes using
the details to propose why a character
committed a crime.
Students spend 35 minutes listing details
from a story, then in the last 10 minutes of
class they use the details to infer why a
character committed a crime.
Students earn 30% of their grade for
finding information and 70% for analysing
what they find.
Students earn 70% of their grade for finding
information and 30% for analysing what
they find.
Students must apply their knowledge when they use the knowledge they have constructed
to support another knowledge construction task in a new context. For example, students in a
physics class might construct knowledge about heat principles from a study of the Earth‟s
inner core, and then apply what they learned to investigate the environment of Jupiter.
Students in language class might write a persuasive essay for an academic audience and
then apply the knowledge they constructed about audience-focused writing to reposition
the same content for a public newspaper article. In each case, the second knowledge
construction task deepens students‟ understanding of core principles because they must
abstract what they learned and look at it from a different perspective in order to apply it in a
different situation.
To be considered an application of knowledge in a new context, it is not enough for the two
contexts to differ only in surface features. Students cannot respond to the new situation
simply by applying the same formula. Students must use interpretation, analysis, synthesis, or
evaluation to decide how to use what they have learned in this new context.
![Page 14: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/14.jpg)
11
ARE STUDENTS REQUIRED TO APPLY THEIR KNOWLEDGE?
YES: NO:
Students analyze demographic statistics
from their hometown and then use their
understanding of population trends to
develop a plan for an upcoming housing
development project. Students apply
their knowledge from analyzing
demographic statistics in order to develop
a housing plan; this step requires further
analysis.
Students analyze demographic statistics
from their hometown and then analyze
demographic statistics from a second
location of their choice. Students do not
apply their knowledge from analyzing
demographic statistics to any new activity;
they simply repeat the same activity with a
different dataset.
Students examine photos enlarged at
different sizes to develop an
understanding of similarity and then
apply that knowledge to abstract
geometric shapes, thinking about size
ratios and angles to determine which
shapes are mathematically similar.
Students apply their knowledge from
evaluating shapes to deepen their own
understanding of mathematical similarity.
Students examine photos enlarged at
different sizes to develop an
understanding of similarity and then
describe their understanding. Students do
not apply their knowledge from evaluating
shapes to any new domain; they simply
articulate that knowledge.
Students in theatre class analyze the
characters in a play to learn about
character development; then the
students use Movie Maker to create
their own one-act play demonstrating
character development. Students apply
their knowledge from their character
analysis to create and develop their own
characters; this step requires further
interpretation and analysis.
Students in theatre class analyse the
characters in a play to learn about
character development and then write an
essay about what they learned. Students
do not apply their knowledge from their
character analysis to any new task; they
simply articulate that knowledge.
Students design and execute a
procedure for testing the qualities of
the tap water at their school. Once they
have accurate data, they use that
information to determine which water
filtration system would be most
appropriate for the school. Students
apply their knowledge from designing and
conducting water quality tests to select an
appropriate water filtration system, which
Students design and execute a procedure
for testing the qualities of the tap water
at their school. They test the water and
redesign the procedure iteratively until
they have accurate data. Although
students apply their knowledge from
previous trials to refine the procedure, they
are only applying knowledge within a single
(repeated) context. They are deepening
their knowledge, but not extending it to a
![Page 15: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/15.jpg)
12
forces them to look at what they have
learned in a new way and deepen their
knowledge.
new type of application.
Interdisciplinary learning activities have learning goals that involve content, important
ideas, or methods from different academic subjects (such as mathematics and music, or
language arts and history). Subjects that are typically taught together in your country do
not count as interdisciplinary.
For purposes of this rubric, ICT is NOT considered a separate academic subject. ICT is often
used as a tool for learning in other subjects. For example, students might build ICT skills
when they do online research for a history project. This activity is NOT considered
interdisciplinary.
ACTIVITY IS THIS INTERDISCIPLINARY?
YES: NO:
Students in science class write
persuasive letters to an
environmental organization
about the results of their
experiment.
Educators grade students
on the quality of their
data AND on their writing
skills.
Educators grade
students only on the
quality of their data.
Students in science class plot
points on a graph.
Learning goals for both
math AND science are
defined.
No learning goals for
math are defined.
Students in physics use ICT to
present their work to the class.
Use of ICT as a tool in
physics class is not
considered
interdisciplinary.
![Page 16: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/16.jpg)
TCDSB21C: Learning Design The neXt lesson
Knowledge Construction
Entry In light of the common good the learning activity does NOT require the
student to create knowledge or adapt and evaluate prior
knowledge.
Students can complete the activity by reproducing information or by
using familiar procedures.
Adoption In light of the common good the learning activity does require the
student to create knowledge or adapt and evaluate prior
knowledge,
BUT this is not the main requirement of the assignment.
Adaptation In light of the common good the learning activity does require the
student to create knowledge or adapt and evaluate prior
knowledge,
BUT the learning activity does not require students to use that
knowledge to constructively influence change in a new context.
Infusion In light of the common good the learning activity does require the
student to create knowledge or adapt and evaluate prior
knowledge,
AND the learning activity does require students to use that knowledge
to constructively influence change in a new context,
BUT the learning activity does not have interdisciplinary learning
goals.
Transformation In light of the common good the learning activity does require the
student to create knowledge or adapt and evaluate prior
knowledge,
AND the learning activity does require students to use that knowledge
to constructively influence change in a new context,
AND the knowledge building is interdisciplinary.
Discerning Believer Creative Thinker
![Page 17: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/17.jpg)
13
Creative
Thinker
Discerning
Believer
TCDSB21C Learning Design
The neXt lesson
Knowledge Construction
Does the activity require
the student to create
knowledge or adapt and
evaluate prior knowledge?
Are students required to
Use that knowledge to
influence change in a new
context?
Is the main requirement the
creation of knowledge or the
adaptation and evaluation of
prior knowledge?
Is the learning activity
Interdisciplinary?
Entry
Adoption
Adaptation
Infusion
Transformation
YES
YES
YES
YES
NO
NO
NO
NO
TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-
2013. http://fcit.usf.edu/matrix/matrix.php
![Page 18: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/18.jpg)
14
Real-World Problem-
Solving and Innovation Does the learning activity require solving authentic, real-world
problems? Are students‟ solutions implemented in the real
world?
Overview
In today‟s workplace, problem-solving tasks abound. Whether the need is to find new ways
to reach global markets or to redesign a product to take advantage of new materials,
successful workers must be adept at generating and testing creative ideas in order to solve a
problem with a real set of requirements and constraints. This is a very different definition of
“problem” than we often see in academic settings, where textbook “problems” are simply
practice at executing specific learned procedures.
This rubric examines whether students‟ work involves problem-solving, and uses data or
situations from the real world. The strongest learning activities for this rubric:
ask students to complete tasks for which they do NOT already know a response or
solution
require students to work on solving real problems
represent innovation by requiring students to implement their ideas, designs or
solutions for audiences outside the classroom.
Big Ideas
Problem-solving involves a task with a defined challenge for the student. Problem-solving
happens when students must:
develop a solution to a problem that is new to them OR
complete a task that they have not been instructed how to do OR
design a complex product that meets a set of requirements.
![Page 19: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/19.jpg)
15
Learning activities that require problem-solving do NOT give students all the information
they need to complete the task or specify the whole procedure they must follow to arrive at
a solution.
Often, problem-solving tasks require students do some or all of the following:
investigate the parameters of the problem to guide their approach
generate ideas and alternatives
devise their own approach, or explore several possible procedures that might be
appropriate to the situation
design a coherent solution
test the solution and iterate on improvements to satisfy the requirements of the
problem.
To count for this rubric, problem-solving must be the learning activity‟s main requirement.
IS THIS PROBLEM-SOLVING?
YES: NO:
Students must rewrite a story from the
perspective of a character other than the
narrator. Students use the original story
but have not been instructed how to
complete this task.
Students read a story and then take a
quiz about what they read. Students
do not have to develop any solutions.
There is no defined challenge for the
students.
Students use a map of a bus route to
propose where pedestrian crossings
should be added in a fictional town.
Students have not been instructed where to
put the crossings.
Students learn about pedestrian
safety by studying a map showing
bus stops and pedestrian crossings.
There is no defined challenge for the
students.
Students identify appropriate situations
for using mean, median and mode by
exploring several sample datasets in
Microsoft Excel. Students have not been
instructed on how each measure is best
used.
Students use Microsoft Excel to
calculate the mean, median and
mode of several sample datasets.
Students are simply practicing a
computation.
Real-world problems are authentic situations and needs that exist outside an academic
context. Real-world problems have all of the following characteristics:
Are experienced by real people. For example, if students are asked to diagnose an
ecological imbalance in a rainforest in Costa Rica, they are working with a situation
that affects the real people who live there.
Have solutions for a specific, plausible audience other than the educator as grader.
For example, designing equipment to fit a small city playground could benefit the
children of the community.
![Page 20: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/20.jpg)
16
Have specific, explicit contexts. For example, developing a plan for a community
garden in a public park in their town has a specific context; learning which vegetables
grow best in which parts of one‟s country does not.
If students are using data to solve a problem, they use actual data (for example, real
scientific records of earthquakes, results of their own experiments, or first-person
accounts of an historical event), not data developed by an educator or publisher for a
lesson.
ARE THESE REAL-WORLD PROBLEMS?
YES: NO:
Students rewrite a Shakespeare play for a
teenage audience. Teenagers are a real,
specific audience.
Students rewrite a Shakespeare play
in a new rhyme scheme. This has no
specific audience.
Students use their town’s bus map to
propose where pedestrian crossings
should be added in their town. This has a
specific, explicit context. Students use actual
data to do this.
Students use a bus map in a textbook
to propose where pedestrian
crossings should be added in a
fictional town. This does not involve
actual data.
Students investigate whether growing
plants in their classroom can improve the
air quality. Even though the setting is the
classroom, air quality is a real issue.
Students investigate the interaction
between green plants and carbon
dioxide in the air. There is no explicit
context for the students‟ investigation.
Students analyze data about the
basketball team and use Microsoft Excel
to graph performance patterns for the
overall team and individual players.
Students are using actual data about the
team and performing analysis typically
conducted by the coaching staff.
Students identify appropriate
situations for using mean, median
and mode by exploring several
sample datasets in Microsoft Excel.
Students are using datasets created by
the educator.
Innovation requires putting students’ ideas or solutions into practice in the real world.
For example, it IS innovation if students design and build a community garden on the
grounds of their school; just designing the garden is NOT innovation.
In cases where students do not have the authority to implement their own ideas, it is
innovation ONLY if students convey their ideas to people outside the classroom context who
can implement them. For example, it IS innovation if students present their ideas for building
a community garden in a public park in their town to a local environmental group or to local
officials, but NOT if students design a community garden for that public park and only share
their plans with their teacher and classmates.
