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Virtual University - Human Computer Interaction 1 © Imran Hussain | UMT Imran Hussain University of Management and Technology (UMT) Lecture 38 Behavior & Form – Part VII Virtual University Human-Computer Interaction

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Virtual University - Human Computer Interaction1 © Imran Hussain | UMT

Imran HussainUniversity of Management and Technology (UMT)

Lecture 38Behavior & Form – Part VII

Virtual University Human-Computer Interaction

Virtual University - Human Computer Interaction2 © Imran Hussain | UMT

In Last Lecture …

• Difference between various terms and terminologies used in design process– Visual arts– Visual design – Interface and information design

• Principles of visual interface design– Avoid visual noise and clutter– How to use contrast and layering to distinguish and organize elements

within the interface

Virtual University - Human Computer Interaction3 © Imran Hussain | UMT

In Today’s Lecture …

• Principles of visual interface design

• Principles of information design

• Use of text and color in visual interfaces

• Consistency and standards

Virtual University - Human Computer Interaction4 © Imran Hussain | UMT

Provide visual structure and flow at each level of organization

• an Interface may consist of several visual and behavioral elements

• Grouping may be by– Position, alignment, color, texture, size, shape

• There Must be a clear visual structure

Virtual University - Human Computer Interaction5 © Imran Hussain | UMT

Provide visual structure and flow at each level of organization

• Important concepts …– Alignment, grids, and user’s logical path– Symmetry and balance– Spatial harmony and white space

Virtual University - Human Computer Interaction6 © Imran Hussain | UMT

Alignment, grids, and user’s logical path

• Important points– Align labels – Align within a set of controls– Align across controls– Follow a regular grid structure

Virtual University - Human Computer Interaction7 © Imran Hussain | UMT

Alignment, grids, and user’s logical path

Virtual University - Human Computer Interaction8 © Imran Hussain | UMT

Alignment, grids, and user’s logical path

Virtual University - Human Computer Interaction9 © Imran Hussain | UMT

Alignment, grids, and user’s logical path

Virtual University - Human Computer Interaction10 © Imran Hussain | UMT

Alignment, grids, and user’s logical path

Virtual University - Human Computer Interaction11 © Imran Hussain | UMT

Alignment, grids, and user’s logical path

• Simple is better– Ambiguity and complexity

do not create good design

Virtual University - Human Computer Interaction12 © Imran Hussain | UMT

Alignment, grids, and user’s logical path

• Vertical symmetry

Virtual University - Human Computer Interaction13 © Imran Hussain | UMT

Alignment, grids, and user’s logical path

• Layout must mirror the user’s logical path

•User’s move fromTop to bottomLeft to right

Virtual University - Human Computer Interaction14 © Imran Hussain | UMT

Alignment, grids, and user’s logical path

Virtual University - Human Computer Interaction15 © Imran Hussain | UMT

Symmetry and balance

• Symmetry organizes interfaces by providing visual balance

• 2 types of symmetry employed in user interfaces

– Vertical axial symmetry• Symmetry along a line

– Diagonal axial symmetry• Symmetry along a diagonal line

(lower left to upper right – see screenshot)

Virtual University - Human Computer Interaction16 © Imran Hussain | UMT

Symmetry and balance

Virtual University - Human Computer Interaction17 © Imran Hussain | UMT

Spatial harmony and white space

• Spatial harmony considers the interface as a whole– Certain proportions are more pleasing to eye

• Harmony created by– White space– Proper dimensioning of functional regions

• Get proportions right

Virtual University - Human Computer Interaction18 © Imran Hussain | UMT

Use cohesive, consistent, and contextually appropriate imagery

• Icons and other illustrative elements can help user – Understanding of cultural issues

• China: red• Turkey: thumbs up• US: octoganal symbol means stop

• Visual elements should be part of a cohesive and globally applied visual language

– Similar elements should share similar visual attributes (line weight, size, etc.)

