3. artefact analysis - phenomenology - 2

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Phenomenology Husserl Heidegger Merleau-Ponty Schütz Wittgenstein

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Page 1: 3. Artefact Analysis - Phenomenology - 2

Phenomenology*

Husserl Heidegger Merleau-Ponty Schütz Wittgenstein

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Philosophical*founda3ons*

•  Cogni3vism/posi3vism/reduc3onism*•  Alterna3ve*theories:*

– Husserl*– Heidegger*– Merleau?Ponty*–  Schütz*– WiDgenstein*

•  Implica3on*for*design*

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Technological*backdrop**

Tangible*and*Social*Compu3ng******

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Desktop*compu3ng*

From*usability*test*of*“Xerox*Star”*1979.*

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Ubiquitous*Compu3ng*

**Mark*Weiser*–*Xerox*Parc*1991*

Computing by • the Inch • the Foot • the Yard

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Good*Technology*Is*Invisible*

•  “Invisible”*stays*out*of*the*way*of*task*–  Like*a*good*pencil*stays*out*of*the*way*of*the*wri3ng*–  Like*a*good*car*stays*out*of*the*way*of*the*driving*

•  Bad*technology*draws*aDen3on*to*itself,*not*task*–  Like*a*broken,*or*skipping,*or*dull*pencil*–  Like*a*car*that*needs*a*tune?up*

•  Computers*are*mostly*not*invisible*–  They*dominate*interac3on*with*them!

•  Ubiquitous!compu-ng*is*about*“invisible*computers”*

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Overview?7*

How*to*Do*Invisible*Compu3ng?*

•  Integrated*computer*systems*approach*–  Invisible,*everywhere,*compu3ng*named*“ubiquitous*compu3ng”*in*April*1989*

•  Invisible:*3ny,*embedded,*aDachable,*…*•  Everywhere:*wireless,*dynamically*configurable,*remote*access,*adap3ng,*…*

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Goals*of*Ubiquitous*Compu3ng*

•  Ul3mate*goal:*–  Invisible*technology*–  Integra3on*of*virtual*and*physical*worlds*–  Throughout*desks,*rooms,*buildings,*and*life*–  Take*the*data*out*of*informa3on,*leaving*behind*just*an*enhanced*ability*to*act*

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Ubiquitous*Compu3ng*Vision*

“In*the*21st*century*the*technology*revolu3on*will*move*into*the*everyday,*the*small*and*the*invisible…”*

“The*most*profound*technologies*are*those*that*disappear.*They*weave*themselves*into*the*fabrics*of*everyday*life*un3l*they*are*indis3nguishable*from*it.”*

Mark*Weiser*(1952*–1999),*XEROX*PARC*

!  Small, cheap, mobile processors and sensors "   in almost all everyday objects "   on your body (“wearable

computing”) "   embedded in environment

(“ambient intelligence”)

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Social*use*context*

•  Current*IT*is*ogen*ICT:*Informa3on*and*Communica3on*Techology.*

•  To*be*used*in*a*social*context.*

•  Interwoven*in*society*=*Infrastructure.*

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Overview?11*

Ubiquitous*Informa3on*

PAN: Personal area network

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Smart*Clothing*

•  Conduc3ve*tex3les*and*inks*–  print*electrically*ac3ve*paDerns*directly*

onto*fabrics*•  Sensors*based*on*fabric*

–  e.g.,*monitor*pulse,*blood*pressure,*body*temperature*

•  Invisible*collar*microphones*•  Kidswear*

–  game*console*on*the*sleeve?*–  integrated*GPS?driven*locators?*–  integrated*small*cameras*(to*keep*the*

parents*calm)?*

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Wearable*Concept*(Motorola)*

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RFIDs*(“Smart*Labels”)*

•  Iden3fy*objects*from*distance*–  small*IC*with*RF?transponder*

•  Wireless*energy*supply*–  ~1m*–  magne3c*field*(induc3on)*

•  ROM*or*EEPROM*(writeable)*–  ~100*Byte*

•  Cost*~$0.1*...*$1*–  consumable*and*disposable*

•  Flexible*tags*–  laminated*with*paper*

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Tangible*&*social*compu3ng*

•  Dourish:*– How*to*design*technology**to*best*fit*into*the*life*of*people?*

–  Such*technology*is*”familiar”*to*the*user.*

–  It*is*”embodied”*–*becomes*part*of*the*user´s*life.**

–  Embodiment:*”..occur*in*real*3me*and*real*space”.*

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Theore3cal*basis*for*“embodiment”*

• What*is*a*good*theore3cal*founda3on*for*understanding*”embodiment”?*

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1950:*Systems*theory*/*cyberne3cs*

