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TIM ZARKI PORTFOLIO 2014.2

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TIM ZARKIP O R T F O L I O 2 0 1 4 . 2

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Work hard. Dream big. Play for keeps.

This is what I do.

Hey.

My name is Tim Zarki, and I’m a senior industrial design student

studying at the University of Cincinnati’s College of Design, Art,

Architecture, and Planning. My dream is to one day do world-

class design work in the fields of lifestyle consumer products,

fashion, branding, and user interface design. To be satisfied is to

become stagnant. I take this attitude with me everywhere I go,

and always strive to become the designer that I want to be. I’m

eager to embrace the next opportunity to come my way.

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HUGE DESIGNIndustrial Design Intern

JAN 2014 – MAY 2014

Responsible for brainstorming,

rapid sketch and CAD ideation,

CAD development, 3D prototyping,

and presentation work for culturally

insightful consumer elecrtronics

products for eight clients.

DAAP @ UCSenior Industrial Design Student

2010 – 2015

Senior in the 5 year Industrial

Design program at the University of

Cincinnati’s school of Design, Art,

Architecture, and Planning.

/ Dean’s List 2010 – present.

/ Recipient of the 2014 Elise L.

Sambur Memorial Scholarship for

excellence in industrial design.

INSYNC DESIGNIndustrial Design Intern

MAY 2013 – AUG 2013

Primary role in the ideation and

concept development process for

lifestyle consumer products spanning

three clients. Attended all client

meetings to discuss progress and

receive crucial feedback.

FISHER-PRICEInfant Toy Design Intern

JUNE 2012 – DEC 2012

Lead designer of a Spring 2014

product. Involved in sketch ideation,

user research, brainstorming, CAD

modeling, 3D prototyping, costing,

colorways, and weekly presentations

for multiple new infant toy products.

DIGITALProficient with Solidworks, Alias

Automotive, Keyshot, VRay, the

Adobe Creative Suite, MS Office,

HTML + CSS, and Blender3D.

Some experience with Rhino3D,

Grasshopper, Bunkspeed Shot,

3DSMax, Arduino + Processing, and

Marvelous Designer.

SKILLMANIFEST

DESIGNEXPERIENCE

TIM ZARKI CONTACT / 760 974 6574 / [email protected] >>

EDUCATION ANALOGCompetent at design for 3D printing,

CNC and laser cut prototyping, using

machine equipment to work with

wood, foam, plastic, and some metal,

creating appearance and works-

like models. Highly skilled at eating

eggrolls and building spaceships with

Lego.

+Oregon Manifest 2014

JAN 2014 – MAY 2014

Primary designer of the Huge Design

entry to the 2014 Oregon Manifest

Bike Design Project competition.

OM WEBSITE >>

+Yucca Valley High School

2006 – 2010

Graduated Salutatorian in Yucca

Valley High School’s class of 2010.

+Eastman x Ziba Design Challenge

OCT 2013

Captain of the winning team, tasked

to design an innovative product using

the Eastman Embrace copolyester, in

under 10 hours.

EASTMAN ARTICLE >>

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P E R S O N A L P R O J E C T

DIRE N45SPRING 2014

The N45 is an automatic watch for the brand Dire. This

project is a personal project completed in my free time while

working at Huge Design.

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DIRE is a fictional design label specializing in watches, apparel, bags, and accessories. I tasked myself with designing a top-of-the-line timepiece to communicate the Dire brand identity.

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+ THEMATIC ROOTS

Dire, and the N45 specifically, are inspired by futurist fashion

with urban and punk influences, as well as by modern digital

interfaces and classic aviation instrumentation.

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+ FORM EVOLUTION

The form of the N45’s case evolved through the

compression of a sphere. It is continuous and presents a

smooth, convex surface against the wrist of the wearer.

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+ IDEATION

With a general form direction in mind, I began to sketch

to explore the ways in which the form could interact and

connect with the band. I also began to do some rough

ideation to explore the general layout of the face.