![Page 21: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/21.jpg)
17
Innovation also benefits people other than the student; it has value beyond meeting the
requirements of a classroom exercise. The townspeople who tend the new garden in the
public park and the teenagers who attend the rewritten Shakespeare play benefit from
students‟ efforts, for example.
It also counts as innovation if students create a project for a science fair or submit an original
poem to a regional poetry contest, for example, because the fair and contest are not
educator-controlled and have real audiences who are interested in and may benefit from the
students‟ work.
IS THIS INNOVATION?
YES: NO:
Students rewrite a Shakespeare play for a
teenage audience and perform it at a
local youth center. The teenage audience
at the youth center benefits from the
students‟ effort.
Students rewrite a Shakespeare play for
a teenage audience but do not perform
it. No one outside the classroom benefits
from the students‟ effort.
Students write letters to the town council
about their ideas for adding pedestrian
crossings in their town AND mail the
letters to council members. Students
cannot make new pedestrian crossings
themselves but the town council can
implement their ideas.
Students write letters addressed to the
town council about improving
pedestrian safety BUT only give the
letters to their educator to grade. The
letters did not reach an audience beyond
the educator as grader.
Students investigate 2 or more online
websites or games, develop a
presentation using Community Clips and
Windows Live Moviemaker about
internet safety guidelines for parents and
students to be aware of, AND present
their products at parent’s night. Parents
and students who attend the parent‟s night
presentation are an authentic audience for
the guidelines that students developed.
Students investigate 2 or more online
websites or games, and develop a
presentation using Community Clips and
Windows Live Moviemaker about
internet safety guidelines for parents and
students to be aware of. Their product is
handed in for a grade. Students learned
about internet safety but did not
communicate their solutions to others who
needed this information.
Students analyze statistics on the
basketball team’s past performance and
create mathematical models using
Microsoft Excel for the coach to illustrate
targeted improvements for both team
Students analyze data about the
basketball team and use Microsoft Excel
to graph performance patterns for the
overall team and individual players.
Students' graphs are presented to the class
![Page 22: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/22.jpg)
18
and individual performance. The coach
can use students' analysis to help players
focus their training on skills that need
improvement.
as an academic exercise.
![Page 23: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/23.jpg)
TCDSB21C: Learning Design The neXt lesson
Real-World Problem-Solving & Innovation
Entry The Learning Activity’s main requirement is NOT problem solving.
Students use a previously learned answer or procedure for most work.
Adoption The Learning Activity’s main requirement is problem solving,
BUT the problem is NOT a concern outside the students’ immediate
world.
Adaptation The Learning Activity’s main requirement is problem solving,
AND the problem is a concern outside the students’ immediate
world,
BUT they are NOT required to minister to their school or class
community through innovation.
Infusion The Learning Activity’s main requirement is problem solving,
AND the problem is a concern outside the students’ immediate
world,
AND they are required to minister to their school or class
community through innovation,
BUT they are NOT required to consult with experts in the wider
community with the intention to share their solutions.
Transformation The Learning Activity’s main requirement is problem solving,
AND the problem is a concern outside the students’ immediate
world,
AND they are required to minister to their school or class
community through innovation,
AND they are required to consult with experts in the wider
community with intention to share their solutions.
Caring Family Member
![Page 24: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/24.jpg)
19
TCDSB21C Learning Design
The neXt lesson
Real-World Problem
Solving & Innovation
Is the main requirement
problem solving?
Does the activity require
innovation?
Are students working on a
problem which is a concern
outside their immediate
world?
Have students consulted
with experts in the wider
community with intention
to share their solutions?
Entry
Adoption
Adaptation
Infusion
Transformation
YES
YES
YES
YES
NO
NO
NO
NO
TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-2013. http://fcit.usf.edu/matrix/matrix.php
Caring Family
Member
![Page 25: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/25.jpg)
20
Use of ICT for Learning
Are students passive consumers of ICT, active users, or
designers of an ICT product for an authentic audience?
Overview
We live in a connected world with unprecedented access to a vast array of digital
information and experiences. The use of technology continues to transform how we live and
work. On-going adoption of new advances in ICT has become more essential to both life-
long learning and life-long earning. In today‟s globalized, knowledge-based economies,
individuals increasingly need skills not only to intelligently consume information and ideas,
but also to design and create new information and ideas using ICT.
While ICT is becoming increasingly common in classrooms and learning environments, it is
often used to present or consume information rather than to fundamentally transform
learning experiences. This ITL rubric examines how students use ICT— and whether it is used
in more powerful ways to construct knowledge or to design knowledge-based products.
In this rubric, the term “ICT” encompasses the full range of available digital tools, both
hardware (computers and related electronic devices such as tablets and notebooks, e-
readers, smart phones, personal digital assistants, camcorders, graphing calculators, and
electronic whiteboards) and software (including everything from an Internet browser and
multimedia development tools to engineering applications, social media, and collaborative
editing platforms).
ICT is a powerful tool to promote and support a wide range of 21st century skills, including all
other Learning Design rubrics. For example, ICT can help students to collaborate in ways that
were not possible before, or to communicate through new mediums of expression. In this
rubric we focus on the interaction of ICT use with two rubrics in particular: knowledge
construction and real-world problem-solving and innovation. These are not the only
important ways that ICT can support innovative teaching and learning, but they represent
particularly powerful uses.
![Page 26: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/26.jpg)
21
Big Ideas
Student use of ICT happens when students use ICT directly to complete all or part of the
learning activity. The educator‟s use of ICT to present materials to students does not count as
student use: it is important that students have control over the ICT use themselves. Some
educators‟ use of ICT can enhance their teaching significantly: for example, educators can
show simulations that make difficult content easier for students to visualize. However, this
rubric focuses only on how the learning activity requires students to use ICT in their learning.
This rubric looks at the opportunities students have to use ICT. It is considered ICT use if the
students are required to use ICT or can use ICT to complete an activity.
IS THIS STUDENT USE?
YES: NO:
Students complete a math learning activity
by using Excel spreadsheet software.
Students complete a math learning activity
by using worksheets that the educator has
printed out from the computer.
Students learn about cell replication by
using a software simulation to explore the
process.
Students learn about cell replication by
watching the educator demonstrate a
software simulation of the process.
Students use Microsoft OneNote to edit
their writing, tracking their changes as they
go.
The educator uses Microsoft OneNote to
make and track suggested changes to the
student‟s writing.
Knowledge construction occurs when students generate ideas and understandings that are
new to them, through interpretation, analysis, synthesis, or evaluation. This rubric
examines whether the learning activity requires that students use ICT in ways that support
knowledge construction, either directly or indirectly.
ICT supports knowledge construction when:
Students use ICT directly for the knowledge-construction part of a learning activity.
For example, students use a computer to analyze scientific information.
Students use ICT to indirectly support knowledge construction, by using ICT to
complete one step of an activity, and then using information from that step in the
knowledge-construction part of the activity. For example, students might search for
terms related to current events on Twitter and then analyse people‟s responses
offline. The information they found on Twitter supported their analysis, so we say
that ICT use supported knowledge construction.
![Page 27: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/27.jpg)
22
The knowledge construction supported by ICT must be about the learning goals of the
activity: learning to use the ICT does not qualify. For example, students might learn about
PowerPoint as they create a presentation for history class. But to be considered knowledge
construction using ICT, it is essential that the use of PowerPoint helped them to deepen their
interpretation, analysis, synthesis, or evaluation of historical ideas, not just to deepen their
knowledge on how to use the tool.
Evaluation of Internet resources related to the learning goals is also considered knowledge
construction. Some learning activities are designed to help students become intelligent,
ethical users of Internet resources rather than passive consumers of the information. For
example, students might be required to find several sources on a topic and evaluate their
credibility before they select which information to rely on.
DOES THIS STUDENT USE SUPPORT KNOWLEDGE CONSTRUCTION?
YES: NO:
Students use Excel spreadsheet software to
analyse results of an experiment.
Students use Excel spreadsheet software to
add numbers together.
Students use a computer-based simulation
to investigate how stars are formed.
Students watch a video about how stars are
formed.
Students use StickySorter to create
interconnected plot and character diagrams
for the novel they are reading in literature
class.
Students use StickySorter to make a list of
the characters in the novel they are reading
in literature class.
Students use Kinect (Xbox) Driving Games
to research and publish the effects of
texting while driving.
Students play with Kinect (Xbox) Driving
Games.
Students write an essay on a computer,
using the Microsoft OneNote to help
organize and synthesize their ideas in
writing.
Students use Microsoft OneNote to type an
essay they have written.
Students use AutoCollage to create a
composite image that reflects the style and
influences of an artist of their choice.
Students use AutoCollage to create a
composite image of art works by an artist of
their choice.
Students who have not learned about
triangles experiment with Microsoft
Mathematics graphing calculator tool by
entering angle degrees and hypothesizing
about the total number of degrees in a
triangle.
Students who have already learned about
triangles use the Microsoft Mathematics
graphing calculator tool to create triangles
by entering angle numbers that add up to
180 degrees.
![Page 28: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/28.jpg)
23
ICT is required for the knowledge construction when it allows students to do knowledge
construction activities that would be impossible or impractical without the use of the ICT. For
example, students might be asked to communicate with students in another country over a
period of two weeks to research the impact of a recent drought on their community. In this
case, email enables students to construct knowledge that they could not construct without
ICT because mailing physical letters would be impractical in this short a time. The use of
email is required for constructing this knowledge.
Many activities that require knowledge construction can also be done without ICT. For
example, students may be asked to find information about the beaks of a variety of bird
species with different diets and develop categories of different types of beaks. If students
use the Internet for this activity, they are constructing knowledge, but ICT is not required:
they would be able to achieve the same learning goals without ICT by using printed books in
a library.
![Page 29: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/29.jpg)
24
IS ICT REQUIRED FOR THIS KNOWLEDGECONSTRUCTION?
YES:
NO:
Students use the Internet to find
newspaper articles about a current event
from three different countries, and
analyse how the perspectives are similar
or different. In this school, current
newspapers from other countries are not
available in hardcopy.
Students read the local newspaper
online to research a current event
and analyse three stories they find.
The local newspaper is probably
available to students in hardcopy.
Students use a computer-based
simulation to investigate how stars are
formed. The simulation helps deepen
students‟ knowledge about events that
cannot be directly observed.
Students use a spreadsheet to
compute totals that they will use to
analyse their data. The calculations can
also be done by hand.
Students are designers of ICT products when they create ICT products that others can
use. For example, if students record a podcast and make it available on the Internet, they are
creating an ICT product others could use. The product lasts beyond the learning activity and
can be used or enjoyed by an outside audience.
When students act as designers, ICT is supporting their real-world problem-solving and
innovation. Students must have an authentic audience in mind, such as a community that
needs the information their podcast will provide, or younger students who will learn about
disease prevention from the simulation students are building. In their design, students must
attend to the needs and preferences of that audience. Ideally, but not necessarily, the
product might actually be used by the intended audience. Students who create a product
with no particular audience in mind do not qualify as designers under this definition.
