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TCDSB21C: Learning Design the neXt lesson

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The 6 Competencies

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Page 1: 21C Learning Design

TCDSB21C:

Learning

Design

the

neXt

lesson

Page 2: 21C Learning Design

TCDSB21C Learning Design:

the neXt lesson

Table of Contents

Introduction 1

Collaboration 2-7

Knowledge Construction 8-13

Real-World Problem Solving and Innovation 14-19

Use of ICT for Learning 20-26

Self-Regulation 27-31

Skilled Communication 32-38

Appendix

21C Learning Activities (Examples)

Page 3: 21C Learning Design

TCDSB 21st Century Learning Design

Introduction

Educators globally are working to design new models of learning that better prepare learners

for life and work in the 21st Century. The purpose of the 21st Century Learning Design

framework is to help educators identify and understand the opportunities that learning

activities give students to build 21st century skills.

A learning activity is any task that students do as part of their school-related work. It can be

an exercise that students complete in one class period, or an extended project that takes

place both in and outside of school.

This guide describes six rubrics of 21st century learning, each of which represents an

important skill for students for develop:

collaboration

knowledge construction

self-regulation

real-world problem-solving and innovation

the use of ICT for learning

skilled communication

In this guide, the description of each rubric has three parts:

an overview of definitions of key concepts and related examples;

a rubric to help you determine how strongly a learning activity offers opportunities

to develop a given skill;

and a flowchart that shows how to determine where the learning activity is on the

neXt continuum.

The TCDSB rubrics were adapted from the rubrics developed and tested internationally

for the Innovative Teaching and Learning Research project.

www.itlresearch.com

ITL research is sponsored by

www.pil-network.com

Original rubrics designed by

Page 4: 21C Learning Design

2

Collaboration Are students required to share responsibility and make

substantive decisions with other people? Is their work

interdependent?

Overview

In traditional schooling in most countries, students do their own work and receive their own

grades. This model does not prepare them well for the workplace, where they are likely to

work on teams with others to accomplish tasks that are too complex for individuals to do on

their own. In today‟s interconnected world of business, real project work often requires

collaboration across companies (e.g., a collaboration between a pharmaceutical company

and a chemical engineering company to produce a new vaccine) or with people in a different

part of the world. This type of working requires strong collaboration skills to work

productively on a team and to integrate individual expertise and ideas into a coherent

solution.

This rubric examines whether students are working with others on the learning activity, and

the quality of that collaboration.

At higher levels of the rubric students have shared responsibility for their work, and the

learning activity is designed in a way that requires students to make substantive decisions

together. These features help students learn the important collaboration skills of

negotiation, conflict resolution, agreement on what must be done, distribution of tasks,

listening to the ideas of others, and integration of ideas into a coherent whole. The strongest

learning activities are designed so that student work is interdependent, requiring all students

to contribute in order for the team to succeed.

Big Ideas

Students work together when the activity requires them to work in pairs or groups to:

discuss an issue

solve a problem

create a product

Students work in pairs or groups might also include people from outside the classroom, such

as students in other classes or schools, or community members or experts. Students can

work together face to face or by using technology to share ideas or resources.

Page 5: 21C Learning Design

3

IS THIS WORKING TOGETHER?

YES: NO:

Pairs of students give each other feedback. Students do their work alone.

A small group discusses an issue together. A whole class discusses an issue.

A student uses Microsoft Lync or Skype to

interview a student in another town via the

Internet.

Students use OneNote to share their story

drafts and give each other feedback.

Each student creates his/her own story

and sends it to the educator for

feedback.

Students have shared responsibility when they work in pairs or groups to develop a

common product, design, or response. Shared responsibility is more than simply helping

each other: students must collectively own the work and be mutually responsible for its

outcome.

If the group work involves students or adults from outside the classroom, this qualifies as

shared responsibility ONLY if the students and the outside participants are mutually

responsible for the outcome of the work.

Students make substantive decisions together when they must resolve important issues

that will guide their work together. Substantive decisions are decisions that shape the

content, process, OR product of students‟ work:

IS THIS SHARED RESPONSIBILITY?

YES: NO:

Students conduct a lab experiment

together. Students have joint responsibility

for carrying out the lab experiment.

Students give each other feedback.

This activity structure implies that one

student “owns” the work, and the other

is only helping.

A student works with a peer in another

country to develop a joint website using

Microsoft Office 365. The students share

responsibility for the development of the

website.

A student interviews a peer in

another country about the local

weather. This is a task that students

conduct together, but they do not have

mutual responsibility for its outcome.

Page 6: 21C Learning Design

4

Content: Students must use their knowledge of an issue to make a decision that

affects the academic content of their work together, such as taking a stance on a

topic they will then write about, or deciding on the hypothesis they will test.

Process: Students must plan what they will do, when to do it, what tools they will use,

or the roles and responsibilities of people on the team.

Product: Students must make fundamental design decisions that affect the nature

and usability of their product.

Students‟ work is interdependent when all students must participate in order for the team

to succeed. Too often, a group of students may share responsibility for an outcome, but in

practice the work is not divided fairly: one or two students may do all the work for the team.

The strongest learning activities on this rubric are structured to require the participation of

all students.

IS THIS A SUBSTANTIVE DECISION?

YES: NO:

Students in teams are preparing for a

debate and must decide what side of the

issue they will argue for. This is a content

decision that will shape their work together,

and students must negotiate their ideas.

Students work together to identify

capital cities of particular countries in

Europe. This decision does not affect

the rest of their work.

Pairs of students are developing a

presentation about climate change and

must decide what causes to write about.

Students must decide together what the

most important causes are; this decision will

shape their presentation.

Pairs of students choose which

animal they will study. Students will

probably make this decision based only

on personal preference, not on their

knowledge of the subject.

Student teams are conducting a research

project and must decide on their own

workplan and roles on the team. Students

must plan the process of their work.

Student teams assign roles to team

members based on the list of roles

the educator has defined. The

educator has planned the process of

their work, not the students.

Pairs of students decide how to shape

their presentation to a particular

audience. This is a fundamental design

decision that will affect the nature of their

overall product.

Pairs of students select a colour

scheme for their presentation.

Decisions about surface features are not

considered substantive decisions that

fundamentally affect product design.

Page 7: 21C Learning Design

5

To meet this criterion, students must be required to produce an interdependent product

(such as a presentation that they each must share in developing and presenting) or other

interdependent outcome (such as a decision that requires information that is distributed

across students).

Most interdependent work involves two levels of accountability:

Individual accountability: each individual on the team is responsible for a task that he

or she must complete in order for the group to do its work. The role of each student

on the team is essential.

Group accountability: the students must work together to produce the final product

or outcome. Students must negotiate and agree on the process, design, and

conclusions of their work.

It is important that the work is structured in a way that requires students to plan together

and take the work of all team members into account so that their product or outcome is

complete and fits together. For example, if each student is responsible for a page of a

presentation, and in the final presentation the pages are simply assembled together, this is

NOT considered interdependent. The final presentation IS considered interdependent if the

students‟ contributions must work together to tell a story or communicate an overarching

idea; in this case, students‟ individual pages must be designed as parts of a coherent whole.

IS STUDENTS’ WORK INTERDEPENDENT?

YES: NO:

Group members each research a different

internal system (e.g. circulation,

digestion, etc.) of frogs. Students then

work together to dissect a frog and write

a lab report about the dissection,

identifying frog parts and the systems to

which they belong. Students rely on each

other's work in order to successfully identify

what they see during the dissection.

Group members work together to

research frogs, but each student

conducts their own dissection and

writes their own lab report. Students

work together on the research

component, but the products do not

require input or participation from

others.

Students each use their own networked

device to contribute coordinate points

that must collectively create the shape of

a star. Each student‟s contribution is

necessary so the group can create the

completed shape.

One student uses a device to plot

coordinate points and create a star

shape, with input from group

members. Only one student is plotting

coordinates; the others may contribute,

but they could also disengage without

preventing the group from completing

the product.

Students create a tourist website

presenting the history, culture,

attractions, and accommodations of their

Students each create a webpage

about the history, culture,

attractions, or accommodations of

Page 8: 21C Learning Design

6

local area. Each individual might create a

different piece of the overall website, but

students need to work together to

determine how to organize the information

to create the best possible website.

their local area that will be linked to

the class homepage. Students do not

have to strategize together in any

particular way.

Students use Mouse Mischief to create a

diagram showing the food chain in a

vernal pond ecosystem. Each student

controls a particular species and students

must work together to place each species

in its appropriate niche in the food chain.

Students must work with each other to

complete a comprehensive and accurate

representation of the food chain.

Students use Mouse Mischief to

identify which species in the vernal

pond ecosystem are carnivores,

herbivores, or omnivores, by placing

each species in the appropriate list.

Any student can use their mouse to

move any species to any list; students

do not need to work together in any

specific way.

Page 9: 21C Learning Design

TCDSB21C: Learning Design The neXt lesson

Collaboration

Entry Students are NOT required to work together in pairs or groups.

Adoption Students DO work together,

BUT they DO NOT have shared responsibility.

Adaptation Students DO have shared responsibility,

BUT they ARE NOT required to make substantive decisions together

requiring them to think critically about the meaning and

purpose of work.

Infusion Students DO have shared responsibility,

AND they DO think critically about the meaning and purpose of

work,

BUT their work is not interdependent.

Transformation Students DO have shared responsibility.

AND they DO think critically about the meaning and purpose of

work,

AND they truly work together as interdependent team members.

Collaborative Contributor

Page 10: 21C Learning Design

7

TCDSB21C Learning Design

The neXt lesson

Collaboration

Are students required to

work in pairs or groups?

Do the students have shared

responsibility?

Do students make substantive

decisions requiring them to

think critically about the

meaning and purpose of work?

Is the students’ work

interdependent?

Entry

Adoption

Adaptation

Infusion

Transformation

YES

YES

YES

YES

NO

NO

NO

NO

TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-2013. http://fcit.usf.edu/matrix/matrix.php

Collaborative

Contributor

Page 11: 21C Learning Design

8

Knowledge Construction

Are students required to construct and apply knowledge? Is

that knowledge interdisciplinary?

Overview

Many school activities require students to learn and reproduce information they are given.

Certainly it is essential for students to master the important content of a domain. But

memorization alone does not give students the critical thinking and reasoning skills that they

will need for success in higher academics and in knowledge-based organizations. With

information so readily available through the Internet and other sources, employees must be

able to integrate and evaluate information in order to use it productively in their work.

Increasingly, most living-wage jobs also demand higher levels of expertise than in the past,

and the ability to apply knowledge to new situations and new problems. This rubric looks at

students‟ opportunities to build deep knowledge that they can transfer and apply in practice.

Knowledge construction activities require students to generate ideas and understandings

that are new to them. Students can do this through interpretation, analysis, synthesis, or

evaluation. In stronger activities, knowledge construction is the main requirement of the

learning activity.

The strongest activities require students to apply the knowledge they constructed in a

different context, helping them to deepen their understanding further, and to connect

information and ideas from two or more academic disciplines (for example, integrating

learning from both science and literature).

Big Ideas

Knowledge construction happens when students do more than reproduce what they have

learned: they go beyond knowledge reproduction to generate ideas and understandings that

are new to them. The skills of knowledge construction are often considered “critical

thinking.” Activities that require knowledge construction ask students to interpret, analyse,

synthesize, or evaluate information or ideas.

Page 12: 21C Learning Design

9

Interpretation means drawing inferences beyond the literal meaning. For example,

students might read a description of a historical period and infer why people who

lived then behaved the way they did.

Analysis means identifying the parts of a whole and their relationships to each other.

For example, students might investigate local environmental factors to determine

which are most likely to affect migrating birds.

Synthesis means identifying the relationships between two or more ideas. For

example, students might be required to compare and contrast perspectives from

multiple sources.

Evaluation means judging the quality, credibility, or importance of data, ideas, or

events. For example, students might read different accounts of an historical event and

determine which ones they find most credible.

If an activity asks students to practice a procedure they already know, or if the activity gives

students a set of steps to follow, the activity does NOT require knowledge construction. To

determine whether students already know a certain procedure, consider what is typically

expected of students of their age. If an activity asks students to devise a procedure

themselves, the activity DOES require knowledge construction.

It is important to note that not all student activities that are commonly described as

“research” involve knowledge construction. If students are asked to look up information and

then write a paper that simply describes what they found, students are reproducing

knowledge, but they ARE NOT constructing knowledge—they have not been asked to

interpret, analyse, synthesize, or evaluate anything. IS THIS KNOWLEDGE CONSTRUCTION?