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+ DEVELOPMENT

After arriving at the form of the case, 2D face and case

back iterations were done to explore the styling, layout, and

features of the watch.

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+ THE N45

The final design achieves depth through the use of varying

material finishes and layers, and through the interplay

between negative and positive elements. The band

attachment method creates a recognizable icon.

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+ THE DEVIL IN THE DETAILS

The N45 features a traditional 12 hour layout, with hour,

minute, and second hands. It also features a date window,

and a stylized 24 hour AM/PM dial.

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+ EXHIBITION

The caseback reveals precisely fabricated carbon fiber

bridges behind a black PVD steel rotor that winds the

automatic movement.

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+ CONSTRUCTION

The construction of the N45 takes waterproofing seriously,

and features 4 gaskets between the vulnerable part breaks.

The wire band attachment is sandwiched between the two

halves of the main body.

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L U M I N A I R E D E S I G N S T U D I O

SPECIMEN 01SPRING 2013

Specimen 01 is a table lamp inspired by microscopic ocean

life. It is the end product of a fifteen week lighting design

studio.

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The experience of interacting with the typical household lamp is unengaging, usually consisting of no more than flipping a switch on and off. How can a lamp design embrace biomimicry to create a more emotionally engaging product for the home?

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+ INSPIRATION

Specimen 01 takes inspiration from the radiolarian, a single-

celled ocean-dwelling organism that generates an elaborate

and beautiful protective skeleton from abundant ocean

minerals.

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+ OTHERWORLD

Otherworld is a fictional houseware brand which takes

inspiration from the microscopic world which we cannot see.

Otherworld values materials with pure aesthetic qualities

and incorporates scientific themes.

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+ IDEATION

Beginning with a broad exploration of lamp forms featuring

various methods of interaction, I settled on the idea of a

lamp driven by biomimicry. I was drawn to the idea of the

lamp as a living object.BROAD

IDEATION

FOCUS ONBIOMIMICRY

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+ GENERATIVE DEV

To do rapid form exploration, I developed a process in

Grasshopper to map a pattern onto revolve forms of my

creation. I used these models to evaluate the stance and

proportions of the design, and how it conveys emotion.

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+ 3D PRINTING FOR MANUFACTURING

After doing research into multiple manufacturing processes,

I decided to embrace 3D printing as a viable solution for

the creation of the complex lamp geometry. The other parts

would be created through traditional means.

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+ THE BUILD

To create the final lamp, I went through several phases of

prototyping. The base and legs of the lamp were turned,

and the internal circuitry was prototyped using Arduino.

Paper mockups allowed me to test the behavior of light.

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+ FINISHED LAMP

Specimen 01 is ideal for use as a table lamp to provide

practical illumination to part of a room.

With a gentle twist of the

dimmer switch, the lamp

glows slowly to life.

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+ DETAILS

The 3D printed nylon form was painted and clear coated

to give it a lasting, glossy finish. The internal components

can be easily accessed from the bottom by removing three

screws.

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+ PACKAGING

Specimen 01 is packaged in a standard-based E flute

corrugated box with a locking tab closure and autobottom.

The package is suitable to be stored near an accompanying

display product for consumer interaction.

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F I S H E R - P R I C E I N T E R N S H I P W O R K

Sort ‘n Learn LunchboxWINTER 2012

The Sort ‘n Learn Lunchbox is an electronic shape sorter

toy with an emphasis on teaching foods and colors. I was in

charge of the project’s design while working at Fisher-Price.

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Infants have an insatiable curiosity about the world around them. At Fisher-Price I was tasked with designing an educational shape sorter toy to teach infants about shapes, colors, and foods. The design had to be aesthetically and ergonomically appropriate, and above all else, safe.

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CHOKING HAZARDAll parts must be sized and

shaped to prevent them from

entering and blocking the baby’s

airways. Spherical shapes are

especially hazardous.