•  Ergonomics*–*cyberne3cs.*•  Technology*use*as*a*feedback*

loop.*•  The*user*is*just*one*element*in*

this*loop.*

*

Chaplin, “Modern times”, 1936

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Model*Human*Processor*(2)*

•  Core*concepts:*–  Short*term*/*long*term*memory.*

–  Perceptual*processor.*–  Chunk*(smallest*unit*of*informa3on*=*a*difference*that*makes*a*difference)*

–  Motor*processor*–  Seman3c*memory.*

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Kri3kk*av*C.S.*paradigmet*

Hubert*Dreyfus:*1972.*What*Computers*Can't*Do:*The*Limits*of*

Ar3ficial*Intelligence**

•  Kri3kk*av*symbolsk*AI.*•  Baserte*seg*på*Heidegger*og*Merleau?Ponty*•  Mesteparten*av*våre*handlinger*er*ikke*

“kogni3ve”.*Vi*har*ikke*en*symbolsk*representasjon*av*verden.*

•  Mestring*er*ikke*regel?basert,*men*en*handlingskompetanse.*

•  Krever*“bakgrunn”*og*kontekst.*Konteksten*kan*ikke*gjøres*eksplisiD.*

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Kuns3g*intelligens*(AI)*

•  AI*fungerer*godt*på*definerte*domener*(Jeopardy,*sjakk),*men*dårlig*på*�åpne�*domener.*

•  Åpne*domener:*–  Improvisere*fram*en*god*middag.*–  �Lese�*en*sosial*situasjon.*–  Forstå*humor.*–  Ekte*AI*krever*et*menneskesinn*i*en*menneskekropp,*i*en*menneskeverden*med*andre*mennesker.*

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Fenomenologi*og*Speech?act*theory*

–  Winograd*&*Flores*"Understanding*Computers*and*Cogni3on”*(1986):*–  Kri3kk*av*underliggende*1?1*antagelser*om*symboler*og*deres*mening*i*AI*og*

Cogn.*Sc.:*“1.*Sentences*say*things*about*the*world,*and*can*be*either*true*or*false.***2.*What*a*sentence*says*about*the*world*is*a*func3on*of*the*words*it*contains*and*the*

structures*into*which*these*are*combined.***3.*The*content*words*of*a*sentence*(such*as*its*nouns,*verbs,*and*adjec3ves)*can*be*

taken*as*deno3ng*(in*the*world)*objects,*proper3es,*rela3onships,*or*sets*of*these.”*

–  Presentasjon*av*3*alterna3ve*retninger:*–  Maturana:*Biologiske*systemer*–  Aus3n*&*Searl:*Speech*Act*theory*–  Heidegger:*Fenomenologi*og*Hermeneu3kk*

*

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Speech?act*theory*•  Kommunikasjon*er*talehandlinger.*•  Når*person*A*sier*noe*3l*person*B*så*er*det*en*handling*f.eks.:*

–  En*oppfordring*–  En*spøk*–  En*kommando*–  Ironi*–  Sitat,,,*

•  En*setnings*betydning*er*giD*av*den*sosiale*sammenhengen,*og*har*ingen*objek3v*mening*som*sådan.*

*

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Phenomenology*

•  Edmund*Husserl*(1859?1938)*•  Founder*of*phenomenology.*•  Concerned*with*the*rela3on*between*what*we*observe*in*the*world*and*our*understanding*of*these*phenomena.*

•  Important*concepts:*“Natural*aytude”,*“bracke3ng”,*“life?world”.*

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Husserl*

•  We interpret the world with a basis in our “natural attitude”. This means that we can never see the world as it really is.

•  We have to “bracket” our own natural attitude (“bracketing”). Through this process we see our own implicit assumptions and cultural stereotypes. This brings us closer to a true understanding of the world.

•  The “bracketing” also shows us our “life-world”: our everyday life and culture, and the way in which it has shaped us.

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“life?world”*

•  Husserl´s*concept*“lebenswelt”:*the*background*from*which*we*interpret*the*world.*

•  Our*life?world*is*private*and*unique,*but*we*share*some*of*it*with*other*people*in*our*culture*and*group.*

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Schütz:*Intersubjec3vity*

•  Intersubjectivity: To or more people have individual, but also to a certain extent a shared understanding of something.

•  How can we know what the other person understands?

•  Shared understanding requires a shared life-world (“common ground”).

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What*is*common*when*nothing*is*common?*

• What*will*be*the*shared*life?world*with*aliens?*

• Music?*

hDp://www.youtube.com/watch?v=mYCBgSRNjk0*(5:00*min)*

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WiDgenstein*

•  Our use of langugage is a kind of “language game”.

•  Taking part in the language game creates a shared understaning.

•  “If a lion could talk, we could not understand him”.