![Page 30: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/30.jpg)
25
ARE STUDENTS DESIGNERS OF AN ICT PRODUCT?
YES: NO:
In computer programming class,
students use TouchDevelop to design
and program a mobile smarthphone app
that could help senior citizens in their
daily lives. The students build knowledge
of computer programming AND must
consider the needs of senior citizens in
order to create an app that would be useful
for that population.
In computer programming class,
students use TouchDevelop to
program a mobile smartphone app
that causes the phone to vibrate any
time the user takes a photo. The
students build knowledge of computer
programming, but they do not consider
any end users.
Students use SongSmith to create songs
to educate visitors to the children's
natural history museum about dinosaurs.
Students must think about the interests and
ability level of museum visitors to create a
song with appropriate content and music.
Students use SongSmith to create
songs about dinosaurs that they will
post on the Internet for general
access. Students do not need to
consider any specific end-users.
Students create videos of their own
interviews with local community
members that will air on a local
television channel program about "our
community". Students must consider the
television audience and adhere to television
programming parameters (e.g., time limits).
Students create videos of their own
interviews with local community
members to submit to the educator
for the end-of-year assignment.
Students do not need to design for any
particular audience.
Students use the Internet to research and
communicate with local food producers
and then develop an app to help families
in their community make more local
choices when they buy their food.
Students must design the app to be
accessible and usable to local families.
Students use the Internet to research
local food producers and write a
report of their findings to submit to
the educator. Students do not create
an ICT product or need to consider the
needs of any particular audience.
![Page 31: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/31.jpg)
TCDSB21C: Learning Design The neXt lesson
Use of ICT for Learning
Entry Students DO NOT have the opportunity to use ICT for this learning
activity.
Adoption Students use ICT to learn or practice basic skills or reproduce
Information,
BUT they DO NOT use ICT to construct knowledge.
Adaptation Students use ICT to learn or practice basic skills or reproduce
Information,
AND they use ICT to support knowledge construction.
BUT they could construct the same knowledge without using ICT.
Infusion Students use ICT to learn or practice basic skills or reproduce
Information,
AND they use ICT to support knowledge construction.
AND they could not construct the same knowledge without using ICT,
BUT they do not create an ICT artefact that others can use.
Transformation Students use ICT to learn or practice basic skills or reproduce
Information,
AND they use ICT to support knowledge construction.
AND they could not construct the same knowledge without using ICT,
AND they create an ICT artefact that others can use.
Effective Communicator
![Page 32: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/32.jpg)
26
TCDSB21C Learning Design
The neXt lesson
Use of ICT for Learning
Effective
Communicator
Do students have the
opportunity to the use of
ICT?
Is ICT required for
constructing knowledge?
Does use of ICT support
students’ knowledge
construction?
Do the students create an
ICT artefact for others to
use?
Entry
Adoption
Adaptation
Infusion
Transformation
YES
YES
YES
YES
NO
NO
NO
NO
TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by
the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-
2013. http://fcit.usf.edu/matrix/matrix.php
![Page 33: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/33.jpg)
27
Self-Regulation
Is the learning activity long-term? Do students plan and assess
their own work, and revise their work based on feedback?
Overview
Today‟s complex world demands self-regulated thinkers and learners who can take
responsibility for their lives, their work, and their ongoing learning. It requires individuals to
monitor their own work and to incorporate feedback to develop and improve their work
products.
In most traditional classrooms, educators structure students‟ work for them, directing them
in exactly what to do and monitoring compliance. To create opportunities for students to
learn effectively and monitor their own progress, educators can instead work with them,
guiding and empowering them in ways that help them take increasing responsibility for their
own learning, both as individuals and in groups. In turn, this supports students‟ ability to
function in a 21st century workplace, where people are expected to work with minimal
supervision, planning their own work, designing their own work products and incorporating
feedback to improve the quality of those products.
Learning activities that give students the opportunity to acquire self-regulation skills must
last long enough for students to have the opportunity to plan their work over time, and offer
visibility into clear learning goals and success criteria that students can use to plan and
monitor their own work. Educators can foster self-regulation skills by giving students
working in groups responsibility for deciding who will do what and on what schedule. In the
most successful learning activities, students receive feedback that is supportive of students‟
progress toward clear learning goals, and they have the opportunity to act on that feedback
to improve their work before it is considered final.
Self-regulation involves a range of skills that become increasingly sophisticated as they
develop over time. At the beginning of a semester, students who are new to sel f-regulation
may need more explicit guidance; over time, it can be a goal for educators to give students
progressively more responsibility for their own learning.
![Page 34: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/34.jpg)
28
Big Ideas
A learning activity is considered long-term if students work on it for a substantive period of
time. If the learning activity is completed within a single class period, there is no time for
students to plan the process of their work nor to improve their work over multiple drafts.
Length of time is a basic prerequisite for students‟ opportunity for self-regulation.
IS THIS LEARNING ACTIVITY LONG-TERM?
YES: NO:
Students keep a journal about their
nutrition over the course of a week.
Students document what they ate on two
different days.
Learning goals define what is to be learned in this activity and how these goals fit with prior
and future learning.
Success criteria are the factors that will be considered to determine whether the learning
goals have been met: the evidence of student progress and success in this learning activity.
When students have learning goals and associated success criteria in advance of
completing their work, it is possible for them to examine the progress and quality of their
own work as they do it. The educator might provide learning goals and associated success
criteria to students, or the class might negotiate the learning goals and success criteria
together to foster more student ownership. An understanding of these factors early in the
learning activity is another important prerequisite for students‟ opportunity for self-
regulation.
When students plan their own work, they make decisions about the schedule and steps
they will follow to accomplish the task. Planning their own work may involve:
Deciding how: Students break down a complex task into simpler sub-tasks, or choose
the tools they will use.
Deciding when: Students create a schedule for their work and setting interim
deadlines.
Deciding who: A group of students determines how to divide work among
themselves.
Deciding where: Students decide what pieces of the work will be done inside or
outside of the school building or the school day.
If a task is long-term but students are given detailed instructions and timelines, they do NOT
have the opportunity to plan their own work. Students making decisions about small aspects
of tasks does NOT qualify as planning their own work.
![Page 35: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/35.jpg)
29
ARE THESE STUDENTS PLANNING THEIR OWN
WORK?
Learning Activity: YES: NO:
Over two weeks, students
work in groups to
research and debate
climate change with their
classmates.
Students decide who will
research which aspects of
the topic and who will speak
at different points in the
debate.
The educator assigns
specific roles to each
student.
Students make their own
deadlines for completing
their research, writing their
speeches, and practicing
them.
Students follow the steps
and timeline provided by
the educator.
Students have the opportunity to revise their work based on feedback when feedback is
given and explicitly used to improve the work before it is submitted or finalized.
Feedback may come from the educator or from peers. Students might also have the
opportunity to revise their work based on their own deliberate process of self-reflection.
Feedback can be one of the most significant influences on improving learning. Effective
feedback helps students to address the gap between current performance and performance
goals. It is more than simple praise; comments such as „good job‟ or „great work‟ do little to
help the student understand what constitutes great work. Effective feedback:
Tells the student specifically what he or she is doing well and offers specific guidance
to help move their learning forward
Is directly connected to the learning goals and success criteria
Helps the student to be more aware of progress along a learning path
Leads to reflection and planning of next steps.
![Page 36: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/36.jpg)
30
DO THESE STUDENTS HAVE OPPORTUNITY TO
REVISE WORK BASED ON FEEDBACK?
Learning Activity: YES: NO:
Students learn about
environmental
conservation and create
games in Kodu where
players make decisions to
preserve the environment.
After developing a beta
version of their game,
students trade games with a
partner and give each other
feedback to improve their
games before turning them
in.
Students post the first
version of their games for
classmates to play,
without opportunities to
receive or implement
feedback.
Students create
PowerPoint presentations
about a topic in world
history.
Students do practice
presentations, receive
feedback from their educator
and peers, and revise their
presentation based on
feedback before doing a
final presentation.
Students do their final
presentation without any
opportunity for practice,
feedback, or revision.
Students write persuasive
essays that will be
assessed according to a
rubric that the educator
shared with students at
the beginning of the
learning activity.
Students use the rubric to
reflect on their own essay
drafts and make revisions.
Students use the rubric
only after getting back
their graded essays, to see
why the educator gave
them a certain grade.
![Page 37: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/37.jpg)
TCDSB21C: Learning Design The neXt lesson
Self Regulation
Entry The Learning Activity is not long-term.
Adoption The Learning Activity is long term,
BUT students DO NOT have learning goals and associated success criteria
in advance of completing work.
Adaptation The Learning Activity is long-term,
AND the students DO have the learning goals and associated success
criteria in advance of completing work,
BUT they DO NOT have the opportunity to be self-directed responsible, life
long learners.
Infusion The Learning Activity is long-term,
AND the students DO have the learning goals and associated success
criteria in advance of completing work,
AND they DO have the opportunity to be self-directed, responsible,
life-long learners,
BUT they DO not have the ability to revise their work based on feedback.
Transformation The Learning Activity is long-term,
AND the students DO have the learning goals and associated success
criteria in advance of completing work,
AND they DO have the opportunity to be self-directed, responsible,
life-long learners,
AND they DO have the ability to revise their work based on feedback.
Responsible Citizen Self-Directed Learner
![Page 38: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/38.jpg)
31
Self-Directed
Learner
TCDSB21C Learning Design
The neXt lesson
Self-Regulation
Responsible Citizen
Is this a long term activity?
Do students have
opportunity to revise work
based on feedback?
Do students do have the
opportunity to be self-
directed, responsible, life-
long learners.
Entry
Adoption
Adaptation
Infusion
Transformation
YES
YES
YES
YES
NO
NO
NO
NO
TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-2013. http://fcit.usf.edu/matrix/matrix.php
Do students have learning
goals and success criteria in
advance?
![Page 39: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/39.jpg)
32
Skilled Communication
Are students required to communicate their own ideas
regarding a concept or issue? Must their communication be
supported with evidence and designed with a particular
audience in mind?
Overview
Communication is at the heart of all human interaction. In the 21st century, developing
technologies have created new opportunities for communication that is spoken, written,
visual or multimodal; in print or digital forms; and with broader reach and fewer barriers than
ever before. In contemporary communication the active process of communication is often
seen as being as important as the end product. Nevertheless, digital capture and publication
of even informal communications mean that those products persist longer and disseminate
farther than ever before. As a result, the need for effective communication is no longer
confined to language classes and journalism careers. It is important for students in all areas
of academic study, and in future roles that range from office worker to lawyer to scientist, to
be able to communicate clearly and persuasively with a variety of audiences and subjects.