YES: NO:

Students use details in a story to infer the

reasons why a character committed a crime.

Students write a paper describing the

crime a character committed.

Students use Bing to search the Internet for

information about local activities to help the

environment and analyse it to decide what

else could be done.

Students use Bing to search the internet

for information about local activities to

help the environment and give a

presentation to describe what they found.

Students write a paper that compares and

contrasts information from multiple sources.

Students write a paper that describes

information they found online or in books.

Students compare different explanations for

changes in atmospheric pressure to

determine which explanations are credible.

Students familiar with the barometer use

one to measure atmospheric pressure.

Students who have not learned about

parallel lines examine several different pairs

of lines to try to develop a definition of

“parallel”.

Students who have already been taught

the definition of “parallel” use the

definition to decide whether several sets of

lines are parallel.

Page 13: 21C Learning Design

10

The main requirement is the part of the activity that students spend the most time and

effort on and the part that educators focus on when grading. If the learning activity does not

specify how much time students should spend on each part, you may have to use your

professional judgment to estimate how long students are likely to spend on different tasks.

IS KNOWLEDGE CONSTRUCTION THE ACTIVITY’S MAIN REQUIREMENT?

YES: NO:

Students spend 10 minutes listing details

from a story, then spend 35 minutes using

the details to propose why a character

committed a crime.

Students spend 35 minutes listing details

from a story, then in the last 10 minutes of

class they use the details to infer why a

character committed a crime.

Students earn 30% of their grade for

finding information and 70% for analysing

what they find.

Students earn 70% of their grade for finding

information and 30% for analysing what

they find.

Students must apply their knowledge when they use the knowledge they have constructed

to support another knowledge construction task in a new context. For example, students in a

physics class might construct knowledge about heat principles from a study of the Earth‟s

inner core, and then apply what they learned to investigate the environment of Jupiter.

Students in language class might write a persuasive essay for an academic audience and

then apply the knowledge they constructed about audience-focused writing to reposition

the same content for a public newspaper article. In each case, the second knowledge

construction task deepens students‟ understanding of core principles because they must

abstract what they learned and look at it from a different perspective in order to apply it in a

different situation.

To be considered an application of knowledge in a new context, it is not enough for the two

contexts to differ only in surface features. Students cannot respond to the new situation

simply by applying the same formula. Students must use interpretation, analysis, synthesis, or

evaluation to decide how to use what they have learned in this new context.

Page 14: 21C Learning Design

11

ARE STUDENTS REQUIRED TO APPLY THEIR KNOWLEDGE?

YES: NO:

Students analyze demographic statistics

from their hometown and then use their

understanding of population trends to

develop a plan for an upcoming housing

development project. Students apply

their knowledge from analyzing

demographic statistics in order to develop

a housing plan; this step requires further

analysis.

Students analyze demographic statistics

from their hometown and then analyze

demographic statistics from a second

location of their choice. Students do not

apply their knowledge from analyzing

demographic statistics to any new activity;

they simply repeat the same activity with a

different dataset.

Students examine photos enlarged at

different sizes to develop an

understanding of similarity and then

apply that knowledge to abstract

geometric shapes, thinking about size

ratios and angles to determine which

shapes are mathematically similar.

Students apply their knowledge from

evaluating shapes to deepen their own

understanding of mathematical similarity.

Students examine photos enlarged at

different sizes to develop an

understanding of similarity and then

describe their understanding. Students do

not apply their knowledge from evaluating

shapes to any new domain; they simply

articulate that knowledge.

Students in theatre class analyze the

characters in a play to learn about

character development; then the

students use Movie Maker to create

their own one-act play demonstrating

character development. Students apply

their knowledge from their character

analysis to create and develop their own

characters; this step requires further

interpretation and analysis.

Students in theatre class analyse the

characters in a play to learn about

character development and then write an

essay about what they learned. Students

do not apply their knowledge from their

character analysis to any new task; they

simply articulate that knowledge.

Students design and execute a

procedure for testing the qualities of

the tap water at their school. Once they

have accurate data, they use that

information to determine which water

filtration system would be most

appropriate for the school. Students

apply their knowledge from designing and

conducting water quality tests to select an

appropriate water filtration system, which

Students design and execute a procedure

for testing the qualities of the tap water

at their school. They test the water and

redesign the procedure iteratively until

they have accurate data. Although

students apply their knowledge from

previous trials to refine the procedure, they

are only applying knowledge within a single

(repeated) context. They are deepening

their knowledge, but not extending it to a

Page 15: 21C Learning Design

12

forces them to look at what they have

learned in a new way and deepen their

knowledge.

new type of application.

Interdisciplinary learning activities have learning goals that involve content, important

ideas, or methods from different academic subjects (such as mathematics and music, or

language arts and history). Subjects that are typically taught together in your country do

not count as interdisciplinary.

For purposes of this rubric, ICT is NOT considered a separate academic subject. ICT is often

used as a tool for learning in other subjects. For example, students might build ICT skills

when they do online research for a history project. This activity is NOT considered

interdisciplinary.

ACTIVITY IS THIS INTERDISCIPLINARY?

YES: NO:

Students in science class write

persuasive letters to an

environmental organization

about the results of their

experiment.

Educators grade students

on the quality of their

data AND on their writing

skills.

Educators grade

students only on the

quality of their data.

Students in science class plot

points on a graph.

Learning goals for both

math AND science are

defined.

No learning goals for

math are defined.

Students in physics use ICT to

present their work to the class.

Use of ICT as a tool in

physics class is not

considered

interdisciplinary.

Page 16: 21C Learning Design

TCDSB21C: Learning Design The neXt lesson

Knowledge Construction

Entry In light of the common good the learning activity does NOT require the

student to create knowledge or adapt and evaluate prior

knowledge.

Students can complete the activity by reproducing information or by

using familiar procedures.

Adoption In light of the common good the learning activity does require the

student to create knowledge or adapt and evaluate prior

knowledge,

BUT this is not the main requirement of the assignment.

Adaptation In light of the common good the learning activity does require the

student to create knowledge or adapt and evaluate prior

knowledge,

BUT the learning activity does not require students to use that

knowledge to constructively influence change in a new context.

Infusion In light of the common good the learning activity does require the

student to create knowledge or adapt and evaluate prior

knowledge,

AND the learning activity does require students to use that knowledge

to constructively influence change in a new context,

BUT the learning activity does not have interdisciplinary learning

goals.

Transformation In light of the common good the learning activity does require the

student to create knowledge or adapt and evaluate prior

knowledge,

AND the learning activity does require students to use that knowledge

to constructively influence change in a new context,

AND the knowledge building is interdisciplinary.

Discerning Believer Creative Thinker

Page 17: 21C Learning Design

13

Creative

Thinker

Discerning

Believer

TCDSB21C Learning Design

The neXt lesson

Knowledge Construction

Does the activity require

the student to create

knowledge or adapt and

evaluate prior knowledge?

Are students required to

Use that knowledge to

influence change in a new

context?

Is the main requirement the

creation of knowledge or the

adaptation and evaluation of

prior knowledge?

Is the learning activity

Interdisciplinary?

Entry

Adoption

Adaptation

Infusion

Transformation

YES

YES

YES

YES

NO

NO

NO

NO

TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-

2013. http://fcit.usf.edu/matrix/matrix.php

Page 18: 21C Learning Design

14

Real-World Problem-

Solving and Innovation Does the learning activity require solving authentic, real-world

problems? Are students‟ solutions implemented in the real

world?

Overview

In today‟s workplace, problem-solving tasks abound. Whether the need is to find new ways

to reach global markets or to redesign a product to take advantage of new materials,

successful workers must be adept at generating and testing creative ideas in order to solve a

problem with a real set of requirements and constraints. This is a very different definition of

“problem” than we often see in academic settings, where textbook “problems” are simply

practice at executing specific learned procedures.

This rubric examines whether students‟ work involves problem-solving, and uses data or

situations from the real world. The strongest learning activities for this rubric:

ask students to complete tasks for which they do NOT already know a response or

solution

require students to work on solving real problems

represent innovation by requiring students to implement their ideas, designs or

solutions for audiences outside the classroom.

Big Ideas

Problem-solving involves a task with a defined challenge for the student. Problem-solving

happens when students must:

develop a solution to a problem that is new to them OR

complete a task that they have not been instructed how to do OR

design a complex product that meets a set of requirements.

Page 19: 21C Learning Design

15

Learning activities that require problem-solving do NOT give students all the information

they need to complete the task or specify the whole procedure they must follow to arrive at

a solution.

Often, problem-solving tasks require students do some or all of the following:

investigate the parameters of the problem to guide their approach

generate ideas and alternatives

devise their own approach, or explore several possible procedures that might be

appropriate to the situation

design a coherent solution

test the solution and iterate on improvements to satisfy the requirements of the

problem.

To count for this rubric, problem-solving must be the learning activity‟s main requirement.

IS THIS PROBLEM-SOLVING?

YES: NO:

Students must rewrite a story from the

perspective of a character other than the

narrator. Students use the original story

but have not been instructed how to

complete this task.

Students read a story and then take a

quiz about what they read. Students

do not have to develop any solutions.

There is no defined challenge for the

students.

Students use a map of a bus route to

propose where pedestrian crossings

should be added in a fictional town.

Students have not been instructed where to

put the crossings.

Students learn about pedestrian

safety by studying a map showing

bus stops and pedestrian crossings.

There is no defined challenge for the

students.

Students identify appropriate situations

for using mean, median and mode by

exploring several sample datasets in

Microsoft Excel. Students have not been

instructed on how each measure is best

used.

Students use Microsoft Excel to

calculate the mean, median and

mode of several sample datasets.

Students are simply practicing a

computation.

Real-world problems are authentic situations and needs that exist outside an academic

context. Real-world problems have all of the following characteristics:

Are experienced by real people. For example, if students are asked to diagnose an

ecological imbalance in a rainforest in Costa Rica, they are working with a situation

that affects the real people who live there.

Have solutions for a specific, plausible audience other than the educator as grader.

For example, designing equipment to fit a small city playground could benefit the

children of the community.

Page 20: 21C Learning Design

16

Have specific, explicit contexts. For example, developing a plan for a community

garden in a public park in their town has a specific context; learning which vegetables

grow best in which parts of one‟s country does not.

If students are using data to solve a problem, they use actual data (for example, real

scientific records of earthquakes, results of their own experiments, or first-person

accounts of an historical event), not data developed by an educator or publisher for a

lesson.

ARE THESE REAL-WORLD PROBLEMS?

YES: NO:

Students rewrite a Shakespeare play for a

teenage audience. Teenagers are a real,

specific audience.

Students rewrite a Shakespeare play

in a new rhyme scheme. This has no

specific audience.

Students use their town’s bus map to

propose where pedestrian crossings

should be added in their town. This has a

specific, explicit context. Students use actual

data to do this.

Students use a bus map in a textbook

to propose where pedestrian

crossings should be added in a

fictional town. This does not involve

actual data.

Students investigate whether growing

plants in their classroom can improve the

air quality. Even though the setting is the

classroom, air quality is a real issue.

Students investigate the interaction

between green plants and carbon

dioxide in the air. There is no explicit

context for the students‟ investigation.

Students analyze data about the

basketball team and use Microsoft Excel

to graph performance patterns for the

overall team and individual players.

Students are using actual data about the

team and performing analysis typically

conducted by the coaching staff.

Students identify appropriate

situations for using mean, median

and mode by exploring several

sample datasets in Microsoft Excel.

Students are using datasets created by

the educator.

Innovation requires putting students’ ideas or solutions into practice in the real world.

For example, it IS innovation if students design and build a community garden on the

grounds of their school; just designing the garden is NOT innovation.

In cases where students do not have the authority to implement their own ideas, it is

innovation ONLY if students convey their ideas to people outside the classroom context who

can implement them. For example, it IS innovation if students present their ideas for building

a community garden in a public park in their town to a local environmental group or to local

officials, but NOT if students design a community garden for that public park and only share

their plans with their teacher and classmates.

Page 21: 21C Learning Design

17

Innovation also benefits people other than the student; it has value beyond meeting the

requirements of a classroom exercise. The townspeople who tend the new garden in the

public park and the teenagers who attend the rewritten Shakespeare play benefit from

students‟ efforts, for example.

It also counts as innovation if students create a project for a science fair or submit an original

poem to a regional poetry contest, for example, because the fair and contest are not

educator-controlled and have real audiences who are interested in and may benefit from the

students‟ work.