PINCHINGHinges and other moving parts

must prevent little fingers from

becoming pinched when closing.

ENTRAPMENTForms must be designed to

prevent various small body parts

from becoming trapped in and

around them.

01 02 03

+ DESIGN FOR BABY

Working on the infant toy design team, safety was

paramount. Designing for infants from ages 6–18 months

requires being cognizant of multiple potential hazards, and

making design decisions accordingly.

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SKETCH IDEATIONMy work on the project began with an initial

sketch. I did further 2D exploration to help

determine the feature set.

MODEL 01The first CAD iteration attempted to capture

a playful gesture with the form. it featured a

separate handle trapped by two “lugs.”

PLAY TESTINGThe first model was tested in the Fisher-

Price play lab by three infants of varying

ages. I observed their play and noted that

they had difficulty grabbing the tops of the

pieces.

MODEL 02The second CAD iteration attempts to

make the pieces easier to grab, as well

as integrating the handle to be more cost

efficient and easier for infants to grab on to.

MODEL 03The third CAD model is taller to properly

accommodate the electronics. The handle is

updated yet again, and final color scheme

and label art are selected.

+ DESIGN PROCESS

The project was given to me at an early sketch ideation

phase, and I was able to carry it through its development

through multiple phases to arrive at the final design.

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+ FINAL ID CONCEPT

These renderings represent the final design concept,

later translated into the final product by Fisher-Price’s

engineering team.

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+ SAFETY CONSIDERATIONS

During the design process, I was coached through the

necessary design considerations to make the toy as safe as

possible for the intended age group.

1 EASY OPENLarge tab allows for baby

to open the lid without

struggling.

2 ANTI-PICKDeep recessed labels

prevent baby from picking

at the edges.

5 ANTI-PINCHCutouts near the hinge

minimize the risk of

pinched fingers

3 NO CHOKEPieces are designed to

be impossible for baby to

choke on.

4 MOUTH SAFEHandle gap is small

enough to prevent jaw

entrapment.

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ON/OFF + VOLUMESwitch features two volume levels.

MODE SWITCHSwitches between learning mode and music mode.

SPEAKERSide-mounted for better sound quality.

SANDWICHSeparate pieces for basic stacking play.

COOKIE BUTTONPressing the button cycles through playing multuple fun and educational songs.

+ PRODUCT FEATURES

The final product features two interactive modes that speak

the names and colors of the items when they are inserted

successfully, as well as singing educational songs and

playing fun sound effects.

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+ FINAL PRODUCT

The final product stays true to my aesthetic and ergonomic

design work, as well as carrying through my safety

considerations.

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P O W E R T O O L D E S I G N S T U D I O

Fiskars Power DrillSPRING 2012

A ten-week design studio to develop a powered hand tool

for a specific brand.

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Nothing about powertools is friendly. They are large, heavy, noisy, and intimidating. They come packaged in opaque plastic cases that sit on cold metal shelves. What can be done to change that?

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+ WHO AM I DESIGNING FOR?

My target user is a young adult who needs a drill for basic

household purposes. They won’t use the drill on a frequent

basis and don’t want to pay for expensive “professional”

features. They aren’t very comfortable using powertools.

“I just moved into my new flat and need to buy a power drill for installing curtains, bathroom fixtures, and that sort of thing. I don’t have much experience using power tools, and I don’t need anything fancy. All the drills at the hardware store look like they’re intended for professionals, and I’m not sure what to buy...”

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4 CHUCKRequires a key to fully

tighten or release.

3 AESTHETICIndustrial and intimidating

to the novice user; not

easily approachable.

1 GRIPLarge and designed

for equally large or

gloved hands.

2 DRIVE SWITCHIn an awkward location;

difficult to operate.

5 BODYBody is front-heavy;

difficult to balance,

particularly with one hand.

6 SCALEDrill is too large to get

into tight spaces, such as

those found in a bathroom

or closet.