This rubric examines whether students are asked to produce extended or multi-modal
communication, and whether the communication must be substantiated, with a logical
explanation or examples or evidence that supports a central thesis. At higher levels of the
rubric, students must craft their communication for a particular audience.
21st century communication can take many different forms. For example, as part of a
learning activity students may have a discussion with a peer over Skype. In this rubric, we
don‟t focus on informal classroom talk, whether face-to-face or electronic. Instead, we focus
on activities that require students to articulate their ideas in a permanent form: a
presentation, a podcast, a written document, an email, etc. A performance (for example, a
skit or oral debate) would also be considered in this rubric. We recognize that less formal
conversational media are also very important aspects of communication. But effective uses of
Skype will have an outcome related to the learning goals of the activity: do students produce
a summary of what they learned through Skype, or build that learning into the final product
they are creating? This rubric evaluates the skilled communication requirements of the
products or outcomes of the students‟ work.
![Page 40: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/40.jpg)
33
Big Ideas
Extended communication is required when student must produce communication that
represents a set of connected ideas, not a single simple thought. In written work, extended
communication is the equivalent of one or more complete paragraphs rather than a
sentence or phrase. In electronic or visual media, extended communication might take the
form of a sequence of video, a podcast, or a page of a presentation that connects or
illustrates several ideas.
A single text message or tweet is NOT extended communication. If students are engaged in
electronic communication, this is ONLY considered extended communication if it produces
an outcome that requires students to connect the ideas they discussed (for example,
producing documentation of what they learned or next steps for resolving an issue that
arose). The duration of an electronic chat is not considered in evaluating extended
communication.
DOES THIS LEARNING ACTIVITY REQUIRE EXTENDED COMMUNICATION?
YES: NO:
Students host a webinar where they present
on different topics about their city to peers
in their sister-city and then answer follow-
up questions.
Students participate in a webinar where
they listen to presentations by peers
from their sister-city and then ask
follow-up questions.
Students write an extended proof to
demonstrate the solution to a geometry
problem.
Students solve a geometry problem, but
do not write any proof.
Students write a letter to the editor in
response to a recent news article of their
choice.
Students post a one-sentence comment
in response to a recent news article of
their choice.
Students hold a Skype conversation with
peers from another school to create a plan
for the performance they will put on
together about the novel they read.
Students hold a Skype conversation
with peers from another school to talk
about the novel they read.
![Page 41: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/41.jpg)
34
Communication is multi-modal when it includes more than one type of communication
mode or tool used to communicate a coherent message. For example, students might create
a presentation that integrates video and text, or embed a photograph into a blog post. The
communication is considered multi-modal only if the elements work together to produce a
stronger message than any one element alone.
If the learning activity offers students the opportunity to choose the tool or tools they will
use to communicate, we consider it to be a multi-modal communication opportunity.
IS THIS COMMUNICATION MULTI-MODAL?
YES:
NO:
Students create a print, radio, or
television advertisement for their new
invention. The learning activity allows
students to choose what type of media to
use.
Students create a radio advertisement
for their new invention. The learning
activity does not offer students any choice
regarding the type of media, nor does it
imply the use of multiple media.
Students write lab reports about their
science lab on density of matter,
including narrative text and visual
evidence of what the students saw in
their experiment (such as drawings or
screen shots of real-time data displays).
The learning activity requires multiple
modes of media that work together for a
more complete description of the
experiment.
Students write lab reports about their
science lab on density of matter,
including only narrative text. The
learning activity requires only one mode
of media.
Students produce blog posts on a
hurricane for their journalism class,
including a written description of the
conditions and additional audio or visual
media. The learning activity requires
multiple modes of media to add depth to
the students‟ descriptions.
Students produce a podcast on a
hurricane for their journalism class,
including a written script and the final
audio podcast. The story is the same
whether written out (in the script) or
spoken (in the podcast); multiple media
are not used to enhance the content of
the communication.
Communication requires supporting evidence when students must explain their ideas or
support their thesis with facts or examples.
![Page 42: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/42.jpg)
35
For this rubric, a “thesis” is a claim, hypothesis, or conclusion. Students must have a thesis
when they are asked to state a point of view, make a prediction, or draw a conclusion from a
set of facts or a chain of logic. The communication requires evidence if students must
describe their reasoning or provide supporting facts or examples. The evidence should be
sufficient to support the claim that the student is making.
DOES THIS LEARNING ACTIVITY REQUIRE SUPPORTIVE EVIDENCE?
YES:
NO:
Students must write an essay about why
global warming is a problem. This
learning activity asks students to state and
defend a claim about global warming.
Students must write an essay about
global warming. Students can
complete this activity with a set of facts;
they do not have to state and support a
claim, hypothesis, or conclusion.
Students must describe their derivation
of a mathematical equation. The learning
activity asks students to explain the logic
that brought them to a conclusion about
the equation.
Students must derive a mathematical
equation. Students can compute the
equation without explaining their logic.
Students must write a blog post about
the main themes from Alice in
Wonderland, with examples from the
story to illustrate their point. Students are
required to support their proposed themes
with examples.
Students must write a blog post
listing the main themes of Alice in
Wonderland. Students are not
required to justify their themes with
evidence from the story.
Students must write a journal entry from
the perspective of a slave. They must
state a perspective or a point of view
about their imagined life, and describe
their day with historical accuracy to
support that perspective. The learning
activity requires students to use historical
details as evidence to support their
perspective.
Students must write a journal entry
from the perspective of a slave. They
must describe their day with
historical accuracy. The learning
activity does not require students to
state or support a perspective.
Students use Microsoft Community Clips
to video themselves solving a
mathematical problem, including both
the steps they took and their reasoning.
The learning activity requires students to
explain both their process and their
thinking.
Students use Microsoft Community
Clips to video themselves solving a
mathematical problem, stating the
steps they took. The learning activity
simply requires students to narrate their
process.
![Page 43: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/43.jpg)
36
Students are required to design their communication for a particular audience when they
must ensure that their communication is appropriate to the specific readers, listeners,
viewers, or others with whom they are communicating. It is not sufficient for students to be
communicating to a general audience on the internet. They must have in mind a specific
group with specific needs in order to shape their communication appropriately.
When they are communicating with a particular audience, students must select the tools,
content, or style that they use to reach the audience. They might be required to consider
what tools the audience has access to or uses on a regular basis; the relevant information
they must present in order for the audience to understand their thesis; or the formality or
informality of the language they choose in order to be appropriate to the audience.
To qualify for this idea the learning activity might specify a particular audience, or students
might be allowed to select their own audience. It is ideal, but not essential, if the
communication will actually be seen by that audience. The requirement is that the students
must develop their communication with that audience in mind. For example, students might
develop some type of presentation to teach younger students about how to divide fractions.
They will have to decide what medium to use to reach those students (for example, a
podcast), and what type of language and content the students would understand and relate
to. This satisfies the requirement even if the podcast is never used by younger students.
Many teachers find that it is useful to specify an audience of a different age or background
than the students themselves in order to highlight the need to think about the audience for
a communication and what they will and will not understand and find interesting.
ARE STUDENTS REQUIRED TO DESIGN THEIR COMMUNICATION FOR A
PARTICULAR AUDIENCE?
YES: NO:
Students must create a video about their
school, using appropriate imagery and
evidence, to welcome the incoming
students in the coming school year.
Students must design the video to help the
incoming students feel welcome and
enthusiastic about attending.
Students must create a video about
their school, using appropriate
imagery and evidence. There is no
specified audience or purpose for the
video.
Students must write a letter to a
company, suggesting improvements to a
product. Students must consider the
arguments and perspectives that will be
most compelling to the company.
Students must write an essay about
their ideas for improving a particular
product. The students do not need to
consider any particular audience.
Students must design a “rocks and
minerals” exhibit for the town library.
Students must do a “rocks and
minerals” science project. The
![Page 44: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/44.jpg)
37
The learning activity requires students to
communicate a message through the
exhibit, which must include rock &
mineral samples, different media
presenting information to capture visitor
interest, and take-home pamphlets for
exhibit visitors. Students must design their
communications to be appropriate to the
museum audience.
learning activity requires students to
communicate a central finding,
include rock & mineral samples,
narrative text and/or audio
information. Students will submit the
project to the teacher and do not need
to consider any particular audience.
![Page 45: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/45.jpg)
TCDSB21C: Learning Design The neXt lesson
Skilled Communication
Entry The students are NOT required to produce extended or multi-modal
communication.
Adoption The students are required to produce extended or multi-modal
communication,
BUT they are NOT required to provide supporting evidence.
Adaptation The students are required to produce extended or multi-modal
communication,
AND they are required to provide supporting evidence,
BUT they are NOT required to communicate information and ideas
clearly and honestly, with sensitivity to others.
Infusion The students are required to produce extended or multi-modal
communication,
AND they are required to provide supporting evidence,
AND they are required to communicate information and ideas clearly
and honestly, with sensitivity to others,
BUT they are NOT required to communicate ideas so as to enhance
the quality of life.
Transformation The students are required to produce extended or multi-modal
communication,
AND they are required to provide supporting evidence,
AND they are required to communicate information and ideas clearly
and honestly, with sensitivity to others,
AND they are required to communicate ideas so as to enhance
the quality of life.
Effective Communicator
![Page 46: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/46.jpg)
38
TCDSB21C Learning Design
The neXt lesson
Skilled Communication
Does this activity require
extended or multi-modal
communication?
Are students required to
communicate information
and ideas clearly and
honestly, with sensitivity to
others?
Are students required to
provide supporting
evidence?
Are students required to
communicate their ideas to
enhance the quality of life?
Entry
Adoption
Adaptation
Infusion
Transformation
YES
YES
YES
YES
NO
NO
NO
NO
TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by
the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-2013. http://fcit.usf.edu/matrix/matrix.php
Effective
Communicator
![Page 47: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/47.jpg)
APPENDIX:
21C Learning Activities (Examples)
![Page 48: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/48.jpg)
Design a Catapult
1
Design a Catapult 17 December 2012 11:44
Design a Catapult
Each group must build a catapult, test it to see how far it makes the load
fly, and then create new catapult designs that will make it fly even
farther. Your group will be graded on how far your catapult can launch
the ball, and on your explanations of the science of how a catapult
works.
Step 1: Follow the pattern to create a catapult similar to the one shown
in the picture.
Step 2: At a launching station, test your catapult 3 times. Measure how
far your object traveled by measuring from the tape to the spot where
your object originally landed. Measure in centimeters and record the
results below. Calculate the average measurement for the three launch
attempts.
Launch # 1 Launch #2 Launch #3 Average
Measurement
![Page 49: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/49.jpg)
Design a Catapult
2
Step 3: Redesign your catapult so that your object will travel even
further. Build and test 4 redesigns before deciding which one is the best.
Record measurement results of each design below.
