3++con 2013 player's pack
TRANSCRIPT
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Clash of Titans presents.... 3++con!
www.3plusplus.net
A Foreword & Introduction
PLEASE READ THE PLAYER PACK. It will solve many issues you may have!
Welcome back to 3++con presented to you by to Clash of the Titans! A
new edition heralds the beginnings of 2013 and 3++con is one of the first
major tournaments in the Sydney area for such an edition, thus a brief
forward on what the tournament is about and how it will be run.
First, and as always, the most important part of any tournament, 3++con
is about having fun. 3++con is a competitive environment but that is not
meant to, nor should it, eclipse the enjoyment of attendees and we have strived to design a
tournament system which fulfils that enjoyment for every participant. Weve made a few changes to
our system from last year based on your feedback so we hope you enjoy it more this time around
and would appreciate the feedback for 2013 as well. We are always striving for improvement!
Second, with 6th edition being so new and the changes it has brought, we have gone for a system as
close to rulebook scenarios as possible. We, the organisers, do not feel straight up rulebook missions
are the best for tournament play and thus have modified them with what we believe are the
SMALLEST CHANGES POSSIBLE whilst working towards a stable tournament environment. We have
not looked to change core mechanics of the game. Essentially we added two missions together in a
primary/secondary format to generate less draws and thus allow a Win/Loss system to be
implemented. We have tested these missions as much as possible and strived to ensure they fit the
concepts of 40k as outlined by the 6th edition rulebook. We hope you enjoy these missions and that
they become a good foundation for games to be played outside the basic rulebook scenarios in the
future.
We hope everyone has a blast at 3++con this year and hope to see you back again for 2014. And
again, PLEASE READ THE PLAYER PACK. It holds many answers!And a secret word for bonus points.
Below is the table of contents detailing where further information can be found. It is very importantto read this packet thoroughly as it explains everything there is to know about 3++con. Any
enquires can be sent to the contact e-mail address and will be answered ASAP.
Contact:
WAU Kirby
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Table of Contents
1. Summary ..pg 22. Sportsmanship & Conduct ..pg 33. Prize Support ..pg 44. Tournament System ..pg 55. Brackets ..pg 66. Tournament Rules & Army Lists ..pg 67. The Missions ..pg 98. Painting ..pg 16
1.SummaryCost: $35
Size: 48-64 players
Games: six games at 1850 points
Time Limit: 2 hours 30 minutes per game
Dates: Saturday 16th & Sunday 17th of
February
Times: Start 8:30AM to 5:30PM (15 minute
breaks between games, 30 minute lunch
break)
Where: Cherrybrook Technology High School
Purchase Rd
Cherrybrook, NSW, 2126
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Schedule:
8:00-8:30AM Registration and morning
briefing (Day 2 will be used to display your
armies for Players Choice)
8:30AM 11:00AM Game 1/4
11:00AM 11:30AM Lunch (food can be
bought on site)
11:30AM 2:00PM Game 2/5
2:15PM 5:00PM Game 3/6
5:00PM 5:30PM Day 2 pack-up
Payment:
Please make cheques or money orders payable to:
Cherrybrook Tech Adepts.Do not send cash through the mail. Entries can
also be paid via internet banking. The fees can be
deposited into our account listed below, but will
NOT be valid if there is not a FIRST AND LAST
NAME entered in the description for the payment.
Please send completed entry form and fees to:
Anthony Felton
Cherrybrook Technology High School
Purchase Rd, Cherrybrook 2126
Ph: 0427 661689 or
email:[email protected]
Internet Bank Details:Bank: Commonwealth
Name: Cherrybrook Tech Adepts
BSB: 062401
Acc. No: 10140955
You MUST fill out theregistration formas well to secure your
spot.
Upon entry to the venue, make your way to the TO desk to register your arrival, determine whereyou are playing and speak to me the secret word that will stop you from asking me questions
answered within this packet and earn you extra battle points. Make your way to your table and
have fun!