7 CORDCord is unweildy and gets

in the way.1

23

4

5

6

7

+ IT DOESN’T HAVE TO BE THIS WAY..

The current power drill paradigm is not appropriate for light

household use. I set out to pinpoint attributes that need

attention.

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COMPACTThe drill is as small as possible

(without compromising

ergonomics) in order to best fit

into cramped spaces.

LIGHT WEIGHTWeight is minimized to improve

usability in small spaces and high

places, as well to improve general

comfort of use.

EASY + INTUITIVEThe controls are simple and

features limited to only what

makes sense and is necessary.

FRIENDLYThe drill is approachable and

minimizes the intimidating nature

of power tools for novice users.

COMFORTABLE Excellent ergonomics are key. The

drill is well-balanced to increase

comfort and ease of use.

01 02 03 04 05

+ DESIGN GOALS

Based on my experiences using a typical power drill and the

needs of my target user, I came up with these five goals to

guide my design process moving forward.

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+ BRAND LANGUAGE

I chose the Fiskars brand because they have a refined

aesthetic that I find appealing. I was excited to take on

the challenge of imagining what the first Fiskars electric

powertool could be like.

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+ IDEATION

During the ideation phase, placement of Fiskars’ signature

orange elements was extremely careful, as they guide the

user to points of interaction with the tool. I also explored

various ergonomic configurations.

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+ ERGONOMICS

After exploring two basic handle types, three milled foam

ergonomics studies were created and tested in succession,

each one having minor changes to increase comfort and grip.

Handle with non-traditional

cutout thumb grip.

Traditional drill handle form. Version one features a

preliminary attempt at a

comfortable grip.

Version two exaggerates

the grip curves and thins

the base to fit the battery.

Version three fine-tunes

the handle curvature and

tests the battery volume.

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+ PHYSICAL MODELING

An important part of the design process was to create an

appearance model. My model was made from a combination

of FDM ABS parts, and milled REN parts. The battery is

removable as it would be in real life.

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+ FINAL DESIGN

The final design capitalizes on the traditional Fiskars design

language. The orange elements guide the user to find points

of interaction with the tool, and the grey soft grip provides a

comfortable grip.

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MODE SHIFTERSwitches between drilling and driving modes.

SELF-LOCKING CHUCKWhen the drill is stopped, chuck locks automatically for easy one-handed loosening and tightening.

BATTERY RELEASESqueezing buttons allows the Lithium Ion battery to slide forward.

FOREGRIPAllows for a second handhold for stabilization while drill ing.

DIRECTION SWITCHEasily accessible; changes between forward and reverse.

+ DRILL FEATURES

The end result of this project is a light, well balanced drill

that is small enough to fit in tight spaces, approachable,

modern, easy to operate, comfortable, and capable.

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INDICATORA pulsing white glow alerts you that the battery is charging. The light glows steadily once the battery is fully charged.

+ CHARGER

Unlike most unsightly wall chargers, the Fiskars wall charger

matches the aesthetic of the drill, and cradles the battery as

seamlessly as the body of the drill itself.

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0 1 2 4 5 6 7 83 9 !0 !1 !2

!3

!4

!5

!6

!8

!9

@0

!7

@1

+ CUTAWAY

Modeling the interior components was a helpful exercise

to understand how they must fit within the drill. The drill’s

size was dictated primarily by the size of the motor and the

battery cells.