Launch #1 Launch #2 Launch #3 Average
Redesign #1
Redesign #2
Redesign #3
Redesign #4
Draw a picture of your best catapult design.
Label the fulcrum, effort, load, and lever arm on your drawing.
What class lever is it?
How far, on average, did your object travel?
![Page 50: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/50.jpg)
Design a Catapult
3
Explain, in scientific terms, why the changes you made work. Use your
science journal and the facts about levers to help you with this.
![Page 51: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/51.jpg)
Design a Catapult
4
21CLD Learning Activity Cover Sheet
1. Title of Learning Activity & Average Age of Students
Title: Design a Catapult
Average Age of Students: 14 years
2. What did you hope your students would learn from this learning activity?
Understand science terms such as fulcrum, effort, load, and lever arm.
Build a scientific model and conduct an experiment that tests specific variables.
Consider how elements of design affect performance.
Did you have learning goals from more than one discipline (for example, literature
and history, or science and math) for this learning activity?
No.
4. Were students required to work in pairs or as a group on any part of this learning
activity?
No
Working in groups was optional. Please describe below the work that students did together.
Working in groups was required. Please describe below the work that students did together.
Students worked in groups to design and test the catapult, and to discuss their design improvements.
Each student wrote a separate report to turn in for grading.
5. Were students allowed to work with technology (ICT) such as computers or digital
cameras for any part of this learning activity? Please describe.
No technology was used for this learning activity.
![Page 52: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/52.jpg)
Design a Catapult
5
Students could use technology for this activity
Students were required to use technology for this activity
They used it for writing results of the experiments and making suggestions for future changes.
6. What criteria did you use to judge the quality of students’ work on this learning
activity? Were students aware of the criteria in advance of completing the learning activity?
I graded students on their completeness of their experimental trials (4 redesigns, 3 tests each), their
drawings, and the comprehensiveness of their analysis/ final report. Written rubric not available.
7. How long did the learning activity take?
a. Completed in a single class period
b. Completed in 2-4 days
c. Required one week or more to complete
8. What verbal instructions did you give to students?
Before students began designing, the entire class discussed what students would learn from this
activity and how it fit with the unit about motion that they had just completed. We talked about what
a catapult is and how changes in the design can change the distance an object will travel when
launched. We discussed possible designs, and groups had some time to look up samples on the
Internet. I gave them instructions for their first model, and provided the materials they would use.
Next they created their models and ran their tests.
Before they started work, I told students what I expected from them and showed them the rubric for
their grade. I explained that they had to carefully track their design changes, as well as log the results
of the experiments.
9. Is there any other information you would like to include to help another teacher
using this learning activity be successful?
Students love this assignment, and it gets them thinking and learning without them even realizing
how much science is involved!
Join the Partners in Learning Network (http://www.pil-network.com/) to interact with 21st century teachers from around the globe and review the searchable database of
thousands of 21st century learning activities and resources. http://www.pil-network.com/Resources/LearningActivities
![Page 53: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/53.jpg)
Olympic Site Selection
1
Olympic Site Selection 17 December 2012 12:19
21CLD Learning Activity Cover Sheet
OLYMPICS SITE SELECTION
You are a member of a team comprised of a seismologist a
volcanologist and a geologist which has been hired by the
International Olympic Committee (IOC) to help them choose a safe
site with appropriate geologic features for the 2030 Winter Olympic
Games. Your choices are Tokyo, Japan; Sao Paolo Brazil; Banff, BC,
Canada; and Jacksonville, Florida.
Each team member is a specialist in his field, and will research
the four sites to determine the advantages and the disadvantages of
each location. Be sure to find current information on the internet to
make sure that current environmental trends are taken into account.
The team will then compile its findings and determine the best
location for the Olympic Games.
The seismologist will report on any past and present earthquake
activity i, and determine the risk of any possible future earthquakes
at each location.
The volcanologist will report on any past and recent volcanic
activity, and determine the risk of any possible future volcanic
eruptions at each location.
The geologist will report on the types of rocks and geologic
landforms found near each location.
The final product will be a business letter to the IOC
recommending one site for the Games. The letter will discuss team
![Page 54: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/54.jpg)
Olympic Site Selection
2
findings with respect to all three sciences. The team will also
produce a chart showing the strengths and weaknesses of each
location.
Tokyo,
Japan
Sao, Paolo,
Brazil
Banff, Alberta,
Canada
Jacksonville,
Florida
Volcanologist
Advantages Advantages Advantages Advantages
Disadvantages Disadvantages Disadvantages Disadvantages
Seismologist
Advantages Advantages Advantages Advantages
Disadvantages Disadvantages Disadvantages Disadvantages
Geologist
Advantages Advantages Advantages Advantages
Disadvantages Disadvantages Disadvantages Disadvantages
Name: Teacher:
![Page 55: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/55.jpg)
Olympic Site Selection
3
Date: Title of Work:
Criteria Points
1 2 3 4
Volcanologist Research shows
no evidence of
knowledge of
volcanism
Research
demonstrates
some knowledge
of volcanism, but
leads to an
incorrect
recommendation
Research
demonstrates
solid knowledge
of volcanism,
and may or may
not lead to a
recommendation
Recommends
a site than is
safe
according to
volcanic
activity
Seismology Research shows
no evidence of
knowledge of
seism
Research
demonstrates
some knowledge
of seism, but
leads to an
incorrect
recommendation
Research
demonstrates
solid knowledge
of seism, and
may or may not
lead to a
recommendation
Recommends
a site than is
safe
according to
seismic
activity
Geology Research shows
no evidence of
knowledge of
geologic
landforms
Research
demonstrates
some knowledge
of geologic
landforms, but
leads to an
incorrect
recommendation
Research
demonstrates
solid knowledge
of geologic
landforms, and
may or may not
lead to a
recommendation
Recommends
a site than is
safe
according to
geologic
landforms
Team Chart Chart is missing
more than six
boxes of
information
Chart is missing
between four
and six boxes of
information
Chart is missing
no more than
three boxes of
information
Chart is
completely
and correctly
filled out
Recommendation
Letter
Letter is
incoherent and
doesn’t give a
recommendation
Letter is not well
written, and the
site
recommendation
is inappropriate
Letter is well
written, but the
site
recommendation
is inappropriate
Letter is well
written and
clearly
recommends
a viable site
Total
![Page 56: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/56.jpg)
Olympic Site Selection
5
1. Title of Learning Activity & Average Age of Students
Title: Olympics Site Selection
Average Age of Students: 13
2. What did you hope your students would learn from this learning activity?
The theory of plate tectonics explains the formation, movement and destruction of the Earth’s surface.
The Earth’s geosphere interacts with other Earth systems. Geologic events can occur quickly or over a
long period of time.
I also wanted students to practice logical thinking and writing a persuasive letter.
3. Did you have learning goals from more than one discipline (for example, literature
and history, or science and math) for this learning activity?
This activity has learning goals in science and language arts.
For science, students compared and contrasted the geology, seismology and volcanology of three
different sites and based on their assessment they recommended a specific site.
For language arts, students are asked to practice their skills for writing a business letter by writing a
letter to the Olympic Committee which states their reasons for recommending a specific site.
4. Were students required to work in pairs or as a group on any part of this learning
activity?
No
Working in groups was optional. Please describe below the work that students did together.
Working in groups was required. Please describe below the work that students did together.
Each student took on a role within a small group: seismologist, volcanologist, and geologist. They had
to work separately on researching their particular field and also come together to make conclusions
based on the perspectives of all three scientists.
![Page 57: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/57.jpg)
Olympic Site Selection
6
5. Were students allowed to work with technology (ICT) such as computers or digital
cameras for any part of this learning activity? Please describe.
No technology was used for this learning activity.
Students could use technology for this activity
Students were required to use technology for this activity
Students used the Internet for research.
6. What criteria did you use to judge the quality of students’ work on this learning
activity? Were students aware of the criteria in advance of completing the learning activity?
For this activity, I developed a rubric for each one of the scientist roles, which outlined what I
expected the students to accomplish in their roles, including how well their letter of recommendation
(from the perspective of their scientist role) is written. I also included a rubric about their team-work
efforts.
7. How long did their learning activity take?
a. Completed in a single class period
b. Completed in 2-4 days
c. Required one week or more to complete
8. What verbal instructions did you give to students?
The final product will be a business letter to the International Olympic Committee recommending a
site for the 2003 Winter Games. Each team will also produce a chart showing the strengths and
weaknesses of each of the four given locations.
Join the Partners in Learning Network (http://www.pil-network.com/) to interact with
21st century teachers from around the globe and review the searchable database of thousands of 21st century learning activities and resources.
http://www.pil-network.com/Resources/LearningActivities
![Page 58: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/58.jpg)
Doing Business in Birmingham
1
Doing Business in Birmingham 17 December 2012 11:46
21CLD Learning Activity Example
Doing Business in Birmingham
A challenge to increase awareness about sustainability in our community
Objectives:
Students will learn about sustainable practices and how to be effect change within their
community Students will learn how technology tools can enable them to make authentic connections
beyond the classroom Students will learn to synthesize their learning and generate creative solutions to real
world problems Students will create a wiki as public evidence of what they learned and their contributions
to the community
Materials:
Equipment: PC, Tablet, Mobile phone, video camera, etc.
Software: Bing Maps, Microsoft Office, Microsoft Word, Photsynth, Clipart, Mobitags,
MovieMaker
Standards:
Citizenship
Digital and Media Literacy
Environmental Science
Language Arts & Literacy
Social Studies
Technology and ICT
21st Century Skills
Lesson Outline:
Day 1: PLANNING
Outline the project and lead class discussion on the goals, purpose and impact of the
project.
Assign students to teams. Introduce roles, and brainstorm as a class how each role will
contribute to the project. Students assign roles within their teams. (Some teams may
require students to do two roles.)
Communications Manager
![Page 59: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/59.jpg)
Doing Business in Birmingham
2
Materials Manager
Photographer
Project Manager
Videographer
Lead a discussion to define rubrics for project grading and specify the success criteria for
each role. Remind students that the rubrics will be used in 3 ways: for self-reflection on
their own contribution, to rate fellow members of the team, and for my evaluation of their
work.
Days 2-3: RESEARCH
1. Define “sustainability” as it relates to business practices. Students discuss within teams,
then as whole class.
2. Student teams plan and conduct their own research on sustainability practices. The teams
will answer these questions:
What are the benefits of being a sustainable business?
Who are the stakeholders of sustainable business practices?
What is waste prevention?
How can a business recycle?
How does the use of energy and water affect sustainability?
How can businesses operate more sustainably?
How does the purchasing that a business does affect sustainability?
How does the use of transportation affect sustainability? Both for
customers, and for getting materials to and from the business?
Days 4-6: PLANNING FOR DISSEMINATION
1. Facilitate a discussion on what students learned about sustainability and decide how the
class can communicate their knowledge to local businesses and the community.
