3/17/2003fouo ipr #3 nato sea-strike 21, team 2 paid proposal - phase 0 tumir lead systems engineer...

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3/17/2003 FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc.

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Page 1: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

IPR #3NATO Sea-Strike 21, Team 2

Paid Proposal - Phase 0

Tumir Lead Systems Engineer for

EquipmentPrecision Company, Inc.

Page 2: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Introduction & Overview Architecture Requirements Examine Four Architecture

Solutions Trade-Offs of Each Solution Interfaces Use Cases Hardware and Equipment

Page 3: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Architecture Requirements

A. Architecture components should fit in or compliment many alternative architectures (C4ISR, common imagery architecture, sensor processing, weapon systems)

B. Support multiple servicesC. Expand to address greater load or processing requirementsD. Support the common operating environment at the CAOCE. Capability to receive, process, exploit, store, and

disseminate imagery products an imagery derived intel reports based on multi-source imagery from national and tactical sensors

F. Capability to receive imagery in real/near real-time from virtually any source, national or tactical, and in virtually any format

Page 4: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Four Possible Architecture Solutions

I. Co-located operational functionality, concurrent operations, remote located information processing

II. Distributed operational functionality, centralized (within Cell) control, centralized execution, centralized information processing

III. Distributed operational functionality, Decentralized control (remote command area), centralized information processing

IV. Distributed operational functionality, centralized control, centralized information processing, Centralized execution

Page 5: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Cell Conceptual Spaces #1

Assess

Strike Ops

Task

Plan

Actors

Server

Area

ServersLocated in

Computer room

Page 6: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Cell Conceptual Spaces #2

Access Control

Operations Area Server

Area

Assess

Assess

Strike Ops Task

Plan

Plan/Task/Assess Area

Actors

CommandSOO Area

Page 7: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Cell Conceptual Spaces #3

Access Control

Operations Area Server

Area

Assess

Strike Ops Task Plan

Plan/Task/Assess Area

Actors

Remote

Command and

SOO Area

Page 8: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Cell Conceptual Spaces #4

SOO Area

& Access Control

Operations Area Server

Area

Assess

Assess

Strike Ops Task

Plan

Plan/Task/Assess Area

Actors

Page 9: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Trade Off Analysis (I):How each Architecture supports the operational

mission

Pros: Co-located – decision

makers can see entire operational view

A Lot of information at commander’s fingertips

Remote info processing

Cons: Co-located – noisy human

interface environment No filtering or assessing

prior to decision makers viewing

Too much information, shared resources

Remote info processing – can’t easily identify system failures, inaccurate data

Confusion with chain of command influencing operations out of functional area

Assess

Strike Ops

Task

Plan

Actors

Server

Area

ServersLocated in

Computer room

Assess

Strike Ops

Task

Plan

Actors

Server

Area

ServersLocated in

Computer room

Page 10: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Trade Off Analysis (II):How each Architecture supports the operational

mission

Pros: Distributed operational

functionality - Areas of expertise are distributed

Command and Ops coordinate decisions based upon info flow

Cons: Data is filtered by expertise Localized info processing –

easily identify system failures, inaccurate data, system resets

Access Control

Operations Area Server

Area

Assess

Assess

Strike Ops Task

Plan

Plan/ Task/ Assess Area

Actors

CommandSOO Area

Access Control

Operations Area Server

Area

Assess

Assess

Strike Ops Task

Plan

Plan/ Task/ Assess Area

Actors

CommandSOO Area

Page 11: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Trade Off Analysis (III):How each Architecture supports the operational

mission

Pros: Command can be co-located

with other CAOC commanders

Command cannot perform access control

Cons: Remote command can lose

control of the actors Loss of communications can

isolate command

Access Control

Operations Area Server

Area

Assess

Strike Ops Task Plan

Plan/ Task/ Assess Area

Actors

Remote

Command and

SOO Area

Access Control

Operations Area Server

Area

Assess

Strike Ops Task Plan

Plan/ Task/ Assess Area

Actors

Remote

Command and

SOO Area

Page 12: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Trade Off Analysis (IV):How each Architecture supports the operational

mission

Pros: Distributed operational

functionality - Areas of expertise are distributed

Operations is not biased by other actors in same room

Cons: Computer Servers must be

locally maintained Information must flow from

command to operations or plan/task/assess

SOO Area

& Access Control

Operations Area Server

Area

Assess

Assess

Strike Ops Task

Plan

Plan/ Task/ Assess Area

Actors

SOO Area

& Access Control

Operations Area Server

Area

Assess

Assess

Strike Ops Task

Plan

Plan/ Task/ Assess Area

Actors

Page 13: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Trade Off Analysis :How each Architecture supports the operational

missionArch I Arch II Arch III Arch IV

Control Centralized Centralized Decentralized CentralizedExecution Potentially Chaotic Remote server Remote command DistributedEnvironment Combined Combined Partially remote CombinedTiming of info exchange (human interface)

Immediate Coordinated Delayed Coordinated

Timing of info exchange (network interface)

Network dependent Direct, somewhat network dependent

Direct, Command info depends on reliable network transmission

Direct, somewhat network dependent

Real/near-real time receipt of imagery and targeting data

Immediate (assessed/not assessed)

Filtered and Assessed Filtered and Assessed, different view may be seen by command due to network delays