# NAME REQ MATERIAL PROCESS 0 Keyless Chuck 1 Steel Machining 1 Chuck Grip 1 ABS + TPE Injection Molding 2 Mode Switch 1 ABS + TPE Injection Molding 3 Direction Switch 1 ABS Injection Molding 4 Gearbox 1 Nylon + Steel Assembly 5 Fan 1 ABS Injection Molding 6 Rotor 1 Copper Machining 7 Stator Coils 2 Copper Wire Extrusion; Winding 8 Motor Housing 1 ABS Injection Molding 9 Brush Spring 2 High Carbon Steel Extruded; Formed 10 Carbon Brush 2 Carbon Formed; Fired 11 Commutator 1 Copper Machining 12 Bearings 2 Steel Machining 13 Wiring 1 Copper, PE Extrusion; Winding 14 Power Controller 1 Various Assembly 15 Body Shell 2 ABS + TPE Injection Molding 16 Trigger 1 ABS + TPE Injection Molding 17 LiIon Safety Chip 1 Various Assembly 18 Battery Shell 2 ABS Injection Molding 19 Release Buttons 2 ABS Injection Molding 20 Battery Contacts 3 Tin Plated Steel Die Cut; Electroplating 21 3.6V LiIon Cell 6 Various Assembly

Not Shown 22 Screws 8 Steel Cold Forming 23 Drive Shaft 1 Steel Machining

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+ NOT JUST A BOX

To address the issue of product visibility, the drill features a

clear plastic case. It serves the function of protecting and

carrying the drill when not in use, and also allows for the

beauty of the drill to be seen and admired on the shelf.

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W O R K S T A T I O N D E S I G N S T U D I O

SORTIAUTUMN 2013

Sorti is a workstation system that attempts to improve the

experience of the adult Lego hobbyist by addressing some

of the most common sources of frustration within the hobby.

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Can a home workstation system solve the difficult challenge of managing an immense collection of Lego, improving the entire Lego use experience for the adult fan of Lego (AFOL)?

Page 49: 2X14

+ ADULTS PLAY WITH LEGO?

Lego has grown from being a children’s toy to a creative

medium to be enjoyed by all ages. The Lego hobby attracts

imaginative adults and teens who enjoy bringing their ideas

to life with the incredibly versatile building toy.

Page 50: 2X14

AFOL?

+ THE INSIDE SCOOP

These three members of the Lego community share their

insights on what it means to be an adult Lego builder. These

quotes are taken from the film AFOL: A Blocumentary.

WAYNE HUSSEY“I don’t think that there’s a definition of what makes an adult fan of Lego. I think

it’s just, you’re an adult, and you like to build with lego, and it’s okay!”

TOM RAFERT“We are fascinated with the amazing possibilities and the chance to get our

imagination in tangible form. I think it’s another art medium.”

LINO MARTINS“We’ve been called AFOL–Adult Fans of Lego. It is kind of a strange thing

because when you describe to people that you are an adult Lego builder, they’re

not quite sure what to think of that at first. Then, when they get to see the kind

of things that you’re doing, you kind of see the jaw drop. They’re like ‘ohhhh.’

They get it.”

.

Watch AFOL: A Blocumentary on Vimeo >>

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+ RESEARCH

To get useful data to support my gut feelings about the

problems surrounding mass Lego storage in the adult Lego

hobby, I took a survey of 1,003 members of the online Lego

community. The resulting data helped drive my decisions.

!

AGE

18%

16%

29%

30%

6%

1%

5%

20%

32%

20%

23%

83%

17%

59%

41%

less than 5000 bricks

5k–10k bricks

10k–50k bricks

50k–100k bricks

greater than 100K bricks

do sort their collection

do not sort their collection

dedicated building space

no dedicated space

don’t have enough space

have frustrations sorting

no issues

COLLECTION SIZE SORTING WORKSPACE ISSUES

< 18

18–24

25–34

35–44

45–54

55–64

12%

50%

38%

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+ INSIGHTS

These graphs represent the specific insights that I gathered

from my research. These pieces of information were the

most influential in informing my design decisions and goals

for the project outcome.

!

66% of Lego hobbyists are over age 25. They have

the ability and are willing to dedicate

time and resources to their creative

endeavors with Lego.

43% have more than

50,000 Lego bricks. With this large of a collection,

organization becomes a necessity in

order to be able to find specific parts in

a reasonable amount of time.

