27 november 2007

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stanford hci group / cs147 http:// cs147.stanford.edu 27 November 2007 Ubiquitous Computing & “Natural” Interaction Scott Klemmer tas: Marcello Bastea-Forte, Joel Brandt, Neil Patel, Leslie Wu, Mike Cammarano

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Ubiquitous Computing & “Natural” Interaction. Scott Klemmer ta s: Marcello Bastea-Forte, Joel Brandt, Neil Patel, Leslie Wu, Mike Cammarano. 27 November 2007. Myth of the Paperless Office. Source: Sellen, Abigail and Harper, Richard. The Myth of the Paperless Office. MIT Press, 2003. - PowerPoint PPT Presentation

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Page 1: 27 November 2007

stanford hci group / cs147

http://cs147.stanford.edu27 November 2007

Ubiquitous Computing & “Natural” InteractionScott Klemmertas: Marcello Bastea-Forte, Joel Brandt,Neil Patel, Leslie Wu, Mike Cammarano

Page 2: 27 November 2007

Myth of the Paperless Office

Source: Sellen, Abigail and Harper, Richard. The Myth of the Paperless Office. MIT Press, 2003.

Page 3: 27 November 2007

Reality of Ubicomp : many computers per person!

Source: Weiser, Mark. Nomadic Issues in Ubiquitous Computing, Xerox PARC, 1998

Page 4: 27 November 2007

Computers at many levels of scale

PARCTAB(inch)

PARCPAD / mPAD(foot)

Liveboard(yard)

Source: Want, Roy, Ten Lessons Learned about Ubiquitous Computing, Intel, 2000.

Page 5: 27 November 2007

What makes ubicomp design different (harder)?

Key differences Multiple form factors (inch/foot/yard) Network connectivity “Context” awareness Interface modalities

Naïve “computerization” does not work!

Page 6: 27 November 2007

Styles of design within ubicomp Mobile

Ambient Augmented Tangible Multi-device / Device Ensembles Pen Computing Speech Interfaces

Page 7: 27 November 2007

How to approach Ubicomp design

User centered design especially important

The design of everyday things approach

The coming age of calm technology Embodied virtuality

Source: Norman, Don. The Design of Everyday Things. Weiser, Mark and Brown, John. “The Coming Age of Calm Technology”, Xerox PARC, 1996. Weiser, Mark. “TheComputer for the 21st Century.” Scientific American, 1994.

Page 8: 27 November 2007

More on Embodied Virtuality

Source: Weiser, Mark. http://www.ubiq.com/

Virtual Reality Embodied Virtuality(ubiquitous computing)

Page 9: 27 November 2007

Examples dealing with Ubicomp design issues : calm computing

Source: Ambient Devices, http://www.ambientdevices.com/

Page 10: 27 November 2007

Examples dealing with Ubicomp design issues : pen

Source: Mark W. Newman, James Lin, Jason I. Hong, and James A. Landay, "DENIM: An Informal Web Site Design Tool Inspired by Observations of Practice." In Human-Computer Interaction, 2003. 18(3): pp. 259-324.

DENIM

Page 11: 27 November 2007

Examples dealing with Ubicomp design issues : wall

Source: Scott R. Klemmer, Mark W. Newman, Ryan Farrell, Mark Bilezikjian, James A. Landay, The Designers Outpost: A Tangible Interface for Collaborative Web Site Design. CHI Letters, The 14th Annual ACM Symposium on User Interface Software and Technology: UIST 2001. 3(2) p. 1-10.

Designer’s Outpost

Page 12: 27 November 2007

Design considerations vary depending on scale

Inch Every pixel

counts Detail +

Overview Context

Aware…

Foot Action at point of

input Error handling

and disambiguation

Reduce requirement for recognition

Yard Fluid interaction Freeform input Reduce

requirement for recognition

Page 13: 27 November 2007

Additional Ubicomp design considerations Context (e.g., location in the real

world) Spatial or temporal multiplexed

input Capture and access Privacy

Page 14: 27 November 2007

Eye to the Future: Millimeter (<<inch) Sensors / Computing

Source: Pister, Kris, et. al. Smart Dust. UC Berkeley.

Smart Dust

Page 15: 27 November 2007

Midterm

Page 16: 27 November 2007

Privacy

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