(Students decided to create two brochures: one about the project and one about
sustainable practices, to be distributed to local businesses.)
2. Students plan and develop their materials, and plan their field trips. Some of this work is
done in teams, and some is done in role groups (with all Materials Managers and
Photographers working together to plan the brochure, for example).
Materials Managers and Photographers plan the layout of the two brochures. Their goal
is to create a pre-print for review. Photographers also use this time to become familiar
![Page 60: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/60.jpg)
Doing Business in Birmingham
3
with Photosynth so they can stitch photos together to create a 3D view of the area
surrounding the business.
Videographers plan how to obtain the photo and video equipment for every team. They
also use this time to familiarize themselves with MovieMaker so they are ready to edit
their footage.
Communications Managers and Project Managers plan the field trips to the businesses.
This includes using Bing maps to research the locations of the businesses. Their plans
should address the following:
What area are we visiting? (Use Bing maps and assign territories)
What businesses are in the team’s territory?
List the businesses.
Do searches on what the businesses do and produce.
Each team selects two businesses within their territory to visit.
Begin thinking about specific sustainable processes for those businesses.
What can we learn in advance about each business?
Create tables with information on businesses.
Possible sustainable practices.
Who we might speak to? (Owners? Managers?) Try to get specific names.
What can we do during the field trip?
Days 7-8: REVIEW AND FINALIZE MATERIALS
1. Group members change roles: Materials Managers, Photographers and Videographers
review business maps and information while Project Managers and Communications
Managers edit the two brochures. Remind students to give detailed and specific
feedback for improvement.
2. Students integrate the feedback they received.
3. Brochures are printed for distribution.
Day 9: FIELD TRIP TO BUSINESSES!
Day 10: DEVELOP RUBRIC FOR RATING BUSINESSES
1. Discuss the trip in teams, and what teams learned.
2. As a class, build a rubric for rating the sustainability of businesses.
How can we rate the businesses?
![Page 61: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/61.jpg)
Doing Business in Birmingham
4
What indicators and descriptors can we use that people outside of the classroom will
understand?
How can we illustrate the ratings?
3. Teams apply the rubric to the data they gathered and rate each business they visited.
Each team has to provide evidence to support their rating.
Days 11-15: PLAN & DEVELOP THE WIKI
1. The class reviews an existing rubric for evaluating wikis and adapts it to our needs.
2. The class also defines proper wiki etiquette and rules for team members to ensure
successful collaboration.
3. Students plan content and layout of the Wiki.
What do we want on the Wiki?
Contents of pages
Materials collected: videos and photos taken during field trips
Information that will be useful to the participating businesses?
Information that will help others in the community learn about sustainable
practices?
What will the “feel” or layout look like?
Colors
How we lay out our materials
How we lay out our findings
What attachments/links do we want?
How can each team document their research on Days 2-3? What is a standard format
that can be used across all research areas?
How can users interact with the site? How can we encourage them to use it actively?
Remind students that there should be at least 1 review cycle for the wiki. Every student
must review at least one other page they did not create and provide concrete feedback.
Provide time for students’ self-reflection on their role, and evaluation of fellow team
members.
Student volunteers from each team complete the following tasks:
Write letters of appreciation to the participating businesses.
Create invitations for the wiki launch party. Invite the businesses and parents.
![Page 62: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/62.jpg)
Doing Business in Birmingham
5
Plan the wiki launch party.
CELEBRATE THE CLASS’S SUCCESS AT THE WIKI LAUNCH PARTY!
Wiki Rubric
We took an existing wiki rubric and edited it so that we could use it to assess the
pages that we made for the wiki. Please edit it to meet your needs
ELEMENT Exemplary
3
Proficient
2
Partially
Proficient
1
Unsatisfactory
0
POINTS
Content Provides
comprehensive
insight,
understanding,
and useful tips for
sustainability in
your assigned
aspect of
business
Provides a
moderate amount
of insight,
understanding
and useful tips for
sustainability in
your assigned
aspect of business
Provides only
minimal
understanding
or few tips for
sustainability
in your
assigned aspect
of business
Provides no
understanding or
useful tips for
sustainability
in your assigned
aspect of
business
____/3
Explains all ideas
clearly and
concisely in a
logical way
Explains most
ideas clearly and
concisely in a
logical way
Incompletely
explains ideas
Fails to explain
ideas clearly
____/3
Presents all
information in a
style that is
appealing and
appropriate for
the intended
audience.
Presents
information in a
style that is
generally
appropriate for
the intended
audience.
Presents
information in a
style that is
often
inappropriate
for the
intended
audience.
Presents
information in a
disjointed,
unpolished style
which is
inappropriate for
the intended
audience.
____/3
Organization Uses a consistent
organizational
structure that
includes grouping
related
Uses an
organizational
structure which
groups some but
not all, related
Uses a loosely
defined
organizational
structure which
attempts to
Fails to provide a
consistent
organizational
structure, and
information is
____/3
![Page 63: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/63.jpg)
Doing Business in Birmingham
6
information information group similar
items.
difficult to locate.
Graphics
and
Multimedia
Includes high
quality
Photosynth that
gives a
comprehensive
picture of your
street
Includes a good
Photosynth that
gives a clear
picture of your
street
Includes a low
quality
Photosynth that
gives an
incomplete
picture of your
street
Does not
include a
Photosynth and
no images of
your street
____/3
Includes a high
quality Cliplet
that portrays a
significant
moment from
your trip
Includes a good
quality Cliplet
that portrays a
significant
moment from
your trip
Includes a low
quality Cliplet
that portrays a
moment from
your trip
Does not include
a Cliplet to
portray a
significant
moment from
your trip
____/3
ELEMENT Exemplary
3
Proficient
2
Partially
Proficient
1
Unsatisfactory
0
POINTS
Group/Partner
Collaboration
Contributes
equally with
other group
members in
researching,
writing, and
editing.
Assists group
members with
most of the
researching,
writing and
editing.
Provides minimal
assistance to
group members
in researching,
writing and
editing, and
does not follow
through with all
tasks.
Provides no
assistance to
group members in
any of the
researching,
writing and editing
and does not
follow through
with any of the
tasks.
____/3
Meets all
goals and
deadlines.
Usually meets
goals and
deadlines.
Occasionally
meets goals and
deadlines.
Does not meet
goals and
deadlines.
____/3
Exhibits
appropriate
wiki etiquette
when editing
and respects
the work of
others.
Exhibits
appropriate
wiki etiquette
most of the
time and
generally
respects the
work of others.
Exhibits a
minimal
knowledge of
wiki etiquette
and often fails to
respect the work
of others.
Exhibits no
knowledge of wiki
etiquette and fails
to respect the
work of others.
____/3
Writing Edits the text Edits the text Edits the text, Edits the text but ____/3
![Page 64: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/64.jpg)
Doing Business in Birmingham
7
Mechanics with no errors
in grammar,
capitalization,
punctuation,
and spelling.
with minor
additional
editing required
for grammar,
capitalization,
punctuation,
and spelling.
but errors in
grammar,
capitalization,
punctuation and
spelling distract
or impair
readability.
(3 or more
errors)
numerous errors in
grammar,
capitalization,
punctuation, and
spelling repeatedly
distract the reader
and major revision
is required.
(more than 5
errors)
TOTAL POINTS __/30
Here is an example of the Star Ranking we gave to businesses:
Student Work Rubric
We worked as a team to develop rubrics for the field trip team roles: Communications Manager,
Materials Manager, Photographer, Project Manager and Videographer. Here is a rubric for the Project
Manager’s role as an example.
Name of Project Manager:
Needs Improvement (0-1) Satisfactory (2-3) Excellent (4-5) Score
Responsibilities
Rarely
checked with team to offer help and
support Rarely
checked work for quality Rarely
encouraged or supported the team
Checked
with team to offer some help and
support Checked
some work for quality Was a
supportive leader who helped guide
the team
Checked
constantly with team to offer help
and support Checked
all work for quality Was a
strong , encouraging leader who
helped guide the team successfully
![Page 65: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/65.jpg)
Doing Business in Birmingham
8
Workload
Often
dominates, sits passively, or gets
distracted.
Sometim
es dominates, sits passively, or gets
distracted.
Usually
shares the workload equally,
encourages others as needed,
offers help as needed, and accepts
direction from team members. Usually
follows role assignments.
Listening
Talks most
of the time, rarely allowing input from
others - Or –
Rarely
talks, requiring partner(s) to do most
talking
Usually
balances talking and listening,
though tends a little more to one
than the other
Listens
attentively to others ideas, asks
questions when needed, offers
ideas, and encourages others input
Occasional
ly able to read and manage their own
motivations and behaviors
Able to
read and manage their own
motivations and behaviors.
Able to
read and manage their own and
others' emotions, motivations, and
behaviors.
Decision Making
Dominates
decision making - Or –
Allows
others to dominate decision making
Sometim
es seeks to reach a consensus, but
often goes with just a majority rule
Seeks to
reach a consensus for all decisions. Uses
appropriate conflict resolution skills
as necessary.
Interdependence
Rarely
builds solutions or decisions from
ideas of other team members.
Sometim
es builds solutions or decisions from
ideas of other team members. Gives
some thought to similarities and
differences of members’ ideas.
Frequent
ly builds solutions or makes
decisions synthesizing ideas from
all team members
Flexibility
Has
difficulty considering all other’s ideas,
synthesizing, or compromising
Generally
considers all ideas, sometimes seeks
to synthesize, and sometimes makes
compromises.
Carefully
and respectfully considers all ideas,
seeks to synthesize, and
compromises when needed. Works to
be part of the solution, not part of
the problem.
Comments:
Overall
![Page 66: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/66.jpg)
Doing Business in Birmingham
9
1. Title of Learning Activity & Age of Students
Title: Doing Business in Birmingham
Average Student Age: 11 years
2. What did you hope your students would learn from this learning activity?
Students will learn:
about sustainable practices and how to effect change within their community how technology tools can enable them to make authentic connections beyond the
classroom to synthesize their learning and generate creative solutions to real world problems
Students will also create a wiki as public evidence of what they learned and their contributions to the
community.
I am attaching a lesson plan that I used to guide the activities, but this was not distributed to the
students. I really wanted students to shape the project so I left details open for discussion, such as the
rubrics and planning the wiki.
Did you have learning goals from more than one discipline (for example, literature
and history, or science and math) for this learning activity?
Yes. See lesson.
4. Were students required to work in pairs or as a group on any part of this learning
activity?
No
Working in groups was optional. Please describe below the work that students did together.
X Working in groups was required. Please describe below the work that students did together.
Students worked in teams throughout the project. Each student had specific roles and responsibilities,
and contributed to the team’s work and the class wiki.
![Page 67: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/67.jpg)
Doing Business in Birmingham
10
5. Were students allowed to work with technology (ICT) such as computers or digital
cameras for any part of this learning activity? Please describe.