83% of AFOLs sort their collections. Everyone has their

own method and infrastructure for

organizing their collection, but very

few products are available that are well

suited to the task.

59% of AFOLs have a dedicated building space. This presents an opportunity

to innovate with a workspace-based

design solution.

50% experience frustrations with sorting. AFOLs feel that they have to spend

more time sorting their collections

than actually building with them, and

enjoying the hobby that they love.

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SORTING TIMEThe system allows the user to

spend the majority of their time

building, and minimize time spent

sorting.

ORGANIZATIONThe system provides a

customizable organizational

method to successfully handle

collections of any size.

AESTHETICSThe aesthetic of the system is

not overly child-like or workshop-

like, and is not out of place in the

modern home.

SPACETo the best of its ability, the

system provides a space

efficient method for storing large

quantities of Lego parts.

TECHNOLOGYThe system leverages modern

technology to provide novel

possibilities to the task of Lego

organization.

01 02 03 04 05

+ DESIGN GOALS

From the key insights I gathered in my research, I was able to

narrow in on five specific elements to focus on with my design.

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+ INTRODUCING SORTI

Sorti incorporates multiple components that work together

in unison to create a unified experience for the adult Lego

hobbyist.

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+ KEY FEATURES

These four components create the core of the Sorti

system. The storage system provides the organizational

infrastructure. The work sufaces allow for a great building

experience, and the sorting machine provides automation to

the entire system.

WORK SURFACESDesigned specifically with

Lego building in mind.

DIGITAL SYNCSorting machine syncs part

data with online services to

be used while building.

STORAGE SYSTEMModular shelving units can

be configured by the user to

meet their specific needs.

SORTING MACHINEThe keystone of the system.

Auto-organizes parts and

creates a digital part library.

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UP

DA

TE

CA

TALO

G >

ADD NEW PARTS

DIGITIZE

PARTS >

CR

EA

TE

LAB

ELS

>

START HERE >

STO

RE

ORGANIZEBUILD

FIRST SORT

DIS

AS

SEM

BLE

RE-SORT

DIGITAL>

DIG

ITAL PART CATALOGUE

ADD PART LO

CATION IN

FO

SEAR

CH FOR PARTS DIGITALLY

SORTI

SORTING MACHINEOrganizes parts by color and

type, as well as creating a

digital record that can be

accessed from any device

connected to the internet.

STORAGE SYSTEMCustomizable modular storage

shelves can be tailored to fit the

needs of the user’s collection.

WORK SURFACESWorkstation furniture has

integrated features to make the

build process as efficient and

enjoyable as possible.

+ THE SYSTEM

A general overview of the Sorti system. Beginning with

unsorted, unorganized parts, the system creates a cycle

through which parts are sorted, stored, built with, taken

apart, and resorted seamlessly, with minimal effort on the

user’s end.

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Unsorted Lego is added to the sorting machine.

Sorted lego exitsthe machine.

Part data is sent to the internet.

The user adds the location of parts to the library.

An online digital library of sorted parts is created.

Labels are printed or ordered.

With the addition of location info, the digital library is completed.

While building, the library can be searched to find the location and quantity of specific parts.

The user stores the sorted Lego.

The user organizes the drawers and shelves to their liking.

Parts are removed from storage to build awesome things.

Parts are resorted when models are disassembled, restarting the cycle.

The library is updated with each sorting of dissassembled models or with the addition of new parts.

+ HOW DOES IT WORK?

Sorti’s goal is to create a digitized library of every Lego part

in a collection, including info on where it is located in space.

This allows the builder to look up parts to locate them rather

than having to search through endless drawers.

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+ SORTING MACHINE IDEATION

Initially I explored a filter tray on top of the sorting machine,

thinking that it would be too difficult to design a pathway

that would allow for pieces of all sizes. This was later

resolved by revising the design of the internal pathway.