2.Sportsmanship & ConductSportsmanship is an important part of 3++con, not because it is part of the scoring system but
because its part and parcel of having an enjoyable game whatever the reason you are there. Its
simply within the spirit of the game to be a good and genial opponent. 3++con is all about enjoying
all aspects of the hobby and our hobby is a social one. This requires a certain amount of humandecency and for that reason Sportsmanship will play a part in 3++con. The aim of sportsmanship is to
ensure everyone is behaving like mature adults and to rewards those outstanding individuals who
are just fantastic to play against.
2.1Grading SportsEach round you will be given a sheet of paper to fill out (see page 15 of this pack). On that
sheet will be a scale for sportsmanship as follows please fill this out for each opponent.
mailto:[email protected]:[email protected]:[email protected]://www.scribd.com/doc/118802298/Clash-of-the-Titans-2013-Entry-Form?secret_password=1i7r54gqu8gc3evcx45yhttp://www.scribd.com/doc/118802298/Clash-of-the-Titans-2013-Entry-Form?secret_password=1i7r54gqu8gc3evcx45yhttp://www.scribd.com/doc/118802298/Clash-of-the-Titans-2013-Entry-Form?secret_password=1i7r54gqu8gc3evcx45yhttp://www.scribd.com/doc/118802298/Clash-of-the-Titans-2013-Entry-Form?secret_password=1i7r54gqu8gc3evcx45ymailto:[email protected] -
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Description Players Score
0 This player did not play in the spirit of the game, slow playing, blatantly
cheated and was unfriendly in general. THIS BEHAVIOUR SHOULD BE
REPORTED TO A JUDGE IMMEDIATELY. Scores of 0 will require an
explanation to a judge.
1 This player was okay but didnt make the game enjoyable whilst not
making the game unbearable. There wasnt evidence of foul play.
2 This player is your average gamer. Youd enjoy having another game
with them and you solved all issues maturely and quickly. Most players
should score this.
3 This player is simply fantastic and you would go out of your way to have
another game with them. Not only did they approach the game in a
mature and adult manner but made the social interaction of the game
one of the most memorable moments of the weekend. You should only
give this score to one or two players.
Its important to note that asking for a rules clarification, either working it out together or
asking a judge, is not poor sportsmanship when the requests are genuine. You should be handing out
2s to most of your opponents and any score lower than this will require a conversation with thejudge to explain your reasoning. Masses of 3s will require the same explanation.
2.1.1 Best SportsEach day you will be asked to rate one of your opponents as your Best Opponent.
2.2Scoring SportsAt the end of the tournament, the total sports scores from all your opponents will be added
together with each Best Opponent received counting as an extra point. The players with the
highest sports rating will receive recognition. This will be scaled to a score out of 10 for your
Overall score this is capped at 10 and a player who receives all twos will get the full 10 (the
extra points help determined winners for Sports awards).
2.3 Poor Sportsmanship
The judges reserve the right to remove any individuals behaving in an unfit manner. The most
obvious behaviours which would receive such treatment are cheating, using loaded dice or being
overly aggressive and behaving in an inappropriate manner. Low sportsmanship marks will be
treated very seriously by judges and if individuals are not playing within the spirit of the game, they
will be asked to leave. Individuals who receive multiple and appropriate sports scores of 0 or 1 will
be asked to leave. Individuals who are removed in this way will not be allowed to return.
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3. Prize Support
The more players which attend the more prizes we can give out! We are looking to reward thebest three individuals in Sportsmanship, Painting and Overall (Painting + Battle Points) whilst also
rewarding the winners of each bracket. Door prizes will also be given out on the second day after
pack-up. Any donations in this regard would be greatly appreciated, please contact Kirby or Anthony
to discuss this.
3.1 Sponsors
Prizes have been organised through The Combat Company, with gift certificates being given
out as the main style of prizes. There also be stalls set-up over the weekend from several
vendors, such as Games Empire, where competitors will be able to purchase discounted
products.