IS THIS INNOVATION?

YES: NO:

Students rewrite a Shakespeare play for a

teenage audience and perform it at a

local youth center. The teenage audience

at the youth center benefits from the

students‟ effort.

Students rewrite a Shakespeare play for

a teenage audience but do not perform

it. No one outside the classroom benefits

from the students‟ effort.

Students write letters to the town council

about their ideas for adding pedestrian

crossings in their town AND mail the

letters to council members. Students

cannot make new pedestrian crossings

themselves but the town council can

implement their ideas.

Students write letters addressed to the

town council about improving

pedestrian safety BUT only give the

letters to their educator to grade. The

letters did not reach an audience beyond

the educator as grader.

Students investigate 2 or more online

websites or games, develop a

presentation using Community Clips and

Windows Live Moviemaker about

internet safety guidelines for parents and

students to be aware of, AND present

their products at parent’s night. Parents

and students who attend the parent‟s night

presentation are an authentic audience for

the guidelines that students developed.

Students investigate 2 or more online

websites or games, and develop a

presentation using Community Clips and

Windows Live Moviemaker about

internet safety guidelines for parents and

students to be aware of. Their product is

handed in for a grade. Students learned

about internet safety but did not

communicate their solutions to others who

needed this information.

Students analyze statistics on the

basketball team’s past performance and

create mathematical models using

Microsoft Excel for the coach to illustrate

targeted improvements for both team

Students analyze data about the

basketball team and use Microsoft Excel

to graph performance patterns for the

overall team and individual players.

Students' graphs are presented to the class

Page 22: 21C Learning Design

18

and individual performance. The coach

can use students' analysis to help players

focus their training on skills that need

improvement.

as an academic exercise.

Page 23: 21C Learning Design

TCDSB21C: Learning Design The neXt lesson

Real-World Problem-Solving & Innovation

Entry The Learning Activity’s main requirement is NOT problem solving.

Students use a previously learned answer or procedure for most work.

Adoption The Learning Activity’s main requirement is problem solving,

BUT the problem is NOT a concern outside the students’ immediate

world.

Adaptation The Learning Activity’s main requirement is problem solving,

AND the problem is a concern outside the students’ immediate

world,

BUT they are NOT required to minister to their school or class

community through innovation.

Infusion The Learning Activity’s main requirement is problem solving,

AND the problem is a concern outside the students’ immediate

world,

AND they are required to minister to their school or class

community through innovation,

BUT they are NOT required to consult with experts in the wider

community with the intention to share their solutions.

Transformation The Learning Activity’s main requirement is problem solving,

AND the problem is a concern outside the students’ immediate

world,

AND they are required to minister to their school or class

community through innovation,

AND they are required to consult with experts in the wider

community with intention to share their solutions.

Caring Family Member

Page 24: 21C Learning Design

19

TCDSB21C Learning Design

The neXt lesson

Real-World Problem

Solving & Innovation

Is the main requirement

problem solving?

Does the activity require

innovation?

Are students working on a

problem which is a concern

outside their immediate

world?

Have students consulted

with experts in the wider

community with intention

to share their solutions?

Entry

Adoption

Adaptation

Infusion

Transformation

YES

YES

YES

YES

NO

NO

NO

NO

TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-2013. http://fcit.usf.edu/matrix/matrix.php

Caring Family

Member

Page 25: 21C Learning Design

20

Use of ICT for Learning

Are students passive consumers of ICT, active users, or

designers of an ICT product for an authentic audience?

Overview

We live in a connected world with unprecedented access to a vast array of digital

information and experiences. The use of technology continues to transform how we live and

work. On-going adoption of new advances in ICT has become more essential to both life-

long learning and life-long earning. In today‟s globalized, knowledge-based economies,

individuals increasingly need skills not only to intelligently consume information and ideas,

but also to design and create new information and ideas using ICT.

While ICT is becoming increasingly common in classrooms and learning environments, it is

often used to present or consume information rather than to fundamentally transform

learning experiences. This ITL rubric examines how students use ICT— and whether it is used

in more powerful ways to construct knowledge or to design knowledge-based products.

In this rubric, the term “ICT” encompasses the full range of available digital tools, both

hardware (computers and related electronic devices such as tablets and notebooks, e-

readers, smart phones, personal digital assistants, camcorders, graphing calculators, and

electronic whiteboards) and software (including everything from an Internet browser and

multimedia development tools to engineering applications, social media, and collaborative

editing platforms).

ICT is a powerful tool to promote and support a wide range of 21st century skills, including all

other Learning Design rubrics. For example, ICT can help students to collaborate in ways that

were not possible before, or to communicate through new mediums of expression. In this

rubric we focus on the interaction of ICT use with two rubrics in particular: knowledge

construction and real-world problem-solving and innovation. These are not the only

important ways that ICT can support innovative teaching and learning, but they represent

particularly powerful uses.

Page 26: 21C Learning Design

21

Big Ideas

Student use of ICT happens when students use ICT directly to complete all or part of the

learning activity. The educator‟s use of ICT to present materials to students does not count as

student use: it is important that students have control over the ICT use themselves. Some

educators‟ use of ICT can enhance their teaching significantly: for example, educators can

show simulations that make difficult content easier for students to visualize. However, this

rubric focuses only on how the learning activity requires students to use ICT in their learning.

This rubric looks at the opportunities students have to use ICT. It is considered ICT use if the

students are required to use ICT or can use ICT to complete an activity.

IS THIS STUDENT USE?

YES: NO:

Students complete a math learning activity

by using Excel spreadsheet software.

Students complete a math learning activity

by using worksheets that the educator has

printed out from the computer.

Students learn about cell replication by

using a software simulation to explore the

process.

Students learn about cell replication by

watching the educator demonstrate a

software simulation of the process.

Students use Microsoft OneNote to edit

their writing, tracking their changes as they

go.

The educator uses Microsoft OneNote to

make and track suggested changes to the

student‟s writing.

Knowledge construction occurs when students generate ideas and understandings that are

new to them, through interpretation, analysis, synthesis, or evaluation. This rubric

examines whether the learning activity requires that students use ICT in ways that support

knowledge construction, either directly or indirectly.

ICT supports knowledge construction when:

Students use ICT directly for the knowledge-construction part of a learning activity.

For example, students use a computer to analyze scientific information.

Students use ICT to indirectly support knowledge construction, by using ICT to

complete one step of an activity, and then using information from that step in the

knowledge-construction part of the activity. For example, students might search for

terms related to current events on Twitter and then analyse people‟s responses

offline. The information they found on Twitter supported their analysis, so we say

that ICT use supported knowledge construction.

Page 27: 21C Learning Design

22

The knowledge construction supported by ICT must be about the learning goals of the

activity: learning to use the ICT does not qualify. For example, students might learn about

PowerPoint as they create a presentation for history class. But to be considered knowledge

construction using ICT, it is essential that the use of PowerPoint helped them to deepen their

interpretation, analysis, synthesis, or evaluation of historical ideas, not just to deepen their

knowledge on how to use the tool.

Evaluation of Internet resources related to the learning goals is also considered knowledge

construction. Some learning activities are designed to help students become intelligent,

ethical users of Internet resources rather than passive consumers of the information. For

example, students might be required to find several sources on a topic and evaluate their

credibility before they select which information to rely on.

DOES THIS STUDENT USE SUPPORT KNOWLEDGE CONSTRUCTION?

YES: NO:

Students use Excel spreadsheet software to

analyse results of an experiment.

Students use Excel spreadsheet software to

add numbers together.

Students use a computer-based simulation

to investigate how stars are formed.

Students watch a video about how stars are

formed.

Students use StickySorter to create

interconnected plot and character diagrams

for the novel they are reading in literature

class.

Students use StickySorter to make a list of

the characters in the novel they are reading

in literature class.

Students use Kinect (Xbox) Driving Games

to research and publish the effects of

texting while driving.

Students play with Kinect (Xbox) Driving

Games.

Students write an essay on a computer,

using the Microsoft OneNote to help

organize and synthesize their ideas in

writing.

Students use Microsoft OneNote to type an

essay they have written.

Students use AutoCollage to create a

composite image that reflects the style and

influences of an artist of their choice.

Students use AutoCollage to create a

composite image of art works by an artist of

their choice.

Students who have not learned about

triangles experiment with Microsoft

Mathematics graphing calculator tool by

entering angle degrees and hypothesizing

about the total number of degrees in a

triangle.

Students who have already learned about

triangles use the Microsoft Mathematics

graphing calculator tool to create triangles

by entering angle numbers that add up to

180 degrees.

Page 28: 21C Learning Design

23

ICT is required for the knowledge construction when it allows students to do knowledge

construction activities that would be impossible or impractical without the use of the ICT. For

example, students might be asked to communicate with students in another country over a

period of two weeks to research the impact of a recent drought on their community. In this

case, email enables students to construct knowledge that they could not construct without

ICT because mailing physical letters would be impractical in this short a time. The use of

email is required for constructing this knowledge.

Many activities that require knowledge construction can also be done without ICT. For

example, students may be asked to find information about the beaks of a variety of bird

species with different diets and develop categories of different types of beaks. If students

use the Internet for this activity, they are constructing knowledge, but ICT is not required:

they would be able to achieve the same learning goals without ICT by using printed books in

a library.

Page 29: 21C Learning Design

24

IS ICT REQUIRED FOR THIS KNOWLEDGECONSTRUCTION?

YES:

NO:

Students use the Internet to find

newspaper articles about a current event

from three different countries, and

analyse how the perspectives are similar

or different. In this school, current

newspapers from other countries are not

available in hardcopy.

Students read the local newspaper

online to research a current event

and analyse three stories they find.

The local newspaper is probably

available to students in hardcopy.

Students use a computer-based

simulation to investigate how stars are

formed. The simulation helps deepen

students‟ knowledge about events that

cannot be directly observed.

Students use a spreadsheet to

compute totals that they will use to

analyse their data. The calculations can

also be done by hand.

Students are designers of ICT products when they create ICT products that others can

use. For example, if students record a podcast and make it available on the Internet, they are

creating an ICT product others could use. The product lasts beyond the learning activity and

can be used or enjoyed by an outside audience.

When students act as designers, ICT is supporting their real-world problem-solving and

innovation. Students must have an authentic audience in mind, such as a community that

needs the information their podcast will provide, or younger students who will learn about

disease prevention from the simulation students are building. In their design, students must

attend to the needs and preferences of that audience. Ideally, but not necessarily, the

product might actually be used by the intended audience. Students who create a product

with no particular audience in mind do not qualify as designers under this definition.

Page 30: 21C Learning Design

25

ARE STUDENTS DESIGNERS OF AN ICT PRODUCT?

YES: NO:

In computer programming class,

students use TouchDevelop to design

and program a mobile smarthphone app

that could help senior citizens in their

daily lives. The students build knowledge

of computer programming AND must

consider the needs of senior citizens in

order to create an app that would be useful

for that population.

In computer programming class,

students use TouchDevelop to

program a mobile smartphone app

that causes the phone to vibrate any

time the user takes a photo. The

students build knowledge of computer

programming, but they do not consider

any end users.

Students use SongSmith to create songs

to educate visitors to the children's

natural history museum about dinosaurs.

Students must think about the interests and

ability level of museum visitors to create a

song with appropriate content and music.

Students use SongSmith to create

songs about dinosaurs that they will

post on the Internet for general

access. Students do not need to

consider any specific end-users.

Students create videos of their own

interviews with local community

members that will air on a local

television channel program about "our

community". Students must consider the

television audience and adhere to television

programming parameters (e.g., time limits).

Students create videos of their own

interviews with local community

members to submit to the educator

for the end-of-year assignment.

Students do not need to design for any

particular audience.

Students use the Internet to research and

communicate with local food producers

and then develop an app to help families

in their community make more local

choices when they buy their food.

Students must design the app to be

accessible and usable to local families.

Students use the Internet to research

local food producers and write a

report of their findings to submit to

the educator. Students do not create

an ICT product or need to consider the

needs of any particular audience.

Page 31: 21C Learning Design

TCDSB21C: Learning Design The neXt lesson

Use of ICT for Learning

Entry Students DO NOT have the opportunity to use ICT for this learning

activity.

Adoption Students use ICT to learn or practice basic skills or reproduce

Information,

BUT they DO NOT use ICT to construct knowledge.

Adaptation Students use ICT to learn or practice basic skills or reproduce

Information,

AND they use ICT to support knowledge construction.

BUT they could construct the same knowledge without using ICT.

