3d studio max software
DESCRIPTION
3D Studio Max Software. Introducing To 3D Studio Max . George Atanasov . Telerik Corporation. www.telerik.com. System Requirements. The Hardware You Need . System Requirements. For general animation and rendering CPU – Dual Core 1.4 GHz or equivalent AMD RAM – 2GB (4GB recommended) - PowerPoint PPT PresentationTRANSCRIPT
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3D Studio Max Software
Introducing To 3D Studio Max
George Atanasov Telerik Corporationwww.telerik.
com
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System RequirementsThe Hardware You Need
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System Requirements For general animation and rendering
CPU – Dual Core 1.4 GHz or equivalent AMD
RAM – 2GB (4GB recommended) OpenGL or Direct3D capable graphics
(256MB) Swap Space – 4GB
For large scenes and complex data sets
RAM – 8 GB Swap Space – 8GB OpenGL or Direct3D capable graphics
(1GB)
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System Requirements 3D Studio will also run on low end hardware
To get high end hardware is cheaper
Saves your time Saves your nerves Pays back your money
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The InterfaceUnderstanding & Personalizing
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Understanding Main elements
Menu Bar Toolbars Viewports Command Panel Lower Interface Bar
Sub-elements
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Menu Bar The menu bar
Location & format Features
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Viewports The viewports
The “window” to your scene Cover largest area Modes of view
Orthographic Perspective
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Toolbars 3D Studio Max has a large amount of tools placed in toolbars Floating toolbars Docked toolbars
All the toolbars are customizable
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Command Panel Most frequently used part of the interface
Controls all the parameters and settings of the objects in the scene
Split to six sub-panels Create, Modify, Hierarchy, Utilities,
Display, Motion
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Command Panel -> Create Tab
Contains controls for creating objects Geometry
Basic objects Splines
Cameras Lights Etc.
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Command Panel -> Modify Tab
It allows you to manipulate editable objects Meshes, Polys Editable Splines, NURBS, Patches Cameras, Lights
Contains controls for applying and editing modifiers
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Command Panel -> Rollouts
Contains most of the things in control panel Controls Buttons Parameters
Designed to save space They can be in closed or open state Can be reordered by dragging
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Quad Menus Quad menus are like the windows context menu on steroids Providing fast access to commonly
used editing tools Right-clicking on the active viewport pops-up the quad menus
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Spinners Control for numeric fields Editable step of increase Right click on the spinner resets the value
Supports click and drag value editing
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Working With Files
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Scene File Own proprietary format for scene files .MAX
The “secret” of Autodesk about MAX format
File -> New (Ctrl + N) Keep Objects and Links Keep Objects only New All (Default)
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Project Folder The project folder is not set by default
Setting the project folder Version control Managing scene resources Managing exported resources Automatic backup
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Creating ObjectsBasic Primitives
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Creating Objects Primitive Objects Create Panel
Categories of objects Geometry
Sub-categories Standard Primitive Compound Objects Etc.
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Renaming Objects Renaming options dialog (Tools->Rename Obj) Renaming Groups of object
Base Name Prefix Suffix Number
Name = Prefix + Base Name + Suffix + Number 21
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Creating Primitives Demo
Creating basic primitives Sphere Box Cylinder Etc.
Editing primitive parameters Size Resolution
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Keyword Entry Rollout Create primitives
entering precise values Create multiple objects No effect on the current object
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Modifying Objects Parameters
Parameters rollout Different parameters for each
primitive object Affects the current object The rollout disappears after deselecting the object
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Transforming Objects Translation
Select and move (W) Rotation
Select and rotate (E) Scaling
Select and uniform scale (R)
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Transform Gizmos Viewport Icons
Direct transformation Axes selection
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Transform Type-In Dialog
Specify precise values for Moving Scaling Rotation
Values Absolute Relative
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Editable ObjectsDealing With Editable Objects
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Modifying ObjectsModifying Editable Objects
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Modifier Tab
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Primitives Edit Parameters
Editable objects Edit geometry
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Editable Objects Editable Objects
Editable Poly Editable Mesh Editable Spline Editable Patch
Conversation Destructive Non destructive
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Sub-Objects Subset of objects Mesh Sub-object levels
Vertex Edge Face Polygon Element
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New Features in C# 4.0
Questions? ?
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