3.2 Spreading the Prizes around
We want everyone to enjoy the fun of prizes and will make sure prizes are spread around as
much as possible. No single individual is going to walk home with the Best General from the Top
Bracket, Best Overall and Best Painted prizes! If an individual earns those honours s/he will only
receive one of the prizes and the other prizes will fall to the next individual in line who has not yet
received a major prize.
4.Tournament SystemThis tournament is based on 64 attendees. Modifications will be made as necessary if there
are fewer players. The tournament will essentially be split into two individual days where the
first day seeds you for the opportunity to fight for different generalship prizes on Day 2.
Importantly, and this is very different from last year, only the top 24 players will go into specific
bracketseveryone else will continue playing as per normal in a fourth bracket where players
are matched up based on W/L and battle point record. Its important to note that even by not
being in a bracket Day 2, there are still many prizes one can achieve and the ranking entered into
Rankings HQ will be based on your OVERALL performance (outlined in scoring) instead of
placement within brackets. The only exception here is the Top 4 players in Bracket 1 will be the
Top 4 finishers entered into Rankings HQ.
Heres how the games will be organised:
Day 1 a 64 player bracket with the top 24 players from last year seeded shall be devised to
assist with table assignments and match-ups Day 1. This is ONLY for Day 1 and really just for TOs
sanity as it allows us to know who matches up with whom and not double up on tables for Day 1
very easily. This shall be on display Day 1.
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Day 2 the top 24 players will be organised into three brackets of eight (Top Bracket = eight
3-0 players; 2nd Bracket = best eight 2-1 players; 3rd Bracket = next best eight 2-1 players
assuming 64 players) with everyone else combined into the 4th bracket which utilises a more
traditional tournament format where players with the same W/L record match up against each
other based upon Victory Points.
4.1 Bracket Format
Knock-out format akin to what is seen in major sporting tournaments like theNCAA or Tennis
Reverse losing bracket to make sure everyone gets six games in and can stillimprove their OVERALL ranking and the potential for prizes
Seeding is based upon your W/L record and Victory Points acquired Day 1; noteveryone will be seeded into one of the brackets
Winning players within the bracket will move on to play other winning playersuntil there is one player who is undefeated within the bracket left
The reverse track does this for losing individuals as well which allows eachindividual to be sorted from 1st through to 8th within their bracket
4.1.1 Graphical Depiction of Brackets
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4.2 Battle Points
Although this is a Win/Loss based tournament, Battle points do come into play and measure
how well you successfully control each mission parameter compared to your opponent. These willbe used for calculating 60% of the OVERALL score of each individual and shall influence seeding
within brackets for Day 2 and rank entered into Rankings HQ. For all intents and purposes, Battle
Points are the earned Victory Points within a given round. This is explained more in the missions
section of this pack.
Terrain
3++con will strive to ensure terrain is of high quality and equal spread over all 32-40 tables.
The terrain layout will follow this rough guideline.
Cover 25% of the board Have multiple pieces of terrain which block line of sight (these will tend not to be
large and will be able to hide one or two units rather than whole armies)
Be a mix of terrain types hills, ruins, area terrain, etc.5. Tournament Rules & Army Lists
There will be six games over the weekend, three on Saturday and Sunday each. The first three games
are seeding games with the players divided up into three ranked brackets of eight players and one
general pool for the final three games on Sunday (explained below). Each game is based upon a
Win/Loss format (there are no Draws!) and you will only play against individuals with the same W-L.
The missions will explain this more.
5.1 Rules
3++ con is about enjoying the game with a bunch of other like-minded people. We are
celebrating every aspect of the game here and we expect everyone to behave appropriately. First
and foremost you must bring a good attitude to get the most enjoyment out of 3++con! Treat others
how you would like to be treated.
The organisers reserve the right to remove any individuals behaving inappropriately and not
playing within the spirit of the game. Players should make their way to their tables within 10 minutes
of the round starting not doing so could result in a forfeit.