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Heidegger*(1889?1976)*•  Student*of*Husserl.*A*break*with*Husserl´s*“idealis3cs”*philosophy.*

•  As*human*beings*we*are*“thrown”*into*we*world;*we*have*not*chosen*to*exist*and*we*can*not*escape*the*fact*that*we*exist.**

•  “I*am*in*the*world”,*rather*than*“I*think,*therefore*I*am”.*Existence*is*a*given,*and*prior*to*thinking*and*self*reflec3on.**

•  Prac3cal*ac3on*is*more*fundamental*than*thinking.*

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Heidegger*

•  There*is*no*neutral*posi3on*from*which*one*can*give*an*objec3ve*interpreta3on*of*a*phenomenon.*

•  Interpreta3on*is*always*going*on*in*a*social*and*cultural*context,*with*the*limits*our*pre?understanding*of*the*world.*

•  We*do*not*have*“mental*representa3ons”*of*the*world.*Our*view*of*the*world*is*created*through*ac3ng*in*the*world.*

•  The*hermeneu3c*circle:*We*never*read*the*same*book*twice.**

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�Thrownness�*

•  An*ac3on*always*happens*in*a*context*– A*past*and*possible*futures*– A*social*context*– A*physical*context*– Our*cultural*context*

•  Example:*–  Buying*a*3cket*for*the*Metro*–  Riding*a*bike*in*Copenhagen.*

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Heidegger*on*objects*and*tools*

•  Before*being*used,*tools*exist*as*objects*in*the*world.*

•  When*using*a*tool*it*becomes*“transparent”*to*us.*

•  If*a*tool*stops*working*as*a*tool,*we*experience*a*“breakdown”,*and*it*again*becomes*an*object*in*the*world.**

•  “Breakdowns”*make*objects*and*their*rela3ons*and*their*poten3als*for*use*emerge*in*a*new*way.*

•  Heidegger*uses*the*Germain*ending*“zeug”*(“tøy”).*Also*in*the*Nordic*languages:*verktøy,*kjøretøy,*klestøy,*fartøy,*fyrtøy,,.*Things*we*use*for*a*purpose.**

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Equipmental*nexus**•  Heidegger*further*argues*that*tools*exist*

in*the*shared*prac3ce*of*a*culture*as*part*of*an*equipmental*nexus.*

•  E.g.*hammers*with*nails*and*wood.**•  The*hammer*gets*it*significance*through*

its*rela3on*to*nails*and*wood,*as*the*nail*get*its*significance*through*its*rela3on*to*hammer*and*wood.**

•  The*elements*form*a*whole,*and*each*get*their*significance*from*their*role*in*this*whole.*

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What*is*a*thing?*

The*bone´s*�hammerness�*emerges*through*use.*

*

2001 – Ape scene http://www.youtube.com/watch?v=xd3-1tcOthg&feature=related (0:55)

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Apollo*13*•  Explosion*in*both*oxygen*tanks,*

a*“breakdown”.*•  They*had*to*build*an*air*filter*

from*what*was*available.*•  When*the*aim*changed,*the*

“meaning”*of*the*equipment*changed.*

*hDp://www.youtube.com/watch?v=Z3csfLkMJT4*

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”Breakdown” in usability test •  Causes of breakdowns:

–  Lack of functionality. – Bad communication of

functionality. – Wrong target group

•  Sources of insight: – Observation of use. – Post-test interviews. – Own experience.

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Interac3vity*

•  Usability*•  User*experience*•  “Look*and*feel”*•  Desirability*

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Research questions

•  What is interactivity? •  How is interactivity

experienced? •  How do we design the

interactive experience? •  How do we verify that our

interactive design actually creates the intended experience?

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The five senses

•  Sight •  Hearing •  Smell •  Taste •  Touch

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Designing for the five senses

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Interaction: Look & Feel

ON/OFF Feel: The interactive experience

Look: The lamp�s visual appearance

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ON/OFF

Interaction: Look & Feel

Feel: The interactive experience

Look: The lamp�s visual appearance

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Sensing the �feel�

Feel: The interactive experience

Look: The lamp�s visual appearance

ON/OFF

Sight Hearing Smell Taste Touch

With what sense(s) do we perceive interactivity? •  We see the light bulb. •  We touch the switch. •  But the perceived interactivity is more than sight and touch, it

is our perception of the lamp�s behavior. •  The feel is not a sense as such, but something different.

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Sensing the �feel�

Feel: The interactive experience

Look: The lamp�s visual appearance

ON/OFF

Sight Hearing Smell Taste Touch

With what sense(s) do we perceive interactivity? •  We see the light bulb. •  We touch the switch. •  But the perceived interactivity is more than sight and touch, it

is our perception of the lamp�s behavior. •  The feel is not a sense as such, but something different.