Infusion Students use ICT to learn or practice basic skills or reproduce

Information,

AND they use ICT to support knowledge construction.

AND they could not construct the same knowledge without using ICT,

BUT they do not create an ICT artefact that others can use.

Transformation Students use ICT to learn or practice basic skills or reproduce

Information,

AND they use ICT to support knowledge construction.

AND they could not construct the same knowledge without using ICT,

AND they create an ICT artefact that others can use.

Effective Communicator

Page 32: 21C Learning Design

26

TCDSB21C Learning Design

The neXt lesson

Use of ICT for Learning

Effective

Communicator

Do students have the

opportunity to the use of

ICT?

Is ICT required for

constructing knowledge?

Does use of ICT support

students’ knowledge

construction?

Do the students create an

ICT artefact for others to

use?

Entry

Adoption

Adaptation

Infusion

Transformation

YES

YES

YES

YES

NO

NO

NO

NO

TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by

the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-

2013. http://fcit.usf.edu/matrix/matrix.php

Page 33: 21C Learning Design

27

Self-Regulation

Is the learning activity long-term? Do students plan and assess

their own work, and revise their work based on feedback?

Overview

Today‟s complex world demands self-regulated thinkers and learners who can take

responsibility for their lives, their work, and their ongoing learning. It requires individuals to

monitor their own work and to incorporate feedback to develop and improve their work

products.

In most traditional classrooms, educators structure students‟ work for them, directing them

in exactly what to do and monitoring compliance. To create opportunities for students to

learn effectively and monitor their own progress, educators can instead work with them,

guiding and empowering them in ways that help them take increasing responsibility for their

own learning, both as individuals and in groups. In turn, this supports students‟ ability to

function in a 21st century workplace, where people are expected to work with minimal

supervision, planning their own work, designing their own work products and incorporating

feedback to improve the quality of those products.

Learning activities that give students the opportunity to acquire self-regulation skills must

last long enough for students to have the opportunity to plan their work over time, and offer

visibility into clear learning goals and success criteria that students can use to plan and

monitor their own work. Educators can foster self-regulation skills by giving students

working in groups responsibility for deciding who will do what and on what schedule. In the

most successful learning activities, students receive feedback that is supportive of students‟

progress toward clear learning goals, and they have the opportunity to act on that feedback

to improve their work before it is considered final.

Self-regulation involves a range of skills that become increasingly sophisticated as they

develop over time. At the beginning of a semester, students who are new to sel f-regulation

may need more explicit guidance; over time, it can be a goal for educators to give students

progressively more responsibility for their own learning.

Page 34: 21C Learning Design

28

Big Ideas

A learning activity is considered long-term if students work on it for a substantive period of

time. If the learning activity is completed within a single class period, there is no time for

students to plan the process of their work nor to improve their work over multiple drafts.

Length of time is a basic prerequisite for students‟ opportunity for self-regulation.

IS THIS LEARNING ACTIVITY LONG-TERM?

YES: NO:

Students keep a journal about their

nutrition over the course of a week.

Students document what they ate on two

different days.

Learning goals define what is to be learned in this activity and how these goals fit with prior

and future learning.

Success criteria are the factors that will be considered to determine whether the learning

goals have been met: the evidence of student progress and success in this learning activity.

When students have learning goals and associated success criteria in advance of

completing their work, it is possible for them to examine the progress and quality of their

own work as they do it. The educator might provide learning goals and associated success

criteria to students, or the class might negotiate the learning goals and success criteria

together to foster more student ownership. An understanding of these factors early in the

learning activity is another important prerequisite for students‟ opportunity for self-

regulation.

When students plan their own work, they make decisions about the schedule and steps

they will follow to accomplish the task. Planning their own work may involve:

Deciding how: Students break down a complex task into simpler sub-tasks, or choose

the tools they will use.

Deciding when: Students create a schedule for their work and setting interim

deadlines.

Deciding who: A group of students determines how to divide work among

themselves.

Deciding where: Students decide what pieces of the work will be done inside or

outside of the school building or the school day.

If a task is long-term but students are given detailed instructions and timelines, they do NOT

have the opportunity to plan their own work. Students making decisions about small aspects

of tasks does NOT qualify as planning their own work.

Page 35: 21C Learning Design

29

ARE THESE STUDENTS PLANNING THEIR OWN

WORK?

Learning Activity: YES: NO:

Over two weeks, students

work in groups to

research and debate

climate change with their

classmates.

Students decide who will

research which aspects of

the topic and who will speak

at different points in the

debate.

The educator assigns

specific roles to each

student.

Students make their own

deadlines for completing

their research, writing their

speeches, and practicing

them.

Students follow the steps

and timeline provided by

the educator.

Students have the opportunity to revise their work based on feedback when feedback is

given and explicitly used to improve the work before it is submitted or finalized.

Feedback may come from the educator or from peers. Students might also have the

opportunity to revise their work based on their own deliberate process of self-reflection.

Feedback can be one of the most significant influences on improving learning. Effective

feedback helps students to address the gap between current performance and performance

goals. It is more than simple praise; comments such as „good job‟ or „great work‟ do little to

help the student understand what constitutes great work. Effective feedback:

Tells the student specifically what he or she is doing well and offers specific guidance

to help move their learning forward

Is directly connected to the learning goals and success criteria

Helps the student to be more aware of progress along a learning path

Leads to reflection and planning of next steps.

Page 36: 21C Learning Design

30

DO THESE STUDENTS HAVE OPPORTUNITY TO

REVISE WORK BASED ON FEEDBACK?

Learning Activity: YES: NO:

Students learn about

environmental

conservation and create

games in Kodu where

players make decisions to

preserve the environment.

After developing a beta

version of their game,

students trade games with a

partner and give each other

feedback to improve their

games before turning them

in.

Students post the first

version of their games for

classmates to play,

without opportunities to

receive or implement

feedback.

Students create

PowerPoint presentations

about a topic in world

history.

Students do practice

presentations, receive

feedback from their educator

and peers, and revise their

presentation based on

feedback before doing a

final presentation.

Students do their final

presentation without any

opportunity for practice,

feedback, or revision.

Students write persuasive

essays that will be

assessed according to a

rubric that the educator

shared with students at

the beginning of the

learning activity.

Students use the rubric to

reflect on their own essay

drafts and make revisions.

Students use the rubric

only after getting back

their graded essays, to see

why the educator gave

them a certain grade.

Page 37: 21C Learning Design

TCDSB21C: Learning Design The neXt lesson

Self Regulation

Entry The Learning Activity is not long-term.

Adoption The Learning Activity is long term,

BUT students DO NOT have learning goals and associated success criteria

in advance of completing work.

Adaptation The Learning Activity is long-term,

AND the students DO have the learning goals and associated success

criteria in advance of completing work,

BUT they DO NOT have the opportunity to be self-directed responsible, life

long learners.

Infusion The Learning Activity is long-term,

AND the students DO have the learning goals and associated success

criteria in advance of completing work,

AND they DO have the opportunity to be self-directed, responsible,

life-long learners,

BUT they DO not have the ability to revise their work based on feedback.

Transformation The Learning Activity is long-term,

AND the students DO have the learning goals and associated success

criteria in advance of completing work,

AND they DO have the opportunity to be self-directed, responsible,

life-long learners,

AND they DO have the ability to revise their work based on feedback.

Responsible Citizen Self-Directed Learner

Page 38: 21C Learning Design

31

Self-Directed

Learner

TCDSB21C Learning Design

The neXt lesson

Self-Regulation

Responsible Citizen

Is this a long term activity?

Do students have

opportunity to revise work

based on feedback?

Do students do have the

opportunity to be self-

directed, responsible, life-

long learners.

Entry

Adoption

Adaptation

Infusion

Transformation

YES

YES

YES

YES

NO

NO

NO

NO

TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-2013. http://fcit.usf.edu/matrix/matrix.php

Do students have learning

goals and success criteria in

advance?

Page 39: 21C Learning Design

32

Skilled Communication

Are students required to communicate their own ideas

regarding a concept or issue? Must their communication be

supported with evidence and designed with a particular

audience in mind?

Overview

Communication is at the heart of all human interaction. In the 21st century, developing

technologies have created new opportunities for communication that is spoken, written,

visual or multimodal; in print or digital forms; and with broader reach and fewer barriers than

ever before. In contemporary communication the active process of communication is often

seen as being as important as the end product. Nevertheless, digital capture and publication

of even informal communications mean that those products persist longer and disseminate

farther than ever before. As a result, the need for effective communication is no longer

confined to language classes and journalism careers. It is important for students in all areas

of academic study, and in future roles that range from office worker to lawyer to scientist, to

be able to communicate clearly and persuasively with a variety of audiences and subjects.

This rubric examines whether students are asked to produce extended or multi-modal

communication, and whether the communication must be substantiated, with a logical

explanation or examples or evidence that supports a central thesis. At higher levels of the

rubric, students must craft their communication for a particular audience.

21st century communication can take many different forms. For example, as part of a

learning activity students may have a discussion with a peer over Skype. In this rubric, we

don‟t focus on informal classroom talk, whether face-to-face or electronic. Instead, we focus

on activities that require students to articulate their ideas in a permanent form: a

presentation, a podcast, a written document, an email, etc. A performance (for example, a

skit or oral debate) would also be considered in this rubric. We recognize that less formal

conversational media are also very important aspects of communication. But effective uses of

Skype will have an outcome related to the learning goals of the activity: do students produce

a summary of what they learned through Skype, or build that learning into the final product

they are creating? This rubric evaluates the skilled communication requirements of the

products or outcomes of the students‟ work.

Page 40: 21C Learning Design

33

Big Ideas

Extended communication is required when student must produce communication that

represents a set of connected ideas, not a single simple thought. In written work, extended

communication is the equivalent of one or more complete paragraphs rather than a

sentence or phrase. In electronic or visual media, extended communication might take the

form of a sequence of video, a podcast, or a page of a presentation that connects or

illustrates several ideas.

A single text message or tweet is NOT extended communication. If students are engaged in

electronic communication, this is ONLY considered extended communication if it produces

an outcome that requires students to connect the ideas they discussed (for example,

producing documentation of what they learned or next steps for resolving an issue that

arose). The duration of an electronic chat is not considered in evaluating extended

communication.

DOES THIS LEARNING ACTIVITY REQUIRE EXTENDED COMMUNICATION?

YES: NO:

Students host a webinar where they present

on different topics about their city to peers

in their sister-city and then answer follow-

up questions.

Students participate in a webinar where

they listen to presentations by peers

from their sister-city and then ask

follow-up questions.

Students write an extended proof to

demonstrate the solution to a geometry

problem.

Students solve a geometry problem, but

do not write any proof.

Students write a letter to the editor in

response to a recent news article of their

choice.

Students post a one-sentence comment

in response to a recent news article of

their choice.

Students hold a Skype conversation with

peers from another school to create a plan

for the performance they will put on

together about the novel they read.

Students hold a Skype conversation

with peers from another school to talk

about the novel they read.

Page 41: 21C Learning Design

34

Communication is multi-modal when it includes more than one type of communication

mode or tool used to communicate a coherent message. For example, students might create

a presentation that integrates video and text, or embed a photograph into a blog post. The

communication is considered multi-modal only if the elements work together to produce a

stronger message than any one element alone.

If the learning activity offers students the opportunity to choose the tool or tools they will

use to communicate, we consider it to be a multi-modal communication opportunity.

IS THIS COMMUNICATION MULTI-MODAL?

YES:

NO:

Students create a print, radio, or

television advertisement for their new

invention. The learning activity allows

students to choose what type of media to

use.

Students create a radio advertisement

for their new invention. The learning

activity does not offer students any choice

regarding the type of media, nor does it

imply the use of multiple media.

Students write lab reports about their

science lab on density of matter,

including narrative text and visual

evidence of what the students saw in

their experiment (such as drawings or

screen shots of real-time data displays).

The learning activity requires multiple

modes of media that work together for a

more complete description of the

experiment.

Students write lab reports about their

science lab on density of matter,

including only narrative text. The

learning activity requires only one mode

of media.

Students produce blog posts on a

hurricane for their journalism class,

including a written description of the

conditions and additional audio or visual

media. The learning activity requires

multiple modes of media to add depth to

the students‟ descriptions.

Students produce a podcast on a

hurricane for their journalism class,

including a written script and the final

audio podcast. The story is the same

whether written out (in the script) or

spoken (in the podcast); multiple media

are not used to enhance the content of

the communication.