5.1.1 Point Limit & Army Lists
Each game will be played with 1850 points from a legal 6th edition codex using ONE
Force Organisation Chart. You may NOT go over this limit but are at perfect liberty to take
less. Imperial Armour, fan made units, armies, etc. are NOT permitted. White Dwarf
approved units such as the Night Spinner and Sisters of Battle codex are allowed.
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Fortifications, Warlord Traits, Mysterious Objectives and Allies are all allowed and
will be used. Mysterious terrain will not be used and terrain shall be placed by tournament
organisers. Place fortifications such that they do not move terrain, if terrain needs to be
moved to fit the fortification, contact a TO.
Army Lists are due two weeks prior to the event (Saturday, February 2nd) and are to
be sent [email protected] the heading 3++con ARMY LIST, YOUR NAME and
AMRY. The army list must include the following.
Your name (and online name if you have one), contact number and e-mail
Which army you are using Full wargear purchases and changes (you do not need to list what the units
come with standard or the points of these options)
Full points for each individual unit (please ensure transports and units arelisted separately)
It is recommended half points of each individual unit are also included tomake calculating total points destroyed easier
Please do not send Army Builder formats with all the extraneousinformation (such as what the unit is armed with normally). These will not
be accepted
Please rigorously check your list before sending it in!5.1.2 What you need to bring
Your codex and rulebook measuring devices, dice and templates your army three 40mm objectives (they can be blank bases) a copy of your army list for yourself and each of your opponents
5.1.3 FAQs & Models
Games Workshop FAQs and erratas (available online) will be used for 3++con.
Additional material covering issues not addressed by Games Workshop will be released prior
to the event.
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All models must be What You See Is What You Get (WYSIWYG). Counts-as armies or
armies using models not yet supplied by Games Workshop are allowed as long as the
model(s) is clearly identifiable and appropriately sized. If you are unsure of this at all I would
highly recommend sending pictures of your army to the email address given to ensure there
will be no issues on the day.
Your army MUST be painted to a three color standard minimum. Armies not painted
to this standard will be excluded from the ranked brackets.
5.2 JudgesJudge rulings are final. If you have a rules dispute ensure you ask a judge ASAP do not wait
until after the game and complain; we will NOT go back and fix perceived problems within a game
you must tell us as it happens. They are here to help so make sure you use them but listen to what
they say not doing so after they have said something will result in the loss of the game (or removal
from tournament if the infringement is serious enough).
5.2.1 Slow-playing
Slow-playing is not allowed under any circumstances. 2 hours and 15 minutes can
seem like a minimal amount of time for an 1850 point game but its plenty of time to finish
games or at least be nearing completion. Slow-playing, unintentional or not, will be treated
with severely.
5.The MissionsWith 6th edition and based upon feedback we received last year, the missions for 3++con are
very different. No longer is there a tier based system of determining a winner but rather a variable
amount of Victory Points one can earn within each mission (exactly like the 6th edition rulebook
missions). The main changes are to these missions and bringing more variables in (i.e. combining two
missions). Each of these missions is explained below with the overarching concept outlined here.
Each mission is designed the same way but with very different mission objectives based on the
6th edition rulebook scenarios.
Each mission has a primary and secondary victory condition with Victory determined by process
outlined below. Each primary and secondary victory condition is different so remember to read each
mission carefully. This process is used to generate unique games which reflect the 6th
edition core
concepts whilst minimising the possibility of a draw.
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5.1Determine the WinnerAdd all of the Victory Points up for each player across all three Victory Conditions (maximum
of 14 Victory Points). The player with the most Victory Points wins, regardless of how they gotthem.
If each player has an EQUAL number of Victory Points, the player with the most Victory
Points determined by the primary is the winner. If both players have equal Victory Points
determined by the Primary, the player with most Victory Points from the secondary is the
winner. If both players have equal Victory Points determined by the Secondary, contact a judge
Total Points Destroyed will likely be used as a tie-breaker.
Remember to ONLY do this if the initial Victory Points are EQUAL.
