360° approach for open world mission...

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360° Approach for Open World Mission Design Philippe Bergeron Level Design Director Ubisoft Montreal

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Page 1: 360° Approach for Open World Mission Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Bergeron... · 360° Approach for Open World Mission Design ... ASSASSIN’S CREED

360° Approach for Open World Mission Design

Philippe BergeronLevel Design Director

Ubisoft Montreal

Page 2: 360° Approach for Open World Mission Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Bergeron... · 360° Approach for Open World Mission Design ... ASSASSIN’S CREED

WHAT THIS TALK IS ABOUT

• Linear Vs Open World mission layouts

• Visualization tool• Starting point• Framing things you already

do

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WHAT THIS TALK ISN’TABOUT

• 3D block-out method• Mission scripting• Holy Grail

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PERSONAL BACKGROUND

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PRINCE OF PERSIA:SANDS OF TIME

Linear platformer

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SPLINTER CELL:CHAOS THEORY

Multipath stealth

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ASSASSIN’S CREED

First pitch = Epic Linear action adventure

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ASSASSIN’S CREED…

Open World 360°assassination

…RETAIL

Page 9: 360° Approach for Open World Mission Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Bergeron... · 360° Approach for Open World Mission Design ... ASSASSIN’S CREED

HOW DO I MANAGE PROGRESSION?

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LINEAR GAME PROGRESSION

If linear game progressioncan be represented by a line…

Page 11: 360° Approach for Open World Mission Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Bergeron... · 360° Approach for Open World Mission Design ... ASSASSIN’S CREED

OPEN WORLD GAME PROGRESSION

A mission area can be represented by a simple shape, like a circle…

…then the radius of a circle can act asyour progression in an open world setup.

r

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SEGMENTED OPEN WORLD PROGRESSION

1

2

3

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METHOD EXAMPLE

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LAYOUTTOP-DOWN

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DEFINEAPPROACHZONES

Page 17: 360° Approach for Open World Mission Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Bergeron... · 360° Approach for Open World Mission Design ... ASSASSIN’S CREED

ADDCOLOR

Page 18: 360° Approach for Open World Mission Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Bergeron... · 360° Approach for Open World Mission Design ... ASSASSIN’S CREED

DISTRIBUTE INGREDIENTS

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GET IN THE ENGINEAND ADAPT

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HOW TO CHOOSE YOUR INGREDIENTS

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FIRST CHOOSE A DIMENSIONIdentify which values are important for your project and what you want to show progression on

DIFFICULTY

MISSION PHASE

GAMEPLAY FOCUS

EMOTIONAL THEME

« NARRATIVE ACTS »

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CHOOSE A THEME

With the game’s important dimensionsIdentified you can then identify whichflavor of that theme mission or layoutwill represent

GAMEPLAY FOCUS• ACROBATICS• STEALTH• FIGHT

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LIST APPROPRIATE INGREDIENTSTake your game’s ingredients and startlisting which ones are appropriate andbest represent your sub dimension

STEALTH• CROWD• MONK PATROLS• HIGH BEAMS• HAY CARTS• BENCHES• 2 meter COVER

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EXAMPLEEMOTIONAL THEME:VERTIGO

• SWING POLES• CORNER SWING• ARCHERS• TIGHTROPES• HIGH BUILDINGS• FLYING BIRDS• WIND AMBIENCE

ASSASSINS’S CREED II:SAN GIMGNIANO

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EXAMPLENARRATIVE PACING:DESTABILIZE

• ENEMY BEHAVIOR• TELEPORTING• MELEE• WALL CRAWL• SMOKE

GRENADE• GRAFFITI

BIOSHOCK:FORT FROLIC

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GAMEPLAY INGREDIENT FOCUS EXAMPLE

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OUTPOST LAYOUT

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APPROACH ZONES

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INGREDIENT DISTRIBUTION

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INTEGRATE IN ENGINE AND ADAPT

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WHAT’S THE DOWNSIDEOF THIS METHOD

It’s not in 3D!

Use a 3D mockup tool

Dependent on block out and existing ingredients

Quickly outdated

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SUMMARY

TOP DOWN

IDENTIFY ZONES

LIST INGREDIENTS

DISTRIBUTE

INTEGRATE AND ADAPT

Page 33: 360° Approach for Open World Mission Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Bergeron... · 360° Approach for Open World Mission Design ... ASSASSIN’S CREED

THANKS!

Page 34: 360° Approach for Open World Mission Designtwvideo01.ubm-us.net/o1/vault/gdc2016/Presentations/Bergeron... · 360° Approach for Open World Mission Design ... ASSASSIN’S CREED

Q&A

PHILIPPE BERGERON

Email:[email protected]

Twitter: @PhyzBot