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Same look, different feel

ON/OFF ON/OFF

�Pushbutton������������������������������������������Toggle�

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ON/OFF ON/OFF

�Pushbutton������������������������������������������Toggle�

Same look, different feel

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ON/OFF ON/OFF

�Pushbutton������������������������������������������Toggle�

Same look, different feel

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ON/OFF ON/OFF

�Pushbutton������������������������������������������Toggle�

Same look, different feel

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ON/OFF ON/OFF

�Pushbutton������������������������������������������Toggle�

Same look, different feel

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Interactive vs. static

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How do we explore the �feel�

1.  An exploration of the �design space�, i.e. the universe of possible expressions in a specific media.

2.  An exploration of how these expressions are perceived.

3.  Result: An understanding of how to communicate in this medium, i.e. what expressions lead to what impressions.

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The modernists� approach

Kandinsky

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Form + Color

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Abstraction

KAZIMIERZ MALEWICZ Black square in a white background

1913 - 1915

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Form + Color + Interaction

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Abstract visual art!!

""""""""""""""""""""""

Untitled!

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Abstract interactive art!!

""""""""""""""""""""""

Untitled II!

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""""""""""""""""""""""

Untitled II!

Abstract interactive art!!

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""""""""""""""""""""""

Untitled II!

Abstract interactive art!!

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Exploring the design space

”13 Rectangles” Kandinsky

Form + Color Form + Color + Interaction

Abstract interactive squares • What stories do people tell? • What metaphors emerge? • What dimensions emerge?

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Experiment 40 gadgets""""

"15 high school students (age 16-17).""Explore the gadgets""Think aloud""Implicit metaphors (Lakoff & Johnson)""

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* Spatial metaphors:"""

"It jumps when I press on it"""

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* Spatial metaphors:"""

"It jumps when I press on it"""

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Interaction Gestalts •  The basic elements of the

interactive experiences are ”interaction gestalts”."

•  Similar to visual gestalts, they are directly perceived, and not a result of interpretations."

•  They are pre-verbal, and pre-analytical. "

•  Example: ”Toggle” vs. ”Push button” behavior"

"

""""""""""""""""""""""

Untitled II!

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Interaction patterns

Millisecond scale

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The psychology of the ”feel”!!

“The Human Information Processor”:!!!

Perception! (passive)!

!!

Action! (active)!

Problem: Perception of behavior requires action. It is not a passive reception of stimuli.

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Merleau-Ponty (phenomenology):!!• Perception requires action.!!• Perception is governed by a “pre-objective” intentionality!!• Perception is embodied. !!• Perception is an acquired skill!!• The perceptual field!!• Tool use!!

Alternative theories

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Eye trackers

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Perception requires action •  Eye Movement Studies

(Alfred L. Yarbus): –  We actively construct

our inner image. –  Given the same

photograph, different viewers see different things.

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Ordinary viewers vs. artists

S. Vogt and S. Magnussen, Expertise in pictorial perception: eye-movement patterns and visual memory in artists and laymen, Perception 36 (2007)

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Men vs. women

From: �Eyetracking Web Usability�, Jakob Nielsen, Kara Pernice (2010)

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Interaction = Perception

•  When we interact with an artifact, this is a kind of perception.

•  The �feel� involves active perception at three levels.

1.  The visual image is actively constructed. 2.  The interaction is a sequence of action-

reaction pairs. 3.  The �feel� experience is interpreted.

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Mr. Peters

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Mr. Peters

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Individual differences

•  Individual differences make people interact in different ways.

•  In complex designs, that leads to parts of the design being unexplored, i.e. not perceived.

•  The viewers come back with different interactive experiences because they have interacted differently.

•  In addition they have seen differently and interpreted their actual experiences differently.

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”Oh.. Now it is three squares..”!

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”It jumps...”!

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”..hmmm..”!

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”..And then it goes back !to how it started..”!

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Cartesian 2D+ space

”It jumps...”!

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”It jumps...”!

Cartesian 2D+ space

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”It jumps...”!

Cartesian 2D+ space

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State space

Initial state

Click

Click

Click

Click

ClickClick

”..And then it goes back to how it started..”!

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Linear time

Cl ic k in mi ddl e

Cl ic k in r ig htmos t

Tim e = 0 Th e pre s e nt

Cl ic k in mi ddl e

Cl ic k in le f tmos t

PA STPR ESEN T

FU TUR E

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Me / the world

•  Interaction design creates the subjectivity of the viewer.

•  Our experienced body extends to the experienced world.

•  Both body and world result from the interaction.

•  The artifact becomes both tool and object.

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The interaction designer!Analytical design: programming!

“on mouse! if not...”!

Visual design: Photoshop!

Experience design, “Kinesthetic creativity”!

�Designing with your body�

Right brain Left brain

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Perception is embodied

•  We explore objects with many senses.

•  The exploration is an active process.

•  We move, rotate, touch, smell, taste, squeeze the object and change our viewpoint.