Bonus Points: Say flubberwurm to me before the tournament starts to indicate you have read this.
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Mission 1: A Most Important Piece of Hardware
Deployment: Vanguard Strike
Primary Victory Conditions: The Relic is exactly like a normal objective except for two key
differences. It can be moved as outlined on pg131 and is worth FIVE victory points. This is a change
from the rulebook where one has to hold the Relic to gain the Victory Points - for all intents and
purposes it is a more valuable objective which can be moved (i.e. to can be held and contested as
normal).
Secondary Victory Conditions:Place two more objectives worth three Victory Points each 18 in
from the long table edge and 12 in from the short table edge such that both objectives are NOT
situated in a deployment zone (see diagram). Objectives are scored as outline on pg123.
First Blood, Linebreaker, Slay the Warlord as outlined on pg 122
Special Rules: Night Fighting, Reserves, Seize the Initiative, Random Game Length
Mission Diagram & Setup:
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Mission 2: Total Domination
Deployment: Dawn of War
Primary Victory Condition: Four objectives are to be placed so that they form a rectangle with
dimensions of 24x16. Each objective is therefore placed 24 infrom a short table edge and 16 in
from a long table edge. Each objective is worth three Victory Points. Objectives are scored as
outlined on pg 123.
Secondary Victory Condition: Kill Points as outlined on pg127. However, rather than each destroyed
unit counting as a Victory Point, whichever player has the highest number of Kill Points earns three
Victory Points. If both players have equal Kill Points, no Victory Points are earned.
First Blood, Linebreaker, Slay the Warlord as outlined on pg 122
Special Rules: Night Fighting, Reserves, Seize the Initiative, Random Game Length
Mission Diagram & Setup:
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Mission 3: Rapid Raid
Deployment: Hammer & Anvil
Primary Victory Conditions: Six objectives valued at 4,3,3,2,2,1 Victory Points will be used. The 4
objective is placed in the centre of the table36 in from the short table edges, 24 in from the long
table edges. The rest of the objectives are divided into two piles. Pile A contains a 3, 2 and 1
objective, Pile B contains a 3 and 2 objective. The winner of a roll-off chooses which pile they wish to
use, their opponent gets the opposite pile. The players then place the objectives as outlined on pg
121. The owner of Pile A places an objective first. Objectives are controlled as outlined on pg 123.
Secondary Victory Conditions: For each enemy Fast Attack choice destroyed by games end, the
opposing player earns one Victory Point. Fast Attack choices are also scoring options as outlined on
pg129.
First Blood, Linebreaker, Slay the Warlord as outlined on pg 122.
Special Rules: Night Fighting, Reserves, Seize the Initiative, Random Game Length, Fast Recon
Mission Diagram & Setup:
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Mission 4: Red versus Blue
Deployment: Dawn of War
Primary Victory Condition: Each player places one objective in their deployment zone which is at
least 6 from the board edge as outlined on pg130. Each objective is worth three Victory Points.
Secondary Victory Condition: Each player is given two objectives to place worth one Victory Point
each. The placement of these objectives is outlined on pg121. All objectives in this mission are
scored as outlined on pg123.
First Blood, Linebreaker, Slay the Warlord as outlined on pg 122.
Special Rules: Night Fighting, Reserves, Seize the Initiative, Random Game Length
Mission Diagram & Setup:
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Mission 5: Seek & Destroy
Deployment: Hammer & Anvil
Primary Victory Condition: Kill Points as outlined on pg127.
Secondary Victory Condition: The table is divided into four equal quarters (each quarter is therefore
36x24). Each Table Quarter is worth two Victory Points. To control a Table Quarter you must have
more TOTAL points of WHOLE TROOPS units (nothing else counts, only Troops) within the Table
Quarter. Calculate the points as follows: for Troops units >50% - full points; for Troops units
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Mission 6: Ready! Aim! Fire!