Filtered and Assessed

Rapid exploitation and dissemination of data

All info is present in room, may cause confusion from information overload, no filtering

Command may be biased by Strike Ops information

Remote command cannot have ready access to other actors

Distributed with all actors co-located within one door

Hardcopy and softcopy intel reports and products

Available to all, may bias non command actors

Can be distributed by command, Strike Ops may be biased by co-location

Can be distributed by command

Can be distributed by command

Communications delay No significant delays Remote server may cause problems

Remote command dependent on network

No significant delays

Decision maker presence co-located distributed Remote distributedNATO/Joint Interoperability Software/hardware

designed to interface to LINK-16 and CAOC requirements

Software/hardware designed to interface to LINK-16 and CAOC requirements

Software/hardware designed to interface to LINK-16 and CAOC requirements

Software/hardware designed to interface to LINK-16 and CAOC requirements

Initial cost $1.5M $1.5M $1.5M $1.5MGeographical/operational bounds

co-located, Servers remotely located

distributed distributed, Command remotely located

distributed

Technology constraints COTS, Windows 2000 COTS, Windows 2000 COTS, Windows 2000 COTS, Windows 2000

Page 14: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Required External Interfaces: Users Sensor network C2 nodes/cells Network and communications system at CAOC Interoperable with:

Microwave link to shore command CAOC Integrated Air Defense Commander (IADC) AOCC MASSTIC BICES RPC net / RAP US & Allied air and ground forces via TADIL-J and HF/UHF

communications

Page 15: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Interfaces Specs to be developed: Logical Data Model

Data requirements and business rules of operational views Operational Information Matrix

Info exchange between nodes and attributes (media, quality, quantity and level of interoperability)

Operational Node Connectivity Diagram Activities at each node and information flows

Integrated Dictionary Defines terms used throughout entire system

System Interface Description Identifies systems and system components and Interfaces within

and between nodes, components, and other systems Physical Data model

Physical implementation of logical data model (message formats, file structures, etc.)

Page 16: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Real-time Operations Area•Direct links to weapons

•Visible from command area

•Isolated from Planning area

•Separate Server (Redundant) from Planning / Tasking /Assessing area

Page 17: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Developing the Architecture Using: Standards and guidance (C4ISR Arch, JTA, DII COE, ISO

9000, DoD 5000) Joint Vision 2010, 2020, Defense planning guidance,

DoD directives Capability maturity models (SEI CMM, CMMI) Other International or NATO standards as applicable System Engineering tools (requirements mgt, word

processing, drawing tools, data models, dictionary, and elements)

Need a consistent LANGUAGE and architecture otherwise systems will be non-integratable and non-interoperable.

Need BALANCED Operations to ensure efficient and accurate information flows for completing the Operations Cycle.

Page 18: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Backup Details

Page 19: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Architecture Definition Object-oriented, client-server architecture

Hardware, software and people included User-Case examination determines players and functions

Abbreviated user-case definition period (2 weeks) due to time constraint

Object-oriented design for future upgrades and flexibility Ensure requirements are well understood prior to system

design/integration O-O architecture provides inheritance, encapsulation, minimizes

mistakes in developing requirements Allows for future upgrades with reasonable efforts Will work with software sub to implement the O-O methodology

Page 20: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

User Case Actors & Roles

Squadron CDR

Platoon CDR

NSS-21 Planner Build Asset Database

Weapon (s)

Senior Ops Office

NSS-21 OPS Execute Strike

Asset / Threat Database

Senior Ops Officer

NSS-21 Tasker Build ATO

INTEL / Sensor

NSS-21 Assessor

BDA

Senior Ops Officer

Page 21: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Use Case Functional Flow

Execute Strike

Build Asset Database

Build ATO

BDABlue Team

Teal Team

Gold Team

Red Team

Page 22: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Hardware EquipmentTo achieve decreased unit costs, common logistics support, and

standardized training:

Uses same hardware for the suites and other ADP equipment already onboard the ship (Afloat planning system, tactical terminals, imagery terminals etc.)

Already certified for Shock and Vibration standards Uses COTS for all tactical computers and hardware Reduces need for spares and technical maintenance training Relieves need for additional formal qualification testing or first

article testing Consistent computer platform allows for CAOC systems

interoperability, interchangeability, etc. Leverage on established relationships with current Hardware

vendors

Page 23: 3/17/2003FOUO IPR #3 NATO Sea-Strike 21, Team 2 Paid Proposal - Phase 0 Tumir Lead Systems Engineer for Equipment Precision Company, Inc

3/17/2003 FOUO

Hardware Equipment List Multipurpose workstations/servers (Windows2000 per software

specifications) Include audio/video display, input devices 12 Computers with 17” flat screens that can be integrated

into consoles 6 large screen displays although we can trim this based up

cost, so upto 6 consoles will have to be able to drive the large screen displays as well. That is 6 consoles will be of a dual computer single display and 6 will be single computer single display. The LSDs will be spec’d to a standard computer video output

COMSEC equip, only needed if SIPRNET is not available Network equip (hub, router, cabling, LAN drops, etc.) Furniture (desk, table, chair, etc) to build into consoles Uninterruptible Power Source (space based) Color Laser Printer/scanner Phones (secure/non-secure), plug into existing ship comms Infrastructure logistics (heating, cooling, power)