Communication requires supporting evidence when students must explain their ideas or

support their thesis with facts or examples.

Page 42: 21C Learning Design

35

For this rubric, a “thesis” is a claim, hypothesis, or conclusion. Students must have a thesis

when they are asked to state a point of view, make a prediction, or draw a conclusion from a

set of facts or a chain of logic. The communication requires evidence if students must

describe their reasoning or provide supporting facts or examples. The evidence should be

sufficient to support the claim that the student is making.

DOES THIS LEARNING ACTIVITY REQUIRE SUPPORTIVE EVIDENCE?

YES:

NO:

Students must write an essay about why

global warming is a problem. This

learning activity asks students to state and

defend a claim about global warming.

Students must write an essay about

global warming. Students can

complete this activity with a set of facts;

they do not have to state and support a

claim, hypothesis, or conclusion.

Students must describe their derivation

of a mathematical equation. The learning

activity asks students to explain the logic

that brought them to a conclusion about

the equation.

Students must derive a mathematical

equation. Students can compute the

equation without explaining their logic.

Students must write a blog post about

the main themes from Alice in

Wonderland, with examples from the

story to illustrate their point. Students are

required to support their proposed themes

with examples.

Students must write a blog post

listing the main themes of Alice in

Wonderland. Students are not

required to justify their themes with

evidence from the story.

Students must write a journal entry from

the perspective of a slave. They must

state a perspective or a point of view

about their imagined life, and describe

their day with historical accuracy to

support that perspective. The learning

activity requires students to use historical

details as evidence to support their

perspective.

Students must write a journal entry

from the perspective of a slave. They

must describe their day with

historical accuracy. The learning

activity does not require students to

state or support a perspective.

Students use Microsoft Community Clips

to video themselves solving a

mathematical problem, including both

the steps they took and their reasoning.

The learning activity requires students to

explain both their process and their

thinking.

Students use Microsoft Community

Clips to video themselves solving a

mathematical problem, stating the

steps they took. The learning activity

simply requires students to narrate their

process.

Page 43: 21C Learning Design

36

Students are required to design their communication for a particular audience when they

must ensure that their communication is appropriate to the specific readers, listeners,

viewers, or others with whom they are communicating. It is not sufficient for students to be

communicating to a general audience on the internet. They must have in mind a specific

group with specific needs in order to shape their communication appropriately.

When they are communicating with a particular audience, students must select the tools,

content, or style that they use to reach the audience. They might be required to consider

what tools the audience has access to or uses on a regular basis; the relevant information

they must present in order for the audience to understand their thesis; or the formality or

informality of the language they choose in order to be appropriate to the audience.

To qualify for this idea the learning activity might specify a particular audience, or students

might be allowed to select their own audience. It is ideal, but not essential, if the

communication will actually be seen by that audience. The requirement is that the students

must develop their communication with that audience in mind. For example, students might

develop some type of presentation to teach younger students about how to divide fractions.

They will have to decide what medium to use to reach those students (for example, a

podcast), and what type of language and content the students would understand and relate

to. This satisfies the requirement even if the podcast is never used by younger students.

Many teachers find that it is useful to specify an audience of a different age or background

than the students themselves in order to highlight the need to think about the audience for

a communication and what they will and will not understand and find interesting.

ARE STUDENTS REQUIRED TO DESIGN THEIR COMMUNICATION FOR A

PARTICULAR AUDIENCE?

YES: NO:

Students must create a video about their

school, using appropriate imagery and

evidence, to welcome the incoming

students in the coming school year.

Students must design the video to help the

incoming students feel welcome and

enthusiastic about attending.

Students must create a video about

their school, using appropriate

imagery and evidence. There is no

specified audience or purpose for the

video.

Students must write a letter to a

company, suggesting improvements to a

product. Students must consider the

arguments and perspectives that will be

most compelling to the company.

Students must write an essay about

their ideas for improving a particular

product. The students do not need to

consider any particular audience.

Students must design a “rocks and

minerals” exhibit for the town library.

Students must do a “rocks and

minerals” science project. The

Page 44: 21C Learning Design

37

The learning activity requires students to

communicate a message through the

exhibit, which must include rock &

mineral samples, different media

presenting information to capture visitor

interest, and take-home pamphlets for

exhibit visitors. Students must design their

communications to be appropriate to the

museum audience.

learning activity requires students to

communicate a central finding,

include rock & mineral samples,

narrative text and/or audio

information. Students will submit the

project to the teacher and do not need

to consider any particular audience.

Page 45: 21C Learning Design

TCDSB21C: Learning Design The neXt lesson

Skilled Communication

Entry The students are NOT required to produce extended or multi-modal

communication.

Adoption The students are required to produce extended or multi-modal

communication,

BUT they are NOT required to provide supporting evidence.

Adaptation The students are required to produce extended or multi-modal

communication,

AND they are required to provide supporting evidence,

BUT they are NOT required to communicate information and ideas

clearly and honestly, with sensitivity to others.

Infusion The students are required to produce extended or multi-modal

communication,

AND they are required to provide supporting evidence,

AND they are required to communicate information and ideas clearly

and honestly, with sensitivity to others,

BUT they are NOT required to communicate ideas so as to enhance

the quality of life.

Transformation The students are required to produce extended or multi-modal

communication,

AND they are required to provide supporting evidence,

AND they are required to communicate information and ideas clearly

and honestly, with sensitivity to others,

AND they are required to communicate ideas so as to enhance

the quality of life.

Effective Communicator

Page 46: 21C Learning Design

38

TCDSB21C Learning Design

The neXt lesson

Skilled Communication

Does this activity require

extended or multi-modal

communication?

Are students required to

communicate information

and ideas clearly and

honestly, with sensitivity to

others?

Are students required to

provide supporting

evidence?

Are students required to

communicate their ideas to

enhance the quality of life?

Entry

Adoption

Adaptation

Infusion

Transformation

YES

YES

YES

YES

NO

NO

NO

NO

TCDSB’s Project NEXT’s Spectrum of adoption inspired by the Technology Integration Matrix Produced by

the Florida Center for Instructional Technology, College of Education, University of South Florida © 2011-2013. http://fcit.usf.edu/matrix/matrix.php

Effective

Communicator

Page 47: 21C Learning Design

APPENDIX:

21C Learning Activities (Examples)

Page 48: 21C Learning Design

Design a Catapult

1

Design a Catapult 17 December 2012 11:44

Design a Catapult

Each group must build a catapult, test it to see how far it makes the load

fly, and then create new catapult designs that will make it fly even

farther. Your group will be graded on how far your catapult can launch

the ball, and on your explanations of the science of how a catapult

works.

Step 1: Follow the pattern to create a catapult similar to the one shown

in the picture.

Step 2: At a launching station, test your catapult 3 times. Measure how

far your object traveled by measuring from the tape to the spot where

your object originally landed. Measure in centimeters and record the

results below. Calculate the average measurement for the three launch

attempts.

Launch # 1 Launch #2 Launch #3 Average

Measurement

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Design a Catapult

2

Step 3: Redesign your catapult so that your object will travel even

further. Build and test 4 redesigns before deciding which one is the best.

Record measurement results of each design below.

Launch #1 Launch #2 Launch #3 Average

Redesign #1

Redesign #2

Redesign #3

Redesign #4

Draw a picture of your best catapult design.

Label the fulcrum, effort, load, and lever arm on your drawing.

What class lever is it?

How far, on average, did your object travel?

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Design a Catapult

3

Explain, in scientific terms, why the changes you made work. Use your

science journal and the facts about levers to help you with this.

Page 51: 21C Learning Design

Design a Catapult

4

21CLD Learning Activity Cover Sheet

1. Title of Learning Activity & Average Age of Students

Title: Design a Catapult

Average Age of Students: 14 years

2. What did you hope your students would learn from this learning activity?

Understand science terms such as fulcrum, effort, load, and lever arm.

Build a scientific model and conduct an experiment that tests specific variables.

Consider how elements of design affect performance.

Did you have learning goals from more than one discipline (for example, literature

and history, or science and math) for this learning activity?

No.

4. Were students required to work in pairs or as a group on any part of this learning

activity?

No

Working in groups was optional. Please describe below the work that students did together.

Working in groups was required. Please describe below the work that students did together.

Students worked in groups to design and test the catapult, and to discuss their design improvements.

Each student wrote a separate report to turn in for grading.

5. Were students allowed to work with technology (ICT) such as computers or digital

cameras for any part of this learning activity? Please describe.

No technology was used for this learning activity.

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Design a Catapult

5

Students could use technology for this activity

Students were required to use technology for this activity

They used it for writing results of the experiments and making suggestions for future changes.

6. What criteria did you use to judge the quality of students’ work on this learning

activity? Were students aware of the criteria in advance of completing the learning activity?

I graded students on their completeness of their experimental trials (4 redesigns, 3 tests each), their

drawings, and the comprehensiveness of their analysis/ final report. Written rubric not available.

7. How long did the learning activity take?

a. Completed in a single class period

b. Completed in 2-4 days

c. Required one week or more to complete

8. What verbal instructions did you give to students?

Before students began designing, the entire class discussed what students would learn from this

activity and how it fit with the unit about motion that they had just completed. We talked about what

a catapult is and how changes in the design can change the distance an object will travel when

launched. We discussed possible designs, and groups had some time to look up samples on the

Internet. I gave them instructions for their first model, and provided the materials they would use.

Next they created their models and ran their tests.

Before they started work, I told students what I expected from them and showed them the rubric for

their grade. I explained that they had to carefully track their design changes, as well as log the results

of the experiments.

9. Is there any other information you would like to include to help another teacher

using this learning activity be successful?

Students love this assignment, and it gets them thinking and learning without them even realizing

how much science is involved!

Join the Partners in Learning Network (http://www.pil-network.com/) to interact with 21st century teachers from around the globe and review the searchable database of

thousands of 21st century learning activities and resources. http://www.pil-network.com/Resources/LearningActivities

Page 53: 21C Learning Design

Olympic Site Selection

1

Olympic Site Selection 17 December 2012 12:19

21CLD Learning Activity Cover Sheet

OLYMPICS SITE SELECTION

You are a member of a team comprised of a seismologist a

volcanologist and a geologist which has been hired by the

International Olympic Committee (IOC) to help them choose a safe

site with appropriate geologic features for the 2030 Winter Olympic

Games. Your choices are Tokyo, Japan; Sao Paolo Brazil; Banff, BC,

Canada; and Jacksonville, Florida.

Each team member is a specialist in his field, and will research

the four sites to determine the advantages and the disadvantages of

each location. Be sure to find current information on the internet to

make sure that current environmental trends are taken into account.

The team will then compile its findings and determine the best

location for the Olympic Games.

The seismologist will report on any past and present earthquake

activity i, and determine the risk of any possible future earthquakes

at each location.

The volcanologist will report on any past and recent volcanic

activity, and determine the risk of any possible future volcanic

eruptions at each location.

The geologist will report on the types of rocks and geologic

landforms found near each location.

The final product will be a business letter to the IOC

recommending one site for the Games. The letter will discuss team

Page 54: 21C Learning Design

Olympic Site Selection

2

findings with respect to all three sciences. The team will also

produce a chart showing the strengths and weaknesses of each

location.

Tokyo,

Japan

Sao, Paolo,

Brazil

Banff, Alberta,

Canada

Jacksonville,

Florida

Volcanologist

Advantages Advantages Advantages Advantages

Disadvantages Disadvantages Disadvantages Disadvantages

Seismologist

Advantages Advantages Advantages Advantages

Disadvantages Disadvantages Disadvantages Disadvantages

Geologist

Advantages Advantages Advantages Advantages

Disadvantages Disadvantages Disadvantages Disadvantages

Name: Teacher:

Page 55: 21C Learning Design

Olympic Site Selection

3

Date: Title of Work:

Criteria Points

1 2 3 4

Volcanologist Research shows

no evidence of

knowledge of

volcanism

Research

demonstrates

some knowledge

of volcanism, but

leads to an

incorrect

recommendation

Research

demonstrates

solid knowledge

of volcanism,

and may or may

not lead to a

recommendation

Recommends

a site than is

safe

according to

volcanic

activity

Seismology Research shows

no evidence of

knowledge of

seism

Research

demonstrates

some knowledge

of seism, but

leads to an

incorrect

recommendation

Research

demonstrates

solid knowledge

of seism, and

may or may not

lead to a

recommendation

Recommends

a site than is

safe

according to

seismic

activity

Geology Research shows

no evidence of

knowledge of

geologic

landforms

Research

demonstrates

some knowledge

of geologic

landforms, but

leads to an

incorrect

recommendation

Research

demonstrates

solid knowledge

of geologic

landforms, and

may or may not

lead to a

recommendation

Recommends

a site than is

safe

according to

geologic

landforms

Team Chart Chart is missing

more than six

boxes of

information

Chart is missing

between four

and six boxes of

information

Chart is missing

no more than

three boxes of

information

Chart is

completely

and correctly

filled out

Recommendation

Letter

Letter is

incoherent and

doesn’t give a

recommendation

Letter is not well

written, and the

site

recommendation

is inappropriate

Letter is well

written, but the

site

recommendation

is inappropriate

Letter is well

written and

clearly

recommends

a viable site

Total

Page 56: 21C Learning Design

Olympic Site Selection

5

1. Title of Learning Activity & Average Age of Students

Title: Olympics Site Selection

Average Age of Students: 13

2. What did you hope your students would learn from this learning activity?

The theory of plate tectonics explains the formation, movement and destruction of the Earth’s surface.