SORT

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SORTING PROCESS

1 Parts are loaded into the uppermost hopper tier.

2 The first conveyor moves slowly to drop parts one by one to the second conveyor below.

3 The second conveyor moves parts underneath the imaging unit.

4 The imaging unit uses lights and a camera to identify parts based on their silhouette. It also records their color.

5 The part carousel in the bottom tier rotates to prepare to receive the approaching part.

6 The conveyor drops identified parts into the readied carousel container.

7 When the machine needs an empty container, it signals for the user to empty it so it can continue.

CONVEYOR 1Spaces out parts for conveyor 2

USER INTERFACEAllows for on/off, pause, programming, and error diagnosis

HOPPERStores overflow parts until they can progress to conveyor 1

IMAGING UNITRecords part type, color, and quantity

CONVEYOR 2Moves parts past imaging unit

CAROUSELTemporarily stores sorted parts

+ SORTING MACHINE

The sorting machine operates on simple concepts. It is

based on an existing ad-hoc design created by a Japanese

Lego enthusiast using Lego Mindstorms controllers and a

computer, but refined to be more efficient and compact.

SORT

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+ STORAGE SYSTEM IDEATION

Creating a fully customizable storage solution that took into

account the number of possible Lego elements and sorting

schemes was a challenge. I wanted the overall structure to

be able to scale up and down without restrictions.

STORE

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POD DRAWERS x4Ideal for the storage of bulk

quantities of medium to large

bricks. Clear front pod allows

for easily determining the

contents.

MEDIUM DRAWERS x2Each drawer contains 6 smaller

containers for the storage of

medium quantities of parts.

SMALL DRAWERS x4Multiple combinations of

containers are possible for the

smallest size drawer.

The user has the option of

using the full drawer, 8 medium

containers, 16 small containers,

or 16 small containers with 4

smaller partitions each.

These containers are designed

to accommodate the smallest

parts and quantities.

Four plywood panels come

together to trap metal shelves.

The cube shelves are

interchangeable with each other.

The cubes connect together with plastic

pins, becoming structurally sound.

+ STORAGE SYSTEM

I chose a modular cube-based system, inspired by Lego

stores’ “Pick A Brick” walls lined with clear pods. I attempted

to keep the materials and construction as simple as possible

in order to make the system robust and easy to assemble.

STORE

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+ WORKSPACE IDEATION

The work surfaces themselves needed to seamlessly

integrate with the storage system. My ideation was focused

on this integration, as well as on methods of construction

and built-in features to improve the building experience.

BUILD

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CORKBOARDSpace for pinninginspiration, reference, and sketches.

ORGANIZERSHidden part organizers flip out when desired.

PROJECT DRAWERSThree drawers allow for the storage of parts for models in progress, and for easy clean up.

HEIGHTKnob adjusts height of work surface.

FOOT RESTBar can be moved forward and backward.

+ WORKSPACE: DESK

The desk features drawers for convenient “work in progress”

project storage and easy clean up. It also features a cork

board for pinning up inspirational images, sketches, and

reference materials.

BUILD

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ORGANIZERSSimilarly to the desk, the island also features two flip-over organizers that are available when desired. They are perfect for organizing parts on the fly while working on a project.

LAZY SUSANThe table features a built-in lazy susan for easily accessing all sides of larger models without having to walk around the island.

+ WORKSPACE: ISLAND

The island is designed to make it easier to work on large scale

projects. It has a wide open space, and features a built in lazy

susan for rotating large models, as well as built-in organizers

for simple organization of pieces that are “in use.”

BUILD

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+ RECAP

To recap, the components of the system provide a mirrored

physical and digital infrastructure to organize mass

quantities of Lego pieces as efficiently as possible. The

system can be scaled to fit any size collection and space.

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I N T E R N S H I P W O R K

ExperienceJUNE 2012 – MAY 2014

During my three internships, I have had the pleasure to

contribute to projects for these clients and organizations.

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Thanks for [email protected] >>

760 974 6574