No technology was used for this learning activity.
Students could use technology for this activity
X Students were required to use technology for this activity
We used several technology products throughout the project such as Bing Maps and Photosynth. See
lesson for complete list.
6. What criteria did you use to judge the quality of students’ work on this learning
activity? Were students aware of the criteria in advance of completing the learning activity?
The students and I worked together to create two rubrics for evaluating student work. One was used
to grade their work on the project: grading their own work, the work of their team-mates, and for me
to grade their work. The second rubric was used to evaluate our wiki. We took an existing wiki rubric
and adopted it for our needs. These rubrics are posted on the resources page of our class wiki:
http://doingbusinessinbirmingham.wikis.birmingham.k12.mi.us/Resources . I am also attaching them
to this lesson for your convenience.
7. How long did the learning activity take?
Completed in a single class period
Completed in 2-4 days
X Required one week or more to complete
8. What verbal instructions did you give to students?
Throughout the project we had class discussions about how to approach each task. This included
assigning student roles on the team, creating a plan for visiting businesses and collecting the
information (data) from the field. We had discussions to create the rubrics for evaluating the work
students would do.
![Page 68: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/68.jpg)
Doing Business in Birmingham
11
Later, we developed evaluation criteria for the businesses as a way to describe their progress towards
implementing sustainability practices.
As a class, we determined how to create the wiki pages and design the entire wiki experience to be
user-friendly and useful. The students have created wikis before, so we did a quick review of how to
work in a wiki.
9. Is there any other information you would like to include to help another teacher
using this learning activity be successful?
Students enjoyed being able to influence their community by learning about sustainability in business
and sharing what they learned.
They also liked having an opportunity to get out into the community to meet business owners, and
creating a Wiki to share their findings and their hard work.
To view the Wiki and resources we created, please visit:
http://doingbusinessinbirmingham.wikis.birmingham.k12.mi.us/
Join the Partners in Learning Network (http://www.pil-network.com/) to interact with
21st century teachers from around the globe and review the searchable database of thousands of 21st century learning activities and resources.
http://www.pil-network.com/Resources/LearningActivities
![Page 69: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/69.jpg)
Falklands War
1
Falklands War Thursday, November 08, 2012 6:32 AM
The Falklands War
On April 2, 1982, Argentina invaded and occupied the Falklands Islands. Both the Argentine Republic and the United Kingdom claimed ownership over these islands. The
Argentine Republic characterized the offensive as the re-occupation of its own territory, but
the UK saw it as an invasion on a British dependent territory. Margaret Thatcher, the Prime Minister of the UK at the time, launched a naval task force to engage the Argentine forces
and retake the islands. The war lasted 74 days, and finally ended with the surrender of
Argentine troops on June 14, 1982.
Our class will conduct a research project about the Falklands War. We will gather
information about the conflict between the UK and the Argentine Republic and debate the question of whether Argentina’s actions were justified. Once we have compiled our facts
and developed our arguments, we will put everything in a wiki (an interactive website) that
will be linked to the class homepage.
1) Whole Class Discussion
What are we going to learn about? What do we know so far about doing historical research? About this
conflict? How can we evaluate each group’s contribution to the Wiki? What criteria
can we use? (Create a rubric for this project.) Who is the audience for the website? (It would be particularly interesting to
get feedback and postings from people in Argentina and the UK.) How can we reach people in that audience?
What design features for the website should we agree on?
2) Background: Reading and Discussion On the Internet, locate four newspaper articles from different international sources that
might have different perspectives about the conflict between the UK and the Argentine Republic in the Falklands. As you read the articles, think about the following questions.
Discuss the questions in your group. What was Margaret Thatcher’s strategy and what were her goals? How was Prime Minister Thatcher’s plan received by British citizens? How was it
received by the international community? c. Do you think Prime Minister Thatcher’s plan was a good one? Why or why not?
3) Group Research
![Page 70: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/70.jpg)
Falklands War
2
Each group will research a specific topic that relates to the war in the Falklands, and develop the information into a webpage. Consider including in your research a conversation
with someone in our target audience. It is your responsibility to assign tasks within your groups.
The topics are: The history of the Falklands Events leading to the war in the Falklands The effects of the war in the Falklands The effects of the war in the UK Should the Argentine Republic have invaded the Falklands? Should the UK have retaliated?
4) As a group, build a webpage on your topic. 5) Ask another group to visit your webpage and review it based on the evaluation criteria
we came up with as a class. If you contacted people in our target audience, you can also seek feedback from them.
6) All group pages will be integrated into one class wiki about the Falklands War. Make any changes to your webpage before integrating it into our class wiki.
![Page 71: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/71.jpg)
Falklands War
3
Title of Learning Activity
Falklands War
Student Age – 14 years
2. What did you hope your students would learn from this learning
activity?I wanted students to learn about the war and the larger issues
surrounding it so that they could think critically and form opinions, using methods that historians use.
It was also important for them to learn to compare and evaluate a variety of news
sources.
I wanted students to make a class Wiki, to learn how to present information for a
broader audience than the teacher or their classmates. By creating and launching
the Wiki for use by students in other countries, they will be thinking about users that have different needs than their own.
3. Did you have learning goals from more than one discipline (for example, literature and history, or science and math) for this learning
activity? Yes. Students are learning how to research and report like historians.
They are also learning how to create a webpage to be part of a class Wiki, where they can present their findings to a broad audience.
4. Were students required to work in pairs or as a group on any part of
this learning activity?
No
Working in groups was optional. Please describe below the work that students
did together.
Working in groups was required. Please describe below the work that students
did together.
Students worked in groups to discuss the questions about the war, and then students worked in groups to do research about their topics. Each group created a
webpage on their topics. All pages were integrated into one class wiki.
![Page 72: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/72.jpg)
Falklands War
4
5. Were students allowed to work with technology (ICT) such as
computers or digital cameras for any part of this learning activity? Please describe.
No technology was used for this learning activity.
Students could use technology for this activity
Students were required to use technology for this activity
Students used the internet to find news articles and then they created a Wiki in the
final stage of the project. Some students used Skype to communicate with classrooms in the UK and Argentina.
6. What criteria did you use to judge the quality of students’ work on
this learning activity? Were students aware of the criteria in advance of completing the learning activity? I graded my students on whether they had
completed each step of the assignment, and on the quality of their research and
written work. For their group work, students were asked to comment on their team members’ contributions.
7. How long did the learning activity take?
a. Completed in a single class period
b. Completed in 2-4 days
c. Required one week or more to complete
8. What were verbal instructions did you give to students? I encouraged
them to talk to their parents and other people outside of school while working on
the project.
9. Is there any other information you would like to include to help another teacher using this learning activity be successful? Throughout the
year, several of our big projects culminate in a classroom Wiki.
Join the Partners in Learning Network (http://www.pil-network.com/) to interact with
21st century teachers from around the globe and review the searchable database of thousands of 21st century learning activities and resources.
http://www.pil-network.com/Resources/LearningActivities
![Page 73: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/73.jpg)
Great Train Internet
1
Great Train Internet Thursday, November 08, 2012 6:28 AM
The Great Train Robbery Internet Research Projects
Before reading The Great Train Robbery by Michael Crichton, you will embark upon a “web quest” (Internet research project) about Victorian England. This is the era in which
the novel is set. This project will help you to know more about the Victorian Era, to help
you interpret the story. You will learn how to do historical research, and you will present what you learned in a presentation to the class so you develop public speaking skills
Working in pairs on the computers, your task is to research one of the topics below about Victorian England on sites like www.thevictorianweb.com or www.victorianlondon.org.
Decide what is most important for the class to understand about the topic and work
together to develop a PowerPoint presentation to teach them those things. You and your partner are responsible for creating a workplan that will outline who is doing what tasks in
order to do the research and create your presentations over the next five days.
You will present your topic to the class on Friday. Remember the qualities of public
speaking: eye contact, volume, rate, pronunciation, poise, and maturity. Your
presentation will be rated on the public speaking rubric we have used since last year. You will also be rated on the content of your presentation, including the depth and the
accuracy of the information in your report.
You will choose one of the following topics to research:
Queen Victoria Science The Workhouse Child Labor The Role of Women The Gentleman Fashion Crime Education Art Religion Poor Laws Health Manners Literature
Remember that you can use what you have learned in other classes in doing this project. What important historical events happened in the Victorian Era (1837 to 1901)?
![Page 74: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/74.jpg)
Great Train Internet
2
1. Title of Learning Activity
Great Train Internet
Student age – 14 years
2. What did you hope your students would learn from this learning activity?
Students will conduct research about the Victorian era in England and report their
findings. Students will learn about the historical background of a piece of literature. Students will create and deliver oral presentations to improve their public speaking skills.
3. Did you have learning goals from more than one discipline (for example,
literature and history, or science and math) for this learning activity?
Yes. Students had learning goals in both history and language arts.
In history students will investigate and report their findings about the Victorian Era in
England through searching on the internet. In language arts, students will analyze a piece of literature keeping in mind the historical context in which the literature is situated.
As students integrate the information from their findings, they will need to interpret how
the writing from the Victorian era reflects the ways that people from that time saw the world.
4. Were students required to work in pairs or as a group on any part of this
learning activity?
¨ No
¨ Working in groups was optional. Please describe below the work that students did
together.
þ Working in groups was required. Please describe below the work that students did
together.
Students did this project in pairs and they did their presentations together in pairs.
5. Were students allowed to work with technology (ICT) such as computers
or digital cameras for any part of this learning activity? Please describe.
¨ No technology was used for this learning activity.
![Page 75: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/75.jpg)
Great Train Internet
3
¨ Students could use technology for this activity
þ Students were required to use technology for this activity
Students used the computer to research information online. I allowed them to use any
software to create their presentations, e.g., Powerpoint, MovieMaker, Autocollage.
6. What criteria did you use to judge the quality of students’ work on this learning activity? Were students aware of the criteria in advance of completing the
learning activity?
I used a public-speaking rubric which the students have seen many times. I also graded students on the content of the presentations – depth and accuracy of the information
presented.
7. How long did the learning activity take?
¨ a. Completed in a single class period
¨ b. Completed in 2-4 days
þ c. Required one week or more to complete
8. What verbal instructions did you give to students?
Refer to the rubric as your prepare your presentation. Use the Internet, PowerPoint, Word, and other technology tools of your choice.
As you read through the information, be thinking about how people in the Victorian era saw the world. Choose a topic which is interesting to you, but also shows what life was
like in the Victorian era.
I will give you five class days to complete all your work. Make sure you plan your time wisely, and assign yourselves homework if there are tasks you can do at home. Use
your time in class to coordinate your work.