Deployment: Vanguard Strike
Primary Victory Condition: Three objectives are to be placed running down the centre of the board
length-wise. Two objectives are placed 36 in from a short table edge and 6 in from each of the long
table edges. The third objective is placed in the centre of the board, 24 from the long table edges,
36 from the short table edges. Each objective is worth three Victory Points. Objectives are scored as
outlined on pg 123.
Note: these objectives do not necessarily have to be in the deployment zones depending upon which
way the board is divided.
Secondary Victory Conditions:For each Heavy Support choice destroyed by games end, the
opposing player earns one Victory Point. Heavy Support choices are also scoring options as outlined
on pg128.
First Blood, Linebreaker, Slay the Warlord as outlined on pg 122.
Special Rules: Night Fighting, Reserves, Seize the Initiative, Random Game Length, Heavy Metal
Mission Diagram & Setup:
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5.1.1 Tabling
Do NOT end the game because your opponent has been tabled! All of the mission
parameters are still in effect and how able your army can meet them is important. Continueplaying the game as per normal but without your opponents turn (random game length is still
in effect). Fill out the player sheet accordingly. Tabling your opponent with one non-scoring
model left on the table is completely different to tabling your opponent with your whole army
functional.
The only exception to this is the Kill Points mission parameter if you table your
opponent, you will automatically win this parameter.
5.2RecordingPlease fill out the player sheet and submit it to the TO ASAP.
6.PaintingJust like some people are very competitive about their playing ability, some people are very
competitive about their paint ability and it is certainly a part of the hobby we all participate in!
Painting will be judged on the day by multiple painting judges (with their scores averaged).
6.1Paint ScoringPaint scoring system is designed to reward players who have exceptional skill without
disadvantaging those with minimal talent with a paintbrush. That being said, we expect effort put
into your armies. There is a three color minimum standard but that will not get you the average
score (15/30). Painting will be 30% of your Overall score and we have enlisted Luke Yates from
Sound of the Machine to assist us this year to ensure a more complete appreciation of the painting
effort you put into your armies.
Army Category Description Points
Painting Overall Does not meet minimum standard (e.g. WYSIWYG, 3 colour). 0
Models meet minimum standard with few exceeding. 20
Models are above minimum standard with further skills
highlighted (shading, highlighting, drybrushing, etc.).
30
Models are above further skills standard with advanced
techniques are displayed (i.e. free-hand, NMM, eyes).
40
Models are above advanced techniques everything about
the models is amazing. Golden Daemon standard.
50
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Army Cohesiveness No unity, coherency or theme. 0
Army theme is recognisable. Armies with allies not integrated
into the army fall into this category.
10
Army theme is recognisable with a couple of elements picking
out squads (i.e. squad markings, logos, badges, etc.).
20
Army theme is recognisable with more than a couple
elements picking out squads (i.e. squad markings, logos,
badges, etc.).
30
Basing All models are not based. 0
All models are based with minimal work to take the base
beyond black.
10
All models are based with advanced work applied this
includes painting custom resin bases, applying static
grass/rocks, etc. The base is part of the model.
20
All models are based with enhanced scenic apparel the
bases tell a story (i.e. dead enemies on the base).
30
Display,
Background and
Objectives
No display board, background or custom objectives. 0
Simple display board and/or background (i.e. story or naming
of units).
10
Advanced display board, in-depth background (i.e. story and
naming of units), custom objectives.
20
Display board of high qualityis part of the armys theme, in-
depth background or custom objectives which fit army theme.
30
Extras and
Conversions
No conversions or extras (i.e. banners, free-hand, custom
symbols with green-stuff, etc.).
0
Simple conversions or extras to make a few models stand
out/be different (i.e. banners, custom symbols across army,
etc.).
10
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Some models are converted to a greater degree with
increased extras identified across army.
20
A few squads converted with exacting precision (i.e. GD
standard) with moderate army-wide conversions and extras
(i.e. high level free-hand).
30
Almost all models have had some extra work provided to
them. Army itself is a conversion.
40
Total /180