• Important concepts …– Function-oriented icons– Associating visual symbols to objects– Rendering icons and visual symbols– Visualizing behaviors

Virtual University - Human Computer Interaction19 © Imran Hussain | UMT

Function-oriented icons

• Icons are designed to represent functions or operations performed on objects

• Challenge is to represent an abstract concept in iconic, visual language– Best to rely on idioms rather than force a concrete representation

• Guidelines for Function-oriented icons– Represent both the action and an object acted upon– Group related functions visually to provide context (spatially, color)– Keep icons simple, avoid excessive visual detail– Reuse elements where possible, so that users need to learn them only

once

Virtual University - Human Computer Interaction20 © Imran Hussain | UMT

Associating visual symbols to objects

• Creating unique visual symbols for objects leads to faster user recognition

• Use symbol wherever objects are represented on screen

• Visually differentiate objects that exhibit different behaviors– Buttons, sliders, checkboxes

Virtual University - Human Computer Interaction21 © Imran Hussain | UMT

Rendering icons and visual symbols

• Avoid rendering icons in photographic detail

• Icons should be simple and schematic– Minimizing colors and shades– size should be modest

Virtual University - Human Computer Interaction22 © Imran Hussain | UMT

Visualizing behaviors

• Use visual elements to show user what the results will be

Virtual University - Human Computer Interaction23 © Imran Hussain | UMT

Visualizing behaviors

Virtual University - Human Computer Interaction24 © Imran Hussain | UMT

Integrate style and function comprehensively and purposefully

• Designers must apply stylistic elements to interface from global perspective

• Functional aspects of visual interface design should be in harmony with visual brand of a product

Virtual University - Human Computer Interaction25 © Imran Hussain | UMT

Form vs. function

• Use of stylized visual elements must be controlled– Basic shape, visual behavior and visual affordance must not be affected

• Entertainment and children’s software

Virtual University - Human Computer Interaction26 © Imran Hussain | UMT

Principles of visual information design

• 2 important problems in information design (Tufte)1. It is difficult to display multi-dimensional information (info with more

than 2 variables) on a 2-D surface2. The resolution of the display surface is often not high enough to display

dense information (computers have low information density compared to paper)

Virtual University - Human Computer Interaction27 © Imran Hussain | UMT

Principles of visual information design

• Important concepts … (Tufte)– Enforce visual comparisons– Show causality– Show multiple variables– Integrate text, graphics, and data in one display– Ensure the quality, relevance, and integrity of the content– Show things adjacently in space, not stacked in time– Don’t de-quantify quantifiable data

Virtual University - Human Computer Interaction28 © Imran Hussain | UMT

Enforce visual comparisons

• Provide a means for user to compare related variables and trends

• Comparison provides a context which makes information more valuable

Virtual University - Human Computer Interaction29 © Imran Hussain | UMT

Enforce visual comparisons

Virtual University - Human Computer Interaction30 © Imran Hussain | UMT

Show causality

• Graphics clarify cause and effect

• Modeless feedback should be provided to inform user of potential consequences of actions

Virtual University - Human Computer Interaction31 © Imran Hussain | UMT

Show multiple variables

Virtual University - Human Computer Interaction32 © Imran Hussain | UMT

Integrate text, graphics, and data in one display

Virtual University - Human Computer Interaction33 © Imran Hussain | UMT

Ensure the quality, relevance, and integrity of the content

Virtual University - Human Computer Interaction34 © Imran Hussain | UMT

Show things adjacently in space, not stacked in time

• If you are showing changes over time, it’s much easier if changes are shown adjacently in space– Animation can be used, provided there are no technical constraints

Virtual University - Human Computer Interaction35 © Imran Hussain | UMT

Don’t de-quantify quantifiable data

Virtual University - Human Computer Interaction36 © Imran Hussain | UMT

Use of text and color in visual interfaces

Virtual University - Human Computer Interaction37 © Imran Hussain | UMT

Use of text

• Humans processing• the form of text should be such that it has recognizable shape• Each world should be recognizable

– WORDS TYPES IN ALL CAPITAL LETTERS ARE HARDER TO READ

Virtual University - Human Computer Interaction38 © Imran Hussain | UMT

Use of text Some guidelines

Virtual University - Human Computer Interaction39 © Imran Hussain | UMT

Arial

Times New Roman

Arial Arial

Use of text

Virtual University - Human Computer Interaction40 © Imran Hussain | UMT

Login to the information system

Login

Use of text

• Use min. number of words

Virtual University - Human Computer Interaction41 © Imran Hussain | UMT

Use of color

• Color now found in most interactive devices

• Color serves a real, useful purpose– Good visual interface design tool– Communicates as part of the visual language of interface– Color should integrate well into other elements – Color draws attention– Colors improves navigation and scanning speed– Color shows relationships

Virtual University - Human Computer Interaction42 © Imran Hussain | UMT

Misuse of color

• Inadequate contrast

• Inadequate attention to color impairment