Join the Partners in Learning Network (http://www.pil-network.com/) to interact with 21st century teachers from around the globe and review the searchable database of thousands of 21st
century learning activities and resources. http://www.pil-network.com/Resources/LearningActivities
![Page 76: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/76.jpg)
House on Mango Street
1
House on Mango Street 17 December 2012 12:18
21CLD Learning Activity Example
The House on Mango Street is a memoir written by Sandra Cisneros about her
experiences growing up on a street in Chicago which is populated by impoverished immigrants
from Latin America.
Step 1.
Read the book. Reflect on this question: “What are some of the important elements of the
immigrant experience?”
Step 2.
Find someone in your neighborhood or family who is an immigrant to the United States. You will
interview this person to ask them, “Tell me two or three of the most important problems you faced
when you first immigrated to the United States.” Ask them to describe what the world they lived in
was like and how their community treated them.
You can conduct your interview alone or with a friend, but you will still have to submit separate
poems.
Step 3.
Based on all that you learned from the book and interview, write a poem about a real problem
that immigrants face when they come to the United states and how that impacts their life. Reflect
on the following: Why is it so hard? What can non-immigrants and others in the community do to
make the transition easier for immigrants?
Think about people in your community who might not be aware of what immigrants experience.
How can you communicate what you have learned to this audience? Use vivid language to make
the experience more real to your readers. Offer suggestions that are realistic so they might be
useful to the reader.
Step 4.
Work in pairs with another student. Read your partner’s poem. Think about the following
questions, and use them to provide feedback to help your partner edit and improve his or her
poem:
Does the poem have enough detail? Is it clear what you are describing? Mark places that
are vague.
Is the poem written using correct conventions and grammar? Does it follow one of the
patterns that we learned about in class? Note any mistakes.
What would make the poem better?
![Page 77: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/77.jpg)
House on Mango Street
2
Step 5.
Use your partner’s comments to edit your poem. Fix all mistakes and consider your partner’s
suggestions for improving the poem.
Step 6.
Put your poem into final form. It must be typed, using double spacing in Times New Roman, size
12.
![Page 78: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/78.jpg)
House on Mango Street
3
1. Title of Learning Activity & Average Age of Students
Title: House on Mango Street
Average Age of Students: 13 years
2. What did you hope your students would learn from this learning activity?
The goal is that students will gain an awareness of the immigrant experience and be able to communicate
this to others using what they learned in our poetry lesson. They first read the book in order to gain an
understanding of the challenges immigrants face. They will gather and synthesize information about a
particular group of people. Interviewing a real immigrant and understanding his or her context will allow
them to build a deeper connection that will help them be more sensitive to others and give them
something real to write about.
3. Did you have learning goals from more than one discipline (for example, literature and
history, or science and math) for this learning activity?
This learning activity has learning goals in history and language arts.
The history goal for students is to synthesize information about the immigrant experience in the United
States by researching online and interviewing an immigrant.
The language arts goal is for students to write a poem about the immigrant experience and build on their
previous experiences with the genre of poetry.
4. Were students required to work in pairs or as a group on any part of this learning activity?
No
Working in groups was optional. Please describe below the work that students did together.
Working in groups was required. Please describe below the work that students did together.
Students shared their poem with another classmate to get feedback before submitting it to me. I also
allowed the students to pair up during the interviews, if they wanted to, but each one had to submit his/her
own poem.
![Page 79: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/79.jpg)
House on Mango Street
4
5. Were students allowed to work with technology (ICT) such as computers or digital
cameras for any part of this learning activity? Please describe.
No technology was used for this learning activity.
Students could use technology for this activity
Students were required to use technology for this activity
Students were required to use ICT for both research and typing their final product
6. What criteria did you use to judge the quality of students’ work on this learning activity?
Were students aware of the criteria in advance of completing the learning activity?
I checked for grammar and made sure they followed one of the patterns of poetry tha t we had learned. I
checked for the quality of their writing and to see if the poem included details from the reading and what
they may have learned from the interview.
7. How long did the learning activity take?
a. Completed in a single class period
b. Completed in 2-4 days
c. Required one week or more to complete
8. What verbal instructions did you give to students?
I reminded students about our past lesson on the poetry patterns and that they should follow one of these
patterns when they write their poem.
Join the Partners in Learning Network (http://www.pil-network.com/) to interact with 21st
century teachers from around the globe and review the searchable database of thousands of 21st century learning activities and resources.
http://www.pil-network.com/Resources/LearningActivities
![Page 80: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/80.jpg)
Indigenous Cultures
1
Indigenous Cultures 17 December 2012 11:42
Indigenous Cultures Assignment:
You will work in groups of six. Within your group, you will select a region of the world (such
as South America, the Pacific Islands, or Africa).
Day 1:
In your group, think together about what you already know about this region of the world.
Then decide: if you were planning to visit this region, what do you think you should bring
with you?
Days 2-3:
Looking at the lists on the whiteboard, each student in the group will select a different
indigenous culture in your region.
Individually, use the Internet to research your indigenous culture and the area where the
people live. You have 3 kinds of information you need to find:
1. What are the features of the land and the climate the people live in?
2. What type of house or dwelling do the people use?
3. What kind of dress is typical for the people?
Day 4:
Make drawings of the land, the houses, and the style of dress of the people you are
studying. Then make your drawings come to life by decorating them with the materials
available in the art bin. Write a short paragraph about land, houses, and dress.
Day 5:
Together with your group mates, find a map of your region on the Internet. Put all your
drawings on a poster board, together with the map. Draw a line from each drawing to the
part of the region that it is from.
Day 6:
Each person in the group will present for 2-3 minutes on their chosen indigenous culture.
![Page 81: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/81.jpg)
Indigenous Cultures
3
21CLD Learning Activity Cover Sheet
1. Title of Learning Activity & Average Age of Students
Title: Indigenous Cultures Assignment
Average Age of Students: 11 years
2. What did you hope your students would learn from this learning activity?
Students will learn to find information on the Internet.
Students will learn about indigenous cultures and how they lived.
Students will practice their artistic/creative skills.
Students will practice writing.
3. Did you have learning goals from more than one discipline (for example, literature
and history, or science and math) for this learning activity?
This activity has learning goals in history and language arts.
The goal for history is for students to learn about indigenous cultures through internet research and
describe how indigenous peoples lived.
For language arts, student will demonstrate their oral speaking abilities during their presentation.
4. Were students required to work in pairs or as a group on any part of this learning
activity?
No
Working in groups was optional. Please describe below the work that students did together.
Working in groups was required. Please describe below the work that students did together.
Students worked in groups to think about their region and to make their posters.
5. Were students allowed to work with technology (ICT) such as computers or digital
cameras for any part of this learning activity? Please describe.
No technology was used for this learning activity.
![Page 82: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/82.jpg)
Indigenous Cultures
4
Students could use technology for this activity
Students were required to use technology for this activity
Students needed computers to help them search information.
6. What criteria did you use to judge the quality of students’ work on this learning
activity? Were students aware of the criteria in advance of completing the learning activity?
I had a rubric scale for every aspect: the completeness of their descriptions of indigenous cultures,
the group work, and the individual presentation.
7. How long did the learning activity take?
a. Completed in a single class period
b. Completed in 2-4 days
c. Required one week or more to complete
8. What verbal instructions did you give to students?
I will grade you on accuracy and how well you work as a team. I expect you to be hard working and
to use your time wisely. If you think you’re done, you can always add more details.
Join the Partners in Learning Network (http://www.pil-network.com/) to interact with 21st century teachers from around the globe and review the searchable database of
thousands of 21st century learning activities and resources. http://www.pil-network.com/Resources/LearningActivities
![Page 83: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/83.jpg)
School Change
1
School Change 17 December 2012 12:20
School Change: What Are Your Ideas?
PART 1. Analyzing
Compare any two (2) sample letters from the set I provided. Does each letter convince you?
List the strengths and weaknesses of each. Try to develop two principles of good persuasive writing
based on your analysis. Be prepared to share your answers during our class brainstorm.
PART 2. Letter Writing
The school leader is looking for ways to improve our school, without increasing cost. He has asked
our class for ideas.
Choose something about the school that you would like to change, and figure out what you could say
to the school leader to persuade him to make the change you want. Write a letter to the school leader
explaining the change and giving three reasons to make that change. Write neatly and be careful with
spelling and punctuation because we will give the letters to him so he can consider our ideas when he
decides what to do.
Process:
1. Decide on a change you would like to make.
2. Generate reasons why the change you want would benefit the school.
3. Decide which 3 reasons would be most likely to persuade the school leader to do what
you want.
4. Write a persuasive letter to the school leader using the principles of persuasive writing we
generated as a class. You should devote one paragraph to each of your three reasons.
![Page 84: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/84.jpg)
School Change
2
21CLD Learning Activity Cover Sheet
1. Title of Learning Activity & Average Age of Students
Title: School Change
Average Age of Students: 11
2. What did you hope your students would learn from this learning activity?
Students are learning how to write a persuasive essay. They are learning how to frame an argument
about something they think is important. I want students to learn that writing has power, so we are
mailing our letters to the school leader.
3. Did you have learning goals from more than one discipline (for example, literature
and history, or science and math) for this learning activity?
No.
4. Were students required to work in pairs or as a group on any part of this learning
activity?
No
Working in groups was optional. Please describe below the work that students did together.
Working in groups was required. Please describe below the work that students did together.
No.
5. Were students allowed to work with technology (ICT) such as computers or digital
cameras for any part of this learning activity? Please describe.
No technology was used for this learning activity.
Students could use technology for this activity
Students were required to use technology for this activity
No technology was used for this learning activity.
![Page 85: 21C Learning Design](https://reader034.vdocument.in/reader034/viewer/2022042617/568c4aab1a28ab4916991f22/html5/thumbnails/85.jpg)
School Change
3
6. What criteria did you use to judge the quality of students’ work on this learning
activity? Were students aware of the criteria in advance of completing the learning activity?
I used the six point writing rubric to grade their letters. This rubric was given to students prior to them
submitting work.
7. How long did the learning activity take?
a. Completed in a single class period
b. Completed in 2-4 days
c. Required one week or more to complete
8. What verbal instructions did you give to students?
Think about your audience: make sure the reasons you describe for making the change you propo se
will be compelling to the school leader. Start by creating pre-writing notes to organize your
thoughts. Check carefully to be sure your sentences are complete, and your spelling and punctuation
are correct.
9. Is there any other information you would like to include to help another teacher
using this learning activity be successful?
For Part 1, I provided a set of letters to the editor that have been published in the local newspaper.
Students analyzed the letters, but I did not collect their work. Rather, the whole class discussed the
strengths and weaknesses of each sample and came up with a list of the most important features.
I ask students to use the six point rubrics to score their own work before I give them my score. I’m
helping them to understand how the six points are applied, and how they can improve their own
writing.
Join the Partners in Learning Network (http://www.pil-network.com/) to interact with 21st century teachers from around the globe and review the searchable database of
thousands of 21st century learning activities and resources. http://www.pil-network.com/Resources/LearningActivities