The Earth’s geosphere interacts with other Earth systems. Geologic events can occur quickly or over a

long period of time.

I also wanted students to practice logical thinking and writing a persuasive letter.

3. Did you have learning goals from more than one discipline (for example, literature

and history, or science and math) for this learning activity?

This activity has learning goals in science and language arts.

For science, students compared and contrasted the geology, seismology and volcanology of three

different sites and based on their assessment they recommended a specific site.

For language arts, students are asked to practice their skills for writing a business letter by writing a

letter to the Olympic Committee which states their reasons for recommending a specific site.

4. Were students required to work in pairs or as a group on any part of this learning

activity?

No

Working in groups was optional. Please describe below the work that students did together.

Working in groups was required. Please describe below the work that students did together.

Each student took on a role within a small group: seismologist, volcanologist, and geologist. They had

to work separately on researching their particular field and also come together to make conclusions

based on the perspectives of all three scientists.

Page 57: 21C Learning Design

Olympic Site Selection

6

5. Were students allowed to work with technology (ICT) such as computers or digital

cameras for any part of this learning activity? Please describe.

No technology was used for this learning activity.

Students could use technology for this activity

Students were required to use technology for this activity

Students used the Internet for research.

6. What criteria did you use to judge the quality of students’ work on this learning

activity? Were students aware of the criteria in advance of completing the learning activity?

For this activity, I developed a rubric for each one of the scientist roles, which outlined what I

expected the students to accomplish in their roles, including how well their letter of recommendation

(from the perspective of their scientist role) is written. I also included a rubric about their team-work

efforts.

7. How long did their learning activity take?

a. Completed in a single class period

b. Completed in 2-4 days

c. Required one week or more to complete

8. What verbal instructions did you give to students?

The final product will be a business letter to the International Olympic Committee recommending a

site for the 2003 Winter Games. Each team will also produce a chart showing the strengths and

weaknesses of each of the four given locations.

Join the Partners in Learning Network (http://www.pil-network.com/) to interact with

21st century teachers from around the globe and review the searchable database of thousands of 21st century learning activities and resources.

http://www.pil-network.com/Resources/LearningActivities

Page 58: 21C Learning Design

Doing Business in Birmingham

1

Doing Business in Birmingham 17 December 2012 11:46

21CLD Learning Activity Example

Doing Business in Birmingham

A challenge to increase awareness about sustainability in our community

Objectives:

Students will learn about sustainable practices and how to be effect change within their

community Students will learn how technology tools can enable them to make authentic connections

beyond the classroom Students will learn to synthesize their learning and generate creative solutions to real

world problems Students will create a wiki as public evidence of what they learned and their contributions

to the community

Materials:

Equipment: PC, Tablet, Mobile phone, video camera, etc.

Software: Bing Maps, Microsoft Office, Microsoft Word, Photsynth, Clipart, Mobitags,

MovieMaker

Standards:

Citizenship

Digital and Media Literacy

Environmental Science

Language Arts & Literacy

Social Studies

Technology and ICT

21st Century Skills

Lesson Outline:

Day 1: PLANNING

Outline the project and lead class discussion on the goals, purpose and impact of the

project.

Assign students to teams. Introduce roles, and brainstorm as a class how each role will

contribute to the project. Students assign roles within their teams. (Some teams may

require students to do two roles.)

Communications Manager

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Doing Business in Birmingham

2

Materials Manager

Photographer

Project Manager

Videographer

Lead a discussion to define rubrics for project grading and specify the success criteria for

each role. Remind students that the rubrics will be used in 3 ways: for self-reflection on

their own contribution, to rate fellow members of the team, and for my evaluation of their

work.

Days 2-3: RESEARCH

1. Define “sustainability” as it relates to business practices. Students discuss within teams,

then as whole class.

2. Student teams plan and conduct their own research on sustainability practices. The teams

will answer these questions:

What are the benefits of being a sustainable business?

Who are the stakeholders of sustainable business practices?

What is waste prevention?

How can a business recycle?

How does the use of energy and water affect sustainability?

How can businesses operate more sustainably?

How does the purchasing that a business does affect sustainability?

How does the use of transportation affect sustainability? Both for

customers, and for getting materials to and from the business?

Days 4-6: PLANNING FOR DISSEMINATION

1. Facilitate a discussion on what students learned about sustainability and decide how the

class can communicate their knowledge to local businesses and the community.

(Students decided to create two brochures: one about the project and one about

sustainable practices, to be distributed to local businesses.)

2. Students plan and develop their materials, and plan their field trips. Some of this work is

done in teams, and some is done in role groups (with all Materials Managers and

Photographers working together to plan the brochure, for example).

Materials Managers and Photographers plan the layout of the two brochures. Their goal

is to create a pre-print for review. Photographers also use this time to become familiar

Page 60: 21C Learning Design

Doing Business in Birmingham

3

with Photosynth so they can stitch photos together to create a 3D view of the area

surrounding the business.

Videographers plan how to obtain the photo and video equipment for every team. They

also use this time to familiarize themselves with MovieMaker so they are ready to edit

their footage.

Communications Managers and Project Managers plan the field trips to the businesses.

This includes using Bing maps to research the locations of the businesses. Their plans

should address the following:

What area are we visiting? (Use Bing maps and assign territories)

What businesses are in the team’s territory?

List the businesses.

Do searches on what the businesses do and produce.

Each team selects two businesses within their territory to visit.

Begin thinking about specific sustainable processes for those businesses.

What can we learn in advance about each business?

Create tables with information on businesses.

Possible sustainable practices.

Who we might speak to? (Owners? Managers?) Try to get specific names.

What can we do during the field trip?

Days 7-8: REVIEW AND FINALIZE MATERIALS

1. Group members change roles: Materials Managers, Photographers and Videographers

review business maps and information while Project Managers and Communications

Managers edit the two brochures. Remind students to give detailed and specific

feedback for improvement.

2. Students integrate the feedback they received.

3. Brochures are printed for distribution.

Day 9: FIELD TRIP TO BUSINESSES!

Day 10: DEVELOP RUBRIC FOR RATING BUSINESSES

1. Discuss the trip in teams, and what teams learned.

2. As a class, build a rubric for rating the sustainability of businesses.

How can we rate the businesses?

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Doing Business in Birmingham

4

What indicators and descriptors can we use that people outside of the classroom will

understand?

How can we illustrate the ratings?

3. Teams apply the rubric to the data they gathered and rate each business they visited.

Each team has to provide evidence to support their rating.

Days 11-15: PLAN & DEVELOP THE WIKI

1. The class reviews an existing rubric for evaluating wikis and adapts it to our needs.

2. The class also defines proper wiki etiquette and rules for team members to ensure

successful collaboration.

3. Students plan content and layout of the Wiki.

What do we want on the Wiki?

Contents of pages

Materials collected: videos and photos taken during field trips

Information that will be useful to the participating businesses?

Information that will help others in the community learn about sustainable

practices?

What will the “feel” or layout look like?

Colors

How we lay out our materials

How we lay out our findings

What attachments/links do we want?

How can each team document their research on Days 2-3? What is a standard format

that can be used across all research areas?

How can users interact with the site? How can we encourage them to use it actively?

Remind students that there should be at least 1 review cycle for the wiki. Every student

must review at least one other page they did not create and provide concrete feedback.

Provide time for students’ self-reflection on their role, and evaluation of fellow team

members.

Student volunteers from each team complete the following tasks:

Write letters of appreciation to the participating businesses.

Create invitations for the wiki launch party. Invite the businesses and parents.

Page 62: 21C Learning Design

Doing Business in Birmingham

5

Plan the wiki launch party.

CELEBRATE THE CLASS’S SUCCESS AT THE WIKI LAUNCH PARTY!

Wiki Rubric

We took an existing wiki rubric and edited it so that we could use it to assess the

pages that we made for the wiki. Please edit it to meet your needs

ELEMENT Exemplary

3

Proficient

2

Partially

Proficient

1

Unsatisfactory

0

POINTS

Content Provides

comprehensive

insight,

understanding,

and useful tips for

sustainability in

your assigned

aspect of

business

Provides a

moderate amount

of insight,

understanding

and useful tips for

sustainability in

your assigned

aspect of business

Provides only

minimal

understanding

or few tips for

sustainability

in your

assigned aspect

of business

Provides no

understanding or

useful tips for

sustainability

in your assigned

aspect of

business

____/3

Explains all ideas

clearly and

concisely in a

logical way

Explains most

ideas clearly and

concisely in a

logical way

Incompletely

explains ideas

Fails to explain

ideas clearly

____/3

Presents all

information in a

style that is

appealing and

appropriate for

the intended

audience.

Presents

information in a

style that is

generally

appropriate for

the intended

audience.

Presents

information in a

style that is

often

inappropriate

for the

intended

audience.

Presents

information in a

disjointed,

unpolished style

which is

inappropriate for

the intended

audience.

____/3

Organization Uses a consistent

organizational

structure that

includes grouping

related

Uses an

organizational

structure which

groups some but

not all, related

Uses a loosely

defined

organizational

structure which

attempts to

Fails to provide a

consistent

organizational

structure, and

information is

____/3

Page 63: 21C Learning Design

Doing Business in Birmingham

6

information information group similar

items.

difficult to locate.

Graphics

and

Multimedia

Includes high

quality

Photosynth that

gives a

comprehensive

picture of your

street

Includes a good

Photosynth that

gives a clear

picture of your

street

Includes a low

quality

Photosynth that

gives an

incomplete

picture of your

street

Does not

include a

Photosynth and

no images of

your street

____/3

Includes a high

quality Cliplet

that portrays a

significant

moment from

your trip

Includes a good

quality Cliplet

that portrays a

significant

moment from

your trip

Includes a low

quality Cliplet

that portrays a

moment from

your trip

Does not include

a Cliplet to

portray a

significant

moment from

your trip

____/3

ELEMENT Exemplary

3

Proficient

2

Partially

Proficient

1

Unsatisfactory

0

POINTS

Group/Partner

Collaboration

Contributes

equally with

other group

members in

researching,

writing, and

editing.

Assists group

members with

most of the

researching,

writing and

editing.

Provides minimal

assistance to

group members

in researching,

writing and

editing, and

does not follow

through with all

tasks.

Provides no

assistance to

group members in

any of the

researching,

writing and editing

and does not

follow through

with any of the

tasks.

____/3

Meets all

goals and

deadlines.

Usually meets

goals and

deadlines.

Occasionally

meets goals and

deadlines.

Does not meet

goals and

deadlines.

____/3

Exhibits

appropriate

wiki etiquette

when editing

and respects

the work of

others.

Exhibits

appropriate

wiki etiquette

most of the

time and

generally

respects the

work of others.

Exhibits a

minimal

knowledge of

wiki etiquette

and often fails to

respect the work

of others.

Exhibits no

knowledge of wiki

etiquette and fails

to respect the

work of others.

____/3

Writing Edits the text Edits the text Edits the text, Edits the text but ____/3

Page 64: 21C Learning Design

Doing Business in Birmingham

7

Mechanics with no errors

in grammar,

capitalization,

punctuation,

and spelling.

with minor

additional

editing required

for grammar,

capitalization,

punctuation,

and spelling.

but errors in

grammar,

capitalization,

punctuation and

spelling distract

or impair

readability.

(3 or more

errors)

numerous errors in

grammar,

capitalization,

punctuation, and

spelling repeatedly

distract the reader

and major revision

is required.

(more than 5

errors)

TOTAL POINTS __/30

Here is an example of the Star Ranking we gave to businesses:

Student Work Rubric

We worked as a team to develop rubrics for the field trip team roles: Communications Manager,

Materials Manager, Photographer, Project Manager and Videographer. Here is a rubric for the Project

Manager’s role as an example.

Name of Project Manager:

Needs Improvement (0-1) Satisfactory (2-3) Excellent (4-5) Score

Responsibilities

Rarely

checked with team to offer help and

support Rarely

checked work for quality Rarely

encouraged or supported the team

Checked

with team to offer some help and

support Checked

some work for quality Was a

supportive leader who helped guide

the team

Checked

constantly with team to offer help

and support Checked

all work for quality Was a

strong , encouraging leader who

helped guide the team successfully

Page 65: 21C Learning Design

Doing Business in Birmingham

8

Workload

Often

dominates, sits passively, or gets

distracted.

Sometim

es dominates, sits passively, or gets

distracted.

Usually

shares the workload equally,

encourages others as needed,

offers help as needed, and accepts

direction from team members. Usually

follows role assignments.

Listening

Talks most

of the time, rarely allowing input from

others - Or –

Rarely

talks, requiring partner(s) to do most

talking

Usually

balances talking and listening,

though tends a little more to one

than the other

Listens

attentively to others ideas, asks

questions when needed, offers

ideas, and encourages others input

Occasional

ly able to read and manage their own

motivations and behaviors

Able to

read and manage their own

motivations and behaviors.

Able to

read and manage their own and

others' emotions, motivations, and

behaviors.

Decision Making

Dominates

decision making - Or –

Allows

others to dominate decision making

Sometim

es seeks to reach a consensus, but

often goes with just a majority rule

Seeks to

reach a consensus for all decisions. Uses

appropriate conflict resolution skills

as necessary.

Interdependence

Rarely

builds solutions or decisions from

ideas of other team members.

Sometim

es builds solutions or decisions from

ideas of other team members. Gives

some thought to similarities and

differences of members’ ideas.

Frequent

ly builds solutions or makes

decisions synthesizing ideas from

all team members

Flexibility

Has

difficulty considering all other’s ideas,

synthesizing, or compromising

Generally

considers all ideas, sometimes seeks

to synthesize, and sometimes makes

compromises.

Carefully

and respectfully considers all ideas,

seeks to synthesize, and

compromises when needed. Works to

be part of the solution, not part of

the problem.

Comments:

Overall

Page 66: 21C Learning Design

Doing Business in Birmingham

9

1. Title of Learning Activity & Age of Students

Title: Doing Business in Birmingham

Average Student Age: 11 years

2. What did you hope your students would learn from this learning activity?

Students will learn:

about sustainable practices and how to effect change within their community how technology tools can enable them to make authentic connections beyond the

classroom to synthesize their learning and generate creative solutions to real world problems

Students will also create a wiki as public evidence of what they learned and their contributions to the

community.

I am attaching a lesson plan that I used to guide the activities, but this was not distributed to the

students. I really wanted students to shape the project so I left details open for discussion, such as the

rubrics and planning the wiki.

Did you have learning goals from more than one discipline (for example, literature

and history, or science and math) for this learning activity?

Yes. See lesson.

4. Were students required to work in pairs or as a group on any part of this learning

activity?

No

Working in groups was optional. Please describe below the work that students did together.

X Working in groups was required. Please describe below the work that students did together.

Students worked in teams throughout the project. Each student had specific roles and responsibilities,

and contributed to the team’s work and the class wiki.

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Doing Business in Birmingham

10

5. Were students allowed to work with technology (ICT) such as computers or digital

cameras for any part of this learning activity? Please describe.

No technology was used for this learning activity.

Students could use technology for this activity

X Students were required to use technology for this activity

We used several technology products throughout the project such as Bing Maps and Photosynth. See

lesson for complete list.

6. What criteria did you use to judge the quality of students’ work on this learning

activity? Were students aware of the criteria in advance of completing the learning activity?

The students and I worked together to create two rubrics for evaluating student work. One was used

to grade their work on the project: grading their own work, the work of their team-mates, and for me

to grade their work. The second rubric was used to evaluate our wiki. We took an existing wiki rubric

and adopted it for our needs. These rubrics are posted on the resources page of our class wiki:

http://doingbusinessinbirmingham.wikis.birmingham.k12.mi.us/Resources . I am also attaching them

to this lesson for your convenience.

7. How long did the learning activity take?

Completed in a single class period

Completed in 2-4 days

X Required one week or more to complete

8. What verbal instructions did you give to students?

Throughout the project we had class discussions about how to approach each task. This included

assigning student roles on the team, creating a plan for visiting businesses and collecting the

information (data) from the field. We had discussions to create the rubrics for evaluating the work

students would do.

Page 68: 21C Learning Design

Doing Business in Birmingham

11

Later, we developed evaluation criteria for the businesses as a way to describe their progress towards

implementing sustainability practices.

As a class, we determined how to create the wiki pages and design the entire wiki experience to be

user-friendly and useful. The students have created wikis before, so we did a quick review of how to

work in a wiki.

9. Is there any other information you would like to include to help another teacher

using this learning activity be successful?

Students enjoyed being able to influence their community by learning about sustainability in business

and sharing what they learned.

They also liked having an opportunity to get out into the community to meet business owners, and

creating a Wiki to share their findings and their hard work.

To view the Wiki and resources we created, please visit:

http://doingbusinessinbirmingham.wikis.birmingham.k12.mi.us/

Join the Partners in Learning Network (http://www.pil-network.com/) to interact with

21st century teachers from around the globe and review the searchable database of thousands of 21st century learning activities and resources.

http://www.pil-network.com/Resources/LearningActivities

Page 69: 21C Learning Design

Falklands War

1

Falklands War Thursday, November 08, 2012 6:32 AM

The Falklands War

On April 2, 1982, Argentina invaded and occupied the Falklands Islands. Both the Argentine Republic and the United Kingdom claimed ownership over these islands. The

Argentine Republic characterized the offensive as the re-occupation of its own territory, but

the UK saw it as an invasion on a British dependent territory. Margaret Thatcher, the Prime Minister of the UK at the time, launched a naval task force to engage the Argentine forces

and retake the islands. The war lasted 74 days, and finally ended with the surrender of

Argentine troops on June 14, 1982.

Our class will conduct a research project about the Falklands War. We will gather

information about the conflict between the UK and the Argentine Republic and debate the question of whether Argentina’s actions were justified. Once we have compiled our facts

and developed our arguments, we will put everything in a wiki (an interactive website) that

will be linked to the class homepage.

1) Whole Class Discussion

What are we going to learn about? What do we know so far about doing historical research? About this

conflict? How can we evaluate each group’s contribution to the Wiki? What criteria

can we use? (Create a rubric for this project.) Who is the audience for the website? (It would be particularly interesting to

get feedback and postings from people in Argentina and the UK.) How can we reach people in that audience?

What design features for the website should we agree on?

2) Background: Reading and Discussion On the Internet, locate four newspaper articles from different international sources that

might have different perspectives about the conflict between the UK and the Argentine Republic in the Falklands. As you read the articles, think about the following questions.

Discuss the questions in your group. What was Margaret Thatcher’s strategy and what were her goals? How was Prime Minister Thatcher’s plan received by British citizens? How was it

received by the international community? c. Do you think Prime Minister Thatcher’s plan was a good one? Why or why not?

3) Group Research

Page 70: 21C Learning Design

Falklands War

2

Each group will research a specific topic that relates to the war in the Falklands, and develop the information into a webpage. Consider including in your research a conversation

with someone in our target audience. It is your responsibility to assign tasks within your groups.

The topics are: The history of the Falklands Events leading to the war in the Falklands The effects of the war in the Falklands The effects of the war in the UK Should the Argentine Republic have invaded the Falklands? Should the UK have retaliated?

4) As a group, build a webpage on your topic. 5) Ask another group to visit your webpage and review it based on the evaluation criteria

we came up with as a class. If you contacted people in our target audience, you can also seek feedback from them.

6) All group pages will be integrated into one class wiki about the Falklands War. Make any changes to your webpage before integrating it into our class wiki.

Page 71: 21C Learning Design

Falklands War

3

Title of Learning Activity

Falklands War

Student Age – 14 years

2. What did you hope your students would learn from this learning

activity?I wanted students to learn about the war and the larger issues

surrounding it so that they could think critically and form opinions, using methods that historians use.

It was also important for them to learn to compare and evaluate a variety of news

sources.

I wanted students to make a class Wiki, to learn how to present information for a

broader audience than the teacher or their classmates. By creating and launching

the Wiki for use by students in other countries, they will be thinking about users that have different needs than their own.

3. Did you have learning goals from more than one discipline (for example, literature and history, or science and math) for this learning

activity? Yes. Students are learning how to research and report like historians.

They are also learning how to create a webpage to be part of a class Wiki, where they can present their findings to a broad audience.

4. Were students required to work in pairs or as a group on any part of

this learning activity?

No

Working in groups was optional. Please describe below the work that students

did together.

Working in groups was required. Please describe below the work that students

did together.

Students worked in groups to discuss the questions about the war, and then students worked in groups to do research about their topics. Each group created a

webpage on their topics. All pages were integrated into one class wiki.

Page 72: 21C Learning Design

Falklands War

4

5. Were students allowed to work with technology (ICT) such as

computers or digital cameras for any part of this learning activity? Please describe.

No technology was used for this learning activity.

Students could use technology for this activity

Students were required to use technology for this activity

Students used the internet to find news articles and then they created a Wiki in the

final stage of the project. Some students used Skype to communicate with classrooms in the UK and Argentina.

6. What criteria did you use to judge the quality of students’ work on

this learning activity? Were students aware of the criteria in advance of completing the learning activity? I graded my students on whether they had

completed each step of the assignment, and on the quality of their research and

written work. For their group work, students were asked to comment on their team members’ contributions.

7. How long did the learning activity take?

a. Completed in a single class period

b. Completed in 2-4 days

c. Required one week or more to complete

8. What were verbal instructions did you give to students? I encouraged

them to talk to their parents and other people outside of school while working on

the project.

9. Is there any other information you would like to include to help another teacher using this learning activity be successful? Throughout the

year, several of our big projects culminate in a classroom Wiki.

Join the Partners in Learning Network (http://www.pil-network.com/) to interact with

21st century teachers from around the globe and review the searchable database of thousands of 21st century learning activities and resources.

http://www.pil-network.com/Resources/LearningActivities

Page 73: 21C Learning Design

Great Train Internet

1

Great Train Internet Thursday, November 08, 2012 6:28 AM

The Great Train Robbery Internet Research Projects

Before reading The Great Train Robbery by Michael Crichton, you will embark upon a “web quest” (Internet research project) about Victorian England. This is the era in which

the novel is set. This project will help you to know more about the Victorian Era, to help

you interpret the story. You will learn how to do historical research, and you will present what you learned in a presentation to the class so you develop public speaking skills

Working in pairs on the computers, your task is to research one of the topics below about Victorian England on sites like www.thevictorianweb.com or www.victorianlondon.org.

Decide what is most important for the class to understand about the topic and work

together to develop a PowerPoint presentation to teach them those things. You and your partner are responsible for creating a workplan that will outline who is doing what tasks in

order to do the research and create your presentations over the next five days.

You will present your topic to the class on Friday. Remember the qualities of public

speaking: eye contact, volume, rate, pronunciation, poise, and maturity. Your

presentation will be rated on the public speaking rubric we have used since last year. You will also be rated on the content of your presentation, including the depth and the

accuracy of the information in your report.

You will choose one of the following topics to research:

Queen Victoria Science The Workhouse Child Labor The Role of Women The Gentleman Fashion Crime Education Art Religion Poor Laws Health Manners Literature

Remember that you can use what you have learned in other classes in doing this project. What important historical events happened in the Victorian Era (1837 to 1901)?

Page 74: 21C Learning Design

Great Train Internet

2

1. Title of Learning Activity

Great Train Internet

Student age – 14 years

2. What did you hope your students would learn from this learning activity?

Students will conduct research about the Victorian era in England and report their

findings. Students will learn about the historical background of a piece of literature. Students will create and deliver oral presentations to improve their public speaking skills.

3. Did you have learning goals from more than one discipline (for example,

literature and history, or science and math) for this learning activity?

Yes. Students had learning goals in both history and language arts.

In history students will investigate and report their findings about the Victorian Era in

England through searching on the internet. In language arts, students will analyze a piece of literature keeping in mind the historical context in which the literature is situated.

As students integrate the information from their findings, they will need to interpret how

the writing from the Victorian era reflects the ways that people from that time saw the world.

4. Were students required to work in pairs or as a group on any part of this

learning activity?

¨ No

¨ Working in groups was optional. Please describe below the work that students did

together.

þ Working in groups was required. Please describe below the work that students did

together.

Students did this project in pairs and they did their presentations together in pairs.

5. Were students allowed to work with technology (ICT) such as computers

or digital cameras for any part of this learning activity? Please describe.

¨ No technology was used for this learning activity.

Page 75: 21C Learning Design

Great Train Internet

3

¨ Students could use technology for this activity

þ Students were required to use technology for this activity

Students used the computer to research information online. I allowed them to use any

software to create their presentations, e.g., Powerpoint, MovieMaker, Autocollage.

6. What criteria did you use to judge the quality of students’ work on this learning activity? Were students aware of the criteria in advance of completing the

learning activity?

I used a public-speaking rubric which the students have seen many times. I also graded students on the content of the presentations – depth and accuracy of the information

presented.

7. How long did the learning activity take?

¨ a. Completed in a single class period

¨ b. Completed in 2-4 days

þ c. Required one week or more to complete

8. What verbal instructions did you give to students?

Refer to the rubric as your prepare your presentation. Use the Internet, PowerPoint, Word, and other technology tools of your choice.

As you read through the information, be thinking about how people in the Victorian era saw the world. Choose a topic which is interesting to you, but also shows what life was

like in the Victorian era.

I will give you five class days to complete all your work. Make sure you plan your time wisely, and assign yourselves homework if there are tasks you can do at home. Use

your time in class to coordinate your work.

Join the Partners in Learning Network (http://www.pil-network.com/) to interact with 21st century teachers from around the globe and review the searchable database of thousands of 21st

century learning activities and resources. http://www.pil-network.com/Resources/LearningActivities

Page 76: 21C Learning Design

House on Mango Street

1

House on Mango Street 17 December 2012 12:18

21CLD Learning Activity Example

The House on Mango Street is a memoir written by Sandra Cisneros about her

experiences growing up on a street in Chicago which is populated by impoverished immigrants

from Latin America.

Step 1.

Read the book. Reflect on this question: “What are some of the important elements of the

immigrant experience?”

Step 2.

Find someone in your neighborhood or family who is an immigrant to the United States. You will

interview this person to ask them, “Tell me two or three of the most important problems you faced

when you first immigrated to the United States.” Ask them to describe what the world they lived in

was like and how their community treated them.

You can conduct your interview alone or with a friend, but you will still have to submit separate

poems.

Step 3.

Based on all that you learned from the book and interview, write a poem about a real problem

that immigrants face when they come to the United states and how that impacts their life. Reflect

on the following: Why is it so hard? What can non-immigrants and others in the community do to

make the transition easier for immigrants?

Think about people in your community who might not be aware of what immigrants experience.

How can you communicate what you have learned to this audience? Use vivid language to make

the experience more real to your readers. Offer suggestions that are realistic so they might be

useful to the reader.

Step 4.

Work in pairs with another student. Read your partner’s poem. Think about the following

questions, and use them to provide feedback to help your partner edit and improve his or her

poem:

Does the poem have enough detail? Is it clear what you are describing? Mark places that

are vague.

Is the poem written using correct conventions and grammar? Does it follow one of the

patterns that we learned about in class? Note any mistakes.

What would make the poem better?

Page 77: 21C Learning Design

House on Mango Street

2

Step 5.

Use your partner’s comments to edit your poem. Fix all mistakes and consider your partner’s

suggestions for improving the poem.

Step 6.

Put your poem into final form. It must be typed, using double spacing in Times New Roman, size

12.

Page 78: 21C Learning Design

House on Mango Street

3

1. Title of Learning Activity & Average Age of Students

Title: House on Mango Street

Average Age of Students: 13 years

2. What did you hope your students would learn from this learning activity?

The goal is that students will gain an awareness of the immigrant experience and be able to communicate

this to others using what they learned in our poetry lesson. They first read the book in order to gain an

understanding of the challenges immigrants face. They will gather and synthesize information about a

particular group of people. Interviewing a real immigrant and understanding his or her context will allow

them to build a deeper connection that will help them be more sensitive to others and give them

something real to write about.

3. Did you have learning goals from more than one discipline (for example, literature and

history, or science and math) for this learning activity?

This learning activity has learning goals in history and language arts.

The history goal for students is to synthesize information about the immigrant experience in the United

States by researching online and interviewing an immigrant.

The language arts goal is for students to write a poem about the immigrant experience and build on their

previous experiences with the genre of poetry.

4. Were students required to work in pairs or as a group on any part of this learning activity?

No

Working in groups was optional. Please describe below the work that students did together.

Working in groups was required. Please describe below the work that students did together.

Students shared their poem with another classmate to get feedback before submitting it to me. I also

allowed the students to pair up during the interviews, if they wanted to, but each one had to submit his/her

own poem.

Page 79: 21C Learning Design

House on Mango Street

4

5. Were students allowed to work with technology (ICT) such as computers or digital

cameras for any part of this learning activity? Please describe.

No technology was used for this learning activity.

Students could use technology for this activity

Students were required to use technology for this activity

Students were required to use ICT for both research and typing their final product

6. What criteria did you use to judge the quality of students’ work on this learning activity?

Were students aware of the criteria in advance of completing the learning activity?

I checked for grammar and made sure they followed one of the patterns of poetry tha t we had learned. I

checked for the quality of their writing and to see if the poem included details from the reading and what

they may have learned from the interview.

7. How long did the learning activity take?

a. Completed in a single class period

b. Completed in 2-4 days

c. Required one week or more to complete

8. What verbal instructions did you give to students?

I reminded students about our past lesson on the poetry patterns and that they should follow one of these

patterns when they write their poem.

Join the Partners in Learning Network (http://www.pil-network.com/) to interact with 21st

century teachers from around the globe and review the searchable database of thousands of 21st century learning activities and resources.

http://www.pil-network.com/Resources/LearningActivities

Page 80: 21C Learning Design

Indigenous Cultures

1

Indigenous Cultures 17 December 2012 11:42

Indigenous Cultures Assignment:

You will work in groups of six. Within your group, you will select a region of the world (such

as South America, the Pacific Islands, or Africa).

Day 1:

In your group, think together about what you already know about this region of the world.

Then decide: if you were planning to visit this region, what do you think you should bring

with you?

Days 2-3:

Looking at the lists on the whiteboard, each student in the group will select a different

indigenous culture in your region.

Individually, use the Internet to research your indigenous culture and the area where the

people live. You have 3 kinds of information you need to find:

1. What are the features of the land and the climate the people live in?

2. What type of house or dwelling do the people use?

3. What kind of dress is typical for the people?

Day 4:

Make drawings of the land, the houses, and the style of dress of the people you are

studying. Then make your drawings come to life by decorating them with the materials

available in the art bin. Write a short paragraph about land, houses, and dress.

Day 5:

Together with your group mates, find a map of your region on the Internet. Put all your

drawings on a poster board, together with the map. Draw a line from each drawing to the

part of the region that it is from.

Day 6:

Each person in the group will present for 2-3 minutes on their chosen indigenous culture.

Page 81: 21C Learning Design

Indigenous Cultures

3

21CLD Learning Activity Cover Sheet

1. Title of Learning Activity & Average Age of Students

Title: Indigenous Cultures Assignment

Average Age of Students: 11 years

2. What did you hope your students would learn from this learning activity?

Students will learn to find information on the Internet.

Students will learn about indigenous cultures and how they lived.

Students will practice their artistic/creative skills.

Students will practice writing.

3. Did you have learning goals from more than one discipline (for example, literature

and history, or science and math) for this learning activity?

This activity has learning goals in history and language arts.

The goal for history is for students to learn about indigenous cultures through internet research and

describe how indigenous peoples lived.

For language arts, student will demonstrate their oral speaking abilities during their presentation.

4. Were students required to work in pairs or as a group on any part of this learning

activity?

No

Working in groups was optional. Please describe below the work that students did together.

Working in groups was required. Please describe below the work that students did together.

Students worked in groups to think about their region and to make their posters.

5. Were students allowed to work with technology (ICT) such as computers or digital

cameras for any part of this learning activity? Please describe.

No technology was used for this learning activity.

Page 82: 21C Learning Design

Indigenous Cultures

4

Students could use technology for this activity

Students were required to use technology for this activity

Students needed computers to help them search information.

6. What criteria did you use to judge the quality of students’ work on this learning

activity? Were students aware of the criteria in advance of completing the learning activity?

I had a rubric scale for every aspect: the completeness of their descriptions of indigenous cultures,

the group work, and the individual presentation.

7. How long did the learning activity take?

a. Completed in a single class period

b. Completed in 2-4 days

c. Required one week or more to complete

8. What verbal instructions did you give to students?

I will grade you on accuracy and how well you work as a team. I expect you to be hard working and

to use your time wisely. If you think you’re done, you can always add more details.

Join the Partners in Learning Network (http://www.pil-network.com/) to interact with 21st century teachers from around the globe and review the searchable database of

thousands of 21st century learning activities and resources. http://www.pil-network.com/Resources/LearningActivities

Page 83: 21C Learning Design

School Change

1

School Change 17 December 2012 12:20

School Change: What Are Your Ideas?

PART 1. Analyzing

Compare any two (2) sample letters from the set I provided. Does each letter convince you?

List the strengths and weaknesses of each. Try to develop two principles of good persuasive writing

based on your analysis. Be prepared to share your answers during our class brainstorm.

PART 2. Letter Writing

The school leader is looking for ways to improve our school, without increasing cost. He has asked

our class for ideas.

Choose something about the school that you would like to change, and figure out what you could say

to the school leader to persuade him to make the change you want. Write a letter to the school leader

explaining the change and giving three reasons to make that change. Write neatly and be careful with

spelling and punctuation because we will give the letters to him so he can consider our ideas when he

decides what to do.

Process:

1. Decide on a change you would like to make.

2. Generate reasons why the change you want would benefit the school.

3. Decide which 3 reasons would be most likely to persuade the school leader to do what

you want.

4. Write a persuasive letter to the school leader using the principles of persuasive writing we

generated as a class. You should devote one paragraph to each of your three reasons.

Page 84: 21C Learning Design

School Change

2

21CLD Learning Activity Cover Sheet

1. Title of Learning Activity & Average Age of Students

Title: School Change

Average Age of Students: 11

2. What did you hope your students would learn from this learning activity?

Students are learning how to write a persuasive essay. They are learning how to frame an argument

about something they think is important. I want students to learn that writing has power, so we are

mailing our letters to the school leader.

3. Did you have learning goals from more than one discipline (for example, literature

and history, or science and math) for this learning activity?

No.

4. Were students required to work in pairs or as a group on any part of this learning

activity?

No

Working in groups was optional. Please describe below the work that students did together.

Working in groups was required. Please describe below the work that students did together.

No.

5. Were students allowed to work with technology (ICT) such as computers or digital

cameras for any part of this learning activity? Please describe.

No technology was used for this learning activity.

Students could use technology for this activity

Students were required to use technology for this activity

No technology was used for this learning activity.

Page 85: 21C Learning Design

School Change

3

6. What criteria did you use to judge the quality of students’ work on this learning

activity? Were students aware of the criteria in advance of completing the learning activity?

I used the six point writing rubric to grade their letters. This rubric was given to students prior to them

submitting work.

7. How long did the learning activity take?

a. Completed in a single class period

b. Completed in 2-4 days

c. Required one week or more to complete

8. What verbal instructions did you give to students?

Think about your audience: make sure the reasons you describe for making the change you propo se

will be compelling to the school leader. Start by creating pre-writing notes to organize your

thoughts. Check carefully to be sure your sentences are complete, and your spelling and punctuation

are correct.

9. Is there any other information you would like to include to help another teacher

using this learning activity be successful?

For Part 1, I provided a set of letters to the editor that have been published in the local newspaper.

Students analyzed the letters, but I did not collect their work. Rather, the whole class discussed the

strengths and weaknesses of each sample and came up with a list of the most important features.

I ask students to use the six point rubrics to score their own work before I give them my score. I’m

helping them to understand how the six points are applied, and how they can improve their own

writing.

Join the Partners in Learning Network (http://www.pil-network.com/) to interact with 21st century teachers from around the globe and review the searchable database of

thousands of 21st century learning activities and resources. http://www.pil-network.com/Resources/LearningActivities